Zombies and skeletons don't. They are simply summoned from corpses.
Which brings up an interesting idea... There should be blocks findable in the game that contain bones.
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Jun 3, 2010Posted in: DiscussionQuote from raquzzic2 »Wait, i thought they asexually reproduced by budding.
VINES do, but these are vine/zombie hybrids.
Quote from Skudgemuffin »Quote from ancient miner »He is stupid and I put salt on his wounds because he is stupid.
This made me laugh out loud
That's what I was hoping, lol.
Jun 3, 2010Nazzer posted a message on Merge all of Harvest Moon's farming elements with MinecraftPosted in: SuggestionsQuote from thecraww »Quote from Nazzer »Right, because the other aspects were SO integral to the gameplay :sleep.gif:
Well, a large part of many harvest moon games was upgrading your tools/house, finding a wife, mining, and in some of the newer spiritual successors (Rune Factory series), you even fight monsters and cast spells.
That aside, I think we can all tell what OP means even if the title implies a straight merge. Harvest moon has some cool farming elements, and Minecraft may benefit from taking a look at them.
Right... So then it's a merge aside from finding a wife? Because you already mine and build houses and upgrade tools in minecraft.
Jun 3, 2010Posted in: DiscussionQuote from raquzzic2 »But why si the creeper's legs stubbier and have 4 legs instead of 2?
Hmm... Well they're stubby because the vines are hanging down over its knees, and there's four because when the first creepers reproduced, their offspring were mutated.
Jun 3, 2010Nazzer posted a message on Merge all of Harvest Moon's farming elements with MinecraftPosted in: SuggestionsQuote from Quatroking »Quote from Nazzer »Quote from Quatroking »Not really dumping Harvest Moon, more taking a few major elements from it
Quote from Thread Title »Merge all of Harvest Moon's farming elements with Minecraft
Right, because the other aspects were SO integral to the gameplay :sleep.gif:
Jun 3, 2010This is a fairly simple idea. I just want to be able to do two things:Posted in: Suggestions
1)Place sticks on the ground the same way one would place torches.
2)Allow torches to be placed on top of these sticks.
When I am building a castle, these are the sorts of things I have to build to raise a torch above the ground just a little bit:
That's a pretty bulky way to make a tall torch.
Here's what I propose: If you have a stick selected, it can be placed in the environment like this:
And if you place a torch on top of the stick, you get this:
Note that this is not actually a longer torch object, but just appears to be in the game since it is made of a torch taking up the block directly above a block containing a placed stick. (Yes, I know that the picture's stick isn't actually a block tall)
Jun 2, 2010Right now, Minecraft is a fairly quick game on a decent computer, especially for a browser-based game. There is a lot of room for expansion. But, eventually, Notch will hit a roadblock with how much he can do to make the game more up-to-date.Posted in: Suggestions
So fast forward 10 years. Much time has passed, the power of the average internet user's computer has quadrupled or even sextupled. The world made of cubes appears out-dated. It's a fun novelty, but you've explored all the building options. So what's next?
This thread is about very rough speculation. What might a "Minecraft 2", made 10 years from now, look like? What major technological changes would be made? Just higher resolutions in the textures? Or perhaps complete replacement of the cubes with Hexagonal prisms? Would we have some sort of completely different unit structure? Mow about player articulation? Perhaps we would have graphics on par with the Playstation 2?
I know someone is going to point out that we can't make an accurate prediction given that the FIRST minecraft still hasn't taken full shape yet. I know that. But that's part of why this is interesting to me.
Jun 2, 2010Posted in: DiscussionQuote from Conundrumer »Question: To what extent can in-game society develop?
-Free for all type server (anyone can attack anyone else, monsters attack everyone, no theme)
I often raise this question in my head when I see people talking about how they will have towns and monarchies and rebellion and stuff like that when MPS comes. But, I mean really, what are the chances that people will actually cooperate to form a sustainable community? There's many factors to consider, such as how trustworthy the players will be, their willingness to practically role play, their selfishness, their goals, the mechanism of MPS gameplay, the number of people who refuse to cooperate, the type of server, etc. I'll put in my two cents another time.
So long as players have a punishment system, like death that will be a sizable inconvenience, and we have enough kinds of interactions to allow more complex interactions to be derived, there will be all kinds of levels of society available in the game. We can have complex cities with individuals fulfilling all kinds of roles in the in-game society.
Jun 2, 2010Posted in: DiscussionQuote from sporefan99 »Quote from Nazzer »I was digging in a cave and found some sort of ancient temple, half-exploded and swarming with skeletons. I grabbed my WARHAMMER (Hint hint) and smashed them all.
What is that to do with warhammer? (as in games workshop?) :?: :?:
Nothing. I just really want warhammers to be added tot he game.
Jun 1, 2010AHHURRR DURRR>Posted in: Suggestions
You realize that better AI requires MORE COMPUTING TIME? If notch could, he would have improved the Mob's AI to be as smart as he damn well pleased, but there are practical limits to how intelligent mobs can be.
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