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    posted a message on Minecraft MIDIs?
    Hey guys,

    I'm looking for some Minecraft MIDI files for a fangame that I'm working on - Specifically Stal (the black record). If anyone has/can make a MIDI of it I would greatly appreciate it!
    Posted in: Discussion
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from JamieH93
    Sorry If I'm being annoying by posting lots with these sort of posts :)

    Not at all! I really appreciate it when people point out an error or something I've missed, because I want this texture pack to be as good as I can make it!
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from JamieH93

    No problem, I've also fixed the furnace for 32x, It has a white line inside it due to flames. I can't make the arrow look nice though..

    It looks fine but I think I'm just being picky haha.

    The furnace GUI in general was a bit shoddy, such as the flames/arrow not lining up properly, so I've touched it up to bring it up to my current standards. No idea why those white lines were there though, the last time I checked it worked fine o_O Thanks for pointing all of this out! ^^
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from JamieH93
    Haha thats great! :) Also I've located why your compressed file is bigger than uncompressed, In the compressed file you have files called 'thumbs'; If you remove those the file size goes down. :)


    Thank you thank you thank you! I noticed this and was really confused where all of the extra data was coming from!
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from JamieH93

    Wonderful work! I am in love with them already.

    One thing I must ask, Does your website not like people from the United Kingdom?

    I try to download the pack normally on firefox or chrome and It doesn't work, It says the website is offline/unavailable.

    I have to use a proxy website to access the download which works instantly.

    I've seen this problem come up quite a few times (it's even happened to me), and I've asked the guy who hosts it why it's happening. He's looked into it and says it should be fixed within a few hours! And don't worry, it's got nothing to do with being in the UK (I'm here too!)
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    I've done the lava, fire and portal textures! I'm quite happy with them, if I do say so myself! :D

    Redownload the pack to get them!
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from JamieH93

    Fixed spider eyes for 32x(Yes it was as simple as adding black, Looks fine in game):


    Also, When you downscale the lava/fire/portal; Check :) It's extremely low res looking, so i had to remove them.

    Thanks for the spider eyes! It doesn't make much sense to me why that works as opposed to transparency, though...

    For the lava/fire/portal, since before 1.5 animations were difficult and the default textures themselves were created while the game was running I never actually made textures for them, so they are using the default textures in both packs. However, with the new texture system in place it looks like it'll be easier to do them, so I have started to work on them! That's over 150 individual textures for all of the animations, though, so it might take a while.
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from Cethranin

    When is ctm going to be supported again?

    Now :) I've just updated it, redownload to get it!
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from JedayPL

    TNT minecart texture isn't done yet. Fix it please =D

    Thank you! That was just a tiny mistake with the file name, so it's easy to miss stuff like that! If anyone else finds any issues with any of the textures please let me know on this thread!

    I've fixed the TNT Minecarts and also an issue with the potato and baked potato being the wrong way round! *shakes fist at Dinnerbone*
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined


    ATTENTION!

    Defined has now been updated to 1.5!
    Hooray!


    As always the downloads on the front page have been updated. Let me tell you, trying to make the clock and compass textures after the update was a pain in the neck! Also I like the new file format :D

    Fun fact: Before being 'compressed' into the .zip folder, the 64x64 pack is 3.75MB. After 'compression' is becomes 6.56MB. Anyone know where these extra 2.81MBs are coming from?

    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    ASDFGHJKL

    WORKING ON IT. SORRY FOR MAKING YOU WAIT. SHOULD BE DONE BY EASTER. MAYBE BEFORE THAT.

    Thanks for your patience!
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from Craftiyan

    Which matters because?

    Because I needed to update the pack to include the new record, and also update the title of this thread! :3

    (Which, in case you haven't guessed, I have now done)
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from Karmu69
    there are still old food pics with black borders, and item frames small image have weird blue corner, and it look like it still have default texture

    Quote from WiiguyEX

    You kinda put a little extra bit of pixels in the item frame :P (they're greenish)

    I guess I completely missed the item frame texture! Sorry for that, I've fixed it now. As for the food icons... Eh, I prefer the old ones.
    Quote from Kunai

    Hmm...
    You used the Plastic Wrap filter on all of the textures and slap a sticker on it that says "Defined" and post it here.
    This is the second texture pack that I've seen the least amount of effort put into.

    lolnope
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from Karmu69

    hello, i'm huge fan of this texture pack, and here is some missing features;
    costum water is missing, in terrain.png dispenser have one line thicker than another, there is no enderman_eye in mob folder, and you should add paintings also in this pack :D would be awesome if you make sun and moon look different (like moons craters ie.)
    i think this is the world best texture pack, and i'm clad you updated it so quick:)
    ps. sorry for bad english, i'm from finland:D

    Thanks for the feedback!
    The custom water should be fixed, if you redownload the texture pack you should have it,
    I've completely re-done the dispenser texture, since I was using the outdated texture for it. It looks better now!
    I've also made new images for the sun and moon, so I hope you like those!
    The endermen eyes are like that because, no matter what I do, changing enderman_eye.png will mess up the endermen. Something to do with transparency that I'm not sure how to fix, but I've played around with it before and couldn't get it to work, sorry.
    I won't be doing the paintings because, on top of being very complicated, aren't paintings supposed to look flat? :P

    Thanks!
    Posted in: Resource Packs
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    posted a message on [32x,64x][1.5.1] Defined
    Quote from Emporerminer

    The custom water and lava are missing

    Quote from TheFallenGamer16

    I dont know if this is every one but my zombies textures are off and they dont have arms. Love the texture thanks.

    Quote from SuperLuigi10

    Water does not work. The water tells me to install an HD Patcher. I have OptiFine installed and running fine- all other textures show HD.

    Quote from xH3LLRAIZ3Rx

    Hi, you need to resize the zombie, zombie villager, zombie pigman because mojang resized those mobs textures

    Fixed! Sorry about that!
    Posted in: Resource Packs
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