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    posted a message on [1.2.5] [16 slot] Extreme Survival Sever [PvP] [Tough mobs] [Economy] [40+ Plugins] [Few Rules] [Leveling] [Sexy Admin]
    - IGN: NikoYote
    - A/S/L!? 37
    - Time zone: MST (GMT-7) but often play during euro/aus hours (night-owl)
    - Playing since: Feb 2011
    - Favored style of building: Simple? I am not an elaborate builder. Or, if you mean RL architecture, Id guess early turk (see, hagia sophia)
    - Griefed? Never to my knowledge
    - Other: I like hockey, and follow NHL Religiously. Also, cookies.
    Posted in: PC Servers
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    posted a message on ★ PLANKTOPIA ★ [FACTIONS] [MCMMO] [ICONOMY] [LWC] [PVP] ★
    Where has everyone gone? It seems like Im the only one playing here right now.

    Everyone! Planktopia's pretty fun! Very well built starting city with a public nether portal, some admin shops and even a casino (though I dont know how it works).. some great plug-ins without being overdone, and a fair amount of space still available. Also, factions!
    Posted in: PC Servers
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Thanks, appreciate the quick reply :D
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Does the RPG Add-on work wi th the 1.25 release? What about with the "vanilla" 1.25? I cant decide if I want new blocks or not, lol
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] - Antarctica Mod v1.3
    I like the look and idea of this mod! The only thing I might suggest, based on the screen shots, is to make the penguins smaller and the yeti bigger :D can you imagine a bulky yeti the height of an enderman? O_O!
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Ok! Loaded a new game, and it seems to work.. it looks like it generated one of the RPG biomes.

    Next question , this one for the developers! Any chance y'all might make vines climable, like the vanilla vines? :D
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I apparently did something to fix my problem, but Im not sure what it was exactly that I did to fix the problem.
    1> I changed the block ID for exp chest from 185 to 225
    2> ran minecraft, which resulted in a modloader error (block 185 b eing used b y something else.. weird since it wasn't giving me that before, until I changed exp-chest to a differant block id)
    3> went into modloader cfg and set exp chest to off
    4> it works now

    What puzzles me is that if exp chest was conflicting previously, why wasnt it telling me? <-- rhetorical question, unless someone has an answer ;)
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Nodachi216

    Did you delete the ExtraBiomesXL.cfg file from you .minecraft folder? If not, give it a try.


    I had not until you suggested it; I have now, and it still causes the crash issues :'(
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from JojHeywood

    Their's a bug in the RPG expansion some people are experiencing, it's probably that.


    Blerg. Any way around it? Or j ust.. hope and pray? >.>
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Is the ExtraBiomesRPG working, or updated for 1.2.4?

    I installed ExtreaBiomesXL and it worked fine, but as soon as I added ExtraBiomesRPG it was causing crashes. ModLoader shows no throws, so Im not sure what the problem is.

    Mods I'm using: MoadLoader, ModLoaderMP, Forge, AudioMod, Coral Reefs

    Lack of any errors in modloader leads me to believe it is not a block ID conflict.

    edit: removing coral reefs does not fix the problem
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    I like the look sof this mod (the screenshots are awesome), but some of the blocks Id never use , for one reason or another; is there some way to configure it to not include some block types?


    No, not at the moment. But you could just not use them.


    Id be worried about running out of block IDs, is wh at brought on the question. ^_^
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    I like the look sof this mod (the screenshots are awesome), but some of the blocks Id never use , for one reason or another; is there some way to configure it to not include some block types?
    Posted in: Minecraft Mods
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    posted a message on War of Hante[Survival][Unique World][Controlled-PVP][Custom drops][Modified Mobs][Tons, tons more!]
    Ouch >.> Well, I'm still here and eager, so d on't worry about loosing me :D
    Posted in: PC Servers
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    posted a message on [API] Minecraft Forge
    Quote from Wa_delma

    You have to patch after Forge.


    that worked, thank you!
    Posted in: Minecraft Mods
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    posted a message on [API] Minecraft Forge
    I realize that official support for this mod is elsewhere, I am asking here in hopes that someone might have an answer (and I check here more often than other places, so its partly convience).

    Is there incompatibilities between Forge and MCPatcher? Or am I doing something wrong?

    If I run mcpatcher (for HD texture support!) then add modloader and modloader MP (normally, via editing the .jar) things work, but as soon as I add Forge (again, through editing the .jar) the problem is thus: minecraft loads fine, but it crashes after I load a save file.

    I tried using mcpatcher to load the mods (never done before, so perhaps I did it wrong) and once I get to the Forge step it crashes on start-up (black-screen after the mojang splash).

    Anyone have any ideas?
    Posted in: Minecraft Mods
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