I could see this being possible with heavy modification of Sunrise_78's ControllerBloc (viewtopic.php?f=25&t=84500).
The way I envision it working is:
Use the ControllerBloc base code, make it so that if a Control Bloc moves, it moves all of its changing blocks too.
Then, make it so that when in a specific arrangement (maybe this is activated when the control block is sitting on top of obsidian), every time the Control Bloc gets redstone current (or at a frequency while it has constant current), it moves, maybe in the direction of the current.
Keep in mind that the game can only ever display blocks on the block-sized grid, so the boat would shift quite abruptly, and you'd probably need to run to stay on it.
It would be a very large undertaking for a mod-maker, but I could see it being possible. Maybe suggest it to Sunrise_78.
I miss bettergrass too.. kind of wish mrm had left the semi-working version of it in his patcher, since gerudoku has green grass and wasn't affected by the gray sides issue anyway.
I've removed the friction from falling in air, which should allow people to make more interesting minecart jumps and roller coasters. Sorry about the lag, my computer is not up to par with my modding abilities. :wink.gif:
Awesome! Thanks for doing that :smile.gif:
I assume this will be active in 1.8?
Do you know if it would be possible to change cart deceleration so that carts don't decelerate when in the air? Currently, the game seems to treat air the same as dirt when it comes to decelerating, so I can't launch a cart across any kind of gap (without stacking carts on top of each other to negate the deceleration). (to clarify, I'm fine with how carts fall in the air, but they decelerate too fast)
I figured your experience with minecarts might give you an idea what would need to be done (I looked in the deobfuscated code, but couldn't tell much with my limited programming knowledge). If you wanted to add it to this mod that would be sweet too.
Bug report:
Non-autocart version: Plates are not tracks again. They stop carts as if your mod wasn't installed. Booster/bounce blocks work fine.
Autocart version: Bouncer block doesn't work (not sure if this is intentional, but it would be handy)
Anyway, I think lightstone is a genius idea for a booster - If everyone else is in agreement, Lightstone will replace Gold Blocks in 1.6 for the booster.
The only problem with that is that lightstone is still very hard to get in large amounts. It takes 9 dust (1 per lightstone found) to make a lightstone block. That means each lightstone cluster (which can be hard to get to) gives just 1 booster or so. Also, lightstone can't be picked up and moved like gold can (you just get 1 dust back).
How about an ore? As long as you don't smelt it, you can place it, pick it back up, and its easy to get (but still a valuable resource).
Any chance you could add redstone-powered boosters and brakes?
I'd love to be able to turn brakes and boosters on and off (without resulting to track-changing around them).
Also, if you made redstone-powered boosters affect stopped carts (not sure how you'd decide which direction to go), we could make stations where pressing a button would launch a stopped cart up to the user.
I tried out both versions, and it seems like the non-Autocart version isn't working at all. Every plate (wood and stone) stops the cart. The Autocart version worked great (except that it doesn't play well with my double-stacked carts, but that isn't your fault).
Semi-related, any chance you could make your Autocart mod prevent deceleration while the cart is in the air? That slowdown is the whole reason I stack two carts (so they can jump over large gaps).
Awesome video and technique. I played with this technique, and found a way to launch directly forward instead of at an angle:
I don't think you can launch quite as far, but its great for jumping moats and such.
Tron1o7,
My fiance is having the same issue. I can get this mod working fine on my PC, but every approach we try on her Mac ends with a black screen. I have a hard time believing that a java mod is somehow platform specific, but that might be the case. We are updating her Java version, to see if that changes anything.
EDIT:
Updating Java didn't change anything.
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The way I envision it working is:
Use the ControllerBloc base code, make it so that if a Control Bloc moves, it moves all of its changing blocks too.
Then, make it so that when in a specific arrangement (maybe this is activated when the control block is sitting on top of obsidian), every time the Control Bloc gets redstone current (or at a frequency while it has constant current), it moves, maybe in the direction of the current.
Keep in mind that the game can only ever display blocks on the block-sized grid, so the boat would shift quite abruptly, and you'd probably need to run to stay on it.
It would be a very large undertaking for a mod-maker, but I could see it being possible. Maybe suggest it to Sunrise_78.
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Seems that MrMessiah has a working BetterGrass back up :smile.gif:
viewtopic.php?f=25&t=55700&start=690#p1277961
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Awesome! Thanks for doing that :smile.gif:
I assume this will be active in 1.8?
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Do you know if it would be possible to change cart deceleration so that carts don't decelerate when in the air? Currently, the game seems to treat air the same as dirt when it comes to decelerating, so I can't launch a cart across any kind of gap (without stacking carts on top of each other to negate the deceleration). (to clarify, I'm fine with how carts fall in the air, but they decelerate too fast)
I figured your experience with minecarts might give you an idea what would need to be done (I looked in the deobfuscated code, but couldn't tell much with my limited programming knowledge). If you wanted to add it to this mod that would be sweet too.
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Other than that, 100% satisfaction. Great work Xau!
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Or you can try this. Every block is seen once, and only once, giving you the greatest coverage for the least digging.
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Non-autocart version: Plates are not tracks again. They stop carts as if your mod wasn't installed. Booster/bounce blocks work fine.
Autocart version: Bouncer block doesn't work (not sure if this is intentional, but it would be handy)
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The only problem with that is that lightstone is still very hard to get in large amounts. It takes 9 dust (1 per lightstone found) to make a lightstone block. That means each lightstone cluster (which can be hard to get to) gives just 1 booster or so. Also, lightstone can't be picked up and moved like gold can (you just get 1 dust back).
How about an ore? As long as you don't smelt it, you can place it, pick it back up, and its easy to get (but still a valuable resource).
Gold ore would work.
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I'd love to be able to turn brakes and boosters on and off (without resulting to track-changing around them).
Also, if you made redstone-powered boosters affect stopped carts (not sure how you'd decide which direction to go), we could make stations where pressing a button would launch a stopped cart up to the user.
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Semi-related, any chance you could make your Autocart mod prevent deceleration while the cart is in the air? That slowdown is the whole reason I stack two carts (so they can jump over large gaps).
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I don't think you can launch quite as far, but its great for jumping moats and such.
I successfully jumped this http://i81.photobucket.com/albums/j206/ ... -15-87.jpg and this http://i81.photobucket.com/albums/j206/ ... -27-37.jpg
I'll be doing tests for max distance next.
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My fiance is having the same issue. I can get this mod working fine on my PC, but every approach we try on her Mac ends with a black screen. I have a hard time believing that a java mod is somehow platform specific, but that might be the case. We are updating her Java version, to see if that changes anything.
EDIT:
Updating Java didn't change anything.
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http://i81.photobucket.com/albums/j206/ ... CFace2.jpg