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    posted a message on [Solved] Autocrafting with AE2 is not working

    If someone cares:

    The problem was a connection to an ME Glas Cable with only 8 slots. It got prefered over the dense conduit so there weren't enough ports for the Interfaces. Thats why you should use dense smart cables on your controller to overwatch port usage =)

    Posted in: Mods Discussion
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    posted a message on World generates as an empty void.

    I would say, this is an mod compability issue. So your task now is to take out maybe like 4 mods at a time, and look if its working then. If not restore them and repeat the same on others. I would personaly start with World Generation mods (or those who change environment) like "Biomes you go", "Advend of Ascension (Nevermine)", all the Dungeons mods, and so on.

    Creating a own Modpack always asks for troubleshooting so this is something that happens. The mod deleting method will take some time but its working allmost every time. Just have patience =)

    Posted in: Mods Discussion
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    posted a message on World on Server does not load succesfully.

    For anyone else out there having this problem.

    It seemed like my Server provider simply did not supported any kind of custom world generation so I ended up using Nitrado. With that everything worked and the Project could get started! ^^

    Posted in: Mods Discussion
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    posted a message on [Solved] Autocrafting with AE2 is not working

    Hi there,

    I have some problems with Autocrafting in Applied Energistics 2.

    In general everything works fine, but in my crafting terminal there only show up half of my patterns. I connected everything fine and there are more than enough channels for the Modular Assemblers (due to Dense Me Conduit's). My CPU's are also connected and all the assemblers are online. But still only 2 of 4 get shown in the Terminal.. I tried replacing them but without success. Pls help me!!


    I created a short Vid for better understanding if needed:

    https://drive.google.com/open?id=1u6HXYrXGKjgRSrFA-2mPkIyHVPXI9EEo


    Best regards,

    Jon

    Posted in: Mods Discussion
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    posted a message on World on Server does not load succesfully.

    Hey Guys,

    I started a modded server with some friends of mine but I have a problem with my world generation.

    First on, the Modpack Im using is a combination of Nature's Beauty and Hexxit Updated both for 1.12.2.

    So when I start the Server and let it generate a random World, I neither got Dungeons from Hexxit nor special trees from Nature's Beauty.

    So I thought, probably some mods dont work together but when I opened a singelplayer world with the exact same Modpack everything loaded fine.

    My next step was to copy my Singelplayer world in the Server Folder and load it from there, but then my server

    don't start at all.

    My question is, if anybody knows how to fix this? I'm using the plattform "The Minecraft Hosting" for my Server and I have 4gb of Ram.


    *edit:

    I figured, that the Modpack had 2 Biome mods included (Biomes Bundle and Biomes o'Plenty) so I tried starting it only with Biomes Bundle (For Hexxit dungeons and co.). But I had a completly normal world. So I tried the trick with loading the Singelplayer World and this time it loaded succesfully! At least I thought so, because when I went a few blocks further there was a strange edge. Now I had the preloaded chunks from my Singelplayer world with special trees and dungeons, but the rest of the world still was normal. I dont get it man.. pls help.

    Posted in: Mods Discussion
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