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    posted a message on three_two's VINYL FANTASY Series
    Quote from MrScaryMuffin»

    Bones, Rotten Flesh, Gunpowder, etc. are hard coded into the mob's drop rate and you cannot prevent them except by running entity detecting command blocks, but typically that's way too much effort.


    I played through the map without making a grinder and still got all the normal drops. The fact that there is a junk trader for rotten flesh proves that this functionality is intended.


    This is no longer the case in version 1.0 of the map.
    Posted in: Maps
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    posted a message on three_two's VINYL FANTASY Series

    Quick question, I turned one of the rooms in the first Trance into a drop trap grinder, and I'm getting plenty of drops that seem to be intentionally taken out (bones via skeletons, rotten flesh, assuming I'll be able to get a potato etc) from hoppers picking up the items before they "change," I'm guessing? Will this ruin the balance of the map, or do you think once the player gets to that point getting such items isn't unbalanced or too *against the spirit* of the map?

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Long time lurker of this thread; hey guys!

    Quote from feldaemon

    Keep in mind that he never stated inferno mines by name. Somehow I have a feeling that the "IM" he mentioned is going to end up standing for internet meme.


    The original post has been edited to say that Inferno Mines specifically is going to be released on the 8th.
    Posted in: Maps
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