Its a shame what the "caves" have become... the whole point (at least for me and some friends) was to venture those neverending tunnels and from time to time discovering underground ravines and connecting passages between two mega caves.
now we've been searching for weeks now but all caves end after 5 to 10 minutes of exploring. it has simply put become boring...
i miss my swiss cheese!
I've got a problem regarding the CIT, although I'm not entirely sure if it's caused by the patcher:
I'm using " mcpatcher\cit\items\potions " + specific damage values to create an individual texture for each potion instead of just the type as it would be with " mcpatcher\cit\potions\normal "
so far all work but:-potion of night vision (3:00)
-potion of invisibility (3:00)
-potion of water breathing (3:00)
-splash potion of water breathing (level 1)
it really confuses me why the extended and tier 2 version of these 4 are however unaffected by this bug?
(if the DVs of extended are based on the basic it is illogical)
EDIT: 1splash basic is also affected
i tried to pinpoint the cause and it comes down to: either the DVs of the wikia are inexact or the patcher is.
out of my night vision properties:
matchItems=373
damage=8198
tile=Night
(i already doublechecked the name of the .png and tried multiple DVs of unused potions it still gives me the texture of the standard textures\items\ .png of the resource pack)
i'd be glad if someone could verify this for me
EDIT2:
found a workaround for nightvision and invisibility by bringing back the " \cit\potions\normal " folder with just the 2 custom .png
(it didn't overwrite the potions folder in \cit\items, so the extended still look as intended)
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now we've been searching for weeks now but all caves end after 5 to 10 minutes of exploring. it has simply put become boring...
i miss my swiss cheese!
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at 2800$ i would assume you have more than 4gb ram and therefore 64-bit Win?
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I've got a problem regarding the CIT, although I'm not entirely sure if it's caused by the patcher:
I'm using " mcpatcher\cit\items\potions " + specific damage values to create an individual texture for each potion instead of just the type as it would be with " mcpatcher\cit\potions\normal "
so far all work but:-potion of night vision (3:00)
-potion of invisibility (3:00)
-potion of water breathing (3:00)
-splash potion of water breathing (level 1)
it really confuses me why the extended and tier 2 version of these 4 are however unaffected by this bug?
(if the DVs of extended are based on the basic it is illogical)
EDIT: 1splash basic is also affected
i tried to pinpoint the cause and it comes down to: either the DVs of the wikia are inexact or the patcher is.
out of my night vision properties:
matchItems=373
damage=8198
tile=Night
(i already doublechecked the name of the .png and tried multiple DVs of unused potions it still gives me the texture of the standard textures\items\ .png of the resource pack)
i'd be glad if someone could verify this for me
EDIT2:
found a workaround for nightvision and invisibility by bringing back the " \cit\potions\normal " folder with just the 2 custom .png
(it didn't overwrite the potions folder in \cit\items, so the extended still look as intended)
water breathing is still bugged though!
the sample file in:
https://bitbucket.org/prupe/mcpatcher/src/b71e990d92e070955fdd0a0350a14ae9901366f6/doc/cit_single.properties?at=master
lists it still as in-game unobtainable - so it is a CIT / MCPatcher issue?