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    posted a message on What would Minecraft at 8K resolution look like?
    Quote from Epione

    Antagonising you was not my intention, I apologise.


    It ok. :)
    Posted in: Discussion
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    posted a message on What would Minecraft at 8K resolution look like?
    Quote from Epione

    I insist, downscaled images will only be as sharp as the alias quality of the image scaler, at monitor quality. The only benefit you would notice is a lack of sampling artifacts.


    That is the entire point. Please, remind me why anyone would ever capture something at a resolution higher than the intended viewing device? Is it for no reason at all, because surely, that can't be the reason. It's to eliminate aliasing during the downsampling. It's to improve the overall quality of the image and eliminate anomalies due to lack of pixel interpolation... which is something minecraft sorely suffers from.

    Now, please. Unless you have something meaningful to contribute, I would appreciate it if you didn't antagonize members by taking the sides of people who are clearly propagating false ideas.
    Posted in: Discussion
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    posted a message on What would Minecraft at 8K resolution look like?
    Quote from Epione

    In StalePhish's defence, he's right -- the image will only show at the quality of your monitor. You can still appreciate how detailed the image is from the sheer size of it, if that was your intention.


    No, he's wrong and so are you. You're not taking into consideration things like aliasing, and a lack of anisotropic filtering. A 1080p aliased image, will look worse than an 8k aliased image downscaled to 1080p.

    Use your heads.

    When you downscale an image, usually some form of bicubic resampling occurs. If you have an extremely high resolution image such as a 4K or an 8K image but with jagged aliased edges, if you apply bicubic resampling during the downscaling, those jagged edges get blurred into the surrounding pixels and therefore produce a super smooth clean looking downscaled result.

    This is how photoshop and MOST image viewing applications work. Even Google Chrome supports bicubic resampling when viewing large images not fit to scale.

    I'm not going to continue elaborating on this because clearly you guys are ignorant of basic photo editing knowledge.
    Posted in: Discussion
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    posted a message on What would Minecraft at 8K resolution look like?
    Quote from StalePhish

    Taking a screenshot of 8K and downscaling it 16 times smaller to fit full screen on your 1080p monitor wouldn't prove anything. It would look just as good as a screenshot taken in 1080p or maybe even worse but I can't see how it would possibly look better than a screenshot natively taken on 1080p. 8K is 33,177,600 pixels and 1080p is only 2,073,600. I've got dual "1200p" screens at home (4,608,000 pixels) so I can take a screenshot of that but it won't look pretty if you open it on your screen unless you zoom in, in which case it will look quite similar. That's the key. You would have to zoom into the 8K screenshot and appreciate small sections at a time.




    Quoting things out of context and ignoring every bit that mattered:



    Seriously though, I'll paste it again because you didn't read it, or you didn't understand it and chose to ignore it. In any case, here it is for you to READ.

    That's where you're wrong. Maxing AA and AF doesn't give you anywhere near the same result as downsizing an 8K picture to 1080p. The reason is because AA and AF use tricks like edge detection and view distance to give you an approximate result... whereas 8K resolution is pure pixel density... resizing 8K down to 1080p is essentially fullscreen anti aliasing, which hasn't been done in ages.


    Quote from ShawnPhillips

    I am uploading some 4k screenshots with SEUSv10.1 right now. I'll post them when they are done uploading. Amazingly I still get a playable framerate.


    EDIT: here are some links to the 4k Screens.


    AWESOME. This is incredible. Thanks for uploading these. They look amazing. :-)
    Posted in: Discussion
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    posted a message on What would Minecraft at 8K resolution look like?
    Quote from Moranic

    Making a screenshot wouldn't show you anything, since you're viewing it on a lower resolution monitor :P


    That's where you're wrong. Maxing AA and AF doesn't give you anywhere near the same result as downsizing an 8K picture to 1080p. The reason is because AA and AF use tricks like edge detection and view distance to give you an approximate result... whereas 8K resolution is pure pixel density... resizing 8K down to 1080p is essentially fullscreen anti aliasing, which hasn't been done in ages.
    Posted in: Discussion
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    posted a message on What would Minecraft at 8K resolution look like?
    Quote from ShawnPhillips

    8K is unnecessarily large. I just upgraded to a 28" 4k monitor and even without any kind of AA Minecraft looks much sharper. for the most part any game that I can run at 4K I have no AA on because at that high pixel density it is not needed.

    Plus there are not any 8K monitors on the consumer market right now.


    Ooh! Can you take some screenshots? :-)

    Oh regarding 8K monitors, there are ways that you can take high resolution screenshots even without an 8K monitor, but I don't know if Minecraft will let you do this. Unreal engine has a feature called tiledshot that essentially lets you take a screenshot at any resolution so that you may downsize it to your desired resolution. Imagine capturing at 8K then downsizing to 1080p... it looks mind blowingly good compared to just ticking AA in your video card drivers.

    Old ATI video cards let you create a custom screen resolution and if it doesn't match your monitor, it will let you pan around on your desktop. It's really interesting. I think they stopped allowing this tho.
    Posted in: Discussion
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    posted a message on What would Minecraft at 8K resolution look like?
    Is there a way to take screenshots of Minecraft at 8K resolution? If somebody knows a way, can you post screenshots of Minecraft at 8K resolution? I'm interested to see if it looks good or if things still look aliased.

    I know optifine lets you enable AA, AF and MipMap settings, but there's only so much it can do. Minecraft just looks aliased and jagged looking everywhere.

    I know 8K will probably run like crap because that's an extremely demanding resolution and nobody even has a computer powerful enough to run anything at a playable framerate, but I can dream, right? ;-)

    Thanks!
    -Neil
    Posted in: Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I'm using Feed The Beast Ultra v1.1.2 and Optifine 1.5.2 HD U D5.

    Feed the Beast attempts to launch and then I get a black screen.

    This is the error: http://pastebin.com/r0tJDdYd

    Help?
    Posted in: Minecraft Mods
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    posted a message on Logichaos Hard Survival AND Creative Server with Protections

    Protip: I also go by the name CaptainPeasant in IRC. If you ever need to get an admin to join the Minecraft server, just type "ineedhelp" or "neil" or "thyguyx" and an admin will be with you shortly! :smile.gif:

    I'm currently hosting a Minecraft server from my Core i7 PC with 8gigs of ram. I do not have any plans to take this server down except for the occasional manual backup (10-15 minutes downtime)...


    Server Features:

    • Multiverse - Default is Hard Survival, Secondary world is Creative!
    • WorldGuard for protecting your creations. Just ask an admin! :-)
    • Chest protection for protecting your chests and even doors.
    • Dynmap - A dynamic map that updates in real time. Check it out: http://neil****er.dyndns.org:8123
    • Logichaos IRC integrated! Talk to IRC users from in game or vice versa! IRC Info: Server: irc.esper.net Channel: #logichaos
    • ExpMiner - Gain experience from mining!
    • EasyEnchant - Spend your skill points wisely! Get exactly the enchantments you want.
    • A public shop and money system. Sell blocks for money & buy blocks with money. Currency is Cow Chips!


    Server Rules:

    • This is a no PVP Server, however, if you want to create a PVP area, just ask an admin. :-)
    • Build wherever you want, but please respect other players and build at least 50 blocks away from all other players.
    • Always chop down entire trees. Not doing so will displease the admins and likely get you removed from the server. This includes big trees.
    • This server accepts foul language and cussing. If you're easily offended, please leave.
    • Please act mature. Annoying brats will be removed!
    • If you want to prevent griefing, ask an admin to protect your area. Admins will not undo griefing.
    • This is a 2 strikes server. First strike for griefing is a warning, second strike is a permaban. For disputing a ban, please join the IRC channel.

    Anybody can join and build things immediately. Please familiarize yourself with the rules and behave.

    Server IPs, URLs and IRC

    Dynmap World Map: http://neil****er.dyndns.org:8123

    Minecraft Server IP: neil****er.dyndns.org

    Logichaos Website: www.logichaos.com

    Logichaos IRC Channel: Server: irc.esper.net Channel: #logichaos Your admins: CaptainPeasant (AKA Neillithan - Server Owner) & ThyGuyX

    Join via: Espernet Webchat (Recommended) OR mibbit OR Miranda-IM (Desktop App for Windows)


    Plugins Used on Server

    AntiMobSpawn, AutoMessage, BlocksOnGlass, BorderGuard, Doors Open Doors, Essentials, EssentialsChat, GroupManager, EssentialsSpawn, ExtendedSigns, FeaturePack, FoundDiamonds, Giant Trees, Lockette, PickBoat, SignColours, SleepNotify, Tables, TreeAssist, WorldEdit, WorldGenerationControl, WorldGuard, Permissions, Dynmap-Essentials, Dynmap-WorldGuard, dynmap, ExpMiner & more.


    Picture of the World

    Click to see the Dynmap!



    Creations by some of our members!































    Posted in: Minecraft Survival Servers (archive)
  • 1

    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from Pugz209

    Wow, is this really the way you want to be? Maybe the OP did indeed miss something but sometimes this happens right? Ok so work with them maybe? how you can be like this to someone that has taken something you use.. for free, fix it and try to help the community enjoy it once more.

    I have massive props for the OP for keeping this alive I couldn't do without this mod, in fact I'm quite pissed off that it isn't working for me either but that doesn't mean I come onto this thread and belittle the owner for maybe having a bug or two.

    You say you have problems, so do we all but yet we can do this without the attitude that your displaying. You might want to check your signature for future reference.

    I do however thank you for this post as it did indeed help me sort my issue out so thanks, but please chill and lets just help each other keep this alive by helping yetanotherx and thanking them for their free work.


    Honestly, the OP is a douchebag. He may be providing a useful tool, but he's also treating the community like crap by the way he responds to people. I personally would like to see someone else come along who isn't self righteous take over this project and release it under the pretense that people who provide sufficient details will get a response and those who don't, won't. There's no reason to badger the community for providing insufficient details--a simple "please provide more details" will suffice.

    We have to remember that these Minecraft modders are a dime a dozen. I only say that based on how they treat the community. If they weren't this way, I would have more respect for them.
    Posted in: Minecraft Mods
  • 1

    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from yetanotherx


    I am completely oblivious to sarcasm and I want the world to know that my help is quality and must be earned.



    There are plenty of other fish willing to help--you're not special, bro.

    Also, I solved my problem, it was a mod sitting in the mods folder that was no longer compatible with Modloader for Minecraft 1.1.
    Posted in: Minecraft Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from midsprat123

    why does it not work for me. I placed the files in the mod folder, and i have typed /we cui many times into ssp chat. Nothing works!!!


    I need a new version of Modloader for 1.1 I force updated Minecraft.jar, deleted the Meta INF folder, copied the modloader files in.. then attempted to run Minecraft. Minecraft crashes.

    What gives?
    Posted in: Minecraft Mods
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    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    Quote from ragger

    Do you use WorldEditCUI V1.1A V1.1? Because there is a bug in 1.1 where the selection box isn't showing. Fixed in 1.1A.


    Oh, that may be why. Can you provide a link to 1.1A? Nevermind, found it.

    Thanks,
    -Neil
    Posted in: Minecraft Mods
  • 0

    posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]
    This does not appear to be working with version 1.1 of Minecraft. I have installed the version of Modloader that works with MC 1.1 and I have installed WorldEditCUI v1.1 The selection box is not showing up for me when I create a cuboid selection while using the wand tool.

    Any ideas?
    Posted in: Minecraft Mods
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    posted a message on [x64][1.14.X] Ovo's Rustic Pack: Redemption v1.6.4 [Updated: 2019-07-28]
    Quote from Gl0u0m

    Perhaps, but keep in mind that the standard is in place so that the average person browsing the forum can easily get the information they need without having to hunt for it in the thread... an admirable purpose, I think. Besides, it looks a bit more professional. Who knows, maybe it will even attract artistically-inclined newcomers who hadn't previously heard of Ovo's pack? One never knows. :wink.gif:


    I just want to say that I really love this texture pack.

    However, I have 1 complaint. The glass is extremely see-through, especially with Better Glass Mod. I think some added, yet very subtle streaks would go a long way to making the glass look right.

    Aside from that, this is a solid pack and I look forward to its completion! :smile.gif:

    -Neil
    Posted in: Resource Packs
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