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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from shadowdragon25»



    The current config has them really rare, which is probably not intended as MrCompost said their intention is to be much more common than vanilla structures. Right now, for each chunk in a swamp it generates a number between 0 and config option (default 1400) - 1. If this number is 0 it does an air check and if that succeeds the circle is generated. But swamp biomes aren't too common now, and the air check fails if the chunk has water or a tree. Most swamp chunks (probably over 60%) are all/mostly water and quite a few of those on land have trees, so its no surprise that using the default those things are so rare.

    The guy who coded the spawning algorithm said he doesn't know why the default in the config is so high, which says something, implying it wasn't supposed to be that rare in the first place. Proof here:




    That, coupled with MrCompost saying they are supposedly much more common than vanilla structures (btw first time searching I found 3 witch huts and 0 druid circles) convinced me to change the config.


    Set it to something small. If you set it to something like 25 there's a pretty good chance a swamp will have one, and if you set it to something like 100 you may have to do quite a bit of exploring but you should eventually find one. If you set it to 1400, well, you'll get really frustrated.



    I set it to 15 to be sure. I'll be crossing an ocean in a little bit so hopefully I can find a new swamp biome that spawns it.

    If 25 is common, though, 1400 is way too rare. I'm not sure why it's set that way either.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    How common are these Druid circles? I've run through at least 3 swamp biomes so far and not a one.


    Alternatively, if someone happens to find a circle in a world with seed -3690093875742038347 I will be eternally grateful.

    Posted in: Minecraft Mods
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    posted a message on Building a fake wall for use in a race- could use some help
    Quote from Immaterialise»

    Have you tried applying NoAI/Marker/Invulnerable to the armor stands? If it's the boat causing the armor stands to move which cause the minecarts to make noise, then stopping the armor stands from moving might work.



    I speculated it might be, but even with NoGravity enabled the minecarts still make noise.

    Quote from YMbrothers»

    Summon armor stands with alot of FallingSand Passengers,

    That creates a wall


    (btw, as FallingSand will despawn, rmb to add a command to

    constantly set their Time into 1, so they won't despawn.)



    I might be going with this, falling sand blocks are larger than minecart offsets anyway.


    Edit: Actually, boats cannot pass through falling sand either.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Building a fake wall for use in a race- could use some help
    Quote from Ampulugator»

    I think you can apply a NoAI tag to them so they don't move.




    Quote from 1No_Name1»

    You can add the "Silent" tag to the minecarts.



    Neither NoAI nor Silent work on Minecarts, at least via the summon command.

    /summon MinecartRideable ~ ~ ~ {Silent:1} still produces sound.

    /summon MinecartRideable ~ ~ ~ {NoAI:1} still moves

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Building a fake wall for use in a race- could use some help

    I started a new pet project (that I'm probably never going to finish, but hey) that involves boat racing on a course made of packed ice. I've made several obstacles so far and I have a few ideas in mind later, but the one I'm working on now is a false wall. Racers come zooming into a narrowing track with a wall at the end. Surprise! You pass right through! Yeah, so-so clever.


    Anyway, I've encountered some difficulty making the wall. The model builder featured on the front page was helpful at first (despite some complications where it nearly locked me out in an infinite death loop), but boats can't pass through armor stands.


    I tried minecarts with offset blocks. Now, if you stack 4 carts on top of each other with offsets of 32, 48, 64, and 80, you can easily create a stack of blocks. So this worked, but only when one stack was present. The minute you place a second stack next to the first stack, everything goes haywire; the carts repel each other, giving each other velocities and creating a racket that never stops. Not so good.


    I finally tried it with minecarts riding on top of an armor stand. This got me at a perfect height and the carts no longer roll when summoned. I was also able to fit more armor stands next to each other for a more solid wall. Double plus.

    But once I tested this, I drove through on the boat only to be met with the sounds of minecarts the minute I passed through. It doesn't occur when players pass through, so I think it might be the boat's fault; it's nudging the armor stands and causing the stacked minecarts to react.


    Here's what the stacks look like:



    All together:



    Does anyone have a solution, or a way they made a fake wall?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on DD BETA 2.0 discussion Thread ➨ Acepting Staff Applications!

    Near as I can tell, you just fill out the application, then wait for verification by pasting a code into the server's message of the day setting in server.properties


    http://www.minecraftforum.net/servers/add


    After that, you just fill in optional information and it's added to the server list.

    Posted in: PC Servers
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    posted a message on DD BETA 2.0 discussion Thread ➨ Acepting Staff Applications!

    So, you going to add your server to the forum list?

    Posted in: PC Servers
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    posted a message on Any real reason to farm pigs anymore?
    Quote from Sinding18»

    There's no reason to have a pig farm, as cows are by far the best option meat wise (and steak and porkchop are identically hunger/saturation wise). Although as mentioned above; villagers trade porkchop, so there is a secondary use for it, besides riding it off a cliff.
    Even though zombie flesh, paper and iron are better options to obtain loads of emeralds.



    But don't forget that carrots have a higher yield than wheat; 1-4 carrots vs 1 wheat and 1-2 seeds per full-grown farm block.

    There are ups and downs to both. The downside to animals that breed with carrots is that carrots are relatively rare, whereas wheat animals can be bred early-game.

    Posted in: Survival Mode
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    posted a message on Any real reason to farm pigs anymore?

    Strictly speaking, pigs drop more meat than rabbits; pigs drop 1-3 porkchops on death, whereas rabbits drop 0-1 meat on death. Much better to farm food from pigs than from rabbits.

    Posted in: Survival Mode
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    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from Democreeper5»

    HI!

    i used your mod, but for me it's different with different blocks for different sizes. When i click on the Ship Block after launching, it just says 'dock boat?'

    PLZ HELP MEE!


    If you make a raft (tiny ship), then you need a paddle to steer. Right click the block with the paddle.

    If you made any other size ship, you need a helm. Right click on the helm to steer.
    Posted in: Minecraft Mods
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    posted a message on Ships Mod - Build sailable ships out of blocks

    I can understand why the ship needs to be in the docking position itself to dock (because otherwise blocks would wind up diagonal), but why only the docking position? Do you have plans to add support for docking in all 4 cardinal directions (North-East-West-South)? Or is there a technical limitation?

    Posted in: Minecraft Mods
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    posted a message on Minecart stations

    Yes, but use the space cleverly to make it look good.


    This is a very old post...I've moved on from that project, by the way.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on DD BETA 2.0 discussion Thread ➨ Acepting Staff Applications!
    Quote from lordofthepies»

    holy crap what rune is that supposed to be made with? damn it looks awesome. also, so many new textures, I've found 6 textures currently, 5 swords plus the staff. the diamond swords, stone sword and wood axe are the ones used to showcase the new textures. These are amazing.


    (actually, is that sword shown by neo the life sword? it's pink and white, if you look at it in good light, so that makes sense. I'm curious, because I was actually thinking about suggesting This Weapon to base the blood sword on, and was hoping that one hadn't been designed yet.)


    I think it was the gold sword texture, I'm not sure.

    Posted in: PC Servers
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    posted a message on DD BETA 2.0 discussion Thread ➨ Acepting Staff Applications!

    I came on to brag about new redstone creation...



    I was outdone by a sword retexture.

    Posted in: PC Servers
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    posted a message on Petition Against Minecrafts New 1.9 PvP System
    Quote from Ryker61»

    And what those people seem to forget is that these changes also affect PvE. Not everyone plays PvP. I don't, and I have no interest or desire to do so anytime soon.


    It doesn't actually impact PvE that much. In fact, the new knockback abilities on swords is very useful for PvE.


    Besides, it's not like PvE was any different from PvP; it was just "spam-click = win". So there's a good reason to change it.

    Posted in: Recent Updates and Snapshots
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