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    posted a message on 1.8 Updates: Features from the Pre-Release!
    Is the "one stronghold per world" thing true/confirmed? If so Im rather dissapointed :\ the abandoned mineshafts are neat, though, and HUGE.. this one Ive been exploring goes on for miles, on multiple levels. I even found a normal (mossy cobble-type) dungeon attached to it :) my biggest problem is that im lost now >.>
    Posted in: Minecraft News
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    posted a message on [V1.6.2] Xie's Mod
    Alright, so I "reset" my list of mods somewhat, removing Minecraft Extended and a few others and I'm still having the issue where Lemon trees are dropping Gold Shovels, and Orange Trees are dropping gold swords. Additionally, now when I go to make the "flint tool" from Geocraft, the recipie for the flint tool is resulting in.. corn seeds? and the recipe for flint spear is resulting in some other type of seed (I forget which).

    So here is what I am running:

    02 - Mod Loader, Mod Loader MP, Audio Mod, GuiAPI, Mod Options API, Gui/MO Patch, Prop Reader
    03 - Crystal Clear Waters, Dynamic Lights, MC Forge
    04 - signtags, recipe book, more stackables
    05 - coral reefs
    06 - Xie Farming
    07 - Solar Apocalypse
    08 - GeoCraft

    I had to change the block IDs of some of the xie farming stuff to work with geocraft, but no item ids or entity ids were changed, also note that I'll be re moving solar apocalypse from that list next iteration.. its fu n, but happens so quickly that it makes some of the other mods (xie farming, coral reefs) more or less pointless, lol.

    If anyone has any ideas about what the problem is with the lemon/orange/other trees, or t he weird cross-recipe issues, and they do not involve minecraft extended or aether mod (neither of which I'm using) please let me know! >.>
    Posted in: Minecraft Mods
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    posted a message on [BUKKIT] SOLAR APOCALYPSE
    One thing to consider adding is a "heat suit" that lets you go outside to the surface if you want.. maybe a mixture of gold, iron and glass :smile.gif: with durability that basically absorbs fire damage
    Posted in: Minecraft Mods
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    posted a message on [V1.6.2] Xie's Mod
    H'okay. Had an intersting incident today, with this mod installed; not sure if its this mod that is cause the..er.. problem, or if its having some weird cross-wiring with another mod.

    Here is what happened: I cut down a lemon tree, and waited around to get some lemons. Guess what dropped? GOLD SHOVELS O_O. Then, I cut down an Orange tree, and waited for some oranges to drop. GOLD SWORDS DROPPED O_O!! I've never had this happen with Xies Farming before (oh yeah, of Xies mods Im just using Farming).

    Here is what I have installed. Maybe if someone has some inspiriation on what the problem is they can help me.. it was a little weird and embaressing si nce I was recording t he episode for an LP. Note: Its laid out below with the nu mbers because I make a copy of my .jar after each step, in case I have to go back and change something. Also note, I didnt have any error reports. Everything loaded fine, and SO FAR this appears to be the only issue

    02 - Mod Loader, Mod Loader MP, Audio Mod, GuiAPI, Mod Options API, Gui/MO Patch, Prop Reader
    03 - Crystal Clear Waters, Dynamic Lights, MC Forge
    04 - signtags, recipe book, more stackables
    05 - coral reefs
    06 - BTW
    07 - infinite biomes (10)
    08 - minecraft extended
    09 - gardencraft
    10 - xie farming
    11 - geocraft
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] GeoCraft [V 1.1.1a] + GeoTools [V 0.2] Alternative Update!
    The granit in my inventory looks like chests. Is that supposed to be?

    Ill try installing the alternate texture pack to see if that helps
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] GeoCraft [V 1.1.1a] + GeoTools [V 0.2] Alternative Update!
    I Started a new game with this mod, and Im only 10 minutes in and already Im amazed.. the way the mod totally changes the game play is pretty awesome. Well done Zaikyu! I do have one semi-negative comment: for some reason my cobblestone looks like a version of soulsand. Did I install something incorrectly, or is that how its set up?

    I hope rhodox makes a section on painterly for alternate versions of textures for this mod. Id offer to help but I wouldnt even know where to start (never having made textures before, lol). Im loving this mod so far.

    EDIT: Just the icon in my inventory/loose floating cobblestone looks like soulsand.. once placed it doesnt. Very nice texture
    Posted in: Minecraft Mods
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    posted a message on [1.1] Wasteland Mod v0.8 - Includes Ruins! 30,000 Downloads! Official Server to play on!
    I played around with this mod a bit and quite like it; one thing I found though, is that I found ruins to be rather common.. at times there would be 3-4 ruins within visual sight of each other. One thing maybe to look into is having the rarity of ruins customizable?
    Posted in: Minecraft Mods
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    posted a message on Possible the best seed in minecraft?
    Quote from Ljnet

    that birch tree makes it highly unlikely this is a randomly generated world...troll alert


    Thats a eucalyptus tree from the mo'trees mod (as the OP mentioned)
    Posted in: Seeds
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    posted a message on Are you freaking kidding me?
    Quote from 7rmb7

    Try walking around a bit.


    thats a pretty impressive pit.. looks like it goes right down to the bottom, nearly vertical
    Posted in: Seeds
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    posted a message on (1.7.3) InfiniteBiomes - Very large biomes!
    What do the numbers beside each size catagory mean? I installed the medium size (i think... thats what I downlioaded a few days ago, but it apepars the mod has been updated since) and so far I've traveled for 7 game days in one direction and i still havnt go tten to the en d of the desert biome I started in. Its really hard to play without wood >.> Halp!
    Posted in: Minecraft Mods
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    posted a message on World Generator Mod - source released
    Is there some way to get that Wasteland mod to work with this? Im assuming I cant just take the mod itself and drop it into the mapgen directory >.>
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][SP/SMP] Marcopolo's Mods: Better Ore Distribution(v2.7.1 beta), Trap Friendly Cactus, and Practical TNT
    IS this mod compatible with aether? will it adjust the ores for aether or no? I dont want to break anything >.>
    Posted in: Minecraft Mods
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    posted a message on [1.6.2][SP/SMP] Marcopolo's Mods: Better Ore Distribution(v2.7.1 beta), Trap Friendly Cactus, and Practical TNT
    I tend to browse the first 10-15 pages of the REleased Mods forum on nearly a daily basis, and Im utterly baffled about how I never came across this mod. I'm going to try it out ASAP :biggrin.gif: :biggrin.gif: :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on FalloutCraft:[Apocalypse][LWC][SERIOUS-RP*]
    Quote from frankpetrov

    They changed the map.... again. i was on their server before so i guess i was still whitelisted when they changed the map but this is like the 3rd time they changed the map. I just got on thinking itd be cool and all but no. there is no vault or anything like that....


    How is the survival aspect? And the overall map design? I was on wasteland for a bit, and its pretty brutal (as in hard).. no trees, gotta scavenge rare bits of wood. I starved to death >.>
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on FalloutCraft:[Apocalypse][LWC][SERIOUS-RP*]
    Quote from NikoYote

    I wants to play!


    I take it this server doesn't want new players?
    Posted in: Minecraft Survival Servers (archive)
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