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    posted a message on Flying Nether Mob: Devourer [Now with concept art!]

    I support! I'd like another flying-melee mob in minecraft, but it would be pretty annoying if it clings to you, so can you make it so that before it clings it stops attacking and flies up and dives to your head? so that we don't suddenly have our heads stuck in this devourer... but still, SUPPORT!

    Posted in: Suggestions
  • 0

    posted a message on Throwable Ender Pearls in Creative!

    Simple yet useful

    SUPPORT!

    Posted in: Suggestions
  • 1

    posted a message on (Player) was hit by a Minecart.

    SUPPORT! This idea isn't too OP, and will make it so that we don't have to deal with mobs on our minecart tracks anymore :D

    Posted in: Suggestions
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    posted a message on Scraplands- a new dimension

    I think that it should be made into a mod too... It sounds awesome and would get a LOT of supporters if it was made a mod! But as others have said before me, the things in this idea don't quite fit into Minecraft... but the idea is really cool!

    Posted in: Suggestions
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    posted a message on Add the Wither Dragon!

    Wait wait wait... So you're saying that MY post is unoriginal and OP!??!!?

    Well first of all, it clearly states that before making a thread look in the search bar to see if one like that already exists, which you didn't, and plus you're saying that my thread is unoriginal and OP, when your boss clearly is much more OP then mine

    my advice is to SEARCH UP your ideas before creating them to avoid ticking off more people.

    Posted in: Suggestions
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    posted a message on Add the Wither Dragon!

    WAIT WAIT WAIT!

    I posted a thread about adding the wither dragon a few months ago... this is literately the exact same thing! 300 HP!??! THATS EXACTLY WHAT I SAID IN MY SUGGESTION ABOUT ADDING THE WITHER DRAGON! And from my thread it says that if you hit the wings of the dragon it'll fall to the ground!!!

    AND the ender sword idea was also mentioned in a comment in my thread too! THIS IS BASICALLY A RIP-OFF OF MY ORIGINAL THREAD!!!

    if you don't believe me, this is my thread

    To conclude this this is a rip-off of my thread, unoriginal, and in my opinion, should be blocked.

    NO SUPPORT WHATSOEVER.

    Edit:

    I would support it if it was more original (*cough* not a rip-off of my thread *cough*) and if it was more detailed in description, not as overpowered, and if it didn't affect all players. But I still seriously doubt that even then, if I will support it.

    No. Support.

    Posted in: Suggestions
  • 0

    posted a message on Gun in Minecraft

    NO.

    This is vague and not original, plus guns don't really fit into minecraft.

    No support.

    Posted in: Suggestions
  • 0

    posted a message on Lava Rain (Nether rain effects.)

    YES! Full support!

    I think that this is a neat idea for the nether, because if the overworld rains, why can't the nether too!?

    Posted in: Suggestions
  • 0

    posted a message on for goodness sake just make a weaponised fishing rod

    This is vague and unclear, and its also very unoriginal, as there already have been tons of idea's of adding maces into Minecraft. Please read the rules and think before posting the thread... <_<

    Posted in: Suggestions
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    posted a message on Carpeted stairs! [23 supporters, and counting!]

    Support!

    Its simple but useful, BUT I think that instead of crafting it you could just right click the placed stair with the carpet and the carpet would fold over the stair instead?

    Posted in: Suggestions
  • 0

    posted a message on Minecraft Food Changes!

    It still takes the same amount of time to eat, except it just makes it look like the player is biting the food instead of eating it all in one gigantic chomp.

    Posted in: Suggestions
  • 2

    posted a message on Minecraft Food Changes!

    You know how when you eat something in Minecraft, the player just holds the food to his mouth with particles coming from it to represent eating? Well I was thinking that we should change that a little bit, instead of the food instantly disappearing, while the player is eating the food, little chunks of pixels from the food should disappear, so for example if the player was eating a carrot, segments of carrots will disappear while the player is eating it, so it looks like the player is taking bites from the food, the same should go to drinking potions except the player should actually tilt his head up and pour the potion into his mouth, instead of looking like he's just magically sucking it out of the bottle.

    So yea... that's my idea, hope you read through before you try to hate on it :lol:

    Posted in: Suggestions
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    posted a message on New Cakes ยป In depth

    SUPPORT!
    This idea would be really helpful in decorating! and its original and creative too!

    Posted in: Suggestions
  • 1

    posted a message on Better Desert Temples

    (I know that this has been suggested, but please just read the thread before complaining)

    Have you ever thought that desert temples were kind of... dull, boring, insipid? Once you break the pressure plate in the temple its free to loot, which just kind of makes it overpowered. In the click of the mouse you can destroy the pressure plate and loot diamonds, gold, emeralds, saddles, horse armor, and more goods out of the chests... Isn't that a BIT overpowered?

    I think that temples should be slightly changed, so that each one is more unique then the others, some can be bigger, have more dangerous traps, but yield far better loot, or some could stay the same but have less loot.

    So what I was thinking was that the temples have different traps in them, and the traps are stored in an invisible in the game, so each time a desert temple is found, the game randomly chooses 3-13 (ahahaha "unlucky" number) traps that don't have to all be different, to put in the temple, the more traps, the bigger the temple and better the loot.

    Trap number one is the classic TNT and pressure plate trap, but fixed up, instead of having the TNT blow up the temple, once you activate the TNT a sticky piston pulls the block under you away and makes you drop into a block of water and get exploded, so you can get exploded but not explode the temple at the same time. To make this trap not as overpowered remember that the pressure plates are easy to see on sandstone.

    This trap is usually found in corners when you turn in halls, near the loot room, to make sure you watch your step =D.


    Trap number two is a drop-trap, its activated by a tripwire and its fairly simple, once you activate the wire it makes the floor get pulled away by pistons and you fall into lava. This trap is usually found in hallways. Weakness: Tripwire hooks are easy to see, so once you destroy the wire the trap is rendered useless.


    Trap number 3 is a suffocating trap, activated by pressure plate, usually found in 1x2 hallways, it suffocates you, which is fairly easy to escape. This trap is found in narrow halls.


    Trap 4 is an arrow trap, its found near entrances to the temple, once triggered, arrows fire at you from the sides, in harder temples the arrows are fire arrows.


    Trap 5 is basically just there to slow your progress to the loot, once triggered, sand from the ceiling falls on all 4 sides of your character, therefore trapping them. This trap does NOT suffocate you, it simply slows you down. Only 1-2 of these will be found in a temple.


    Trap 6 is a fake loot room, all the chests in it are trapped and once clicked, will either pull the ground under you away, or make lava fall on you and burn you.


    Trap 7 is an anvil trap, once triggered by the player stepping on the tripwire, an anvil falls down on you, it can kill you if you're not careful. Traps like these are usually rare, to stop the player from getting free anvils.


    Trap 8, last but not least, this trap will simply drop you onto a cactus, ouch!


    Now that the traps are done, we need to change the desert temple a bit...

    The desert temple looks good right now, but the inside should have a few chiseled sandstone blocks to make it look like runes, and more stairs and slabs to add detail.

    The temple should be split up into 6-10 rooms, the bigger the temples the more dangerous they are, each room can ;lead to the loot room, there should also be multiple layers of the temple, not just one layer of traps, and to stop players from just looking in the room to find the entrance to the loot room, instead in a room there should be a hidden trapdoor, or a secret button or pressure plate that opens up the door into a room of chests and loot!

    Last but not least, there should be more loot, rotten flesh (LOTS of it too!) to represent the dead person, bones, skeleton skulls, diamonds (usually only 3-7), gold (7,13 ingots), lapis (A LOT OF IT!), emeralds (again, 3-7), a hoe (Because a hoe represents crops, food, which is good stuff), dead bushes (If you bury someone, you put flowers there, soon the flowers die, and become dead bushes!), leather, leather armor, chain armor, more rotton flesh, gold nuggets, and a few iron ingots (3-17), and as I said earlier, the bigger the temple, the more the traps, the more the traps, the better the loot, the better the loot, the better the temple!

    And that's what I think should be added, if you want to hate about the idea feel free to, since its not the most original idea around. =3

    Posted in: Suggestions
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    posted a message on Far cliffs - A new end of Minecraft

    Yes! If the cliffs were more in detail instead of just going straight down it'd be great. I think that this plus the world border would be much more intresting then just a wall!
    FULL SUPPORT!

    Posted in: Suggestions
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