- Ninjabot411
- Registered Member
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Member for 13 years
Last active Mon, Jun, 10 2013 19:37:34
- 0 Followers
- 66 Total Posts
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Feb 23, 2012Ninjabot411 posted a message on 12w08a Snapshot ReleasedGreat update again! I'm just hoping in the future there will be a way to deactivate/ activate golems via redstone. I can just imagine having adventure maps where the player walks down a long hall of supposedly broken down golems and suddenly they come to life. I can see having automated factories build them, but for pure aesthetic purposes an on/off mechanism would be greatPosted in: News
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Jan 12, 2012Ninjabot411 posted a message on Minecraft 1.1 is Released!Awesome! Im gonna try out a bunch of random bow enchatnment, Fire Aspect BowPosted in: News
Just wish creative mod eggs were launched like normal eggs from dispensers, thus spawning animals. That would add soo much to adventure maps -
Sep 22, 2011Ninjabot411 posted a message on 1.9 Pre-Release is Out for Testing!it appears as if the mineshaft build code changed. Fences are now used as support beamsPosted in: News
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Aug 18, 2011Ninjabot411 posted a message on 1.8 Updates: First Ravines, Now RiversHas anyone else seen this?Posted in: News
http://i.imgur.com/lCKwM.png
notch just posted it on twitter, and i appears to be a world map.
I WANTS 1.8 -
Jul 22, 2011Ninjabot411 posted a message on 1.8 Updates: Bosses, Biomes and MoreI like my blendy biomes! oh well, he's adding more biome features, so that makes up for it. And bosses too. Should be fun to raid those new strongholds and turn the corner to find a boss towering above you.Posted in: News
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Jul 5, 2011Ninjabot411 posted a message on 1.8 Updates: New Logo, More InfoI have a feeling my private server will burst into instant warfare against the NPCs. My friends are just fun like that. Especially since they are OPs.Posted in: News
I'm hoping more farming options means more than GIANT MUSHROOM FARM, but even if it doesn't, that would add much needed variation to the everyday wheat and sugar farms.
New biome code probably just means bigger biomes, but if it means new biomes, I'm voting for swamps. - To post a comment, please login.
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Just wish creative mod eggs were launched like normal eggs from dispensers, thus spawning animals. That would add soo much to adventure maps
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Thank you! Sorry about the name similarity, I forgot to check for similar pack names. My original name sounded to much like WOW so I had to change it.
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What kind of error message are you receiving? I have adjusted the link direction just in case.
Thank you very much! +1 supporter for 32x resolution!
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First iterated as Worldcraft, it is designed to evoke a true survival feeling while maintaining the classical Minecraft feel.
Welcome to the Omegagate
Beyond this portal you will find many new graphics like a brand new GUI scheme:
and the frightening new monsters:
But you wont be going it without armor and tools!
Omegapack includes:
Custom Armors
Custom art
Custom GUI scheme
Custom mobs
Custom blocks
Custom items
Terrain.png
Items.png
Makes for great survival themed structures and studies!
Download here!
Omegapack 1.0
Future additions:
Mod support:
Tale of Kingdoms
Randomobs
Better than Wolves
Flammarilva's Fossil and Archaeology mod
Suggested mods?
Update patches
32x resolution if requested
Changelog:
1.0-Omegapack Released
Sidenotes:
first published as Worldcraft but was almost entirely reimagined--> Original thread
Major residual Vanilla textures are placeholders
All custom textures are property of Ninjabot411 and cannot be used in any outside source without permission. This includes remix packs.
Comments and Criticisms are welcome!
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quick bug report, bullets dont seem to travel through vines
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Any ideas on what it is?
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