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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Im going to assume this is NOT supposed to generate here?


    using v30. it was in the village exactly like this, it had spawned in the middle of thaumcrafts great oak. the blocks were mineable but the structure controller was present (it caused a red glow around the structure) im going to assume this was meant as one of the late game structures... idk. maybe something derped on my end i dont have the log file as this was generated last night after i had fixed the "ctd upon death" issue (it was satisforestry + infernal mobs doing something weird. removing 1 or the other seems to have fixed it. ive left both out just in case). if i spot another ill screenshot it and send over the log...



    huh i just found a neat interaction w/ random thing's blood moon and cave crystals. they apply their nether effects during bloodmoons. (nvm: it was a hidden gas vent, admittedly next to a kijani crystal).

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    ive had this same issue. 3 for 3 frozen outposts, no items in chests. im using v30, ive also encountered issue back on v28~v29. no errors regarding the frozen outposts. only had 1 error and it was related to the burrow issue thats on github. is it just somehow not generating the stuff in the chests?


    (derp meant to quote the guy from earlier who said he was 2 for 2....)




    i just thought of a theory while i was collecting the shielding stones of the frozen outpost...

    facts:
    so this issue seems to have appeared at least 1 version ago.

    at least 2 users have reported it.

    nothing strange appears in the error log.

    this is the only structure that this seems to be occurring with.

    both worlds ive experienced it with had no loot in the chests across at least 2 versions. in both cases i had geostrata installed.


    if i may offer a theory: and the other guy can confirm or deny if this was the case on his end.

    this is the only structure that gets changed with geo strata installed as far as i know. in fact i think it was the first to do so.


    is it possible that the geo strata version of the structure isnt generating the chests correctly (perhaps its loading the a slightly different structure but not calling the chest loot gen correctly? or something...)? if the other guy had geostrata and anyone else with this issue also had it... that might indicate that that is the case...


    if not. well at least it was a good theory....


    later ill try a super flat with the super flat config on and set it to the correct biome and without geostrata installed to see if i cant replicate it without it.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    gonna preface this with probably not a bug... but it could be.
    so after about 4 hours searching every inch of a snowy biome where i found 4 individually different satisforestry biomes and 6 ice spikes.... i finally found the snowy burrow.


    however for some strange reason every single chest inside was completely empty.... not sure how or why...


    so im wondering: is there a way to generate a loot chests contents through some command? i have a mod that lets me generate most of the vanilla chest loot tables in any empty chest if i so desire...


    or is there a place on github that gives the rough odds of what a lootchest is supposed to spawn with?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    not the same error. no crash report but can post current log. but uh while i was playing and the weather 2 mod was doing its thing (its about to hurl a cat 4 hurricane at me by looks of my skybox) i got this in chat: "Structure BURROW encountered 7 errors during generation. Check your log for details. Error ID: -8911798724638104272"


    in the log it seems weather 2 tried to place snow blocks while the storm was moving past where a burrow would be.... or.... something... youd probably understand what the error id means. heres the google drive for the log (pastebin says its too big):

    https://drive.google.com/file/d/1hc9bu8dZjRdnpLMTU0Mq1j8nmAJ-MI4y/view?usp=sharing


    i paused the game at the moment the chat message appeared and came straight here so the error is at the bottom.


    interestingly i also had in the log something about chromaticraft having to load progression through the cache as somehow i lost progress?

    timestamp for that is 18:33:10


    interestingly this is right around when i came across a burrow that had partway generated into a minor cave that was just a few blocks below the surface...not sure. its kinda weird.


    okay so.... i didnt want to post another reply as i didnt want to flood thread... i have a feeling its minecraft being minecraft but just got another crash. im gonna put the log on pastebin but short bit:

    Description: Ticking entity

    java.util.ConcurrentModificationException

    Entity being ticked: Entity Type: ReikaMeteor (Reika.MeteorCraft.Entity.EntityMeteor)

    my assumption is it somehow hit something wrong and minecraft just derped.

    but i could be wrong: https://pastebin.com/MU3a7bG0

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    hi =D long time no post... i got a new laptop as my old one finally died.

    im playing with all latest versions of your mods.

    in a test world i was building all of the multiblock structures for schematica and i ended up crashing as i was building the cloaking tower (just as i placed the cloaking beacon).

    it seems related to chromaticraft and railcraft...

    java.lang.ClassCastException: mods.railcraft.common.blocks.hidden.TileHidden cannot be cast to Reika.ChromatiCraft.TileEntity.AOE.Defence.TileEntityCloakingTower
    at Reika.ChromatiCraft.TileEntity.AOE.Defence.TileEntityCloakingTower.isPlayerCloaked(TileEntityCloakingTower.java:218)

    link to the crash report from Open Eye down below =)


    http://openeye.openmods.info/crashes/1ebeda5d2ee9904d7d61011b72fb915e

    pastebin full log: https://pastebin.com/UZdd5Nd2

    im unsure exactly what happened....

    reloading the world causes me to be placed just before i placed the cloaking beacon (will try to run the game in peaceful to see if there was some issue).

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    somehow. i feel like im an idiot and missing something obvious....


    also: apparently my system came pre-installed with java 8 32bit, on a 64 bit system.... yah idk how that happened. i fixed it now. uninstalled 32 bit. installed 64 bit. still loading dragon api causes a the same above crash.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from NemoOceansoul»

    so uh i just got a crash log that literally just said: "Reika.DragonAPI.Exception.RegistrationException: DRAGONAPI has a registration error: Shader was not linked properly: Contact Reika immediately!"


    so im doing just that: https://pastebin.com/Z7GBKkgY

    notes: i just downloaded the latest versions of everything this morning.



    so uh an update to this, cause yah, im trying to figure out whats wrong i have just now set minecraft to use java 7u80 instead of the default packaged java. so now i get this error instead: "Caught exception from DragonAPI
    Reika.DragonAPI.Exception.InvalidBuildException: DragonAPI is an invalid JarFile" note: i am downloading the mod from Curseforge. i have not touched/altered anything related to any file i have downloaded. so idk. and yes, i have attempted to redownload the file.


    https://pastebin.com/nsEwcs30

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    for your 2nd question: i believe (and note: i COULD be wrong) anything from mod interactions still require pages, but if you have a preexisting world all you need to do is find more pages before moving on.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    so uh i just got a crash log that literally just said: "Reika.DragonAPI.Exception.RegistrationException: DRAGONAPI has a registration error: Shader was not linked properly: Contact Reika immediately!"


    so im doing just that: https://pastebin.com/Z7GBKkgY

    notes: i just downloaded the latest versions of everything this morning.

    Posted in: Minecraft Mods
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    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!

    so. i recently refound this. i had found this way back when i first was playing minecraft back on 1.6.2. and its awesome its still around. i showed my GF the world map generators and shes enjoying it. im so glad this is still around.

    Posted in: Maps
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from User_101065178»

    Hi, say, please, how config Void Monster for spawn only into Overworld and Nether? I no want to see it into my mystcraft ages.



    Quote from Reika»

    Using its config....


    im thinking he isnt exactly sure how to use it reika...


    @user_101: In the configuration file there is a segment labled "Dimension Blacklist" type in the list below this the dimension ID's you dont want it to spawn in. I.E: If a dimension is dimension ID 15 just add 15 to that list.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    =O thats pretty cool. That will make life so much easier. I assume things crafted with that will be outputted into a nearby inventory/ae network?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    currently on switch so github doesnt work.

    but i have a request for chromaticraft: to further general compatibility with the large variety of mods that exist.


    request: an ability to blacklist the lumen turret from attacking certain mobs or the ability to blacklist all mobs from a mod. if a spcific mob then the peson using the feature needs to type in that mobs internal id. i.e "reika.voidmonster.entity"* or to block it from attacking all mobs from a mod "thaumcraft.jar"* within a config file.


    why make this suggestion: i have previously seen a mod that adds mobs which the turret attacks that upon dying to the turret, but not when dying to a player, cause a game crash to desktop. other uses would be to prevent players from cheesing certain hard mobs/bosses by placing a multichroma rune + lumen turret.


    if this feature is used the blacklists contents are added to another page of the lumen turret basically saying "modpack developer has blacklisted these from being attacked by the lumen turret. this isnt a bug dont report to reika"


    obviously a option to turn it from a blacklist to a whitelist could also be added.


    *: these are likely not the correct way to type these but it gives the idea.


    sidenote: i find it weird that the voidmonster cant take damage from lumen turrets....

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    been away for a while. thought id fire up a new minecraft world today. been having some trouble finding a village, but finally found 1 in hopes of finding crc's "there was an attempt"....


    welp i found it but its buried underneath a massive hill. ive had some CRC's structures buried under some stuff recently. any ideas on how to fix?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    question for anyone who can help me: is there a configuration option for both electricraft and reactor craft to disable spawning in with the books on world load? if so what do i have to enter? thanks =) (yes im aware that some may disable it and then report bugs because they didnt do the research, i dont intend to let that happen.)



    also secondary question: one mod i use allows me to edit the possible loot found inside chests. what would happen if i made it so a piece of nuclear waste spawned in a chest i intend to make it as a troll item with super low chances of showing up,

    Posted in: Minecraft Mods
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