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    posted a message on Fridges and food preservation
    I got this idea after seeing a thread by Albatoonoe proposing a similar idea. He proposed that you could put an ice block in the fuel slot of the furnace and get a frozen piece of meat. I think a better solution would be to introduce a "fridge" object, which would simply be a chest made of iron instead of wood on the crafting grid. Players stack ice in a "ice" slot, which will allow the food inside to become frozen. Frozen uncooked pork is stackable while frozen, but can not be eaten untill thawed. It can be kept in your inventory for some degree of time (represented by a meter on top of the stack in your inventory) but when the meter runs out, the pork will automatically unstack into your inventory. If your inventory is too full to contain the now unfrozen meat, then it will be thrown out of your inventory like when throwing an object manually. Furthermore, meat that is both raw and unfrozen will be given a freshness meter, which will cause the meat to be replaced with sickness-inducing rotten meat, which replaces only a half a heart but causes bobbing to become sporatic and occasional spurts of control inversion.

    This system would not only introduce a new dimension to the food system, but would also make the food system a bit less like a menial chore and more like something that requires a bit of strategy.
    Posted in: Suggestions
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    posted a message on Trolls
    I'd like to see something like this. Perhaps the trolls could also knock other mobs out of the way. I'd love to see a single troll just ramming through a crowd of zombies.
    Posted in: Suggestions
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    posted a message on Furnace can be used for more then smelting,
    I really like the idea of making pork stackable. It implements food preservation without it being neccesary to add a whole new "freshness" variable. I can see this being used to store items in chests made of iron, which would act as a refrigerator if an ice block is placed in its ice slot.
    Posted in: Suggestions
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    posted a message on Coffin-based spawn system
    Playing WoW made me consider the idea of ghosts. In WoW, if you die you are turned into a ghost, which appears at a spirit keeper. The player can spawn right there at the spirit keeper immediately, but have his equipment worn down considerably, or take the time to travel back to his corpse to recover it, which not only might place him back in danger (since he has only a little health left and whatever killed him might still be hanging around) but he will also be given some damage to his equipment.

    Perhaps players can do the opposite in minecraft? Respawn in place immediately, and only recover the items they were holding in their hands and a small amount of health, or travel in ghost form back to their grave or whatever and recover most of their items (which would then be damaged somewhat). The number of items and how close to the grave they have to be to respawn would be determined by the kind of grave.

    Furthermore, if the player remains close to their spawn grave, their health will steadily increase, but the regen effect would stop if they either take damage or move outside of the area of effect.
    Posted in: Suggestions
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    posted a message on More animals and stuff to craft.
    Nebb is trolling you, you moron.
    Posted in: Suggestions
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    posted a message on Books and Bookshelves
    That is a curious idea. Just to be sure I understand what you mean, under your proposed system a player might come across a book describing a man's struggle to effectively kill spiders, since it is too difficult to do from up close. He explains that he found that making a wooden crescent connected by a tight string would allow him to launch the tiny spears that skeletons dropped back at the skeletons. Later, you might find another book, which would be another journal entry from the same person, explaining the process of creating arrows from feathers, wood, and stone, since skeleton slaying is so dangerous.
    Posted in: Suggestions
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    posted a message on Books and Bookshelves
    I'm really glad people are enjoying my book idea. Some of you may remember my Minecraft version of The Raven. Someone suggested that that be one of the pre-made random drops in the game.


    I think that the book drops could take the place of loading-screen tips and hints. I'd love to find that a new player found a book drop that told the story of a man whose house kept filling with smoke every time he tried to use a torch or the furnace, only to realize the need for a chimney whenever a creeper destroyed his roof, allowing the smoke to escape. The user, who was having the same issue, would then get the idea to do exactly that. This would be a more engaging and less fourth-wall-shattering way to give players such hints.
    (Obviously most users wouldn't be so dumb that they couldn't figure out that they need a chimney, but this is just an example of such a problem.)
    Posted in: Suggestions
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    posted a message on Smoke Block
    Fog blocks are a bad idea. Graphics cards already render fog really quickly as it stands, so if a user can run Minecraft, it's likely their graphics card has fog rendering functions. It would be far less hardware intensive to create "zones" in which users will see fog than to create individual fog blocks.
    Posted in: Suggestions
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    posted a message on shelf blocks
    I made a thread a little while back proposing an expansion on the role of bookshelves in the game. I included additions like a book system, whereby players could find books in places such as ruins and mob-drops that would contain stories, poems, and journals like in the Elder Scrolls series, and players could create their own books that could be used for all kinds of purposes.

    viewtopic.php?f=1&t=10308
    Posted in: Suggestions
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    posted a message on If/when we get buckets.
    A cubic meter of water? Bah, I can lift that.
    Posted in: Suggestions
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    posted a message on Minecraft Endgame?
    A strange game. The only winning move is not to play.
    Posted in: Suggestions
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    posted a message on Sandworms.
    Posted in: Suggestions
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    posted a message on Improved Block-Placement System
    Aww, I missed that post. Sorry.
    Posted in: Suggestions
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    posted a message on Coffin-based spawn system
    The only issue I see is that your mausoleum is actually easier to build than the pentagram. Perhaps if the mausoleum required a diamond instead of a piece of gold?
    Posted in: Suggestions
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    posted a message on Improved Block-Placement System
    I thought of an issue with this "on the edge from the edge" placement scheme being proposed: If I am placing blocks frantically to prevent some skeleton from tearing me a new one, I don't want to waste time (and blocks) accidentally putting blocks on the wrong sides of the blocks I'm connecting them to just because I was too close to the edge. What if I need the block to go on top of a particular block, but because my cursor was too close to the edge of the block, it ends up on the far side of it, and that skeleton is still launching a volley of arrows at me.
    Posted in: Suggestions
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