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    posted a message on [0.11.1] MCPE Commands Mod [WORLD EDIT] BY 99FireyMan99! Version 12 (30,000+ Downloads!)
    Yes! I have a few requests for you, please do it when you have the time. The first command is to type /c for creative mode, and /s for survival. Also, make the "Stay" item, AND the "Going up" item to NOT be invisible, maybe you can make them look like a leather and a chain helmet, instead of bieng invisible. They instamine pickaxe is invisible too, so you should make it have an ID that doesn't share with the normal golden pickaxe' ID.

    So, the instamine pickaxe should look like a golden pickaxe, but does not have the golden pickaxe's ID. (285 or something?)

    I tried to make the instamine pickaxe visible, but I just got an error saying ModPE.setItem was not defined even though i did it correctly.
    Posted in: MCPE: Mods / Tools
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    posted a message on I need help! Game crashes when I open creative inventory.
    Oh yes I do! It's a mod by TBPM. i edited it and it worked, but it recently stopped working. It's the customcreative items mod.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on I need help! Game crashes when I open creative inventory.
    It didn't use to do this, but now it crashes. Creator of blocklauncher, can you find a way to track down the cause of crashes? (like custom items)


    Thank you!
    Posted in: MCPE: Mods / Tools
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    posted a message on I am requesting a portal gun mod, or waypoint blocks mod.
    Cool. I'll test it out :P do they dissapear when you leave the world? I won't accept that.
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Please find a fix to the monotonous sounds on android.
    Well we need to do it because it's a huge problem. Don't you agree that it's a pretty annoying problem? It shouldn't be too hard for a guy as great as johan to make the sounds as they are in PC and IOS. IOS games are always in the lead and android needs a CH ance to stay ahead. Yeah, ios wasn't in the beta testing, but this is still annoying.
    Posted in: MCPE: Discussion
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    posted a message on Please remove the button on this mod. It is called voxeldagger, not made by me.
    Quote from Noahz

    Just remove the GUI

    You see, I'm not an amazing modder likyou guys, so I tried to remove the gui and it resulted in an error. I would never make a good modder.
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Please find a fix to the monotonous sounds on android.
    I've been suffering this issue since the beginning of minecraft pocket edition. These monotonous sounds our bringing us to dumps and we need a way to fix it!! (mods, etc) but what we NEED to do is notify the creator of the game (johan bernhardsson) (tomasso chechhi) and get them to fix these annoying monotonous sounds.
    Posted in: MCPE: Discussion
  • 0

    posted a message on Please remove the button on this mod. It is called voxeldagger, not made by me.
    //EchoJ29
    //VoxelSniper remake

    var block = {
    id:1,
    damage:0
    };

    var last = {x:0,y:0,z:0};

    var tools = [
    "GetBlock",
    "Ruler",
    "Selection Rectangle",
    "Selection Replace",
    "Disk",
    "Voxel Disk",
    "Voxel",
    "Ball"
    ];

    var points = [];


    var tool = tools.indexOf("Selection Rectangle");
    var lastTool = tool;
    var radius = 3;
    var item = 292;

    var buttonWindow = null;
    var Arrow = null;
    var ticks = 0;


    function shoot(){
    try{
    var player = {
    x:Player.getX(),
    y:Player.getY(),
    z:Player.getZ(),
    yaw:(Entity.getYaw(getPlayerEnt())+90)*Math.PI/180,
    pitch:Entity.getPitch(getPlayerEnt())*Math.PI/180
    };
    var pitch = Math.abs(Math.cos(player.pitch));
    var vector = [Math.cos(player.yaw)*pitch,-player.pitch*.87,Math.sin(player.yaw)*pitch];
    Arrow = Level.spawnMob(player.x+vector[0]*3, player.y+vector[1]*3, player.z+vector[2]*3,80);
    Entity.setVelX(Arrow, vector[0]*100);
    Entity.setVelY(Arrow, vector[1]*100);
    Entity.setVelZ(Arrow, vector[2]*100);
    //clientMessage(vector.join(","));
    ticks = 0;
    }catch(err) {
    clientMessage(err);
    }
    }

    function replace(a, b, c, side){

    if(tools[tool] == "GetBlock"){
    tool = lastTool;
    block = {
    id:getTile(a,b,c),
    damage:Level.getData(a,b,c)
    };
    clientMessage("Block set to: " + block.id + ":" + block.damage);
    } else if(tools[tool] == "Ruler" || tools[tool] == "Selection Rectangle" || tools[tool] == "Selection Replace" || tools[tool] == "Oval"){
    points.push([a, b, c]);
    clientMessage("Selected (" + points[0].join(",") + ")");
    if(points.length == 2){

    if(tools[tool] == "Ruler"){
    var x = points[0][0] - points[1][0];
    var y = points[0][1] - points[1][1];
    var z = points[0][2] - points[1][2];

    clientMessage("Distance: " + Math.sqrt(x*x+y*y+z*z));
    } else {
    var ordered = [[],[]];

    for(var i=0;i<3;i++){ // order pairs by size to let the next loop work
    ordered[0].push(Math.min(points[0][i], points[1][i]));
    ordered[1].push(Math.max(points[0][i], points[1][i]));
    }

    for(var x=ordered[0][0];x<=ordered[1][0];x++){
    for(var y=ordered[0][1];y<=ordered[1][1];y++){
    for(var z=ordered[0][2];z<=ordered[1][2];z++){

    if(tools[tool] == "Selection Rectangle" || getTile(x,y,z) != 0){
    setTile(x, y, z, block.id, block.damage);
    }
    }
    }
    }
    }
    points = [];
    }
    } else if(tools[tool] == "Disk" || tools[tool] == "Voxel Disk"){
    for(var x=-radius;x<=radius;x++){
    for(var y=-radius;y<=radius;y++){
    var dist = Math.sqrt(x*x+y*y);

    if(dist < radius+1 || tools[tool] == "Voxel Disk"){
    var d,e,f;

    switch(side){
    case 0:
    d = a + x;
    e = b;
    f = c + y;
    break;
    case 1:
    d = a + x;
    e = b + y;
    f = c;
    break;
    case 2:
    d = a;
    e = b + x;
    f = c + y;
    break;
    default:
    clientMessage("No case for " + side + "; " + side);
    break;
    }
    setTile(d, e, f, block.id, block.damage);
    }
    }
    }
    } else if(tool >= tools.indexOf("Voxel")){//3D

    for(var x=-radius;x<radius+1;x++){
    for(var y=-radius;y<radius+1;y++){
    for(var z=-radius;z<radius+1;z++){
    var d = a + x;
    var e = b + y;
    var f = c + z;

    if(tools[tool] == "Ball"){
    var dist = Math.sqrt(x*x+y*y+z*z);

    if(dist<radius+1)// limit and remove nubs
    setTile(d, e, f, block.id, block.damage);
    } else {
    setTile(d, e, f, block.id, block.damage);
    }
    }
    }
    }
    }
    }

    function modTick(){
    if(Arrow != null && ticks == 1){//time to move
    last = {
    x:Entity.getX(Arrow),
    y:Entity.getY(Arrow),
    z:Entity.getZ(Arrow)
    };
    }

    if(Arrow != null && ticks == 2){//more movement time
    var coords = {
    x:Entity.getX(Arrow),
    y:Entity.getY(Arrow),
    z:Entity.getZ(Arrow)
    };

    var vel = {
    x:coords.x - last.x,
    y:coords.y - last.y,
    z:coords.z - last.z
    };

    if(vel.x + vel.y + vel.z == 0){

    var side = 0;

    var leftover = {
    x:coords.x % 1,
    y:coords.y % 1,
    z:coords.z % 1
    };
    var min = Math.min(leftover.x,leftover.y,leftover.z);

    if(leftover.y == min) {
    side = 0;
    } else if(leftover.z == min) {
    side = 1;
    } else if(leftover.x == min) {
    side = 2;
    }

    replace(
    Math.floor(coords.x),
    Math.floor(coords.y),
    Math.floor(coords.z),
    side
    );

    Entity.remove(Arrow);
    Arrow = null;
    }
    }
    ticks++;
    }

    //Hooks
    function useItem(x,y,z,itemId,blockId,side){
    if(itemId == item)
    replace(x, y, z, Math.ceil((side+1)/2));
    }

    function procCmd(cmd){
    cmd = cmd.toLowerCase();
    cmd = cmd.split(" ");

    if(cmd[0] == "voxel"){
    var arguments = [parseInt(cmd[2]),parseInt(cmd[3])];

    if(arguments[0] >= 0){
    switch(cmd[1]){
    case "tool":
    if(arguments[0] < tools.length && arguments[0] > 0){
    tool = arguments[0];
    clientMessage("Tool set to: " + tools[tool]);
    points = [];
    } else {
    clientMessage("Tool is out of range");
    }
    break;
    case "block":
    if(arguments[1] >= 0){}else{
    arguments[1] = 0;
    }

    block = {
    id:arguments[0],
    damage:arguments[1]
    };
    clientMessage("Block set to: " + arguments[0] + ":" + arguments[1]);
    break;
    case "radius":
    if(arguments[0] > 0){
    radius = arguments[0];
    clientMessage("Radius set to: " + arguments[0]);
    } else {
    clientMessage("Radius is too small");
    }
    break;
    default:
    clientMessage("Unrecognized command");
    break;
    }
    } else {//guide
    switch(cmd[1]){
    case "tool":
    clientMessage("Available Tools:");
    for(var i=1;i<tools.length;i++)
    clientMessage(" " + (i) + ": " + tools[i]);
    break;
    case "radius":
    clientMessage("Radius: " + radius);
    break;
    case "block":
    if(tool != tools.indexOf("GetBlock"))
    lastTool = tool;
    tool = tools.indexOf("GetBlock");
    clientMessage("Click on a block");
    break;
    default:
    clientMessage("Commands:");
    clientMessage(" /voxel tool <integer>");
    clientMessage(" /voxel radius <integer>");
    clientMessage(" /voxel block <integer> <integer>");
    break;
    }
    }
    }
    }

    //Modified from Byteandahalf's button template
    function newLevel() {
    var activity = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();


    activity.runOnUiThread(new java.lang.Runnable({ run: function() {
    //This will allow our button to run on the current UI thread of MCPE
    try {
    buttonWindow = new android.widget.PopupWindow();

    var layout = new android.widget.RelativeLayout(activity);

    var button = new android.widget.Button(activity);

    button.setText("Snipe");
    button.setOnClickListener(new android.view.View.OnClickListener({
    onClick: function(viewarg) {
    shoot();
    }
    }));

    layout.addView(button);
    buttonWindow.setContentView(layout);
    buttonWindow.setWidth(android.widget.RelativeLayout.LayoutParams.WRAP_CONTENT);
    buttonWindow.setHeight(android.widget.RelativeLayout.LayoutParams.WRAP_CONTENT);
    buttonWindow.setBackgroundDrawable(new android.graphics.drawable.ColorDrawable(android.graphics.Color.TRANSPARENT));
    buttonWindow.showAtLocation(activity.getWindow().getDecorView(), android.view.Gravity.LEFT | android.view.Gravity.TOP, 0, 0);
    }catch(problem){
    print("Button could not be displayed: " + problem); //Print our error if we failed to make the button
    }
    }}));
    }

    function leaveGame() {
    var activity = com.mojang.minecraftpe.MainActivity.currentMainActivity.get();

    activity.runOnUiThread(new java.lang.Runnable({ run: function() {
    if(buttonWindow != null){
    buttonWindow.dismiss();
    buttonWindow = null;
    }
    }}));
    }
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on I am requesting a portal gun mod, or waypoint blocks mod.
    Can you make it reset itself once a third portal is made?
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on PLEASE HELP! MY TEXTURWS ARE ALL SCREWED UP AFTER INSTALLING PORTAL GUN MOD!
    Quote from BeATz_UnKNoWN

    You are using the newest BlockLauncher beta, and ModPE.setItemCategory() has been temporarily removed. The script won't work until Item.setItemCategory() is added, or Lambo decides to remove those lines.
    well it still crashed when i downgraded tp 1.6.4. That's not really the point, I deleted the mod. I'm still on the hunt for a mod similar to this one, or even a whole different telephoning mod all together.
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on I am requesting a portal gun mod, or waypoint blocks mod.
    No, not waypoints. And I just want a portal gun mod. Or a block that teleports you.
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on PLEASE HELP! MY TEXTURWS ARE ALL SCREWED UP AFTER INSTALLING PORTAL GUN MOD!
    Error occurred in script: Lambo_portal_beta_02b.js
    org.mozilla.javascript.EcmaError: TypeError: Cannot find function setItemCategory in object function ModPE() {
    [native code, arity=0]
    }
    . (Lambo_portal_beta_02b.js#23)
    at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.constructError(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.typeError(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.typeError2(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.notFunctionError(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.getPropFunctionAndThisHelper(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.getPropFunctionAndThis(Unknown Source)
    at org.mozilla.javascript.Interpreter.interpretLoop(Unknown Source)
    at script.selectLevelHook(Lambo_portal_beta_02b.js:23)
    at org.mozilla.javascript.Interpreter.interpret(Unknown Source)
    at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
    at org.mozilla.javascript.ContextFactory.doTopCall(Unknown Source)
    at org.mozilla.javascript.ScriptRuntime.doTopCall(Unknown Source)
    at org.mozilla.javascript.InterpretedFunction.call(Unknown Source)
    at net.zhuoweizhang.mcpelauncher.ScriptManager.callScriptMethod(ScriptManager.java:214)
    at net.zhuoweizhang.mcpelauncher.ScriptManager.selectLevelCallback(ScriptManager.java:256)
    at dalvik.system.NativeStart.run(Native Method)




    Wow, thank you so much! It worked! But how on earth did it interfere woth these the textures?

    Even though you may have miniscule information about this user's pirtal gun mod, do you know what this error is about?

    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on I am requesting a portal gun mod, or waypoint blocks mod.
    The portal gun is by lambo, the guy with the red haired guy as a generic avatar from whatever popular avatar maker he gets ut from.
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on PLEASE HELP! MY TEXTURWS ARE ALL SCREWED UP AFTER INSTALLING PORTAL GUN MOD!
    I tried to install a portal mod, not long ago(about an hour ago). I had lots of mods installed,  including the more fences mod. When I crafted the portal gun in the crafting table, I used the portal gun (it Had the texture of a blaze rod) I tapped the ground with it expecting it to work (it should've been 2 carpets with diamond block textures)  but instead it placed the fences from my more fences mod. I decided to desable the more fences mod so i can play the portal gun mod.

    After that,  the portal gun (blaze rod) was a nether brick. I tried to use it anyway,  but then it just crashed the game.tried over and over again. I thought it would be better to enable the more fences mod. That's when I realized all the textures were messed up. The tree leaves looked like green furnaces, some blocks were invisible, even more turned invisible when I placed another block. The sides of grass was green, the iron fences looked like furnaces,  the names of certain items were messed up, dirt looked like the bottom of a TNT, and everything was all altered. I then typed a post about wanting a new portal gun. (it is my previous post in the forums) then I returned to the game and fully disabled the portal gun mod.

    The textures were still there! I wanted to make sure I disabled the mod,  but nothing worked! The textures were just like before. Terrible and chopped up. Crafting Tables were cobwebs, fire looked like white spruce leaves. I downgraded the blocklauncher to version 1.6.4 and then back to 1.6.8. (I checked it on 1.6.4, the textures were still messed up. I checked my installed scripts again, and ALL OF THE MODS WERE DISABLED. it wasn't even on safe mode! The textures are normal when I AM in safe mode though. The textures are still broken even when my mods are all disabled!  (which I didn't do!)

    Please help me!!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on I am requesting a portal gun mod, or waypoint blocks mod.
    I haven't found any mods like this yet, so I am king for a friendly mod creator to make one for me. The portal gun mod that i got didn't work, it just screwed up my game causing crashing, messed up textures, probably because it interfered with other mods. It would be like the other one. It. Can have all the functions of the other portal gun mods. Vut i'd like the id's to be in the thoudands place and maybe to be fixed. Maybe insfead of going thorns) through so much trouble creating a mod, you can edit the existing mod. It is outdated and unused, please create me a portal gun mod.

    I would also like a waypoint blocks mod, excluding tbe portal gun mod if it will cost you any less effort.
    Posted in: MCPE: Mod / Tool Help & Requests
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