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    posted a message on [1.5.2] AMCO: About 150 of the best mods all working together
    This is truely one of the greatest minecraft mod packs and I love the selection of almost all mods. :D There is one mod that I would really enjoy seeing in this mod pack and that is "Mystcraft" by XCompWiz. I have done some looking around and no one has said any way to put Mystcraft into AMCO by Arrrg of course. As it turns out Mystcraft overrides the following classes in AMCO: alb, fq, ra, xd. Which got me wondering, how do people make files that you add to your .jar that allows compatiblity between two mods that use the same class file? Anyways thanks for the modpack and please take into consideration Mystcraft by XCompWiz.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    I can see into the future.... there will be a popular sticker on the thread later on. Make skills like woodcutting and fishing too. (enchanting maybe make it easier to level, maybe ability to see enchantments after a certain level then after another certain level you can see the levels of enchantments on them)?
    Posted in: WIP Mods
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    posted a message on [1.2.5][ModLoader][Forge][13000+ DL's] Fishing++
    This is looking pretty good.

    Edit: some pretty hard stuff you could do but, make a fish mob for every one of them maybe? and maybe some more secret treasures you can get from fishing randomly not dependent on the fishing rod. (enchanted swords) maybe even fishing levels.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] BossCraft v1.5 | BOSSES, WEAPONS & MORE | Updated to 1.3.2
    This is looking pretty cool.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    For some reason this is not compatible with MCPatcher 2.3.3_02 I am using the "OptiFine HD B Standard for Minecraft 1.2.3"

    ~EDIT~ Sorry I just noticed that post on the front page.
    Posted in: Minecraft Mods
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    posted a message on [1.1][V:1.0.6]Enchantments Mod(Currently contains 23 original enchantments)
    No, don't give up on it. I loved this mod and used it all the time. Maybe you should teach someone how you make this amazing mod just so there can be a continuation/expansion.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Better Nether
    For some reason the latest update is instantly crashing my minecraft. I only have modloader, and better nether. The download section says that version 1.1 of the mod is for minecraft version 1.2.3 but it doesn't seem to work.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3]Flexicode's Tweaks
    Now these are the mods I really like. the mods I like to see are ones that add a new thing(s) to the game or improve/expand existing ideas in minecraft. I like to see things that make the gui better, physics and graphics like shaders. Thumbs up for you man.
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Better Nether
    If this updated to 1.2.3 I would just delete my current nether just to get these ores. When are you planning on updating the mod? I also thought of maybe some kind of blaze mask that make lava transparent like water.

    Blaze mask crafting idea:
    :Iron: = blaze rod :GH: = blaze helmet :glass = glass :Water: = water bucket

    :Iron: :Water: :Iron:
    :Glass: :GH: :Water:
    :Iron: :Water: :Iron:
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Better Nether
    This is very awesome looking, maybe you could even add biomes to the nether instead of the 2 biomes currently in the nether, fortresses and "hell". this has potential and can't wait for it to expand and update.

    ~Edit~ I just thought of something else, you could add an ability to the blaze armor where if you have the entire full set you are immune to fire/lava. That way you don't have to brew tons of fire resist potions.

    ~Edit#2~ After carefully reading the topic I saw that each armor piece acts like it has fire protection 1 on it, but I just want to point this out, I do not this fire protection includes lava, I am not sure though.
    Posted in: Minecraft Mods
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    posted a message on Savage Realms - [1.7.x] [The BEST Server] [24/7 Lag-Free] [Towny] [Custom Bosses w/ over 250 abilities] [PvP World] [RPG/Dungeon
    o Your "IGN" (In Game Name)
    Nevercry
    o Age
    13
    o Any questions/concerns/comments? If not, that's ok.
    I'll spare you the time of reading a question and responding with a grammar perfect sentence.
    Posted in: PC Servers
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Better than the aether.
    Posted in: WIP Mods
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    posted a message on [1.8.1] Soul's End! v1.0 - New with Pics and Recipes! Video is HERE! :D
    This is way to expensive 5 diamonds and 49 enderpearls to get that one sword along with 4 buckets of lava... let me guess the sword uncharged takes two hits to kill a tall mob? not worth it, diamond swords (2 diamonds and 1/8 of a log) would do the same. if it is a one hit why would you super charge it (this is a 1.8.1 mod so no enderdragons)
    Posted in: Minecraft Mods
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    posted a message on [WIP] [MOD] Age of Exploration
    from what ive seen and experienced myself the best mods are the ones that add physics and gameplay not mods and items/blocks so try to make it so your the sailsmen traveling change the generation so that oceans are huge make mob that is a builder and will build you a boat and what not for you boat like level two boat. along with like a place where you can put up a want add that says "ship mates needed" or something. dont try to just crank out 50 mobs and tons of blocks try to add something more than something to fight.
    Posted in: WIP Mods
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