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    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived

    I'm taking AP computer science (advanced Java) this year, it's an all year class, also my brother is doing the same and he is mostly better than me at programming. Once we're done we'll see if we know enough programming to work on mods, if so then ill see if "we" can get permission to work on this mod. ;D

    i'll get back to you guys in May or June 2016

    edit: And that's if this mod really is dead, or dies.

    Posted in: WIP Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Coraliyah»

    sorry haha its the best i could do and yeah, I can't update cause i am only staying at 1.7.10 for the meantime (as i have a series... but i wanted to add twilight forest)


    some aren't updates for 1.8 and are still updates for 1.7.10, in the middle of all of that am2 chaos it asks you to update your fastcraft version and optifine version, please do that, and also search for 1.7.10 updates for your mods that you may have or may not have overlooked.

    edit: also the answer is probably in another log file, it probably has to do with dimensions conflicting that have the same name, so either look for that in a different log, or look through configs to see if any conflict with twilight forests'.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from TomeWyrm»

    First: ANY AND ALL BUGS you cannot reproduce WITHOUT cauldron MUST BE REPORTED TO CAULDRON DEVELOPERS. For any mod. Seriously.

    MCPC+/Cauldron messes with the code base of minecraft in ways no developer should be expected to support, except the people making these changes. If it only happens with Cauldron IT IS A CAULDRON BUG! If you don't want to update that is YOUR decision, and the VAST majority of mod authors will (rightfully) tell you that you're SOL. Deciding to use unsupported software is YOUR decision.

    Also how in the crap is that project still going? Isn't a major portion of the code base illegal to do anything with because of the GPL and the DCMA from a contributor?

    Sorry for the rant, I have a rather large dislike of Bukkit and what it has done to the community. If mcpc+ had been a joint effort between the hmod/canary/bukkit/whatever and forge coders it might not have been the charlie foxtrot persistent support headache from entitled users that it turned into. I get how useful the tools are, but that never should have been something that barred you from adding actual content. It also shouldn't have been a barrier if you enjoyed content to never being able to use the admin tools. MCPC+ was almost the worst possible solution to the problem too.
    ____________________________________________________________________________________________________

    Anyway, back to what I came here for.

    Reika, do you put any of your ores in the ore dictionary? Reactorcraft mostly, because the chroma ores don't make sense, and Electricraft is obvious :-p

    I ask because https://github.com/pixlepix/Aura-Cascade/blob/master/src/main/java/pixlepix/auracascade/data/OreDropManager.java


    just telling you about the problem with the DCMA(or DMCA?) takedown (don't start an argument ok?) the takedown was not voted on by the devs of minecraft, a dev just randomly went as you can call it "rouge" and took it all down. There were even devs working on some of the projects with the project devs. Most minecraft Devs did not want the DCMA(or DMCA?) takedown, and the one who did want it, did it. The projects had complete and total support from The minecraft community, and Devs, well most of them.

    Enjoy your minecrafting!

    -Nick

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    I added Manasteel.



    just add "THAUMIUM". However, that entry was just added today, so it cannot be used until v8.



    This is fixed for the next version. Until then, avoid the Biome Painter.


    the crash is on startup, no way i can avoid it, but ok.

    edit: i'll wait for as long as it takes, i'm not in a hurry.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    if you're talking about RotaryCraft I believe it's under other options

    edit: sorry i forgot to quote, talking to Zsashas

    edit: looks like you found it xD nvm, its probably the id of the material

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Try with singleplayer.


    Singleplayer does indeed work.

    edit: but the server still doesn't :(

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    im running into a crash on my server, this crash is too confusing, here's the crash-report: http://pastebin.com/8yp4Qiej sorry if I missed something obvious.

    Running forge 1490, latest version

    problem is with angX

    other mods mentioned: Buildcraft-compat, immibis microblocks.

    Mod that has the problem: Chromaticraft V7e

    Posted in: Minecraft Mods
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    posted a message on [Alpha v1.0] [1.8.0] [Forge] Shur'tugal (Eragon) Mod Revived

    i did get a working 1.7.10 version of the mod somewhere else, keep looking and you'll find it.

    Posted in: WIP Mods
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    posted a message on || Vangar - Gaming Community || 24/7 || TeamSpeak || Website || Whitelist and Public ||
    • Name: Nick
    • Minecraft IGN: Nick_77ab2
    • Age: 15
    • What interested you in the server? the fact that my friend pokestar9999 loves this server and has played on it for a good week. Also the fact that i love minecraft I host my own server just for my friends that they can play on, I also can't wait to build some amazing buildings. I also like the idea of playing with others, as that's all i can do, and love the idea of being part of a community
    • Questions you have for us or comments: none yet
    • Are you willing to work with the community and be active? To the best of my ability, yes.
    • Will you use teamspeak? yes
    • About you(be honest and personal I'd like to get to know you before I just add you): i have about 2 years of minecraft playing experience, though i've been watching people play it for a very long time. I am great at building, and love the small things about it like interior decorating, or even making a grand entrance. I play a ton of other games like TERA, teamfortress 2, FPS games, cities skylines, and others like it. Also i love to have fun :D
    Posted in: PC Servers
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from grimallq»

    Found it. It's Galacticraft.


    so your going to report it right?

    on their github

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    ah when he said i get the same on my client but just with chromaticraft, i thought he meant literally just with it and not all of the other mods i just noticed he had in his pastebin crash report

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from grimallq»

    Just as a pre caution try it without Optifine. Some mods like to mess around with code that trips up Optifine.


    he tried it without any mods either than the needed ones already, so no optifine

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    that should hopefully be helpful as it gives an object # right? i don't believe anything else is different though and i think even the object # was in the other ones but i have to check to make sure

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    well to be exact Lfty said the crash still happened even though the mod was the only one the person was using

    obviously including dragonapi

    Posted in: Minecraft Mods
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