Quote from RobFaie
Which enchantment are you refering to? Wither Skeletons are very picky about where they will spawn. They only spawn within certain bounding boxes in certain parts of nether fortresses. It would be a shot in the dark to try and build a spawning pad that happened to be where a fortress would normally spawn. I suppose you could take the seed, make a creative world and fly around for a fortress write down the coords and then do it, but what's the point in all that to farm skulls?
You can buy sand from the herbalist for a cactus. The idea is to take the one sand you start with to grow cactus then trade the cactus for more sand to grow your farm, and for glass.
Actually it was when I was building a bridge to the Blaze Spawner, I was using cobblestone instead of the slabs like I did in the overworld (using half slab bottoms to negate spawning on the bridges) when like 5 Wither Skeletons spawned on it AS I was building it. Of course, because there were no railings yet so they fell straight off but because of one of the custom enchantments (non-vanilla), you get the head of the mob. (Zombie to Zombies, Skeleton to Skeletons, Creeper to Creepers. Then on top of that Zombie to Pigmen.) I think it was the Vorpal enchantment that did that.
Quote from Thunder_Strike
Forget it. I have done everything possible to get this map to work. It just doesn't work anymore. If you run on 1.4.7 you don't get ANY redpower blocks, and if you run on 1.4.6 you can't even run minecraft. I have tried using FTB, tekkit, and various other methods to play this map, and none work. This is one of the biggest disappointments I have ever run into. This map looked really fun, but at this point in time, it is broken.
Use MultiMC, grab 1.4.7, use the in-program downloader to get the appropriate Forge, place the folders from the download in the instance folder, play, .... , profit. That's how I did it.