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    posted a message on Partial Modification Loader (PML) 10.3 for Minecraft [a modding tool/platform/API]

    I've spent the past hour or so troubleshooting, and I'm now getting an error "java.lang.RuntimeException: weatherpony.pml.implementorapi.PMLSetup$DependencyException: java.io.FileNotFoundException: http://www-us.apache.org/dist/poi/release/bin/poi-bin-3.14.zip"

    Any idea what's causing this?

    Posted in: Minecraft Tools
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    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    @DrCyano: It would be awesome if they didn't take damage from being underground. Because then you could actually bury a corpse. The weird constant damage thing is something I have been bumping up against too.

    Posted in: Minecraft Mods
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    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    @DrCyano: Nah, I was talking about the random posing thing. Also, it would be awesome if you could collaborate with Corosus on his project to add the looting function to it.

    Posted in: Minecraft Mods
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    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    Ok. Thanks for responding so quickly. Do you have thoughts on my other idea?

    Posted in: Minecraft Mods
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    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body
    F.A.Q.
    Q: Why can't I have player skins on corpses in Minecraft 1.7.10?
    A: Grabbing player skins on demand is a new feature in Minecraft 1.8. I don't have the time nor the interest in reimplementing Minecraft 1.8 in Minecraft 1.7.10.

    I'm sure you have your reasons, and I don't code, but would it be possible for you to look at the code from this mod? It seems this modder figured out how to do this in 1.6.4. You could even ask him how he did it, he seems to be on pretty regularly.

    Also, would it be possible for you to make random corpse position selections from a list of three or so? Right now, PvP zones look a little odd, with tons of corpses laying facedown.

    Again, I have only a limited knowledge of HTML and even less knowledge of Java, so I'm sorry if this isn't as easy as I would think. I don't mean to trivialize this, but most mods are still for 1.7.10, and while I can't look at your download stats, I would think that 1.7.10 would be one of your more downloaded versions. So it would be nice if you could add that feature to that version, as it seems doable. If I have insulted you in any way it was through lack of knowledge, not malice.

    Posted in: Minecraft Mods
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    posted a message on Tree-Top Survival/Apocalypse Mod
    Just saw this and had a "hell yeah" moment. I would love to see this. If you have any idea of the progress, mind posting an update? If not, you could send out a general help message, post a "looking for coder and texture artist" message, and ask the guys you currently have to co-operate with the new people and send them files, etc.
    Posted in: Requests / Ideas For Mods
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    posted a message on Type1 Anarchy: Mechs Guns Missiles Laizorz -Alpha Download-
    Quote from Kaelum

    Did you even READ the OP?

    Yes, I did.
    Your point?
    Quote from Khlorghaal

    I have an idea for a trailer very planned out. If I ever get anything done I'm certain it will turn out amazing.
    I'll definitely use a song by Feindflug.

    Post a link to a music video of the song, please?
    Posted in: WIP Mods
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    posted a message on Type1 Anarchy: Mechs Guns Missiles Laizorz -Alpha Download-
    You should make a dubstep video of all the lazer weapons firing and the different sound effects.


    :steve_wink:
    Posted in: WIP Mods
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    posted a message on Type1 Anarchy: Mechs Guns Missiles Laizorz -Alpha Download-
    Quote from Khlorghaal

    tanks are still denied.

    Why? How do they not fit w/minecraft?
    Posted in: WIP Mods
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    posted a message on Armament of Warfare (AoW) - Suggestion Thread for Upcoming Mod
    There should be two tiers of Evolution Weapons: Techno and Organic.
    Techno is built using tech and can adapt a little but not too much.
    Organic is made using a Gene Splicer and DNA from pretty much all living animals in the game related to what that tool does. Rifle needs Ghast DNA, Etc. It feeds off hunger bar when you use it, but can adapt MUCH more.
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    Quote from Butterknight

    The mod team will re-add the vehicles. Just wait and plus that survey is for adding stuff not re-adding

    Ok! Awesome!!! In that case, I want better HUDs. HUDs that actually look like a sci-fi HUD and display various stats.
    Posted in: WIP Mods
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    posted a message on [1.5.2]STAR WARS mod - NEW 1.1.3 VERSION - Please, follow the new thread
    My vote for "other" is that you re-add vehicles! I miss that a ton! D:
    Posted in: WIP Mods
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    posted a message on DrZhark's Mo' Creatures (mod suggestion thread)
    Yes to Kraken and Leviathan. Would be awesome with this mod!
    Posted in: Mods Discussion
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    posted a message on The Fridge Survival Games 1 [WIP]
    Cool!
    Posted in: Maps
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    posted a message on Type1 Anarchy: Mechs Guns Missiles Laizorz -Alpha Download-
    Quote from Khlorghaal

    Huge Progress!

    Okay. So after staying up until 5am I FINALLY fixed the vehicle jittering problem AND refactored my vehicle interface so its much betterer and more extensible now.

    Vehicles now have features for fancy death effects. Added a system so when a vehicle is at 0 health it "starts dying" where it catches on fire or its reactor melts down. It stays alive a few seconds where you can use a fire extinguisher / emergency repair kit to save it. If it gets damaged 'past being dead' by 50% its max health then it instantly explodes.

    At the rate which things have been going, last night I made equivalent of a week's progress in a single day. At the moment I only have one major bug which needs fixing. So at this rate I'm going to be able to get tons of stuff done now.


    Could I get someone to do crafting implementation?
    Or just someone who has crafting ideas they could give them in a presentable manner?
    Implementation means writing the lines for
    GameRegistry.addRecipe(ItemStack craftedStack, String row1, [String row2[, String row3]] char itemType1, ItemStack itemStackType1[, ... char itemTypeN, ItemStack itemStackTypeN]);
    //example
    GameRegistry.addRecipe(new ItemStack(), "xy", "yx", 'x', dirtStack, 'y', gravelStack);

    Don't worry about the crafted ItemStack, just leave a comment saying what the recipe is and ill deal with that. Since I'm going to be using IC2 and I don't have any progress in terms of making this an addon atm I just need someone saying they will do it so I can contact them when it needs done.
    Also if someone wants todo the IC2 integration for me that would be a huge time saver as well.
    I
    Is this in the download?
    Posted in: WIP Mods
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