• 0

    posted a message on General Roleplaying Discussion and Information Thread

    Sometimes I think it's because as the RP goes on people find it harder to jump into the already integrated story. However, this might not apply for all RPs, and some still get attention from new people who wish to apply even after pages of IC posts. Other than that, it could be due to a decay effect of sorts, when one roleplayer in an RP stops for just one week or so, and it causes a chain effect which might lead to other roleplayers convinced the RP itself is dying(which in turn causes it to die), or might leave certain roleplayers unable to do anything as they wait for the other to return, eventually causing them to lose interest.

    Posted in: Forum Roleplaying
  • 0

    posted a message on Chisel 3 [The Dev Releases]

    Looks like it was just a simple problem after all. Unfortunately, I can't use any Forge version above 1388, as I'm currently going through a bug which causes me to get stuck on the Mojang screen(I believe it has something to do with the new Forge loading screen). Anyways, thanks for your help.

    Posted in: Minecraft Mods
  • 0

    posted a message on Watched [Accepting]

    ((Oh um, sorry Erip, but it appears that I have already moved my character to the room(and others will be following). Edit your post, and I'll write something up to interact with Kaj.))

    Posted in: Forum Roleplaying
  • 0

    posted a message on Chisel 3 [The Dev Releases]

    I recently tried out the latest version of Chisel 2(2.4.1) with Forge version 10.13.4.1492, and got a crash when starting up Minecraft.


    Here's the report:


    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 8/9/15 7:20 PM
    Description: Initializing game

    java.lang.NoClassDefFoundError: org/apache/commons/lang3/tuple/Triple
    at com.cricketcraft.chisel.api.rendering.TextureType$7.registerIcons(TextureType.java:193)
    at com.cricketcraft.chisel.api.rendering.TextureType$SubmapManagerDefault.registerIcons(TextureType.java:457)
    at com.cricketcraft.chisel.api.carving.CarvableHelper.registerBlockIcons(CarvableHelper.java:202)
    at com.cricketcraft.chisel.block.BlockCarvable.func_149651_a(BlockCarvable.java:73)
    at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:316)
    at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:56)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: org.apache.commons.lang3.tuple.Triple
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 15 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at com.cricketcraft.chisel.api.rendering.TextureType$7.registerIcons(TextureType.java:193)
    at com.cricketcraft.chisel.api.rendering.TextureType$SubmapManagerDefault.registerIcons(TextureType.java:457)
    at com.cricketcraft.chisel.api.carving.CarvableHelper.registerBlockIcons(CarvableHelper.java:202)
    at com.cricketcraft.chisel.block.BlockCarvable.func_149651_a(BlockCarvable.java:73)
    at net.minecraft.client.renderer.texture.TextureMap.func_110573_f(TextureMap.java:316)
    at net.minecraft.client.renderer.texture.TextureMap.<init>(TextureMap.java:56)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:534)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_40, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 107986104 bytes (102 MB) / 264151040 bytes (251 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.114.1388 Minecraft Forge 10.13.3.1388 5 mods loaded, 5 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{7.10.114.1388} [Forge Mod Loader] (forge-1.7.10-10.13.3.1388-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    Forge{10.13.3.1388} [Minecraft Forge] (forge-1.7.10-10.13.3.1388-1.7.10.jar) Unloaded->Constructed->Pre-initialized
    chisel{2.4.1.40} [Chisel 2] (Chisel2-2.4.1.40.jar) Unloaded->Constructed->Pre-initialized
    ctmlib{1.0.1.5} [CTMLib] (Chisel2-2.4.1.40.jar) Unloaded->Constructed->Pre-initialized
    Launched Version: 1.7.10-Forge10.13.3.1388-1.7.10
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 5570 GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    I don't have any other mods installed, so do tell me if this has something to do with the way I installed it or something. Sorry if it turns out that this is just an easy problem.

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.7.10 Forge Crash

    I've recently got back to using mods, and I've started Minecraft Forge with a completely new and clean slate, with no mods or anything else. Unfortunately, I can't get Minecraft 1.7.10 to launch with the latest version of Forge(10.13.4.1492), and it just seems to get stuck in the loading screen(the one which shows Mojang), as shown here. It appears to always get stuck in the same loading bars.


    Here's the log:

    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Construction - Minecraft Coder Pack took 0.001s
    [16:07:44] [Client thread/TRACE] [FML/FML]: Sending event FMLConstructionEvent to mod FML
    [16:07:44] [Client thread/TRACE] [FML/FML]: Mod FML is using network checker : Invoking method checkModLists
    [16:07:44] [Client thread/TRACE] [FML/FML]: Testing mod FML to verify it accepts its own version in a remote connection
    [16:07:44] [Client thread/TRACE] [FML/FML]: The mod FML accepts its own version (7.10.99.99)
    [16:07:44] [Client thread/INFO] [FML/FML]: Attempting connection with missing mods [mcp, FML, Forge] at CLIENT
    [16:07:44] [Client thread/INFO] [FML/FML]: Attempting connection with missing mods [mcp, FML, Forge] at SERVER
    [16:07:44] [Client thread/TRACE] [FML/FML]: Sent event FMLConstructionEvent to mod FML
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Construction - Forge Mod Loader took 0.230s
    [16:07:44] [Client thread/TRACE] [Forge/Forge]: Sending event FMLConstructionEvent to mod Forge
    [16:07:44] [Client thread/TRACE] [FML/Forge]: Mod Forge is using network checker : No network checking performed
    [16:07:44] [Client thread/TRACE] [FML/Forge]: Testing mod Forge to verify it accepts its own version in a remote connection
    [16:07:44] [Client thread/TRACE] [FML/Forge]: The mod Forge accepts its own version (10.13.4.1492)
    [16:07:44] [Client thread/TRACE] [Forge/Forge]: Sent event FMLConstructionEvent to mod Forge
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Construction - Minecraft Forge took 0.009s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Construction took 0.240s
    [16:07:44] [Client thread/DEBUG] [FML/]: Mod signature data
    [16:07:44] [Client thread/DEBUG] [FML/]: Valid Signatures:
    [16:07:44] [Client thread/DEBUG] [FML/]: (e3c3d50c7c986df74c645c0ac54639741c90a557) FML (Forge Mod Loader 7.10.99.99) forge-1.7.10-10.13.4.1492-1.7.10.jar
    [16:07:44] [Client thread/DEBUG] [FML/]: (e3c3d50c7c986df74c645c0ac54639741c90a557) Forge (Minecraft Forge 10.13.4.1492) forge-1.7.10-10.13.4.1492-1.7.10.jar
    [16:07:44] [Client thread/DEBUG] [FML/]: Missing Signatures:
    [16:07:44] [Client thread/DEBUG] [FML/]: mcp (Minecraft Coder Pack 9.05) minecraft.jar
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Loading Resources - Default took 0.002s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Loading Resources - FMLFileResourcePack:Forge Mod Loader took 0.002s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Loading Resources - FMLFileResourcePack:Minecraft Forge took 0.002s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Reloading - LanguageManager took 0.010s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Loading Resources - Reloading listeners took 0.010s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resources took 0.015s
    [16:07:44] [Client thread/DEBUG] [Forge Mod Loader/]: Mod Forge Mod Loader is missing a pack.mcmeta file, substituting a dummy one
    [16:07:44] [Client thread/DEBUG] [Minecraft Forge/]: Mod Minecraft Forge is missing a pack.mcmeta file, substituting a dummy one
    [16:07:44] [Client thread/INFO] [FML/]: Processing ObjectHolder annotations
    [16:07:44] [Client thread/INFO] [FML/]: Found 341 ObjectHolder annotations
    [16:07:44] [Client thread/INFO] [FML/]: Identifying ItemStackHolder annotations
    [16:07:44] [Client thread/INFO] [FML/]: Found 0 ItemStackHolder annotations
    [16:07:44] [Client thread/TRACE] [mcp/mcp]: Sending event FMLPreInitializationEvent to mod mcp
    [16:07:44] [Client thread/TRACE] [mcp/mcp]: Sent event FMLPreInitializationEvent to mod mcp
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: PreInitialization - Minecraft Coder Pack took 0.000s
    [16:07:44] [Client thread/TRACE] [FML/FML]: Sending event FMLPreInitializationEvent to mod FML
    [16:07:44] [Client thread/TRACE] [FML/FML]: Sent event FMLPreInitializationEvent to mod FML
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: PreInitialization - Forge Mod Loader took 0.000s
    [16:07:44] [Client thread/TRACE] [Forge/Forge]: Sending event FMLPreInitializationEvent to mod Forge
    [16:07:44] [Client thread/INFO] [FML/Forge]: Configured a dormant chunk cache size of 0
    [16:07:44] [Client thread/TRACE] [Forge/Forge]: Sent event FMLPreInitializationEvent to mod Forge
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: PreInitialization - Minecraft Forge took 0.031s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: PreInitialization took 0.031s
    [16:07:44] [Client thread/INFO] [FML/]: Applying holder lookups
    [16:07:44] [Client thread/INFO] [FML/]: Holder lookups applied
    [16:07:44] [Client thread/INFO] [FML/]: Injecting itemstacks
    [16:07:44] [Client thread/INFO] [FML/]: Itemstack injection complete
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - TextureManager took 0.000s
    [16:07:44] [Sound Library Loader/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]:
    [16:07:44] [Sound Library Loader/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - SoundHandler took 0.203s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - FontRenderer took 0.002s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - FontRenderer took 0.002s
    [16:07:44] [Thread-8/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
    [16:07:44] [Thread-8/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - GrassColorReloadListener took 0.009s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - FoliageColorReloadListener took 0.008s
    [16:07:44] [Thread-8/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Rendering Setup - Loading Render Manager took 0.105s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Finished: Loading Resource - EntityRenderer took 0.000s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Rendering Setup - Loading Entity Renderer took 0.028s
    [16:07:44] [Client thread/DEBUG] [FML/]: Bar Step: Rendering Setup - Loading GL properties took 0.001s
    [16:07:45] [Sound Library Loader/INFO] [STDOUT/]: [paulscode.sound.SoundSystemLogger:message:69]:

    Please forgive me if this turns out to be a really simple problem, I might've missed something out as I was installing it.

    EDIT: Hmm, this appears to be a problem related to Forge itself. Something related to the sound library loader and the new Forge loading screen, as I've tried the last version without it and it works pretty fine.

    Posted in: Java Edition Support
  • 0

    posted a message on Watched [Accepting]

    Sam watched as the man narrowed his eyes, seemingly having caught her message. 'Guess that social interaction paid off after all.' As he then turned around, she then placed her hand back into her jacket's pocket to avoid it from possibly getting awkward, however, she still seemed as friendly as before in her expressions. The hand however, still instinctively gripped slightly onto her gun while not making it noticeable, as something told her that things were about to go very wrong, and she couldn't shake this feeling off for some reason.


    She started to look out of the door as well, also noting that the man was doing that as well. 'Looks like he got a message too...', she thought to herself silently. After that, Sam had also seen a woman enter the room, going straight to the front desk and speaking in whispered tones as well, before simply stationing herself beside the sofa. The bruise on her face had caught her eye for a split second as she was examining her quickly. 'She must've gotten into a fight recently...' After waiting for another minute or so, she simply checked her phone for one more time, noticing that around three minutes had already passed since the time given, before one of the staff had whistled out to the trio of them and gestured for them to follow into the locked room seen before.


    Upon standing up and walking very casually to the door, the employee with spectacles opened the door, to reveal a relatively small and dark concrete room, which walls were filled with safety deposit boxes. After just looking inside, she immediately concluded that her previous assumption was correct: the anonymous messenger had sent them here to collect something. Upon stepping inside, the other employee stayed at the counter while the other in the room opened up one of the larger boxes, revealing a brown package which had already been opened. They brought the container out, revealing three dark greyish Uzi SMGs, and a set of black wireless transmitters that one would put into their ears in order to communicate with others.


    The man quietly offered the items to the group, before he then simply said another message sent by Nerve.


    "Hurry."




    A man stood in a hotel room, peeking out of the blinds through the windows, quietly looking on a certain district of New York. There were nine other men located in the rustic and old room, either sitting on the bed assembling what would like assortments of firearms, or simply minding their own business in corners of the room. Who appeared to be the leader immediately pressed his finger onto a transmitter fitted into his ear, before turning around to quickly talk to his team, of which everyone seemed to be dressed in black suits.


    "Storm has eyes on the new recruits. We move in one minute, and we head for Crowford Bank.", everyone else simply nodded and got prepared extraordinarily quickly, only packing what looked like weapons and gear before they were out of the building and in their vehicles. A black SUV glimmered slightly in the sunlight, before it then drove off in a hurry, along with four other men on motorcycles of the same colour.


    A digital interface watched the vehicles route to the bank, the countdown eventually reading: '00:00:32'.

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]

    ((Just a quick note, only once everyone has arrived at the bank will the action begin.))


    Sam had kept to herself, noticing once again that the bank was relatively quite empty, with only her, the staff, and one or two customers being present in the building. The fingers on her right hand seemed to slightly tap the arm rest in a bit of a pattern, possibly signifying boredom, although her face still gave off the appearance of a particularly calm person. Although, something was slightly irking her, something she couldn't put her finger on. She'd call it her gut feeling, but she didn't really believe in things like that.


    She looked back down at her phone to quickly check the time, before scanning the environment outside the bank through the glass doors once again. It was done as slowly as possible, but if one actually knew the current situation, you might've described her as slightly nervous. But once again, Sam attempted to push the thought away, before concentrating on other things, seeing that two men had arrived into the bank. They didn't look to be working together, so she wasn't exactly put on alert. Glancing slightly at one of the men, she noticed that he went straight to the counter, only to seemingly do the same thing she had just did a while back.


    The briefcase he was carrying wouldn't exactly catch a normal's person's attention, but she wasn't normal. The staff member went back into the locked room, to most likely find something that the anonymous sender must've prepared for them. She then saw the man sit down on the left side of the sofa, quietly pondering to herself as she cautiously scanned the cameras that were watching them inside the room. '4. 4 eyes watching us.' She concluded to herself that this brown haired man must certainly be related to the strange message she got. However, as she had noted with the cameras, Sam simply tried to start a casual conversation, not wanting to attract too much unwanted attention.


    "Hello, I guess you're here to pick something up from the bank huh? It's the same with me, an acquaintance sent me here, just to collect something.", the word acquaintance had been said in a bit of a normal way, however, someone who was in the same situation as her would've picked it up as off. The conversation however, was started in a bit of a jovial and friendly tone, which she would keep with herself as she went on. She then raised her gloved hand for a handshake, before continuing.


    "I'm Sam by the way, nice to meet you."

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]

    ((Sorry about that, it's just that I'm not too familiar about this type of science. Hypnotism is a concept that many people have been fascinated by for almost centuries, even until today. As most people might say, it's just a small part of a puzzle that is the human brain. And as of right now, we aren't even close to figuring out how the brain works. It'd be like having a character which has over ten years completed Project MKUltra after picking up where the CIA left off and placing him in the roleplay. It sure is not impossible, and there are documents recorded which say it's most definitely possible(which are also scientific), but I'm not particularly sure about it.


    And honestly, I myself haven't actually seen hypnosis work in the flesh or even without consent(and all sources I've been reading on do actually note that hypnosis will not work if you don't want to be hypnotised). Other than stage hypnosis videos(which do have people giving consent) that is. Besides that, my reasoning to myself was that if hypnotism really worked as easily as described, anyone could be a hypnotist and just hypnotise everyone in their way to get rich quick(by subconsciously suggesting to a recent acquaintance to hand over all his money for example). But clearly, if that were the case, the whole world would just be filled with hypnotist criminals, which I don't think is the case. So do forgive me if I was skeptical about it.))


    ((In terms of how everyone should be writing the opener, just write that your character arrived at the bank. Once that's done(and maybe some interaction if you'd like), I'll move the story on.))

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]
    Quote from SirEripmav»

    ((Well, actually, those are all of the questions that the psychologists are trying to answer right now. But to my experience -


    1. Concent very, very rarely matters for covert hypnotism. As long as the person doesn't realize they are being hypnotized until they are already under, they won't put up any barriers.


    2. It is actually rather funny to hypnotize someone WHILE they say they can't be hypnotized. Kind of goes with 1 - if they know how hypnosis works, they will know what to ignore. Of course, the type of hypnosis my character recently learned, street hypnosis, is all about surprise and catching your client unexpected. It's the kind of hypnotism that not most psychologists, or frankly, people, believe until they see it. And again, once they are under, only morals they would never dare to break can be avoided. Consider this though - friends and memories can reside in conscious or subconscious, depending in how close the memory or friend. What's weird is with hypnosis, you can get any person to remember ANY event in their life - even ones their conscious mind doesn't recognize. So the limits all just depend - their are some people who just won't get hypnotized because they have more confidence then the hypnotist. Not that it is a mental challenge, but they put up such a mental blockade that any obvious signs immediately alert their mind. Although, you have to be careful with this - if you put up too much of a mental barrier, then if you do go under, you'll go under hard.


    I don't know if I made this obvious yet, but I couldn't shake someone's hand, immediately put them under, and then convince them to shoot their friend. Covert hypnotism is just another way to get them under - once they are under, however, you have to get them deeper and deeper into trance until whichever command you are suggesting can be properly, well, done. If you want your subject to give up smoking, something they likely want to do, it may take second of being in trance. But for things like convince them to be violent, lustful, or animalistic, things against their conscious, they have to be deep in trance.))


    ((Hmm... okay, you're in the clear then.))

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]

    Introduction

    'Targeted'

    New York, USA

    Crowford Bank

    14:59, 7/8/2015


    A three storey building, recently painted in a new coat of white paint, stood quietly in a row of other much taller buildings. It was in front of what could be said to be a park, with a few adults sitting on benches, watching their children play around with each other as they discussed about current events with one another. It was currently a Friday in August, with the Sun still visible and only partially blocked by a few clouds. There seemed to be relatively few people walking on the granite pathways that were placed beside the buildings, and the Crowford Bank itself received very little visitors at this time.


    A brunette, dressed in a black jacket which covered a dark grey shirt, stood alone in a dark alleyway further away. Leaning on the dark brick wall, she examined the building silently from a distance. Both of her hands were placed in her jacket's pockets, the right hand currently gliding a finger on a slim black pistol, and the other holding a silencer, ready to bring it out at anytime and attach it to the firearm. However, if anyone spotted her, she appeared as calm as ever. In fact, she was almost simply smirking to herself.


    Sam looked around with quick glances. No one appeared to be waiting or watching her. However, she knew better. She looked slightly up to notice a few surveillance cameras placed around the areas, some of them simply mounted on walls of buildings, but most of them facing the bank. 'Is this a trap fabricated by Solion itself?', she pondered to herself for a while before pushing the thought away, comforting herself with the fact that she would most likely be able to escape. 'Hmm... the coast looks clear anyways...', Sam thought to herself before looking down at her phone. It looked like nothing available on the market, nor did it appear to have the same interface as any of the main brands on sale these days. Upon turning it on, it simply displayed 6 numbers in a blackish background.


    '14:59:42. It's time.', she appeared to have a very apathetic face at this point, simply looking to her sides continuously to see if anyone was currently watching her. As Sam walked out of the shadows and into her bright sunlight, no one seemed to notice her. She didn't even flinch once once reaching the walkway beside the buildings. The bank was in sight. Her right hand gripped upon the pistol, prepared to bring it out anytime to fire at an assailant. No one seemed to stand out. Looking through the glass doors of the bank, she noticed that very few people were inside. Just security, staff, and maybe two people looking around the area. Not stopping once, she fearlessly walked in, passing through a few security cameras as she did so. One even seemed to turn towards her direction and followed her.


    The air conditioned room looked particularly clean, with a clean decor and most furniture appearing very modern. Sam cautiously walked forwards to the counter. Strangely enough, it appeared as if the assistant there was already waiting for some arrivals as he was staring out of the doorways and windows before she caught his attention. 'Looks like we're waiting for more visitors.', she noted upon finally reaching the front desk.


    "What are the coordinates?", the man wearing glasses leaned forward and whispered, almost as if avoiding attention. Not even turning her head to the cameras to notice what was going on, she simply remembered the memorised number given to her through the anonymous encrypted letter on the internet and discreetly told it to him. The man simply turned around slightly to see another employee who was already looking at him, almost as if waiting for a signal. They both nodded to each other, before he told the woman to sit on the white leather sofa placed beside the wall for a while as the other staff member went off into a locked room to find what she assumed would be a package of sorts.


    Sam simply did so, sitting on the right side of the furniture with her arm placed on the arm rest. She kept her attention to the desk and the glass entrance which gave her a view of the outside. For some reason, her instinct was bugging her that this was about to go really badly...




    A bright white digital interface, cluttered with views from surveillance feeds everywhere in New York, suddenly paid attention to a certain area of New York. Storm had recently noticed that a planned victim for assassination today had suddenly done something unpredicted: entering the Crowford Bank despite having no connections to it whatsoever, not to mention the counter assistant she didn't know suddenly had a short hushed conversation with her.


    The top left of the screen simply read 'Scanning anomaly in Crowford Bank district...', before it brought up large amounts of boxes, each giving a different view of the place. A white square had been placed on each person's face it saw, most likely to tell apart the number of people. Another line below the sentence read 'Hacking process into Crowford Bank databases complete.' With that, it gained access to the bank's feeds. More squares were added to the newly identified staff and customers. One in particular, a woman sitting on the sofa, had been given a red square. All of the feeds which had the women in it were then bordered red, before it began looking through the other feeds it could find around the surrounding area, noticing that there were other planned victims arriving in the district.


    It quickly put together, that these people were all correlated to each other because they were all planned for assassinations... and that they were all listed in a thumb drive Primary Threat Blake had failed in stealing three days ago. Storm concluded that Nerve must've assembled them here. With that in mind, all the other arriving Primary Threats had been given a red square on their faces as well, along with feeds displaying them now having a red border.


    Crowford Bank District - Primary Threats

    • Brett Risever
    • Joey Smith
    • Kaj Adlev
    • Sam Shannon
    • Quinn Helgen

    It listed these names out, before a sentence appeared next to the list of names, which simply read: 'Dispatching Team V08 To Location...' After a few seconds, a countdown began replaced that sentence, which showed: 'Estimated Time Until Arrival: 00:04:32.'

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]
    Quote from SirEripmav»

    ((Well, it works to the extent of normal hypnotism - which street hypnotism, or covert hypnotism, or whatever you want to call it, is an actual method of hypnotism. I would link, but most of it is NSFW. Most of it works because of psychological loopholes and confusion - when you utterly confuse someone or something, they immediatly search for a way out, or for something orderly to do, hence the 'sleep' command to start a trance. Besides this, it only works by ignoring the consicious mind, so only moral buried deep in the subconscious can be prevented, such as preventing self harm. In fact, there is whole videos of people being hypnotized to shoot people - not that they knew it was a fake gun.


    i'm kinda a hypnotisis nerd, sorry. One of my many hobbies, although I can confirm it works rather well.))


    ((Ah, I see. Just a few more questions though. How powerful can street/covert hypnotism be without consent and is it as effective on people who don't believe in hypnotism or are perhaps skilled in human behaviour, psychology or even hypnosis?))

    Posted in: Forum Roleplaying
  • 0

    posted a message on [Interest check] Mech RP

    Sounds interesting. If you ever make it, count me in.

    Posted in: Forum Roleplaying
  • 0

    posted a message on The Academy: Beginnings [Started] [Not Accepting]

    ((To be honest with you, I have no idea if bringing Claire to her room will have any effect on bringing this RP back up or not. Is it really dead?))

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]
    Quote from SirEripmav
    ((Thanks guys, I feel so appreciated!))

    Name

    Kaj Adlev


    Age

    25


    Gender

    Male


    Personality

    Kaj comes off as a nice, socially acceptable fellow, slow to anger and quick to understand. He is rather emphatic, and makes friends easier than a fly finds food. The thing is, the man actually has a very scary ability to manipulate people like puddy. Like, seriously, this guy can convince anyone of anything, and can quickly change people's opinions on nearly anything. The man got this ability from a combination of birth and psychology. Besides this, the man is just your average neighbor; calm, friendly, and someone you always want to be around. Wait....


    Appearance

    Kaj definitely is not an attractive man. He stands at 6'0", and his scronny figure barely weights 130 pounds. Honestly, the man should work out. He has brown hair, more like a mop than really a clean, well tempered head. His eyes are blue-green, and always seem way too small underneath his dark brown glasses. His cheeks are the exact opposite of fat, and his nose is equally small. He has small lips, which are often cracked, and equally small ears. Despite this, the man doesn't normally appear suspicious to others.

    Kaj prefers bright clothes such as white T-shirt and jeans or blue shirt with matching green shorts.


    Bio

    Kaj was born into a rather poor family. Both his parents were, frankly, rather stupid with there money and frequently made stupid mistakes that costs lots of money. Both of them barely had enough money for Kaj, and they nearly gave him up for adoption. Despite this, Kaj loved his parents and his environment. Everything always seemed normal to him, and he didn't notice just how poor his parents where. His teachers and friends were rather big friends of Kaj, and everyone seemed to easily build a relationship with the straight A student. Something was definitely different about the kid. But it wasn't until high school that he found out exactly what that was.

    See, one of the many clubs of his high school was all about studying future careers. It was called "The Future You". Of course, there was theusual - doctors, writers, engineers, programmers, sports people....but one particular group interested Kaj.

    The hypnotism division.

    Now, many of the other people in the group struggled to get As, and many had a hard time making friends. Kaj was neither of those, and therefore was ahead of the rest of the group. He only had to watch the hypnotist hypnotize twice before he could do it. And he did it well. Maybe too well. In fact, the hypnotist himself told Kan that he should take a break from hypnotism after his junior year. The hypnotist thought that the man would be so good, he would be able to bend nearly anyone's will - and Kaj was already good at convincing others to get hypnotized.

    See, hypnotism only works if the volunteer actually wants to be hypnotized, and if the hypnotist and the hypnoee have some sort of rapport. And Kaj was wonderful and convincing people, and building rapport. You could see how it could get out of hand.

    Kaj didn't take a break his senior year. No, he wanted to test the limits of hypnotism. By now he had discovered of his parents' inability to responsibly spend money. It was rather easy for Kaj to fix that. Kaj discovered that a class was too hard for one of his classmates. Just a few tweeks, and the class was a touch easier. It seemed Kaj was only helping people. Of course, with power comes great responsibility, and his parents weren't the best at teaching responsibility. Thankfully, nothing major could be done with hypnotism - it took at least 30 minutes to put people under, let alone suggest people!

    And then college came along.

    Everything changed. Kaj had entered a psychology-based college, and had taken psychology as a major. Most of the basics he already knew, and the classes were easy. Of course, his dormmate was teaching him something new.

    Street conversational hypnotism.

    See, this hypnotism could not only hypnotize people EASILY, FASTLY, and WITHOUT CONCENT, but it could be used without any time to implant suggestions midconversation via psychological loopholes in people's brains. Obviously, things started building from there.

    Kaj just finished college, and had just started to use hypnotism in an untrustworthy way when he got the message. Gulping, Kaj hoped he could save his life with a few of his tricks. Taking a few trinkets, he packed quickly before wandering to the destination, taking trains, subways, and planes around so that it wouldn't be obvious where he was going.


    Skills

    Hypnotism, covert hypnotism, and psychology are all in his repitoire. In other words, manipulation.


    Inventory

    A small knife, and clothes. Everything else can be done simply with mouth and hands.


    ((Accepted Erip, it'd be great if you could explain to me the extent to how your character uses his hypnotism. I might be just slightly worried about his ability to instantly manipulate people(or just have misconceptions). I've very rarely heard of hypnotism without consent, and I have no idea whether or not it's even possible.))

    Quote from ShotgunPenguin
    Name: Joey Smith

    Age: 31


    Gender: Male


    Personality: Joey isn't very friendly, preferring to keep to himself most of the time. However this does not mean that he is shy or an introvert, he simply believes that having friends in his line of work would only end up with someone dead. While he may seem cold and heartless on the outside, on the inside he can't stand to see someone being hurt and if it won't jeopardize him or his mission he will try his best to help that person
    out. And while you may find it hard if you can break past his outer shell you'll see that deep down Joey is really just a nice guy who was dealt a bad hand when he was born. Oh and don't do anything to hurt a child while this guy is around because believe me, if you think death is the scariest thing that can happen to you then you are wrong, so very wrong.


    Appearance: Joey comes in at an average of 5'9 with short brown hair. He has light blue eyes and a few scars on his face from when his parents would beat him. He keeps his face clean shaven mostly because the only beard he could grow would look better on a 9'th grader. He has a slim but athletic build perfect for crawling through vents and hiding behind walls. He usually wears a black t-shirt underneath a slate jacket that conceals his handgun. On his lower half he wears a pair of faded blue jeans and a pair of worn brown boots. His ballistic suit covers him from the neck down in a slimming black. All of his equipment is stored in the various pouches on his suit.


    Bio: Joey was born in the slums of New York city to a two-bit street hustler who brought down his mom from a bright future as a pharmacist. In his early years Joey's family struggled with crippling debt, break-ins every week, and a corrupt police force. Things got worse when his mother had started to drink constantly. Usually Joey would hide in the closet and cry when she got bad enough, but sometimes she would find him and beat beat him senseless. His father was even worse, constantly berate him about what a waste he was and how their life would be better without him. Their abuse didn't end there, one time they came into his school just to take him out and beat him.


    The abuse lessened when he turned 8 and his father decided that he'd have to earn his keep from now on by helping his dad hustle and scam. His father would distract the target and while they weren't looking Joey would sneak in and pickpocket them. He didn't know right from wrong and the few times his father would praise him would silence his conscience. This went on for a few more years until Joey turned 15 and his father had decided to pull off the quote "big one." This scam was supposed to set him and his family for life and get them out of the slums, or at least that was what was supposed to happen.


    His father got word that a high end piece of equipment was going to be moving through the area. The equipment would be inside of a black van that would be moving in during the night. The plan was to use Joey to act as a distraction while has father and another guy took care of the guards and the driver and take off with whatever they were hauling. The first part of the plan worked perfectly, Joey "accidentally" fell in front of the van making it stop, but after that everything went crazy. As soon as his father went to grab whatever it was they were grabbing the cops showed up. They didn't even issue a warning they just got out of their cars and opened fire, killing his father and the other guy. Joey did the only thing he could have done and hid until they left.


    When he got home in the morning his house had been broken into, everything of value was gone and in the middle of the house was his mothers lifeless corpse. Joey didn't know what to do so he did the only thing that he was taught to do. He took anything he could from the house and left, never looking back. He traveled a lot then, going from place to place and scamming who he could until the cops caught onto him. This all changed when he was finally caught in Pennsylvania after robbing a convenience store. He spent the next 2 years of his life in Juvenile hall until he was let out on parole. After that he swore to turn his life around and do good for a change.


    So with a quick name change Joey went back to school under the name "Tyler Banks" and was employed by a private security firm when he was 23. He was trained in the use of multiple firearms, mostly handguns as anything larger would draw suspicion. He was also trained in hand to hand combat as well as blunt weapons like batons and tonfas. Joey enjoyed his new life but something still felt missing. It wasn't until he was 28 until he realized what he was missing. Sure he liked doing good but nothing could beat the way doing bad made him feel. He started off as being just a hired thug, but over time he realized that he was better off sticking to the shadows instead standing in plain sight. So Joey started offering his services as someone who could slip in, get what you want and get out before they even realize what happened.


    Things were looking pretty sweet, he had just bought a new apartment in the nicer part of New York when he received a letter in his mail. Nothing out of the ordinary until he noticed that the name on the letter read "Joey Smith." This immediately caught his attention as all of the other mail was addressed to his new name. Joey read the letter and was surprised to see the name Solion come up in the message. The name had come up in a few data pulls that he had done but they never went into anything specific. Still though whoever this person was knew Joeys real name and even if this was some sort of prank maybe he'd find out who this person was and how he knew him. After getting everything in order Joey packed his gear, checked his guns and headed out to the coordinates he was given.


    Skill: Joey is skilled in the art of infiltration and espionage. His past experience in security allowing him to recognize most security systems and their flaws. He can also recognize the movements of guards and using that information usually predict their intended path and how they'll react if they were to encounter an intruder. He has also broken into multiple heavily guarded facilities without being detected making him skilled in silent infiltration.


    His training in security had not left him resulting in him being able to use most firearms smaller than an assault rifle with relative ease. His hand to hand combat skills are also nothing to scoff at, however if put against an opponent who had trained in primarily hand to hand combat Joey would easily be outclasses.


    Inventory: Due to his line of work Joey has learned to pack light and pack smart for quick getaways, both in the field and in day to day life. His usual gear consists of a full ballistic suit layered with gore-tex that has multiple pouches. The suit can stop up to a 308. round without bodily harm. He also carries a pair of night vision goggles, a suppressed 1911 pistol with 2 additional magazines, a set of fiber wire, a 1 terabit portable flash drive and a PDA that he can use to access security cameras and other devices.


    Whenever he isn't on the job he carries a black wallet, a small pocket knife, a smart phone, a pack of gum and a concealed Glock 19.


    ((Great app Shotgun, accepted.))
    ((Alright, I'll be dropping the IC post very soon.))

    Posted in: Forum Roleplaying
  • 0

    posted a message on Watched [Accepting]
    Quote from EnigmaE»

    ((Lets just pretend that didn't happen.))


    ((Alright then, accepted.))

    Posted in: Forum Roleplaying
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