• 0

    posted a message on Armours, Crafting Them, Repairing Them, Dying Them, etc.
    Quote from ChrisPrankster

    Sounds when you hit another player with armor. Something similar to the Iron Golem sound.


    Thanks for the suggestion. I just added it and gave you credit....

    I put your suggestion under the realistic armour traits...
    Posted in: Suggestions
  • 0

    posted a message on *Needed Name* Game Development Idea
    @ thesmellanator :
    I might take the Idea of Tree beings, but I don't want any fantasy themes like elves, dwarfs and etc., I want it more to be...like chaotic, where they had humanoid creatures, but they....watch it and you'll understand what I mean...

    @Davidbot :
    Well, I'm hoping that the cards won't be like Minecraft styled, and the 3D Development of this game is long ways away, the game development is long ways away,

    @purehero1 :
    It's sorta fantasy, sorta sci-fi
    Posted in: General Gaming
  • 0

    posted a message on Another Request/Idea, Other Leveling System
    I've played with an Idea similar to that one Fablean, I've played with it a lot in my mind, but I have to say, I like my original Idea better, of course, this may be based on the fact, that I created my original Idea, but I'm going with a sense of logic also,

    When you use a sword, then you switch to another sword (of the same type)but of a different quality, will your "style" of fighting differ because of your weapon quality, I think not, you will still fight the same way (Exclude some weight balance issues and everything).
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Ideas For The Upcoming IP Board Forum
    Updated thread
    Posted in: Forum Discussion & Info
  • 0

    posted a message on MCP 3 - Different
    It seems that MCP 3x is different, and since it is, when ever I run the recompile.bat or the reobsfucate.bat, I get a certain error basically saying "Client/Server bins not found"

    Now I've already asked a tutorial and I got no response every time
    I've even asked Balkon, and he didn't know (very surprising)

    ...so I've come to the last resort, asking on this forum, one simple question,

    How do you reCompile/reObfuscate with MCP 3x?

    You will get thanks in "my" modding thread if you help me out
    Posted in: Mods Discussion
  • 0

    posted a message on [Art Team] Angry Notch - HELP WANTED!
    Quote from up-a-notch

    nath, you live in BC too? XD


    Too? you mean....wow small world
    Posted in: Mods Discussion
  • 0

    posted a message on [Art Team] Angry Notch - HELP WANTED!
    Uh...I already posted a Request here and on the site, for Bricks of every dye colour and a brick block of every dye colour, could you do that?

    Oh and I was wondering if I could get a Purple Grass Block (Corruption) if you don't mind? that would be sweet
    - Nath99
    Posted in: Mods Discussion
  • 0

    posted a message on [Recruitment] No Experience Needed
    Quote from grn_dog_72 »
    @ Nath99

    I completely understand. And as far as a mob modeller goes, there is one and it does animation and textures also. I can't remember what i was but i remember seeing it, but its windows only so I couldn't use it on my mac. I'm not sure if it has all the functionality you need to make mobs how you want them, but its a start at least.


    Thanks and I've seen a couple

    Turbo Modeller, Techne and another one that I've tried but said "wtf, how does this work...screw it"
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Recruitment] No Experience Needed
    That or we find someone who actually understands mobs and entity modelling, lol

    And did I ever say I was teaming up with you? I mean,not to be disrespectful in the slightest, but I have a lot on my plate as Is (So Many Ideas) and I'm confident I could do most of them myself (Exception Mobs)

    I might help you with tips and such, but I don't want to do something like this (Huge Team Mod Effort Sort Of Thing)

    I might call on you from time to time, but I don't want to be in something like this (It's complicated)

    P.S. If I find a mob modeller, I'll call you up, and everyone else, lol, They are in desperate Need These Days
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Recruitment] No Experience Needed
    Quote from grn_dog_72 »

    @ Nath99

    As far as I can tell, the modeling is just defining where boxes are and where the "center" of each one is.


    I've read the code over again and again, I still don't get it, I don't think I will anytime soon A.K.A. I can't do mobs, lol
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Recruitment] No Experience Needed
    I looked at the Ghast Code and at The Zombie code, and I'm fairly Confident I could make some sort of "Flying EyeBall" but I need to understand the modelling...ugh

    Oh and for the Art, goto the People in my signature, they do amazing artwork

    Oh and I would love help with WorldGens, That is actually some expertise I have been looking for, maybe we can work together
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    Last time I checked, the source code was unfinished....I'm gonna look at it...
    Posted in: Minecraft Mods
  • 0

    posted a message on Site/Forum Engines - Your Opinion
    I Checked SMF, a bit Confusing for a beginner

    I'm Checking MyBB, looks promising
    Posted in: General Off Topic
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    (Don't Reply To This Post)
    lol

    + This might be the same thing that happened to Zalg (Creator of Pseudo Physics) Too Much Stuff IRL and then, no more Updates (It's at 1.4, really sad)

    Oh and don't rush yourself dude, take all the time you want, you are human after all
    "Better Late and HD, then On Time and Crappy"

    ++ I would love to help, but I'm afraid when I open up the new Liquid Source Code, My Mind will explode, I could give it a shot anyways, if you let me
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] DJoslin's Creations: [9 of 14 updated]
    Oh, I talked to JamioFlan (Creator Of Planes Mod)...well just read

    Question:
    Hello There,

    I am in need of your expertice in Modding, Since you've modded something that can be used in SMP, I have been wondering,
    How different are modding SSP and SMP,
    Is it more difficult,
    Is there anything different I need to do, other than Copy & Paste, etc.

    If you could answer those questions I would be grateful, and I would help you with stuff (if you need any), etc.

    TL;DR : I would owe you one if you anwsered my Questions, the owe could be repaid by almost anything, lol


    Anwser:
    The first step is to decompile ModLoaderMp using the instructions on my mod page
    (Backup your sources or use a seperate MCP folder)
    Then add the mod source to the client and change the mod_ file to extend BaseModMp
    Copy and paste all the source over to server side.
    Now, if you have just items, recipes and blocks, there shouldn't be many changes that need making. (You will need to remove any ModLoader.AddName( ... ) lines)
    Entities and GUIs are more of a problem, but I'll get to them if you need them.


    Of course this Method only works if your mods use Modloader (does FiniteLiquid Use Modloader?)
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.