java.lang.NullPointerException: Ticking entity
at com.thexfactor117.levels.leveling.AbilitySelection.getRandomizedAbilities(AbilitySelection.java:38)
at com.thexfactor117.levels.leveling.Experience.getNextLevel(Experience.java:66)
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:697)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_31_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:502)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1085)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:890)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1022)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:543)
at williamle.drones.entity.EntityDrone.attackEntity(EntityDrone.java:885)
at williamle.drones.entity.EntityDrone.func_70108_f(EntityDrone.java:723)
at williamle.drones.entity.EntityDrone.func_85033_bc(EntityDrone.java:738)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2226)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:685)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2019)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838)
at net.minecraft.world.World.func_72870_g(World.java:1934)
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at com.thexfactor117.levels.leveling.AbilitySelection.getRandomizedAbilities(AbilitySelection.java:38)
at com.thexfactor117.levels.leveling.Experience.getNextLevel(Experience.java:66)
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:697)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_31_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:502)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1085)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:890)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1022)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:543)
at williamle.drones.entity.EntityDrone.attackEntity(EntityDrone.java:885)
at williamle.drones.entity.EntityDrone.func_70108_f(EntityDrone.java:723)
at williamle.drones.entity.EntityDrone.func_85033_bc(EntityDrone.java:738)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2226)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:685)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2019)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838)
at net.minecraft.world.World.func_72870_g(World.java:1934)
-- Entity being ticked --
Details:
Entity Type: drones.droneBaby (williamle.drones.entity.EntityDroneBaby)
Entity ID: 130
Entity Name: Baby Drone
Entity's Exact location: 49.29, 61.92, -718.92
Entity's Block location: World: (49,61,-719), Chunk: (at 1,3,1 in 3,-45; contains blocks 48,0,-720 to 63,255,-705), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513)
Entity's Momentum: -0.00, -0.00, -0.03
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
-- Affected level --
Details:
Level name: Manicraft Reborn
All players: 1 total; [EntityPlayerMP['Natourious'/127, l='Manicraft Reborn', x=49.16, y=61.00, z=-719.30]]
Chunk stats: ServerChunkCache: 1352 Drop: 0
Level seed: -1854360480
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-4,64,22), Chunk: (at 12,4,6 in -1,1; contains blocks -16,0,16 to -1,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1363298 game time, 1206666 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 26704 (now: false), thunder time: 156653 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
Yes, but it would require adding the morph(s) into your player data, and you'd have to know the values of each of those entities before you could add them. (Or, at least, that's what was required when I added a bat into my file, since I couldn't find one for a couple of days.) Look online for player data that includes it, someone has probably posted it at least once somewhere.
Your using forge for old modloader mods. Most of the time, they don't work together, especially not with other mods. Very few modloader mods work with forge, and they only work because they don't change enough to be affected by any other mods. (THIS IS LONG POST SAYING THAT IT DOES NOT WORK)
This does in fact work with craftguide and craftguide's mini-mod, quick guide. They make the tech-tree easy to read. Just thought I'd mention that this mod that is incompatible with everything is compatible with a mod.
Water Boss: Aquarius (or Poseidon, Neptune, etc.) . Being the ancient god of the sea, wouldn't he be a great boss? Perhaps unbeatable, but if you prove yourself in a fight with him, he gives you special powers? He could be a shape-shifter (Being a god and all). Outside his palace would be mer-man guards that attack with spears and "current blasts" that push you away rapidly.
Water Dimension: Aquatia (ah-quay-she-a) or Aquatica (a-quah-tic-a) perhaps?
I have a big problem...
When I start minecraft via .exe,with this version and the server.jar in the corretc folders, it works until I go to play a world...
It says:
Connecting to the Server
Connection refused: connect
What do I do?
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT eb3622d9 --------
Generated 4/6/12 7:57 AM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.VerifyError: (class: InvTweaksObfuscation, method: playSoundAtEntity signature: (Lry;Ldi;Ljava/lang/String;FF)V) Incompatible argument to function
at InvTweaksConst.<clinit>(InvTweaksConst.java:23)
at mod_InvTweaks.load(mod_InvTweaks.java:29)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 22d05f13 ----------
I used the installer on a 1.2.5 .jar, after downloading the newest everything. What went wrong?
Ver.1) Dragons would be AWESOME. I think you could take the different types of dragons, and each would have preferences. (Red dragon prefers areas with lava or fire, green prefer grass and plants, blue-water, etc.
Also, certain types of dragons (the weaker ones) would allow you to saddle them wild, if you make them friendly towards you, whereas you'd have to grow your own dragon of the more powerful types.
Some dragons (Nether, Epic*, etc) could never be saddled, but non-nether dragons could still be befriended, and will come to your aid by use of a special item (Like a Whistle).
Ver.2) You could also make it so that wild dragons are HUGE, and if you manage to steal their eggs, you can grow domestic dragons, who would be much smaller (like, the size of a cow, or maybe somewhat bigger) and could fly, but not if they have a rider. The domestic dragons could hunt, attack and fly similarly to the wild dragons, and protect the player like a pet wolf does. If a domestic dragon wanders away, you can call it with i'ts special whistle (given to you by the dragon once fully grown) and if you die, the dragon will head off towards wherever you re-spawn at, or might appear in a puff of smoke/nether particles (depending on the type).
In both types, common dragon eggs would be hatched via furnace and a single lava bucket, and will take the entire amount of time to hatch. Epic* dragon eggs, golden dragon eggs, etc. would require a second bucket of lava. The dragon pup that hatches would (Ver.1) Be the size of a pig, or (Ver.2) be the size of a chicken.
Ver.1) The dragon pup is grown to the second stage via cooked meat (type of meat depends on dragon) and requires 5 pieces to grow to the second level, when it is half again as big as a cow (cannot be given all at once, two max per day). You must then give it a total of 5 uncooked meat pieces for 3 Minecraft days to reach third stage, when it is the size of your average tree's leaf spread (5 blocks long). It takes 10 more pieces each day for 3 days to reach full size, 10-20 blocks long, depending on the dragon.
Ver.2) The dragon pup takes 5 cooked Porkchops to reach half grown size, (the size of a cow) and then it will need only 10 more cooked Porkchops to get full-grown (twice the size of a cow).
Wild dragons will spawn at 15-20 block sizes, depending entirely on area and type. Wild EPIC dragons would be 30-40 blocks long, and generally uncaring about your existence (until provoked), and will be found in Dragon Halls, great castle-like structures generally found half-buried or completely buried in sand or dirt. Rarely found would be the castles big enough to be (on the surface) 50+ bricks tall, and underground, go to about 50 blocks above the bedrock level (minimum). If you befriend the EPIC dragon, every dragon in the castle will leave, giving you a huge house. You can then bring other dragons back into the castle, as the castle is now yours. Castle contents/design/size depends on the type of Epic dragon it spawned for (Red and Black dragons could have Nethery or Obsidian castles, Green could have mossy, etc.). You could include an option for how rare Dragon Halls are (which also increases/decreases the amount of Epic dragons to be found). Nether Dragon Halls would reach from the top down, as if hanging, or they could spawn completely unsupported, making them “float.” These castles would be even fancier than the earth ones, because they are for the Ultimate Dragons, the (insert awesomely epic name here, ex. Groganox, or something), which are instantly angry, and you must either bring loads and loads of meat and other gifts, or some diamond armor and a few swords, a bow and a TON of arrows, and TNT with some flint and steel, because they would be enormous dragons, say 40 blocks long, and have tons of health. If someone has built castles that they think would fit this description, POST A PICTURE OF YOUR AMZINGNESS!!!
That would add a lot to the game, don’t you think? (aside from the lines of code and data useage, that is)
* Epic dragons are some of the biggest things you could meet. They are more or less bigger versions of the other dragons, and can be friendly or deadly, depending on your actions toward the other dragons of said species. There are no epic Nether dragons, but there are Ultimate dragons, which are larger than the Epics, and they are automatically purely nasty. Befriending them is a long and costly process, not to mention a dangerous one. You’d have to give them tons of meat, gold, silver, and diamonds, and maybe a few milk buckets, just to de-agro them. It’d take at least a Minecraft week just to make it friendly, and a week more to make it your true friend.
Sidenote: Block sizes are probably a little exaggerated...
I have no preference as to European or Asian Dragons, by the way.
Comment with the word YES at the beginning if you want to hear Simon and Lewis reaction to a 50 block long Dragon!
This entire thing would work better as a mod than as an update, but if it were implemented over time into Minecraft, it'd be awesome!
This can also be found on the Get Satisfaction forum thing found in the community page on minecraft.net, under the name of "What Dragons ought to be. LENGTHY!" and was written by me, under the name of gameboxkid.
Ver.1) Dragons would be AWESOME. I think you could take the different types of dragons, and each would have preferences. (Red dragon prefers areas with lava or fire, green prefer grass and plants, blue-water, etc.
Also, certain types of dragons (the weaker ones) would allow you to saddle them wild, if you make them friendly towards you, whereas you'd have to grow your own dragon of the more powerful types.
Some dragons (Nether, Epic*, etc) could never be saddled, but non-nether dragons could still be befriended, and will come to your aid by use of a special item (Like a Whistle).
Ver.2) You could also make it so that wild dragons are HUGE, and if you manage to steal their eggs, you can grow domestic dragons, who would be much smaller (like, the size of a cow, or maybe somewhat bigger) and could fly, but not if they have a rider. The domestic dragons could hunt, attack and fly similarly to the wild dragons, and protect the player like a pet wolf does. If a domestic dragon wanders away, you can call it with i'ts special whistle (given to you by the dragon once fully grown) and if you die, the dragon will head off towards wherever you re-spawn at, or might appear in a puff of smoke/nether particles (depending on the type).
In both types, common dragon eggs would be hatched via furnace and a single lava bucket, and will take the entire amount of time to hatch. Epic* dragon eggs, golden dragon eggs, etc. would require a second bucket of lava. The dragon pup that hatches would (Ver.1) Be the size of a pig, or (Ver.2) be the size of a chicken.
Ver.1) The dragon pup is grown to the second stage via cooked meat (type of meat depends on dragon) and requires 5 pieces to grow to the second level, when it is half again as big as a cow (cannot be given all at once, two max per day). You must then give it a total of 5 uncooked meat pieces for 3 Minecraft days to reach third stage, when it is the size of your average tree's leaf spread (5 blocks long). It takes 10 more pieces each day for 3 days to reach full size, 10-20 blocks long, depending on the dragon.
Ver.2) The dragon pup takes 5 cooked Porkchops to reach half grown size, (the size of a cow) and then it will need only 10 more cooked Porkchops to get full-grown (twice the size of a cow).
Wild dragons will spawn at 15-20 block sizes, depending entirely on area and type. Wild EPIC dragons would be 30-40 blocks long, and generally uncaring about your existence (until provoked), and will be found in Dragon Halls, great castle-like structures generally found half-buried or completely buried in sand or dirt. Rarely found would be the castles big enough to be (on the surface) 50+ bricks tall, and underground, go to about 50 blocks above the bedrock level (minimum). If you befriend the EPIC dragon, every dragon in the castle will leave, giving you a huge house. You can then bring other dragons back into the castle, as the castle is now yours. Castle contents/design/size depends on the type of Epic dragon it spawned for (Red and Black dragons could have Nethery or Obsidian castles, Green could have mossy, etc.). You could include an option for how rare Dragon Halls are (which also increases/decreases the amount of Epic dragons to be found). Nether Dragon Halls would reach from the top down, as if hanging, or they could spawn completely unsupported, making them “float.” These castles would be even fancier than the earth ones, because they are for the Ultimate Dragons, the (insert awesomely epic name here, ex. Groganox, or something), which are instantly angry, and you must either bring loads and loads of meat and other gifts, or some diamond armor and a few swords, a bow and a TON of arrows, and TNT with some flint and steel, because they would be enormous dragons, say 40 blocks long, and have tons of health. If someone has built castles that they think would fit this description, POST A PICTURE OF YOUR AMZINGNESS!!!
That would add a lot to the game, don’t you think? (aside from the lines of code and data useage, that is)
* Epic dragons are some of the biggest things you could meet. They are more or less bigger versions of the other dragons, and can be friendly or deadly, depending on your actions toward the other dragons of said species. There are no epic Nether dragons, but there are Ultimate dragons, which are larger than the Epics, and they are automatically purely nasty. Befriending them is a long and costly process, not to mention a dangerous one. You’d have to give them tons of meat, gold, silver, and diamonds, and maybe a few milk buckets, just to de-agro them. It’d take at least a Minecraft week just to make it friendly, and a week more to make it your true friend.
Sidenote: Block sizes are probably a little exaggerated...
I have no preference as to European or Asian Dragons, by the way.
Comment with the word YES at the beginning if you want to hear Simon and Lewis reaction to a 50 block long Dragon!
This entire thing would work better as a mod than as an update, but if it were implemented over time into Minecraft, it'd be awesome!
This can also be found on the Get Satisfaction forum thing found in the community page on minecraft.net, under the name of "What Dragons ought to be. LENGTHY!" and was written by me, under the name of gameboxkid.
I have a big problem...
When I start minecraft via .exe,with this version and the server.jar in the corretc folders, it works until I go to play a world...
It says:
Connecting to the Server
Connection refused: connect
What do I do?
0
I hopped on the Minecraft Forums just now, looking for specifically this kind of seed. Thank you, and happy crafting.
0
---- Minecraft Crash Report ----
WARNING: coremods are present:
CCLCorePlugin (CodeChickenLib-1.10.2-2.4.2.106-universal.jar)
BetterFoliageLoader (BetterFoliage-MC1.10-2.1.1.jar)
NEICorePlugin (NotEnoughItems-1.10.2-2.1.2.157-universal.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
Contact their authors BEFORE contacting forge
// Ouch. That hurt
Time: 10/27/16 8:40 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at com.thexfactor117.levels.leveling.AbilitySelection.getRandomizedAbilities(AbilitySelection.java:38)
at com.thexfactor117.levels.leveling.Experience.getNextLevel(Experience.java:66)
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:697)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_31_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:502)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1085)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:890)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1022)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:543)
at williamle.drones.entity.EntityDrone.attackEntity(EntityDrone.java:885)
at williamle.drones.entity.EntityDrone.func_70108_f(EntityDrone.java:723)
at williamle.drones.entity.EntityDrone.func_85033_bc(EntityDrone.java:738)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2226)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:685)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2019)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838)
at net.minecraft.world.World.func_72870_g(World.java:1934)
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at com.thexfactor117.levels.leveling.AbilitySelection.getRandomizedAbilities(AbilitySelection.java:38)
at com.thexfactor117.levels.leveling.Experience.getNextLevel(Experience.java:66)
at com.thexfactor117.levels.events.EventLivingHurt.hitEntity(EventLivingHurt.java:697)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_31_EventLivingHurt_hitEntity_LivingHurtEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.common.ForgeHooks.onLivingHurt(ForgeHooks.java:502)
at net.minecraft.entity.player.EntityPlayer.func_70665_d(EntityPlayer.java:1085)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:890)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:1022)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:543)
at williamle.drones.entity.EntityDrone.attackEntity(EntityDrone.java:885)
at williamle.drones.entity.EntityDrone.func_70108_f(EntityDrone.java:723)
at williamle.drones.entity.EntityDrone.func_85033_bc(EntityDrone.java:738)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2226)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:685)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2019)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:838)
at net.minecraft.world.World.func_72870_g(World.java:1934)
-- Entity being ticked --
Details:
Entity Type: drones.droneBaby (williamle.drones.entity.EntityDroneBaby)
Entity ID: 130
Entity Name: Baby Drone
Entity's Exact location: 49.29, 61.92, -718.92
Entity's Block location: World: (49,61,-719), Chunk: (at 1,3,1 in 3,-45; contains blocks 48,0,-720 to 63,255,-705), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513)
Entity's Momentum: -0.00, -0.00, -0.03
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:619)
-- Affected level --
Details:
Level name: Manicraft Reborn
All players: 1 total; [EntityPlayerMP['Natourious'/127, l='Manicraft Reborn', x=49.16, y=61.00, z=-719.30]]
Chunk stats: ServerChunkCache: 1352 Drop: 0
Level seed: -1854360480
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-4,64,22), Chunk: (at 12,4,6 in -1,1; contains blocks -16,0,16 to -1,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1363298 game time, 1206666 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 26704 (now: false), thunder time: 156653 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3015560704 bytes (2875 MB) / 5229666304 bytes (4987 MB) up to 14602928128 bytes (13926 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx14G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn4G
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP 9.32 Powered by Forge 12.18.2.2107 Optifine OptiFine_1.10.2_HD_U_C3 27 mods loaded, 27 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2107.jar)
UCHIJAAAA Forge{12.18.2.2107} [Minecraft Forge] (forge-1.10.2-12.18.2.2107.jar)
UCHIJAAAA NotEnoughItems{2.1.2.157} [Not Enough Items] (NotEnoughItems-1.10.2-2.1.2.157-universal.jar)
UCHIJAAAA AlchemicAsh{2.2} [AlchemicAsh] (AlchemicAsh.jar)
UCHIJAAAA anvils{1.2.2.0} [Anvil Enchantments] (anvils-1.10.2-1.2.2.0.jar)
UCHIJAAAA Baubles{1.3.BETA6} [Baubles] (Baubles-1.10.2-1.3.BETA6.jar)
UCHIJAAAA BetterFoliage{2.1.1} [Better Foliage] (BetterFoliage-MC1.10-2.1.1.jar)
UCHIJAAAA CodeChickenLib{2.4.2.106} [CodeChicken Lib] (CodeChickenLib-1.10.2-2.4.2.106-universal.jar)
UCHIJAAAA CodeChickenCore{2.3.4.89} [CodeChicken Core] (CodeChickenCore-1.10.2-2.3.4.89-universal.jar)
UCHIJAAAA drones{1.10.2-1.5.0} [CustomDrones] (CustomDrones-1.5.0-mc1.10.2.jar)
UCHIJAAAA wonderfulwands{2.2.0} [Wonderful Wands] (CyanosWonderfulWands_1.10.2-2.2.0.jar)
UCHIJAAAA fp{24.1.4 pre} [Futurepack] (Futurepack-1.10.2-24.1.4.jar)
UCHIJAAAA fp.api{1.0.1} [Futurepack API] (Futurepack-1.10.2-24.1.4.jar)
UCHIJAAAA inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
UCHIJAAAA JEI{3.12.8.323} [Just Enough Items] (jei_1.10.2-3.12.8.323.jar)
UCHIJAAAA levels{r4.1.3} [Levels] (Levels-1.10.2-r4.1.3.jar)
UCHIJAAAA lucky{7.3.0} [Lucky Block] (LuckyBlock_1-10-2_v7-3-0.zip)
UCHIJAAAA RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
UCHIJAAAA MCA{1.10.2-5.2.3} [Minecraft Comes Alive] (MCA-1.10.2-5.2.3-universal.jar)
UCHIJAAAA overlord{1.3.2} [Overlord] (Overlord-1.3.2.jar)
UCHIJAAAA xreliquary{1.10.2-1.3.3.571} [Reliquary] (Reliquary-1.10.2-1.3.3.571.jar)
UCHIJAAAA SimpleDimensions{1.3} [Simple Dimensions] (SimpleDimensions-MC1.10-1.3.jar)
UCHIJAAAA soulshardstow{1.10.2-2.6.4-44} [Soul Shards - The Old Ways] (SoulShards-TOW-1.10.2-2.6.4-44.jar)
UCHIJAAAA tombmanygraves{1.10.2-2.1.13} [Tomb Many Graves] (TombManyGraves-1.10.2-2.1.13.jar)
UCHIJAAAA treechopper{1.1.0a} [Tree Chopper] (TreeChopper-1.10.2-1.1.0a.jar)
UCHIJAAAA weaponcaseloot{4.0.1} [WeaponCaseLoot] (weaponcaseloot-1.10.2-4.0.1.jar)
Loaded coremods (and transformers):
CCLCorePlugin (CodeChickenLib-1.10.2-2.4.2.106-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
BetterFoliageLoader (BetterFoliage-MC1.10-2.1.1.jar)
mods.betterfoliage.loader.BetterFoliageTransformer
NEICorePlugin (NotEnoughItems-1.10.2-2.1.2.157-universal.jar)
codechicken.nei.asm.NEITransformer
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['Natourious'/127, l='Manicraft Reborn', x=49.16, y=61.00, z=-719.30]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.10.2_HD_U_C3
Render Distance Chunks: 16
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: Acid Shaders r6.zip
OpenGlVersion: 4.5.0 NVIDIA 369.09
OpenGlRenderer: GeForce GTX 970/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
I don't know whether its this or levels that is screwing up, but they do not like eachother.
0
0
0
0
This mod is for 1.6.4 though... Are you sure you know what you're doing here? This mdo is not yet compatible with anything other than 1.6.4.
0
0
Water Dimension: Aquatia (ah-quay-she-a) or Aquatica (a-quah-tic-a) perhaps?
0
When I start minecraft via .exe,with this version and the server.jar in the corretc folders, it works until I go to play a world...
It says:
Connecting to the Server
Connection refused: connect
What do I do?
0
ModLoader 1.2.5
mod_InvTweaks 1.35 (1.0.0)
mod_MAtmos_forModLoader r8 for 1.0
mod_Millenaire 2.5.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT eb3622d9 --------
Generated 4/6/12 7:57 AM
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.VerifyError: (class: InvTweaksObfuscation, method: playSoundAtEntity signature: (Lry;Ldi;Ljava/lang/String;FF)V) Incompatible argument to function
at InvTweaksConst.<clinit>(InvTweaksConst.java:23)
at mod_InvTweaks.load(mod_InvTweaks.java:29)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 22d05f13 ----------
I used the installer on a 1.2.5 .jar, after downloading the newest everything. What went wrong?
0
Also, certain types of dragons (the weaker ones) would allow you to saddle them wild, if you make them friendly towards you, whereas you'd have to grow your own dragon of the more powerful types.
Some dragons (Nether, Epic*, etc) could never be saddled, but non-nether dragons could still be befriended, and will come to your aid by use of a special item (Like a Whistle).
Ver.2) You could also make it so that wild dragons are HUGE, and if you manage to steal their eggs, you can grow domestic dragons, who would be much smaller (like, the size of a cow, or maybe somewhat bigger) and could fly, but not if they have a rider. The domestic dragons could hunt, attack and fly similarly to the wild dragons, and protect the player like a pet wolf does. If a domestic dragon wanders away, you can call it with i'ts special whistle (given to you by the dragon once fully grown) and if you die, the dragon will head off towards wherever you re-spawn at, or might appear in a puff of smoke/nether particles (depending on the type).
In both types, common dragon eggs would be hatched via furnace and a single lava bucket, and will take the entire amount of time to hatch. Epic* dragon eggs, golden dragon eggs, etc. would require a second bucket of lava. The dragon pup that hatches would (Ver.1) Be the size of a pig, or (Ver.2) be the size of a chicken.
Ver.1) The dragon pup is grown to the second stage via cooked meat (type of meat depends on dragon) and requires 5 pieces to grow to the second level, when it is half again as big as a cow (cannot be given all at once, two max per day). You must then give it a total of 5 uncooked meat pieces for 3 Minecraft days to reach third stage, when it is the size of your average tree's leaf spread (5 blocks long). It takes 10 more pieces each day for 3 days to reach full size, 10-20 blocks long, depending on the dragon.
Ver.2) The dragon pup takes 5 cooked Porkchops to reach half grown size, (the size of a cow) and then it will need only 10 more cooked Porkchops to get full-grown (twice the size of a cow).
Wild dragons will spawn at 15-20 block sizes, depending entirely on area and type. Wild EPIC dragons would be 30-40 blocks long, and generally uncaring about your existence (until provoked), and will be found in Dragon Halls, great castle-like structures generally found half-buried or completely buried in sand or dirt. Rarely found would be the castles big enough to be (on the surface) 50+ bricks tall, and underground, go to about 50 blocks above the bedrock level (minimum). If you befriend the EPIC dragon, every dragon in the castle will leave, giving you a huge house. You can then bring other dragons back into the castle, as the castle is now yours. Castle contents/design/size depends on the type of Epic dragon it spawned for (Red and Black dragons could have Nethery or Obsidian castles, Green could have mossy, etc.). You could include an option for how rare Dragon Halls are (which also increases/decreases the amount of Epic dragons to be found). Nether Dragon Halls would reach from the top down, as if hanging, or they could spawn completely unsupported, making them “float.” These castles would be even fancier than the earth ones, because they are for the Ultimate Dragons, the (insert awesomely epic name here, ex. Groganox, or something), which are instantly angry, and you must either bring loads and loads of meat and other gifts, or some diamond armor and a few swords, a bow and a TON of arrows, and TNT with some flint and steel, because they would be enormous dragons, say 40 blocks long, and have tons of health. If someone has built castles that they think would fit this description, POST A PICTURE OF YOUR AMZINGNESS!!!
That would add a lot to the game, don’t you think? (aside from the lines of code and data useage, that is)
* Epic dragons are some of the biggest things you could meet. They are more or less bigger versions of the other dragons, and can be friendly or deadly, depending on your actions toward the other dragons of said species. There are no epic Nether dragons, but there are Ultimate dragons, which are larger than the Epics, and they are automatically purely nasty. Befriending them is a long and costly process, not to mention a dangerous one. You’d have to give them tons of meat, gold, silver, and diamonds, and maybe a few milk buckets, just to de-agro them. It’d take at least a Minecraft week just to make it friendly, and a week more to make it your true friend.
Sidenote: Block sizes are probably a little exaggerated...
I have no preference as to European or Asian Dragons, by the way.
Comment with the word YES at the beginning if you want to hear Simon and Lewis reaction to a 50 block long Dragon!
This entire thing would work better as a mod than as an update, but if it were implemented over time into Minecraft, it'd be awesome!
This can also be found on the Get Satisfaction forum thing found in the community page on minecraft.net, under the name of "What Dragons ought to be. LENGTHY!" and was written by me, under the name of gameboxkid.
0
Also, certain types of dragons (the weaker ones) would allow you to saddle them wild, if you make them friendly towards you, whereas you'd have to grow your own dragon of the more powerful types.
Some dragons (Nether, Epic*, etc) could never be saddled, but non-nether dragons could still be befriended, and will come to your aid by use of a special item (Like a Whistle).
Ver.2) You could also make it so that wild dragons are HUGE, and if you manage to steal their eggs, you can grow domestic dragons, who would be much smaller (like, the size of a cow, or maybe somewhat bigger) and could fly, but not if they have a rider. The domestic dragons could hunt, attack and fly similarly to the wild dragons, and protect the player like a pet wolf does. If a domestic dragon wanders away, you can call it with i'ts special whistle (given to you by the dragon once fully grown) and if you die, the dragon will head off towards wherever you re-spawn at, or might appear in a puff of smoke/nether particles (depending on the type).
In both types, common dragon eggs would be hatched via furnace and a single lava bucket, and will take the entire amount of time to hatch. Epic* dragon eggs, golden dragon eggs, etc. would require a second bucket of lava. The dragon pup that hatches would (Ver.1) Be the size of a pig, or (Ver.2) be the size of a chicken.
Ver.1) The dragon pup is grown to the second stage via cooked meat (type of meat depends on dragon) and requires 5 pieces to grow to the second level, when it is half again as big as a cow (cannot be given all at once, two max per day). You must then give it a total of 5 uncooked meat pieces for 3 Minecraft days to reach third stage, when it is the size of your average tree's leaf spread (5 blocks long). It takes 10 more pieces each day for 3 days to reach full size, 10-20 blocks long, depending on the dragon.
Ver.2) The dragon pup takes 5 cooked Porkchops to reach half grown size, (the size of a cow) and then it will need only 10 more cooked Porkchops to get full-grown (twice the size of a cow).
Wild dragons will spawn at 15-20 block sizes, depending entirely on area and type. Wild EPIC dragons would be 30-40 blocks long, and generally uncaring about your existence (until provoked), and will be found in Dragon Halls, great castle-like structures generally found half-buried or completely buried in sand or dirt. Rarely found would be the castles big enough to be (on the surface) 50+ bricks tall, and underground, go to about 50 blocks above the bedrock level (minimum). If you befriend the EPIC dragon, every dragon in the castle will leave, giving you a huge house. You can then bring other dragons back into the castle, as the castle is now yours. Castle contents/design/size depends on the type of Epic dragon it spawned for (Red and Black dragons could have Nethery or Obsidian castles, Green could have mossy, etc.). You could include an option for how rare Dragon Halls are (which also increases/decreases the amount of Epic dragons to be found). Nether Dragon Halls would reach from the top down, as if hanging, or they could spawn completely unsupported, making them “float.” These castles would be even fancier than the earth ones, because they are for the Ultimate Dragons, the (insert awesomely epic name here, ex. Groganox, or something), which are instantly angry, and you must either bring loads and loads of meat and other gifts, or some diamond armor and a few swords, a bow and a TON of arrows, and TNT with some flint and steel, because they would be enormous dragons, say 40 blocks long, and have tons of health. If someone has built castles that they think would fit this description, POST A PICTURE OF YOUR AMZINGNESS!!!
That would add a lot to the game, don’t you think? (aside from the lines of code and data useage, that is)
* Epic dragons are some of the biggest things you could meet. They are more or less bigger versions of the other dragons, and can be friendly or deadly, depending on your actions toward the other dragons of said species. There are no epic Nether dragons, but there are Ultimate dragons, which are larger than the Epics, and they are automatically purely nasty. Befriending them is a long and costly process, not to mention a dangerous one. You’d have to give them tons of meat, gold, silver, and diamonds, and maybe a few milk buckets, just to de-agro them. It’d take at least a Minecraft week just to make it friendly, and a week more to make it your true friend.
Sidenote: Block sizes are probably a little exaggerated...
I have no preference as to European or Asian Dragons, by the way.
Comment with the word YES at the beginning if you want to hear Simon and Lewis reaction to a 50 block long Dragon!
This entire thing would work better as a mod than as an update, but if it were implemented over time into Minecraft, it'd be awesome!
This can also be found on the Get Satisfaction forum thing found in the community page on minecraft.net, under the name of "What Dragons ought to be. LENGTHY!" and was written by me, under the name of gameboxkid.
0
0
I like stuff 32-32, it seems a lot cooler, while still being very Blocky.
Arby-Chibi say's BLARGHY!
0