• 0

    posted a message on Type1 Anarchy: Artists Needed! Texturers and Modelers
    Quote from mistertime

    Milestone! The model is DONE! (or so)

    Gimme feedback. Starting on... Halcyon or Brutalizer. Not sure.

    Just so you know, if you look in the top right corner, it shows you the skin layout. That is going to be impossible to skin.
    Posted in: Mods Discussion
  • 0

    posted a message on Domini ex Machina (Mech Mod!)
    Quote from Driedcoolguy36

    Okay, I am now officially back! No, this was not a hoax, at least for me it was not.
    The reason I had kind of given up was because I had lost a programmer that was central to my plans, and I was not gathering anything from the others either.
    This mod is officially under development once again, and since we have taken some losses, we are recruiting modders/texturers once again.
    Requirements to join:
    Prove me in some way that you actually CAN mod or texture (point me towards one mod you made, or offer me some sort of content).
    Pledge you will actually work on this, as we REALLY need to get this mod out quickly as it has been long delayed.
    Otherwise, I will just choose one of you to join the team, and there are no more requirements.
    Let's get this mod up and running once and for all! Enough delaying and procrastination! Domini Ex Machina is officially back!


    Hey, I have built some starships in my time and would love to build for you. I have also built (but not posted) evil labs, giant forts, missile silos, and more. I look like a noob because I only just got this account but would love to help build the dungeons.



    Quote from gdfgdfgdfice

    You could do something similar to Armored Core. Have different 'Frames', and then have bits to add on. Like a Cobra frame, with a slot for different weapons in the left and right hands, and legs. It would make the mod a lot cooler IMO.

    Eather way, I'll be following this


    I like this suggestion. a lot.

    Quote from Nianor

    how long 'till release? also, a few ideas of mine:
    1.that there would be three types of uncraftable A.I. cores that would auto swap when created.
    a. the Evil A.I: this hunts down the player that created it and kills other mobs and players in its way. when it reaches the player who created it, it will greif them and steal their stuff for a few days, than try to kill them. created if an A.I. Mech is Abandoned. (more about that later.)
    b. the Cracked A.I. core: this is created when a Mech is caught in an E.M.P. blast and than reactivated. it goes on a rampage and wanders around randomly, blowing up and killing everything in its way. it would target player made structures.
    c. the Harmless A.I. core. this is created when a Mech recieves a certian amount of damage and has a 15% chance of appearing from natural sources. I.e, falling, suffocation, lava, NOT mobs or players. it would wander around aimlessly, happily digging holes it can't get out of, and climbing trees.
    2. Abandonment: Mechs, when left motionless or out of power for a few minecraft days while exposed to the elements, would take on a biome relavent texture with chipped and scratched paint. (and, in every biome exept for desert, rusted metal too) For example, a Mech Abandoned in a jungle biome would have vines growing on it and one Abandoned in the desert would be sandblasted. once Abandoned, a mech must be repaired with a Mech Repair Kit or something similiar before reactivation. Otherwise, upon reactivation, it would have an Evil A.I. core. also, endermen would be able to reactivate Abandoned or E.M.P.'d Mechs, turning them Evil or Cracked. also, an E.M.P.'d Mech can be repaired with a Mech repair kit.

    Oh, and if you want modeling help, go to http://www.minecraft-smp.de/ and ask for help, it is the home of modelers, some of whom would almost certianly love to have a "big break" by modeling for a mod. Oh, and sorry for my spelling.

    can you at least look at this?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on T.S.A.F. Deathjumper and Windrider
    Warning: I do not like trolls. At all. If you find any flaws, please don't harass me. Inform me kindly and, if you can, present some solutions. Comments like "Fix this!" and "This sucks n00b!" will be ignored.
    Background: the T.S.A.F. stands for Terran Space Assault Fleet. I intend on making a scout fleet and defense fleet, but this is it for now.
    The Deathjumper:




    The Deathjumper class of starship is a heavy destroyer. It is typically bad at ship-to-ship combat and relies on ships like the Windrider to take down opponents. Mainly used as troop transport/deploy. Also, it contains three drop pod launchers, a bridge, an engine room, a hangar, and more.

    Download if you want to take a look:
    The folder with both of the files:

    Screenshots:

    The side turrets:



    The drop pods:



    The engine control



    The I.D. card in the slot:



    W/out I.D. card:



    The engines at night:



    The Windrider:



    The Windrider is a one-person fighter with a heavy frontal cannon, a hatch for redstoners, an escape pod, and tons of over-complex redstone.

    Screenshots:
    The Engines:



    The controls from the front:

    Posted in: Maps
  • 0

    posted a message on Domini ex Machina (Mech Mod!)

    I'm new to the team I don't know the time at all it is allot of work to do java it's not just one click and your done
    Well kinda in the modeling software
    Guys dried will tell you guys all the info about how long and what's in the alpha
    I do know but I'm not going to tell you guys

    Dried hasn't been on since Feb. 15. He is MIA. So can you tell us?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    Quote from terra_ff6

    Trying to email Mojang somthing is like talking to a wall...

    Like talking to a brick soundproofed wall with headphones on and it's music on the max volume.
    Posted in: Discussion
  • 0

    posted a message on Terrain Seeds Are Useless! And Here's Why (Poll Added)
    HEEEEEEEEEEEEEELLL YEAH!!!!!!!!!!!!
    :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :DA: :DA: :DA: :DA: :DA: :DA: :iapprove: :iapprove: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :DBlock: :wub: :wub: :wub: :wub: :DSWORD: :DSWORD: :DSWORD: :DSWORD: :DSWORD: :DSWORD: :DSWORD: :steve_joyous: :steve_joyous: :steve_joyous: :steve_joyous: :steve_joyous:
    Better oceans?
    Posted in: Suggestions
  • 0

    posted a message on Futurecraft
    Quote from sonyaxe

    Hmm, I wonder what he meant by testing. Maybe the WIP mod that this topic is about? (I love sarcasm)

    Me too!
    Posted in: WIP Mods
  • 0

    posted a message on Domini ex Machina (Mech Mod!)
    Any news on the update?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Futurecraft

    Test what, exactly?

    The mod. :D
    Posted in: WIP Mods
  • 0

    posted a message on Futurecraft
    Can I please test? I totally want to try this, I have a 3 or 4 thousand block starship waiting for this mod to come out...
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from Awger

    I'm gonna go out on a limb here and suggest that there's a mod entity ID conflict. :)

    If you wanted to disable everything but the Punt+Whitehall and then turn them on one at a time, you can identify which of your other mods is using the 5000 series IDs. Not required, but it'd be nice to know.

    In any event, you can change the Punt and Whitehall entity IDs in their respective config files.

    I guess it's time to get some "real" entity IDs...

    Already tried disabling/reabling process, same bug.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    Quote from Captain_Beachman

    (cut)...also making the deck (floor) a bit higher to fix the water cliping through.

    I agree.
    Posted in: WIP Mods
  • 0

    posted a message on Domini ex Machina (Mech Mod!)
    I would LOVE to beta test this... or alpha test it...
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Smart Moving
    crashed when I pressed F5.
    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 1/29/13 7:31 PM
    Description: Rendering entity in world

    java.lang.NoSuchMethodError: bag.getPlayerBase(Ljava/lang/String;)LPlayerBase;
    at net.smart.moving.playerapi.SmartMovingPlayerBase.getPlayerBase(SmartMovingPlayerBase.java:21)
    at net.smart.moving.playerapi.SmartMoving.getPlayerBase(SmartMoving.java:20)
    at net.smart.moving.playerapi.SmartMovingFactory.doGetInstance(SmartMovingFactory.java:21)
    at net.smart.moving.SmartMovingFactory.getInstance(SmartMovingFactory.java:41)
    at net.smart.moving.render.SmartMovingRender.renderPlayer(SmartMovingRender.java:38)
    at net.smart.moving.render.RenderPlayer.a(RenderPlayer.java:21)
    at bco.a(RenderPlayer.java:566)
    at bbu.a(RenderManager.java:302)
    at bbu.a(RenderManager.java:271)
    at bav.a(RenderGlobal.java:490)
    at ban.a(EntityRenderer.java:1131)
    at ban.b(EntityRenderer.java:970)
    at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.smart.moving.playerapi.SmartMovingPlayerBase.getPlayerBase(SmartMovingPlayerBase.java:21)
    at net.smart.moving.playerapi.SmartMoving.getPlayerBase(SmartMoving.java:20)
    at net.smart.moving.playerapi.SmartMovingFactory.doGetInstance(SmartMovingFactory.java:21)
    at net.smart.moving.SmartMovingFactory.getInstance(SmartMovingFactory.java:41)
    at net.smart.moving.render.SmartMovingRender.renderPlayer(SmartMovingRender.java:38)
    at net.smart.moving.render.RenderPlayer.a(RenderPlayer.java:21)
    at bco.a(RenderPlayer.java:566)

    -- Entity being rendered --
    Details:
    Entity Type: null (ays)
    Entity ID: 239
    Name: nianor
    Exact location: -298.08, 74.62, 404.40
    Block location: World: (-299,74,404), Chunk: (at 5,4,4 in -19,25; contains blocks -304,0,400 to -289,255,415), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Momentum: 0.00, -0.08, 0.00

    -- Renderer details --
    Details:
    Assigned renderer: [email protected]
    Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Rotation: 272.67194
    Delta: 0.034911513
    Stacktrace:
    at bbu.a(RenderManager.java:302)
    at bbu.a(RenderManager.java:271)
    at bav.a(RenderGlobal.java:490)
    at ban.a(EntityRenderer.java:1131)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ays['nianor'/239, l='MpServer', x=-298.08, y=74.62, z=404.40]]
    Chunk stats: MultiplayerChunkCache: 355
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-212,64,244), Chunk: (at 12,4,4 in -14,15; contains blocks -224,0,240 to -209,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 51545 game time, 51545 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 43 total; [oy['Chicken'/143, l='MpServer', x=-262.59, y=62.38, z=389.59], oy['Chicken'/142, l='MpServer', x=-271.67, y=66.01, z=329.88], ph['Squid'/8, l='MpServer', x=-359.51, y=59.81, z=340.55], ow['Bat'/129, l='MpServer', x=-274.47, y=41.77, z=361.41], ph['Squid'/77, l='MpServer', x=-305.86, y=58.29, z=436.19], ph['Squid'/131, l='MpServer', x=-285.61, y=53.00, z=380.63], ow['Bat'/280, l='MpServer', x=-250.50, y=29.10, z=467.88], ow['Bat'/130, l='MpServer', x=-291.25, y=46.37, z=365.33], ow['Bat'/287, l='MpServer', x=-226.91, y=40.10, z=479.31], ph['Squid'/133, l='MpServer', x=-275.69, y=54.09, z=435.54], ph['Squid'/132, l='MpServer', x=-281.24, y=58.31, z=422.97], ph['Squid'/134, l='MpServer', x=-278.22, y=53.00, z=440.22], EntityBlunderShot['entity.weaponmod.shot.name'/102, l='MpServer', x=-296.95, y=72.16, z=404.44], EntityBlunderShot['entity.weaponmod.shot.name'/103, l='MpServer', x=-296.95, y=72.13, z=404.41], EntityBlunderShot['entity.weaponmod.shot.name'/100, l='MpServer', x=-296.95, y=72.19, z=404.44], EntityBlunderShot['entity.weaponmod.shot.name'/101, l='MpServer', x=-296.95, y=72.19, z=404.44], ow['Bat'/98, l='MpServer', x=-288.25, y=30.10, z=336.25], ph['Squid'/99, l='MpServer', x=-287.80, y=54.26, z=373.18], ow['Bat'/97, l='MpServer', x=-290.25, y=24.10, z=333.75], ph['Squid'/110, l='MpServer', x=-289.62, y=53.35, z=436.81], ph['Squid'/111, l='MpServer', x=-298.39, y=53.35, z=444.04], EntityBlunderShot['entity.weaponmod.shot.name'/108, l='MpServer', x=-296.95, y=72.25, z=404.47], EntityBlunderShot['entity.weaponmod.shot.name'/109, l='MpServer', x=-296.95, y=72.22, z=404.47], EntityBlunderShot['entity.weaponmod.shot.name'/106, l='MpServer', x=-296.95, y=72.19, z=404.44], oz['Cow'/47, l='MpServer', x=-322.22, y=71.00, z=328.63], EntityBlunderShot['entity.weaponmod.shot.name'/107, l='MpServer', x=-296.95, y=72.19, z=404.38], EntityBlunderShot['entity.weaponmod.shot.name'/104, l='MpServer', x=-296.95, y=72.19, z=404.44], EntityBlunderShot['entity.weaponmod.shot.name'/105, l='MpServer', x=-296.95, y=72.13, z=404.44], oy['Chicken'/51, l='MpServer', x=-325.53, y=63.00, z=342.14], ow['Bat'/289, l='MpServer', x=-235.31, y=37.81, z=477.51], ow['Bat'/50, l='MpServer', x=-321.46, y=45.64, z=351.31], oy['Chicken'/48, l='MpServer', x=-334.47, y=68.00, z=335.28], ph['Squid'/55, l='MpServer', x=-324.17, y=57.35, z=423.20], ph['Squid'/54, l='MpServer', x=-334.40, y=58.37, z=414.76], px['item.item.egg'/53, l='MpServer', x=-328.06, y=66.13, z=344.53], ays['nianor'/239, l='MpServer', x=-298.08, y=74.62, z=404.40], ph['Squid'/113, l='MpServer', x=-294.54, y=58.38, z=437.40], oy['Chicken'/52, l='MpServer', x=-327.53, y=68.00, z=347.47], ph['Squid'/112, l='MpServer', x=-292.17, y=56.36, z=432.53], ow['Bat'/127, l='MpServer', x=-278.44, y=13.77, z=336.31], ow['Bat'/126, l='MpServer', x=-270.85, y=18.79, z=332.60], ph['Squid'/57, l='MpServer', x=-327.70, y=57.34, z=415.48], ph['Squid'/56, l='MpServer', x=-319.16, y=57.17, z=426.65]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayp.a(WorldClient.java:440)
    at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
    at net.minecraft.client.Minecraft.run(Minecraft.java:787)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 305212056 bytes (291 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 7955 (445480 bytes; 0 MB) allocated, 387 (21672 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 9 mods loaded, 9 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    awger_Punt [Punt] (punt.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader or Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    awger_Whitehall [Whitehall] (whitehall.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: GeForce 7950 GX2/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2774 (155344 bytes; 0 MB) allocated, 1113 (62328 bytes; 0 MB) used
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] Small Boats (Elegant Punt & Whitehall)
    I loaded a world with the whitehall, tried to place some boats, but they disappeared. they were levitating, 15 blocks off the ground.
    Than I got in a whitehall, and...
    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 1/28/13 5:52 PM
    Description: Unexpected error

    java.lang.NullPointerException
    at awger.mods.whitehall.EntityWhitehall.isRider(EntityWhitehall.java:1860)
    at awger.mods.whitehall.EntityBoatPart.a(EntityBoatPart.java:607)
    at qx.p(EntityPlayer.java:1203)
    at ayo.b(PlayerControllerMP.java:455)
    at net.minecraft.client.Minecraft.c(Minecraft.java:1306)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1810)
    at net.minecraft.client.Minecraft.J(Minecraft.java:846)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at awger.mods.whitehall.EntityWhitehall.isRider(EntityWhitehall.java:1860)
    at awger.mods.whitehall.EntityBoatPart.a(EntityBoatPart.java:607)
    at qx.p(EntityPlayer.java:1203)
    at ayo.b(PlayerControllerMP.java:455)
    at net.minecraft.client.Minecraft.c(Minecraft.java:1306)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ays['nianor'/53874, l='MpServer', x=-377.45, y=65.20, z=-333.51]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (-444,4,-407), Chunk: (at 4,0,9 in -28,-26; contains blocks -448,0,-416 to -433,255,-401), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Level time: 7313 game time, 7313 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 59 total; [px['item.item.Punt'/54512, l='MpServer', x=-366.94, y=40.13, z=-332.19], px['item.item.Whitehall'/54469, l='MpServer', x=-350.41, y=38.13, z=-341.34], px['item.item.Punt'/54491, l='MpServer', x=-366.20, y=45.13, z=-326.83], mg['Painting'/53756, l='MpServer', x=-392.94, y=55.50, z=-279.50], mg['Painting'/53755, l='MpServer', x=-392.94, y=55.50, z=-279.50], EntityPunt['entity.awger_Punt.EntityPunt.name'/53747, l='MpServer', x=-387.00, y=60.00, z=-319.72], mg['Painting'/53755, l='MpServer', x=-392.94, y=55.50, z=-279.50], ow['Bat'/53757, l='MpServer', x=-389.92, y=29.16, z=-271.82], mg['Painting'/53756, l='MpServer', x=-392.94, y=55.50, z=-279.50], EntityWhitehall['entity.awger_Whitehall.EntityWhitehall.name'/53759, l='MpServer', x=-379.20, y=64.00, z=-338.99], ow['Bat'/53758, l='MpServer', x=-371.25, y=26.10, z=-394.25], EntityPunt['entity.awger_Punt.EntityPunt.name'/53728, l='MpServer', x=-392.94, y=60.00, z=-341.66], px['item.item.Whitehall'/54457, l='MpServer', x=-343.56, y=34.13, z=-341.94], EntityPunt['entity.awger_Punt.EntityPunt.name'/53737, l='MpServer', x=-394.75, y=61.60, z=-347.69], ow['Bat'/53725, l='MpServer', x=-385.24, y=31.44, z=-369.20], ow['Bat'/54425, l='MpServer', x=-320.82, y=5.89, z=-394.46], ow['Bat'/54424, l='MpServer', x=-323.23, y=5.00, z=-389.79], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53769, l='MpServer', x=-378.41, y=64.00, z=-338.20], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53768, l='MpServer', x=-378.09, y=64.00, z=-339.15], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53771, l='MpServer', x=-377.46, y=64.00, z=-337.89], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53770, l='MpServer', x=-377.14, y=64.00, z=-338.83], px['item.tile.wood.oak'/53773, l='MpServer', x=-371.91, y=40.13, z=-333.47], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53772, l='MpServer', x=-380.15, y=64.00, z=-339.30], px['item.item.stick'/53775, l='MpServer', x=-371.19, y=40.13, z=-332.88], px['item.tile.wood.oak'/53774, l='MpServer', x=-370.22, y=40.13, z=-332.69], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53761, l='MpServer', x=-382.21, y=64.00, z=-339.45], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53760, l='MpServer', x=-381.89, y=64.00, z=-340.40], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53763, l='MpServer', x=-381.26, y=64.00, z=-339.14], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53762, l='MpServer', x=-380.94, y=64.00, z=-340.09], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53765, l='MpServer', x=-380.31, y=64.00, z=-338.83], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53764, l='MpServer', x=-379.99, y=64.00, z=-339.78], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53767, l='MpServer', x=-379.36, y=64.00, z=-338.51], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53766, l='MpServer', x=-379.04, y=64.00, z=-339.46], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53784, l='MpServer', x=-379.56, y=60.80, z=-332.91], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53785, l='MpServer', x=-378.66, y=60.80, z=-334.00], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53786, l='MpServer', x=-378.57, y=60.80, z=-333.01], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53787, l='MpServer', x=-377.67, y=60.80, z=-334.10], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53788, l='MpServer', x=-377.57, y=60.80, z=-333.11], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53789, l='MpServer', x=-380.61, y=60.80, z=-333.31], EntityWhitehall['entity.awger_Whitehall.EntityWhitehall.name'/53776, l='MpServer', x=-379.61, y=60.80, z=-333.41], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53777, l='MpServer', x=-382.64, y=60.80, z=-333.61], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53778, l='MpServer', x=-382.55, y=60.80, z=-332.62], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53779, l='MpServer', x=-381.65, y=60.80, z=-333.71], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53780, l='MpServer', x=-381.55, y=60.80, z=-332.71], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53781, l='MpServer', x=-380.65, y=60.80, z=-333.81], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53782, l='MpServer', x=-380.56, y=60.80, z=-332.81], EntityBoatPart['entity.awger_Whitehall.EntityBoatPart.name'/53783, l='MpServer', x=-379.66, y=60.80, z=-333.91], ow['Bat'/53798, l='MpServer', x=-362.71, y=36.86, z=-411.54], pe['Sheep'/53837, l='MpServer', x=-331.72, y=53.00, z=-285.50], ph['Squid'/53836, l='MpServer', x=-338.50, y=48.00, z=-296.50], oy['Chicken'/53838, l='MpServer', x=-329.59, y=44.00, z=-264.63], ow['Bat'/54105, l='MpServer', x=-305.28, y=23.57, z=-380.25], px['item.item.minecart'/53824, l='MpServer', x=-362.53, y=51.13, z=-271.13], EntityPunt['entity.awger_Punt.EntityPunt.name'/53827, l='MpServer', x=-387.72, y=60.80, z=-351.87], ow['Bat'/54087, l='MpServer', x=-362.03, y=6.10, z=-356.75], ow['Bat'/53844, l='MpServer', x=-300.07, y=17.18, z=-379.19], ow['Bat'/54572, l='MpServer', x=-432.97, y=1.00, z=-264.38], ow['Bat'/53841, l='MpServer', x=-319.35, y=14.74, z=-398.15], ays['nianor'/53874, l='MpServer', x=-377.45, y=65.20, z=-333.51]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayp.a(WorldClient.java:440)
    at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
    at net.minecraft.client.Minecraft.run(Minecraft.java:794)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 173149936 bytes (165 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 930 (52080 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 10 mods loaded, 10 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    BasicComponents [Basic Components] (BasicComponents_v1.2.4.335.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    AtomicScience [Atomic Science] (AtomicScience_v0.3.4.135.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    ICBM [ICBM] (ICBM_v1.0.3.131.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    awger_Punt [Punt] (punt.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    awger_Whitehall [Whitehall] (whitehall.jar.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: GeForce 7950 GX2/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 419 (23464 bytes; 0 MB) allocated, 53 (2968 bytes; 0 MB) used
    Posted in: WIP Mods
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