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    posted a message on More Player Models 2 (Adds a character creation screen, animations and more)
    Will more player models support "Solid headgear" option for the whole body when it updates to 1.8 and the new skin options?
    Posted in: Mods Discussion
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    posted a message on Saturday with Sach: Whats In a Name
    Unfortunately there is no deeper meaning or cool origin of my name. I was starting to play runescape (7 or so years ago) and i typed "nikko" in the name bar, "Nikko882" was one of the suggested names (Nikko was taken, obviosly). And I looked upon it and though it had a nice tone to it (in norwegian it almost rhymes), the name has stuck with me ever since. (I googled it and on the front page there was 1 or 2 that was not me). Thus I became "Nikko882".
    Edit: I have no idea how i wrote skyrim instead of runescape...
    Posted in: Minecraft News
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    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from CraftyTurtle

    BTW, I call "North" what SPC and other mods call north, when moving a selection in that direction. While one would (understandably) assume the sun rises in the east and sets in the west, it seems SPC thinks north is the direction the sun and moon are rising. I have seen much discussion on this, I don't recall where though.

    Why do you not just use the direction given by MC in the f3 menu?
    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from TheWeaselKing

    What if it's a summon spell?

    If make a summon spell the creative way the spell will default to skeleton. (as far as i know)
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from SpitefulFox
    What's the difference between the caps on the Dark and Light Nexuses? (Nexi?)

    The dark nexus need sacrifices to work > makes stuff go faster but more dangerously. The light nexus runs on nothing but love and sunshine but makes machines run slower.

    Quote from NecroTheif
    How do you make a redstone inlay circle?

    Make a circle (3 x 3) with redstone inlay (recipe in the compendium).
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from BobMowzie

    Is there a feature for fast spell creation in creative mode without the need for structures, essence, or other materials? I just want to mess around with the mod a little, but the complicated requirements (although necessary for balance in survival mode) make this very difficult. If there is no such feature, I guess this post would be considered a request for one.

    If you are to use the inscripiton table in creative mode there will be a button called "make spell" (or something along those lines), which insta makes the spell.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from 238Hero238

    I have a problem. Whenever I try to make a spell with Projectile then AoE, only the projectile itself does damage. There is no AoE damage or particle effect. Am I doing something wrong?

    Combination:
    Projectile
    -Magic Damage
    AoE
    -Magic Damage
    -Fire Damage

    The AoE component has (as far as i know) not got any particle-effect yet. Though you can check with something that gives a pretty decent pointer of the AoE (Ignition/dig or something like that). Also make sure to check the casting mode you are in. The weakest casting mode currently gives a 1 x 1 block radius. Try higher levels if you have not already done that.

    Also further on the discussion of wrong names on some ores:
    If you are to click the middle-mouse-button in creative, you should generally get get block/mob-egg or whatever you are clicking on. Though when you do this on certain AM2 ores they give all wrong blocks (except one which I can not remember). This might not have been done on the newest version so it would be nice if someone can confirm.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from bananapie62

    Is there a way to sense energy/defect in a nexus/block? and if not when will that be added?

    Try to right-click with a magitec wand
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from undrhil

    I have a question for you guys. I have built an Essence Refiner and I have put in it a dirt, 2 stone, an obsidian, and an arcane ash. The outer circle of the GUI lights up when I have it all in there, but it doesn't spin or anything. Am I doing something wrong or what? I am trying to make Earth Essence.

    I suppose that (like all the other blocks/machines in the mod) the essence refiner needs essence from a natural/light/dark nexus. (Can anyone confirm?) Have you tried that?
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Steelflame

    Also, Mithion, on the topic of Sunstone, would you mind giving it a Nether specific texture? It looks weird to see overworld stone in the Nether, when that is where it is the most common. It would make more sense for it to have a Nether-ish texture in the overworld than a normal stone texture in the Nether, that's for sure.

    Another possible solution would be to give it a more obsidian-like texture so that it would not that out of place in the overworld.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from jodi850

    can someone make a basic tutorial on how to change setting of a spell?
    im using creative mode. but i dont know how to change its color.
    or select wich mob to spawn
    and when i try using an crafting altar. it shows this strange item i dont know:

    Spell colour is defined by a the colour you throw into the crafting altar in the making prosess(i think). The mob to spawn is done the same way; the altar asks for a bottle of creature essence, you choose the creature. That item is essence (dark, light or natural), which you can get from the respective nexus (structure).
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Eunomiac

    Would "Self - AOE - Projectile - Magic Damage" create that effect, centered on the caster?

    AoE is already centered on the caster, throwing in self would make everything between the "self" and "AoE" hit the caster.
    Example: Self - Heal - AOE - Magic Damage (heal the player -> damage everything around (i think))
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Quote from teagan75

    Well I was hoping that was the case, however I can't seem to get the craftsman to work at the table. Is it only for AW recipes or MC recipes? I put the stuff to craft with in the table and nothing happened. I saw no way to give items to the crafter either. I see no place to start or stop something on the table. Does the table work with another item?

    I think it should work with all recipes. Just plot in the recipe in the top box, and keep the bottom 3x3 square supplied. There is no start or stop, it will craft as long as there is items to craft and a worker at the station.
    Posted in: WIP Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Is life drain supposed to destroy items? I took full casting mode power, with the combo of channel+AoE+magic dmg+ mana drain+ life drain+ensnare+dmg+dmg. I am not sure if it actually gave me health (cold not test because mana cost) but the particles popped up, and the item were gone.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Strokend

    Will there be a way to "Tame" the dryads to make them not despawn over time? I keep trying to get one to stand around my tree farm but she always despawns shortly after.

    Have you tried naming them with a name tag, this should prevents mobs from despawning. (at least in vanilla)
    Posted in: Minecraft Mods
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