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    posted a message on [1.14] Chocapic13's Shaders

    Had a play around with the new shader version today and while I really like a lot of the edits in it, for example the new underwater edits look fantastic, the performance I got with the Lite version for v6 was still about 5 FPS behind the Low version of v5, and about 20 FPS behind the Lite version of v5, although I would imagine part of that would be the lite version having shadows now. Anyway, I'll be happily waiting for the shadowless version you previewed above because it does look really good, but until then, thanks for the work you put into this mod, its fantastic

    Posted in: Minecraft Mods
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    I'm pretty bad at making my own textures, so most of what I've down is adapt textures that already exist in Lithos and fit them to models, or new purposes, like for the Onyx ore for Simple Ores, I took the Ruby texture already supplied and cut out most of it, turned it black, and fit the ore nodes onto a nether brick texture. Painting, even small scale, is one of those things I could just never wrap my head around without having a solid base to start off :) . Don't worry though, I'm definitely not going to exhibit anything I don't think is as quality as I can get it as I just don't believe in that sort of approach anyway. Similarly I'm not expecting that anything will be pass through unless it meets the authors own quality standards and I'm fine with that. Even if it doesn't go through, maybe it can be used as a base for someone who's more experienced, especially with stuff that's fiddly when it comes to positioning etc.


    Also just in case you're curious or eleazzaar wants to know, or other members of the team so there's no doubling up if they are looking for stuff to do, here's the things I've covered so far:

    Apple Skin (all, previously Apple Core files), Druidry (silver ore, ingot and also new portals), Hopper Ducts (reassigned texture to work with lithos), simple ores (all ores and ingots, not yet armors and weapons as I'm not sure how eleazzaar wants those handled as I noticed they hadn't been done for base metals yet either. Is a simple recolor of existing ones okay, or did they want unique textures?), Biomes O Plenty (missing leaves, river cane + 3d model, new varients in the small cactus, still planning on doing 3d models for all the mushrooms), Giacomo's Fishing Net (all).

    Still hoping to cover Baby Mobs (love that mod so much, only needs two textures), Armor Overlay, Ender Zoo, Extra Rails, The ore from Minecraft Comes Alive, WTF Expedition (love this mod too, which will include dense and light versions of the ores which could be used for other mods), and End Metals.

    Also for vanilla files I adapted a 3d model from another mod I got permission for to give it to the mob spawner (but no varients because they were irreparably broken), a model for the reeds (which also needed some texture editing), and also an alternative cactus model which has more variants but is a bit closer to vanilla as I liked that style more personally but using lithos better textures. Still hoping to do rails in 3D as well.


    As far as Ex Nihilo goes, it seems like its hell to deal with the intricacies of it but you've done well regardless.

    The color is slightly different yes, but its not so much that they look completely seperate from each other or can't be identified at a glance. It's a pain that its mucked with the consistant ores thing that eleazzaar started, part of why I like this pack so much, but I lay that at the mods feet, compatibility for texture packs really should be some form of concideration with stuff like this.

    Posted in: Resource Packs
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    posted a message on Tumbleweed - Tumbleweeds in Minecraft!

    If this is still being developed at all, I love the idea of it and would love to see it in future versions :)

    Posted in: Minecraft Mods
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Thanks for the reply markacashion.

    As I mentioned in my post, I had hoped to have some files to contribute, not that you guys would be obligated to use them if you didn't like them of course, but I've actually been held up by being a bit sick and having to step back to Skyrim to fix some bugs in my mods over there for a bit so thats been delayed. Hopefully I'll have something soon unless you (or anyone on the team) would just like a partial dump of what I've already done so far.

    Posted in: Resource Packs
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Hey elezzaar,

    I've recently gotten into modded minecraft and as a result have been spending a few days sorting out the visual side of my game, the base of which is this fantastic resource pack that you and your contributors have created. Probably after the weekend I plan on tossing through a big pack of new stuff I've done, particularly for mod support (so far covered; WTF, Apple Skin (the GUI from apple core as I notice that had been requested), simple ores, some druidry, more biomes o plenty stuff) but I have a few more things I want to work on before I do so for the sake of not wasting my limited internet.

    I actually just wanted to report two small issues before I forgot to do so as I've been forgetting every day for at least a week:

    - You have a Clover Patch texture for BoP in your files, but one of the newer BoP updates has changed its format so that file no longer works as its divided into a few seperate ones now meaning its a really low res texture compared to the other flora in the area

    - Some of the dandelion meshes cause z-fighting with snow : https://www.dropbox.com/s/yfieaoyqg9juxcd/Screenshot 2016-08-26 22.48.00.png?dl=0

    Hope that helps :)

    Posted in: Resource Packs
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!
    I like those 3 mods that you showed me. I will help with mod support for some of the metals in Base Metals. Now GrowthCraft is something me & eleazzaar will maybe have to work on. I can try to make some support for Animals Plus, but that might take a little while (not really good at mob textures)

    They are just nice small mods that provide a more vanilla friendly alternative to some of the larger mod packs. The fact they are small is good to as you can use them as a break from working on some of the larger texture sets (Ugh, biomes o plenty, such a good mod but so many blocks XD) I was looking at asking for support for Bibliocraft as well, or instead of animals plus, but it actually has an in built compatibility system now for most items, and what things do use unique textures, such as the books, I was looking at seeing if I could patch it first myself so its less stuff for you guys to worry about.
    hanks for signing up to send this message! :)I'm open to including quality content from others, and 3D rails are something I'd like to add. The problem is the curved rails-- all those polys could have an effect on framerate-- I don't know. I'm open to considering a more angular shape, but haven't messed around with it.
    Ive used 3d rails in other mods without any performance hit, even if standing in the middle of an abandoned mineshaft, and it works fine. One I used even had various models where the wood part of the tracks would appear broken in various ways and it was still fine and looked quite interesting. Either way I will have a play around and see how it goes along with a few other models I want to take a look at. Once I get stuff running I'll post some screenshots and you can decide on if you would like to use it or not. It was just going to be a personal project at first anyway but figured if I was doing it anyway I'd make the offer of sharing it around :)
    Posted in: Resource Packs
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    posted a message on 32x LITHOS - Default-Style, Detailed & Complete - 1.5x - 1.15x and beyond!

    Hello, just wanted to say thank you for this amazing resource pack, I really do love it and it's actually gotten me interested in minecraft again all by itself after I happened to stumble on a video review of it. It has even encouraged me to start making my own custom 3d models to use alongside this for some of the objects I have seen done in other packs, such as rails. (If when I am done with them you would like to have a look and maybe include them let me know, I would be happy to help out if its something you were going to do anyway and I can help take some of the weight)

    Please forgive the low post count on this account, I literally just signed up to say thank you and amazing work, as I don't believe in letting something this high quality be used without some gratitude being shown for the work that has been put into it.


    As far as mods I would like to see supported, I'm not a big mod user personally, but I would really like to see Animals Plus, DrCyano's Base Metals and GrowthCraft. The first two mostly have crossover with Mo Creatures and Metallurgy respectively, so as you fill in texture gaps in them as more support is given you could easily adapt the textures to work on the other two mods as well and I would be absolutely happy with that solution for the objects it is applicable on. Base Metals is the one I'm really interested in especially given that Metallurgy has had support for it dropped. The third is quite a popular nature and harvesting mod that works well with the vanilla items and objects and given the great style in your existing flora, I would love to see what you can do with it :)


    Edit: Removed Redstone Paste mod in favor of GrowthCraft as I feel its something that would need a direct texture instead of just adapting other textures, and also it would stick out more being unsupported comparitively

    Posted in: Resource Packs
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