Quote from pianoman373»
It's already possible to test relative coordinates. Just try /testfor @p[dx=0,dy=2,dz=0] it will come out true whenever anyone is above the command block, no matter where it is. You could also just use r=range if you position your command block right.
...this changes everything, all along I thought relative detection wasn't possible.
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I set it to 15 to be sure. I'll be crossing an ocean in a little bit so hopefully I can find a new swamp biome that spawns it.
If 25 is common, though, 1400 is way too rare. I'm not sure why it's set that way either.
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How common are these Druid circles? I've run through at least 3 swamp biomes so far and not a one.
Alternatively, if someone happens to find a circle in a world with seed -3690093875742038347 I will be eternally grateful.
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I speculated it might be, but even with NoGravity enabled the minecarts still make noise.
I might be going with this, falling sand blocks are larger than minecart offsets anyway.
Edit: Actually, boats cannot pass through falling sand either.
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Neither NoAI nor Silent work on Minecarts, at least via the summon command.
/summon MinecartRideable ~ ~ ~ {Silent:1} still produces sound.
/summon MinecartRideable ~ ~ ~ {NoAI:1} still moves
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I started a new pet project (that I'm probably never going to finish, but hey) that involves boat racing on a course made of packed ice. I've made several obstacles so far and I have a few ideas in mind later, but the one I'm working on now is a false wall. Racers come zooming into a narrowing track with a wall at the end. Surprise! You pass right through! Yeah, so-so clever.
Anyway, I've encountered some difficulty making the wall. The model builder featured on the front page was helpful at first (despite some complications where it nearly locked me out in an infinite death loop), but boats can't pass through armor stands.
I tried minecarts with offset blocks. Now, if you stack 4 carts on top of each other with offsets of 32, 48, 64, and 80, you can easily create a stack of blocks. So this worked, but only when one stack was present. The minute you place a second stack next to the first stack, everything goes haywire; the carts repel each other, giving each other velocities and creating a racket that never stops. Not so good.
I finally tried it with minecarts riding on top of an armor stand. This got me at a perfect height and the carts no longer roll when summoned. I was also able to fit more armor stands next to each other for a more solid wall. Double plus.
But once I tested this, I drove through on the boat only to be met with the sounds of minecarts the minute I passed through. It doesn't occur when players pass through, so I think it might be the boat's fault; it's nudging the armor stands and causing the stacked minecarts to react.
Here's what the stacks look like:
All together:
Does anyone have a solution, or a way they made a fake wall?
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Near as I can tell, you just fill out the application, then wait for verification by pasting a code into the server's message of the day setting in server.properties
http://www.minecraftforum.net/servers/add
After that, you just fill in optional information and it's added to the server list.
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So, you going to add your server to the forum list?
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But don't forget that carrots have a higher yield than wheat; 1-4 carrots vs 1 wheat and 1-2 seeds per full-grown farm block.
There are ups and downs to both. The downside to animals that breed with carrots is that carrots are relatively rare, whereas wheat animals can be bred early-game.
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Strictly speaking, pigs drop more meat than rabbits; pigs drop 1-3 porkchops on death, whereas rabbits drop 0-1 meat on death. Much better to farm food from pigs than from rabbits.
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If you make a raft (tiny ship), then you need a paddle to steer. Right click the block with the paddle.
If you made any other size ship, you need a helm. Right click on the helm to steer.
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I can understand why the ship needs to be in the docking position itself to dock (because otherwise blocks would wind up diagonal), but why only the docking position? Do you have plans to add support for docking in all 4 cardinal directions (North-East-West-South)? Or is there a technical limitation?
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This is a very old post...I've moved on from that project, by the way.
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I think it was the gold sword texture, I'm not sure.
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I came on to brag about new redstone creation...
I was outdone by a sword retexture.
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It doesn't actually impact PvE that much. In fact, the new knockback abilities on swords is very useful for PvE.
Besides, it's not like PvE was any different from PvP; it was just "spam-click = win". So there's a good reason to change it.