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    posted a message on Minecraft is to science
    Quote from Lilist

    Hmm let me think......oh yeah! Every block except sand and gravel FLOATS in middair!!!!!! :tongue.gif:

    ::Cough::

    I meant MINECRAFT'S physics, dude. Obviously.
    Posted in: Survival Mode
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    posted a message on Minecraft is to science
    I dunno, I think I agree. Minecraft has more of a hard-edged feel to it. The closest thing to magic in it, for example, is a form of circuitry. Almost everything has a grounding in reality, and seems to obey the minecraft world's physics.
    Posted in: Survival Mode
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    posted a message on Water Wheel
    I like this. This could be the functional opposite of a piston in relation to water, given that pistons effect the flow of water, and this would detect it.

    This could have all kinds of applications, including timing functions in circuits (Water starts flowing across a ditch, reaches the other side and triggers water wheel)
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    Quote from Sven_The_Slayer

    A creative mode to beta is already on the todo board. There is no reason to suggest it... Unless the suggestion is specifically to add other map editing features.

    Note that a "Beta Creative Mode" does not entail very many specific features.

    This thread's about a particular model of such a mode, taking inspiration from Halo's excellent Forge mode.
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    That sound like one feature I'd expect this to have.

    I'd also expect to have the ability to selectively link blocks so that I can move a whole house at once.
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    Quote from Megaloneus

    @Nazzer-

    I understand what you mean about the Unlimited Mode. I'm just trying to clear the water by saying that Creative doesn't have to mean that there aren't as many blocks or that that game isn't fully updated; it just means that you have infinite blocks at your disposal.

    Anyway, I like your idea. Does it incorporate similar characteristics to those implemented with the SMP plugin WorldEdit?

    Actually, in all my time playing Minecraft I've never used, nor been interested in, mods. I've always played vanilla, changing only my textures occasionally.

    But I'd expect it to, assuming it includes the features one would expect in a 3D block world editing suite.


    Quote from themohawkninja

    I was just saying...


    Ah, my apologies. Your post's use of capitalization and the context made it sound like you were saying "We don't need this in the final version, we're already getting the original creative mode, what more do you need?"
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    Quote from themohawkninja

    The final version will have the ORIGINAL creative mode.

    What relevance does that have? Were you correcting him? The stress put on "Original" suggests you are stating that it would have the original mode exclusively, but he was obviously stating that he wants the updated creative to be included, and wasn't talking about the original creative at all. I don't believe notch has stated that he will ONLY have the original creative mode included.
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    Quote from Megaloneus

    Sure looks like it.


    Except that it's not. Nice reading there genius.



    As I recall, Notch was thinking about adding Beta Creative, but this is sort of like incorporating mods and NBTedit.

    This is a bit more like it. The idea is to make it possible to play the game in a purely creative mode, but without classic creative's restrictions.

    Quote from Megaloneus

    Creative just means you have infinite blocks. Here you're talking about Classic Creative, which is the outdated version. Beta Creative is Beta with infinite blocks.


    I said an UPDATE of classic creative. Please, learn to read. I'm talking about an UPDATE including ALL THE NEW BLOCKS. Beta Creative would be a descriptive title, I suppose.


    EDIT: I edited the original post to include more specificity.
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    Quote from themohawkninja

    So Creative mode, but with script editing?

    No. Creative mode does not have chests, flowing water, redstone, minecarts, furnaces, pickaxes, books, boats, snow, rain, infinite maps, enemies, sheep, etc.

    I'm talking about an UPDATE to creative mode, that gives you access to beta items and allows you to save maps to be used for the eventual Adventure mode.
    Posted in: Suggestions
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    posted a message on Unlimited Mode
    There are two primary schools in Minecraft:
    Those who play to build large contraptions and buildings, survival be damned, and those who like to play on easy-hard, with mobs attacking them, just expanding. Some people want every item at their constant disposal, and others want to work for their items.

    I propose that Notch create a new variant of the game, an update of the old Creative Mode, including every block that has been added since Creative, that lets you use an unlimited number of them in the same way that Mods provide, and in which you can edit large spans of the map by selecting ranges of blocks to fill or delete.

    This obviously wouldn't be added until later in development, but this would make it easier to make the stuff people like to make without resorting to mods. This could also be used for the creation of Adventure maps.

    I'm thinking of something similar to Halo 3's Forge mode, where you aren't exactly an omnipotent creator in a world frozen in time, but where designing that floodgate system requires careful planning so that you don't send water flying into the lava nearby.

    Perhaps we could all be presented as flying pigs, like how you are presented as Monitors in Halo's Forge, and editing here could be done cooperatively, as well as allowing us to swap back to a human mob and play through our creations.
    Posted in: Suggestions
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    posted a message on Minecraft not minecrafty Anymore?
    I've been here since the start, and I've never made this complaint.
    Posted in: Survival Mode
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    posted a message on Minecraft not minecrafty Anymore?
    Back when there was just Creative Mode and notch was talking about adding monsters, people thought that adding monsters would take away from the game's creative vibe. Then he talked about adding weapons and tools for digging, and making digging take time: people complained that this would make it feel less like the same game, since building would be too hard.

    Then he talked about adding infinitely large maps, and people said that it would make the game less focused on mining/crafting and more on exploration.

    Then he added the Nether and other things and people said it was becoming to combat-focused.

    Now you are saying that it's feeling less Minecrafty. Well let me tell you something: You aren't using the right word. The game DOES still feel Minecrafty, because Minecraft IS what it IS. What you mean to say is it feels less like Minecraft v 1.X, or v0.X.

    Of course it does. What did you expect from a game still in Beta? That it would stay the same?
    Posted in: Survival Mode
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    posted a message on Piston Elevator
    Quote from Tugut888

    You could also do something like this:

    :Furnace: =Piston
    :Furnace: :GoldBar: =Extented piston
    etc.
    :: :sand:
    :: :sand: :Notch:
    :Furnace: :sand: :sand:
    :cobblestone: :cobblestone: :Furnace:

    Activate:

    etc.
    :: :sand: :Notch:
    :: :sand: :sand:
    :Furnace: :sand: :GoldBar:
    :cobblestone: :cobblestone: :Furnace:

    Then:

    etc.
    :: :sand: :Notch:
    :: :sand: :sand:
    :Furnace: :GoldBar: :sand:
    :cobblestone: :cobblestone: :Furnace:

    This is brilliant, but a small addition is needed:

    :: :sand: :Notch:
    :: :sand: :sand:
    :Furnace: :GoldBar: :sand: :Furnace:
    :cobblestone: :Furnace: :Furnace:

    This way you can use the same concept in the opposite direction. An advanced enough circuit could be used to make a counter that would dial floors up and down, and an "Up/down" lever could be placed on each floor to select the direction to move. You would need to make it capable of calling too, though.
    Posted in: Survival Mode
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    posted a message on Can Pistons Push Pistons
    I'm not going to look at every piston related thread first, Steves. I looked at the titles, and none of the threads made recently said anything about pistons pushing other pistons.

    I now see that there was a thread with the non-descriptive title of "Piston Question". Please forgive me that I did not look at it first, after all, I had no reason to assume that it was anything related to my question.
    Posted in: Survival Mode
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    posted a message on Can Pistons Push Pistons
    In 1.7. Do we know if they can?
    Posted in: Survival Mode
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