• 0

    posted a message on Anyone play WoW?

    I was looking to start playing WoW, but I wanted to make some friends who already play first. Post your usernames.

    Posted in: General Gaming
  • 0

    posted a message on Travelling Merchants (rare)

    You could also add naturally generating roads for the merchants to travel on.

    Support.

    Posted in: Suggestions
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    There was only a warning for the "I live in a village" option. Thankfully, I backed up my world just a few days prior.

    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    My house was ruined. When I opened up the crystal ball, I selected "I have a family", and it replaced my house with my family's house, displacing all my stored items. Is there some way to undo this?



    I was not warned of this beforehand.

    Posted in: Minecraft Mods
  • 0

    posted a message on Villages- Make villagers more interactive, Improve village structures, and rarely generate larger "kingdom" villages

    I would love to see villagers actually interacting with each other, traveling to other villages, and trading amongst themselves, rather than simply "chatting", making their "Hmm!" noises. Also, when traveling, wealthier villagers could travel riding on horses in armored caravans, and poorer villagers would simply walk alone. Not only would villagers travel to different villages, but there could also be trading caravans of villagers, visiting villages to trade with the locals.

    I also think that players should be able to find rare items in dungeon/abandoned mineshaft chests that have high trading value, but not much other use, such as a rare book, or a rare gem.

    Iron golems are fantasy creatures, so having villager guards instead of iron golems sounds cool.

    Posted in: Suggestions
  • 0

    posted a message on Mooshroom Island, Mineshaft, Stronghold - All Within Ten Chunks

    What program did you use to make that map?

    Posted in: Seeds
  • 1

    posted a message on The Dumbest Thing Anyone Has Ever Said

    "I'm very I-N-T-E-L-E-G-E-N-T"

    A guy misspelled intelligent when he was trying to describe himself as the latter. That, my friend, is the definition of irony.

    Posted in: General Off Topic
  • 1

    posted a message on Villages- Make villagers more interactive, Improve village structures, and rarely generate larger "kingdom" villages

    Ever since villages first came out, I found them very interesting. Villages revealed that the player was not alone as the only human in the entire world, but instead there are other "humans" out there. I, however, was somewhat disappointed in their lack of interaction, among other human characteristics. Villager trading, popularity, and breeding have somewhat made the interaction better, but it is still lacking.


    Perhaps mojang should add in a larger, more rare version of a village- some sort of kingdom, complete with walls, a castle, more buildings, and a special "king" villager with unique interactions, such as undertaking in a favor for them. This would indeed improve such interaction, as well as realism of the villages. Improvements to structuring of villages could be made as well. Some sort of government building-a Town Hall, for example- could be added, complete with of village leader of some sort, would improve villages. Also, replacing the double stone slab in the blacksmith with an anvil, making mobs spawn in butcher's yard, adding more torches to prevent mobs spawning in houses, and adding doors to blacksmiths and small houses would all be viable improvements.


    Changing villager models to resemble that of the player, as well as removing their "squidward" nose would be better, for the villagers would have more human qualities, further increasing realism within villages.

    -------

    Anvils are pretty valuable, so having them in villages may not be such a good idea after all. I never considered the space taken up by a larger kingdom sort of village. Villages are one of the very few generating structures that generate aboveground, so upsizing them would come with consequences.


    My previous mentions of realism revolved around making villages structured to seem as if they are their own independent population, with different villagers doing different jobs. This is already seen with Vanilla Minecraft's feature of villager professions, and trades representative of this. Interestingly, on the wiki page for village structures, it says "Farms often seem to spawn in clustered areas near many small huts, possibly suggesting the poorer villagers who reside in the huts work on the farms." Expanding on similar concepts of structure would improve villages very much.


    Unique interactions with the "king" or "mayor" may include getting an item for them, or some other favor, which would increase general popularity within a village, leading to better trades from other villagers.


    I'm still unsure about villager models. Minecraft isn't exactly a hyper-realistic game, nor is it any sort of RPG with the villagers.

    Posted in: Suggestions
  • 0

    posted a message on [1.6.4][SMP] John V3.2 -Revived- Mega Giant John & Baby John Jr. New!

    Cool mod, but I wish it was updated to 1.8 Forge.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mods are asleep, post tacos
    Posted in: Test Forum
  • 0

    posted a message on Minecraft Sweeper. Minesweeper Craft? Sweepcraft?
    This seems interesting, especially the part with the blank tiles.
    Posted in: Minecraft News
  • 0

    posted a message on Continue the adventure of the person above you!
    I chose the left path. It leads to a monster. I kill it, find some money then go back to town.
    Posted in: Forum Games
  • 0

    posted a message on Continue the adventure of the person above you!
    An 80's text adventure, dungeons and dragons, and telephone all combined with a forum game remix.

    PLEASE READ THIS ENTIRE POST BEFORE POSTING

    The way it works is that you post what you do after the events of the post above you. Additionally, you can leave decisions for the person below you, like "Do you take the door on the right, or the door on the left?" Posts are chronological, but you should be able to pick up the story by just reading the latest post. The game is set in a medieval fantasy world.

    The Above poster chooses to take the door on the right.

    You say that it leads to a room with a suspicious chest in it.

    You decide to open it.

    The next poster will write what what you do/what happens after you open the chest.
    You: I heal the wizard and grab the loot

    Guy below you: I go farther into the cave and kill the dragon with a rubber chicken


    Get it?

    This is just a fun little game, so it does not have very many rules and mechanics. It uses USD $ as a currency. You can buy and sell things. I'll leave the rest up to you guys

    -No "Godmodding", or breaking the game by doing extremely overpowered things.
    -Keep violence PG-13
    -No profanity
    -Try to keep people from having to read a bunch of posts to figure out what's going on.

    I wouldn't exactly define this as a roleplay because of the "above poster" mechanic.

    Alright, here's my post:
    Since I'm starting, I'll define the character and setting.

    You are a male character with a wooden sword and no money. You are in a town with a merchant, a bar that has plenty of rumors and stuff, and one guard. (law enforcement) The bar is also hiring. To the north is a threatening cave, to the south a dungeon, to the east a road leading to a larger town, to the west a road leading to, well, I don't know.

    I go to the bar and work to receive 40$
    Posted in: Forum Games
  • 0

    posted a message on Would you Marry, Kiss or Kill the person Avatar?
    Kill
    Posted in: Forum Games
  • 0

    posted a message on Is the above avatar Good Or Evil?
    Quote from quickfingers307

    Good.


    Evil. I mean, seriously!
    Posted in: Forum Games
  • To post a comment, please .