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    posted a message on Dimensional Doors v2.2.4
    Quote from zelda_link64»

    So....Since he stopped updating the 1.7 version update of this mod, is it officially dead? I loved this mod back in its hay-day, but had to leave it behind when updating my world to 1.7. Also, is the 1.7 version LAN multiplayer compatible? When I try do join a friends world and go into a pocket dimension, my game crashes. any help would be greatly appreciated!!! AND YES!!! I am using the latest version of the beta 1.7 test 8 of the mod. Thanks in advance!!!





    I found someone who made a 1.7.10 port of it, has several nifty things to it and works very well, even has the dungeons generated by it. A quick google of Dim doors 1.7.10 should be able to lead you to it. Until we hear otherwise I've assumed the mod author no longer works on this, so the best we got are some other people who have luckily made 1.7.10 versions.

    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4

    Oops, accidental double post

    Posted in: Minecraft Mods
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    posted a message on sci4me's mods (Torcherino)

    Looks really good. Would add to my mods, but Forge doesn't seem to work anymore for me, but anyways, would love to play with it considering I loved DartCrafts time torch, the right amount of OP, without straight out turning dirt to diamonds.

    Posted in: Minecraft Mods
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    posted a message on [1.7.2/1.7.10] Mystical Tools 1.2 (Ender Sword, Pickaxe of Light, and More!)
    Was originally going to pass on the mod, looked cool but wasn't quite to my tastes, but then I saw you could repair anything with a damage value with the magic dust. Am now using this mod.
    Posted in: Minecraft Mods
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    posted a message on Dimensional Pockets
    Ooooo fancy. Could we possibly get ways to directly link places? I remember the mod "Dimensional Doors" was almost like a predecessor to this, so if you want some cool ideas you could always take some inspiration from there(Obviously copy pasting ideas is bad)
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Ghobe»
    Thanks for making this mod...addon....whatever the hell you call these. I have a few questions about the mod and depending on the response...requests.



    So first off...



    Is there a way to mass transit crap great distances automatically? ...like through a teleporter kind of great distance? Like...say I have a dynamic tank of lava in the nether, how would I go about moving this stuff to heat generators in the overworld? p.s. why do heat generators suck so much?



    From what I know, our server is default on just about every setting and in there Joules to RF is 5.5 and RF to Joules is 1.5...the hell does that mean? My friend is telling me that it means that RF is worth 5.5x as much as Joules. Which means a Combustion Engine fueled by Fuel is better than an Advanced Solar Generator in an oil desert by 10%. According to my in-game, a Combustion Engine on Fuel generates 60 RF/t, which would be 330 J/t. My advanced solar generator is at 300 J/t in our oil desert and a hell of a lot more of a pain in the ass to make. I could maybe understand if this thing had another level(elite, ultimate, etc) that was even better...but assuming this is all true...why is it not better? It's way more of a pain in the ass to build and takes up more space and on top of that I have to throw the energy it generates into an energy cube and convert it over to RF in Kinesis Pipes since they can move soooo much more energy for soooo much cheaper. P.s. Why can't cable compete with Kinesis? I understand cable is easier to make, but basic can stay how it is and we can improve the others and its cost to build right?



    So are better versions of most "clean" powers introduced with Mekanism in the pipe? Or are they in there and just not on the wiki? I mean...just about everything uses "basic" stuff(control circuits, alloy, etc) and these things only have the 1 level.



    Such gold love...why so much gold love...can't get enough gold...ever...



    And one final thing...Chunk Loader. Why is this not a thing with this or Buildcraft in general? The quarry itself doesn't cut it...wtb real chunk loader. I mean I went and got ChickenChunks to do it for now, but would love a solution inside of Mekanism/Buildcraft itself. I know there's an outdated one for IC, but outdated is outdated and IC has a whole slew of other things I like to complain about -.-;



    Bonus thing: Is there a guide floating around for those Block Configurators? I can't really find anything useful on the wiki...

    First off he is a busy guy, he can't constantly be working on the mod so some things aren't added or are still being worked on. Secondly it's so gold intensive because that's how machines are in the real world, machines usually use gold in them. 3rd not all mods need a chunk loader or a "teleport items/fluids" option. Then all mods would be the same. If you really want those things try asking in a less condescending matter.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 / 1.8.9 / 1.9] Extra Food
    Because sometimes I have my focus split, or I'm not on minecraft itself haha.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 / 1.8.9 / 1.9] Extra Food
    Can we get a chart saying the saturation and such values on the food?
    Posted in: Minecraft Mods
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    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    Oh, is getting Endium from Ganys End a possibility?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Riyshn»
    Looks like it's still in to me. Cobblestone > Liquid Stone + 8 of the relevant dusts in a Combiner.

    Yeah I ended up stumbling across it. The problem was for some reason diamond seems to be taken of the list, not sure if official change or minor bug in my pack.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Does anyone know what happened to being able to make ore blocks? I remember that that used to be a feature of Mekanism and it's something I actually liked a lot.
    Posted in: Minecraft Mods
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    posted a message on [FORGE] MyFit Mod! Enhance your performance in Minecraft!
    Quote from APmodS»

    Why would the toggle be necessary?

    Well if your testing armor or damage of weapons, or other things sometimes those buffs can make it confusing.
    Posted in: Minecraft Mods
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    posted a message on [FORGE] MyFit Mod! Enhance your performance in Minecraft!
    Quote from APmodS»

    I'm having really conflicted opinions because people are saying that it drops, doesn't drop, gets deleted... What's happening?

    In my opinion if you die you should lose it, so it acts like a consumable, of course if you did this then you would need the toggle for the buffs implemented.
    Posted in: Minecraft Mods
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    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    Quote from B0bGary»

    Good job. This made me laugh :P
    To be completely honest guys, I am going to just stick with ores. And yes, this mod is kinda OP. I'm thinking of going back to the idea of making lava needed to grow the reeds, just as normal reeds require water. That way farming is alot more difficult and there is a high chance of losing your crop if your not careful. Thankyou for your suggestions though. And if anyone can think of some popular mods that I haven't included mod support for yet, do tell! :)

    Cool, regardless I enjoy your mod much more then any other growable ores mods or such. And honestly I don't think lava would make it that much more of a hassle, maybe in the early set up sure but most people end up getting some sort of automated harvester so it pretty much null and voids the threat of lava. I think having some sort of "energy" be required for them to grow would be cool way to slow down the mass farms, kind of like how some flowers in Botania require mana to work.
    This gets rid of the annoying hassle of potentially having to either find mass amounts of mass produce lava which is more tedious then anything and is a one time hurdle anyways, and lava isn't a hurdle at all once you get automated ways to harvest them, so having some sort energy being the hurdle would avoid tedious issues of lava and also slow down mass production of farms.
    Posted in: Minecraft Mods
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    posted a message on [1.5-1.7.10][FORGE] B0bGary's Growable Ores! Mod Support for BOP, TiCo, TE, AM2, IC2 and Metallurgy! NOW WITH AUTO MOD SUPPORT!
    Quote from Enderlord272»
    Really cool mod but i have some suggestions: How about instead of ores you can expand into growing other things like food for example you can have porkchop plants,beef plants,fish plants etc but besides that good mod :bonemeal: by Drazile12

    Growable potatoes! Or carrots!



    oh wait....
    Posted in: Minecraft Mods
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