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    posted a message on Custom Map Directory - A listing of the greatest Custom Maps
    [html]

    [b]Map Name: [/b] Jungle Stream
    [b]Rating: [/b]
    [b]Type: [/b] Adventure
    [b]Creator: [/b] NickT33
    [b]Thread Link:[/b] http://www.minecraftforum.net/topic/1092894-151-adv-puz-park-jungle-stream-amazingly-detailed-landscape-indiana-jones-themed/
    [b]Brief Description:[/b] You are an explorer in the jungle while studying the area and you notice a strange light from behind a waterfall. You, being an explorer, venture forward into the mouth of the temple which is the beginning of a honeycombed network of ancient cities filled with countless puzzles, traps and epic adventure!

    [b]Screenshot/
    Video:[/b]
    [spoiler] [/spoiler]
    [/html]
    Posted in: Maps
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    posted a message on [1.5.1][PvP] - Battleground - v 0.2
    Quote from Jaroden

    Can't wait for the server to be up! I'll Be one of the first ones on when it comes out! (or at least try to be)
    I hope I can be one of the first guys To be up on the server and help sort out the open server bugs too!
    I think the server will help out with Large Teams so we can play it! First Vanilla Big team battle in a while. Except if you call Project ares vanilla -.o? anyways I hope i can help once the server is up!

    Well, the plugin we are making for the server will make it not totally vanilla. However, the only thing it will do is assign teams, keep them balanced, and a couple other small things, so a majority of the game will still be vanilla.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Revisited the map and released a new version.
    Posted in: Maps
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    posted a message on [1.5.1][PvP] - Battleground - v 0.2
    Quote from RBloomz1145

    This map is a-ma-zing. I will totally play when the server is up; i have no friends.



    Quote from xxJohnyboyxx

    Man, I want to play this with my friends. . .



    Quote from TMM15

    This is soooo cool! I can't wait to play it on the server!


    Thank you for the responses. I understand it can be hard to get enough people together to play, which is why we are really pushing for this server. In the meantime, if you play a game I would be interested in seeing it.
    Posted in: Maps
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    posted a message on [1.5.1][PvP] - Battleground - v 0.2
    Battleground - v 0.2 for Minecraft 1.5.1 - (Updating as of 10/22/13)



    Battleground is a Pvp map powered entirely by redstone and commandblocks, meaning that there are no client mods or plugins required.


    **Information**

    1.) Best played with 10+ players. 20 on each team woud be epic 8 is a stretch, anything lower would be
    quite boring.
    2.) Bukkit plugins tend to mess with the commandblocks. Remove ALL plugins before playing or simply use
    a vanilla server from minecraft.net.
    3.) Currently building a plugin. Once done, a 24/7 server will be up for this map. Until then you're stuck
    with your friends.


    **How to Play**


    The Game:

    There are two teams: Gold, and Silver. The ultimate goal is to capture the enemy teams main base:



    It is the central building above.

    However, the base cannot be captured straight away. The main base is protected by two outer towers; one close to the main base, and one towards the middle of the map.



    This is the Gold Team's middle tower, or Tower 2. All 4 outer towers have the same design; the only difference being the colors for each team. So how do you capture these towers?

    Capturing a tower requires 2 players. Each player runs into the enemy tower, and stands on 1 of the 2 pressure pates.



    Above you see the pressure plates, and 4 red stone lamps. As the players stand on the plates, the lights will fill up like a progress bar; and each time a light is lit, a note is played. As long as both players remain on their plate, the bar will continue to fill.

    Once filled, the tower will be captured. Note that at anytime, if one of the players is knocked of a plate, the capture is canceled. At the moment, it takes about 10 seconds to capture a tower. (Can be subject to balancing)

    Now, once a tower is capped, a couple things will happen:



    1.) A message will be displayed to the entire server saying which tower has been capped.

    2.) The scoreboard in each base will be updated, which is shown above. In this case, it is silvers base. The
    top 3 lights represent friendly towers, and the bottom 3 are enemy towers. So, if silver's tower 1 is
    captured, the top left light will be lit. Of course you will be able to see the labels better in game.

    3.) A sand block will be dispensed on the blocks in the middle of the water. But what do sand blocks do?



    Sand blocks are the only blocks a player can place (and break if they misplace it). These blocks are used to unlock shops in a teams base. Shops include: Armor Weapons,harmful potions, and helpful potions. You unlock a shop by placing a sand block in the slot shown above, and then hitting the button. The shop above is a "progression shop", meaning that when a sand block is entered 2 things will happen:

    1.) The closest door to the slop will be opened, allowing you to retrieve your items.

    2.) The next slot (to the right) will be opened, so that next time you get a sand block, you may purchase the next shop in the progression.

    There are 2 progression shops and 2 single shops in each base. (Armor, weapons progression. Potions Single.)

    But if you only can get sand blocks from capturing enemy towers, and there are only 2 enemy towers, how can you unlock more shops?



    This is the entire map from above. In the center, on top of the mountain, there is a neutral tower. This tower cannot be captured, but it dispenses a sand block every 5 min. or so. A message will be displayed when one does but it is best your team is ready for it, because these sand blocks will be vital for a teams success. Note, items do not drop on death, so the enemy will not be able to get your teams unlocked items unless they sneak into your base and steal them from your shops.

    Above gives you a good view of what has been described so far. 3 lanes are shown, the middle lane being a cave straight through the center.



    And that is it. Once both outer towers are capped, the main base can be capped just like all the others. The only difference being it takes slightly longer.

    Also, to touch on the start of a game, all players will be spawned in a lobby where they can pick their teams. The command blocks will take care of all the teleporting and spawn setting for you. Once both teams are ready in their barraks, they will hit their "ready up" button , the gates will lower, and the battle begins.

    Once a main base has been captured, the game will display messages, and reset the game automatically after about 30 seconds. All players will be returned to the lobby, shops/towers will be reset.

    So that's all. Any other questions I can answer in the comments. I could also make videos explaining the map.

    **Screen Shots**







    **Server**

    Ryan is currently building a plugin which will run the game. This public version will be more automated, obviously. Once he is done a server will go up. Lets go ryan!

    **Server Settings**
    Important!
    1.) Make sure in server.properties you have "enable-command-block=true" If you do not have that line add
    it (without the "").
    2.) Mobs and animals off! Mobs can spawn into redstone and trip off shops and screw with command
    blocks.
    3.) Difficulty to 0.

    **Texture Pack**

    Normal minecraft is fine, but I would recommend John Smith. Again, not needed in any way.

    **Credits**
    NickT33 - Built the map. Did most of redstone/command blocks. Design.
    Syncronize - Began map production w/ me. Helped a lot with redstone, but lost interest halfway through.
    Ryan - Map testing and plugin production.
    johnyt3 - building help.
    Tyler - landscaping/building help.
    Annarox23 - looking pretty watching us build the map.

    So without any further delay:

    Download: - v 0.2 -Temporarily Removed- (Needs Updating)


    **Changelog**

    [v 0.1] -
    Release

    [v 0.2] -
    Revamped all of the towers capping systems to make them less laggy and more responsive.
    Added command blocks that say when towers are being captured.
    Minor tweaks.

    **Other Maps**

    Jungle Stream - Adventure / Here



    Alaskan Survival / (No thread yet)



    Looking forward to feedback, thanks.

    -NickT33
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from Kevitykevitykev

    This map was amaziballs :D
    Please tell youve made more maps ;)
    No others yet, but I am in the middle of something now, and if it works out it will be up.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from Phedran

    Episodes two and three!


    Oh you're not doing badly. But hey, You ChEaTeD. That's for your friend.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from RBloomz1145




    Please keep this on topic.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from TMM15

    Ive been waiting so long for the final version! awesome!
    Yes, the final version is the best.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Final Map Version is out. This does not mean that I will not support the map, only that no more major changes will be made. I fixed even the most minor things in this version so it may last a long time. If a MC update breaks the map for some reason, I will fix it. 15k total Dl's Lifetime. Thank You.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from MrFobsi

    It doesn't work.
    Any other ways to fix this?
    Yep! First off I apologize for the late reply, I have been busy. Luckily for you, thanks to 1.3.1, you can now change the game mode in-game. It's very simple:

    Go to Single Player as you normally would, and start up the map.

    Once playing, open the menu, and select "Open to Lan."

    Hit the button that says: Allow Cheats: Off. Turn them on. Now hit "Start LAN World."

    Hit the talk key (T) and type in: /gamemode 0

    Now you are in survival! I hope you like the map.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from grifboy1998

    i spawned in creative how do i fix that
    It should not do that. Let me look into it.

    Edit: I'm honestly not sure man. I just downloaded the map off this page and I was in survival mode. Try re - downloading the map. If that does not work, try deleting any player data on the map. It's very simple: Open the map folder, once inside open the "players" folder, and delete any ".dat" files in that directory.

    If that does not work tell me.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    They were taken with the Shader mod and the Texture pack together which can both be found under the texture pack section of the thread. I hope you play the map.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from RBloomz1145

    I couldn't agree more! I hate parkour
    Well then this map was probably not for you. Notice the [Park] in the title telling you that there is parkour in this map.
    Posted in: Maps
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    posted a message on Jungle Stream - Indiana Jones Inspired
    Quote from Benroads

    Bit more parkour than I care for in a map. But overall I enjoyed it quite a bit. The part with the fences to hide the combo was great.
    Yeah, there is a good amount of parkour, but I did my best to balance the amount of parkour obstacles and puzzles. Thanks for the feedback and I'm glad you enjoyed the map.
    Posted in: Maps
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