I know I need to use commands, but is there a way to do it without a clock or continuous checking, like adding something to a give command?
Sadly no. You can put item attributes onto items, but damage reduction is not one of them. Here is a list of all the attributes in the game: http://minecraft.gamepedia.com/Attribute
I finished! The wither was really tough to beat though. It would be better if there's a way to return to the shop when you die.
Could you think of any way that I can put a status effect (resistance-5) on a chestplate, something of the same effect, without running commands/redstone continuously?
I wish Mojang would allow us to apply the CustomPotionEffects tag onto any item
There is no way to add a potion effect except for with commands. I also wish that Mojang would allow us to put potion effects on items. I also want more attributes.
Really cool map. Nice work. I do have an issue with it though(sorry). I don't like the idea of being penalized in any way for dying, which brings me to my point. I had an issue where I was killed by a skeleton, I respawned, returned to the area where I died, but when I got there, the mobs were invisible. I could not hit them at all. I backed into the next room where the mobs became visible again but by that point they had done enough damage to kill me again.
Thanks for the feedback. The mobs disappearing is a Minecraft bug. I can't prevent it, but I did make a way to fix it when it happens. There is an option in the debugger book.
I just added the Chinese version of Crypt Crawler. You might not be that excited about that, but I am. It is great, my map will be able to be played by even more cultures and languages.
does this map remind anyone else of the old Wizardry games or Moraff's World?
LOVE the old-school dungeon crawl style, already looking forward to more
with that in mind, some friendly suggestions:
more traps! the spikes and pits were awesome, but were really obvious and easy to avoid. maybe some stuff that's triggered by tripwires, string BUDs, or pressure plates to really keep adventures on their toes (you could even add a special item that's found/bought that can disarm them)
More enemies! i haven't beaten the map yet, so there might be more i haven't seen, but all i've seen so far is skeletons and zombies. i'm figuring that might be because you're unaware that you can put armor and weapons on other mobs? they dont show up on the model, but its entirely possible to put diamond armor on a creeper, or arm a spider with a sword
Thank you for the great tips.
I like the idea of more traps and being able to disarm them. I will keep that in mind when I make another dungeon crawler.
The reason for only doing skeletons and zombies is because it is a Crypt, so undead mobs work well. Also, the other mobs don't really work well together with each other. Creepers blow up the other mobs, blazes shoot other mobs, witches weaken other mobs. I do plan on doing more dungeon crawlers, I was even going to theme them. So the mobs will be different from map to map, but very similar throughout the dungeon. Thanks again for the suggestions. Have a great day!
I'm not good at fighting, but the items are amusing enough to get me entertained throughout!
How do you make the incoming damage modifier on the shields? I've been trying for ages to get one onto a piece of armour. Would anyone be kind enough to tell me? I'm trying to cheat, just trying to get a cool armour in my own creative world. Thanks in advance!
I actually cheated on this one. The attribute modifier is just lore text. It is all an illusion to make it seem like it is actually an attribute. The damage reduction itself comes from the resistance effect. I detect when the player is holding the shield and then I give them the resistance effect (20% per effect level). You can check out the redstone in the map if you want to learn how to do it (everything should be labeled). On the armor pieces, again it is just lore text, and the damage reduction is just the amount of armor points the armor gives you (4% per point of armor). I hope this helps.
I'm having the same problem. I've tried placing an item frame but it still didn't work. How do I trigger the wave?
Cool map. btw.
Could you send me your broken map? Just zip it, and upload it to something like mediafire or dropbox, and then send me the link through a private message. I would really like to figure out the cause of this bug so I can fix it or add a debug option.
Try going back a few rooms in the dungeon. To trigger the waves, you will have to break out of the map and look at the redstone. Check to see if any minecart command blocks are missing, if so replace them and copy the command from the command block behind the colored wool. If you see all the minecart command blocks, then placing a redstone block above one of the minecart command blocks should do the trick.
Thank you for the feedback. Yep, the end armor does make the player ridiculously OP. I had to buff the damage of the final boss so much, just to make him deal more than 1 point of damage. Sorry about the boss room locking the other player out. I thought I fixed it, but it doesn't work all the time. I will fix it and update the map soon.
yeah same thing happens to me, just after there's the three chests to choose from. I pick one and then no mobs spawn.
I will have to look into finding a fix for it. It seems like quite a few people have a bug similar to this. If you could send me the broken copy of the map that would be wonderful.
I'm really enjoy this map but every time it get to the area after the first spikes no mobs spawn. Not sure if it's a bug or not. But I've deleted and re downloaded the map multiple times.
Very strange. It works fine for me. Try walking slowly. You might be running past a detection point too fast. Sorry for the inconvenience. I hope you can get it figured out.
Absolutely loving the map design, just the right difficulty too (I suck at combat). I just can't figure out how to beat Oblivion. I've spend ages shooting it but it regens it immediately, and I'm playing on easy! Any tips (without revealing to much?)
Deathlord should have dropped a really powerful bow. Use it to kill Oblivion. Any bow will work, but it will take some luck and skill to kill him with a weaker bow.
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Sadly no. You can put item attributes onto items, but damage reduction is not one of them. Here is a list of all the attributes in the game: http://minecraft.gamepedia.com/Attribute
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There is no way to add a potion effect except for with commands. I also wish that Mojang would allow us to put potion effects on items. I also want more attributes.
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Thanks!
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Thanks for the feedback. The mobs disappearing is a Minecraft bug. I can't prevent it, but I did make a way to fix it when it happens. There is an option in the debugger book.
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I just added the Chinese version of Crypt Crawler. You might not be that excited about that, but I am. It is great, my map will be able to be played by even more cultures and languages.
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Thank you for the great tips.
I like the idea of more traps and being able to disarm them. I will keep that in mind when I make another dungeon crawler.
The reason for only doing skeletons and zombies is because it is a Crypt, so undead mobs work well. Also, the other mobs don't really work well together with each other. Creepers blow up the other mobs, blazes shoot other mobs, witches weaken other mobs. I do plan on doing more dungeon crawlers, I was even going to theme them. So the mobs will be different from map to map, but very similar throughout the dungeon. Thanks again for the suggestions. Have a great day!
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I actually cheated on this one. The attribute modifier is just lore text. It is all an illusion to make it seem like it is actually an attribute. The damage reduction itself comes from the resistance effect. I detect when the player is holding the shield and then I give them the resistance effect (20% per effect level). You can check out the redstone in the map if you want to learn how to do it (everything should be labeled). On the armor pieces, again it is just lore text, and the damage reduction is just the amount of armor points the armor gives you (4% per point of armor). I hope this helps.
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Could you send me your broken map? Just zip it, and upload it to something like mediafire or dropbox, and then send me the link through a private message. I would really like to figure out the cause of this bug so I can fix it or add a debug option.
Try going back a few rooms in the dungeon. To trigger the waves, you will have to break out of the map and look at the redstone. Check to see if any minecart command blocks are missing, if so replace them and copy the command from the command block behind the colored wool. If you see all the minecart command blocks, then placing a redstone block above one of the minecart command blocks should do the trick.
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You leave the resources.zip in the map save folder. The map will automatically load the textures.
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Thank you for the feedback. Yep, the end armor does make the player ridiculously OP. I had to buff the damage of the final boss so much, just to make him deal more than 1 point of damage. Sorry about the boss room locking the other player out. I thought I fixed it, but it doesn't work all the time. I will fix it and update the map soon.
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Thank you very much. Here is a very in depth description for how to install maps: http://www.minecraftmaps.com/info/how-to-install-a-minecraft-map I hope it helps.
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Yes it is multiplayer friendly. Thank you.
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I will have to look into finding a fix for it. It seems like quite a few people have a bug similar to this. If you could send me the broken copy of the map that would be wonderful.
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Very strange. It works fine for me. Try walking slowly. You might be running past a detection point too fast. Sorry for the inconvenience. I hope you can get it figured out.
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Deathlord should have dropped a really powerful bow. Use it to kill Oblivion. Any bow will work, but it will take some luck and skill to kill him with a weaker bow.