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    posted a message on Custom skin not working.

    So the custom skins you could download on planet minecraft used ot work, now they are not. I am super upset by this, becuase i really like playing with a particular skin of my favorite transformer. What can i do to fix this?

    Posted in: Minecraft (Bedrock) Support
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Anyone think they can give me a .jar file where the baby trex textures are not broken? I can't change mine cause when ever i unpack the file, then repack it, it breaks the file and and thus the mod pack i am using.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]

    How do i use the tools upgrade items?

    Posted in: WIP Mods
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    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0
    Quote from Ieldra2»

    Err...which setting are you talking about? This should be very obvious:

    "B:"Enable food spoiling"=true" - set this to "false".

    I never saw that setting. just how many days it takes for food to spoil. But i looked a little more and found it. Thank you
    Posted in: Mod Packs
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    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0
    Quote from Haggle1996»

    Right click irrigated farmland with a shovel. This will make a water pad.


    Alright i will do that, but it should be noted that Rice is actually growing on normal tilled dirt.

    Posted in: Mod Packs
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    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0
    Quote from Ieldra2»


    There's a config setting. You can find it in /config/enviromine/profiles/default/default_settings.cfg.



    Alright i found it. What do i put in to prevent the food from spoiling? Is there a special number or word to deactivate it? Or should i just increase the number to something ridiculous?

    Posted in: Mod Packs
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    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0

    I also want to disable rotting. I don't enjoy this feature, but i like the rest of the mod including the gasses and such. How do i do this?

    Posted in: Mod Packs
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    posted a message on REVOLUTION|3 - a RotaryCraft/ChromatiCraft-themed Progression Pack on ATLauncher version 3.6.0

    How do i grow the plants tht usually grow on water? Like rice and seaweed. I can't plant them in the water. Do i just... do it on the dirt?

    Posted in: Mod Packs
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from NaraApricots»

    Would redownloading work? Becuase the only issue is that that the ruin.txt is not there. There are ruins, the version is the most recent available on curse. Should i just, get it again, or make the .txt file myself?

    Redownlaoding did not work. This mod just does not like me it seems or just can't run on a mac (that or i am much to stupid). Oh well i will just get my ruins fix from life in the woods: renaissance, even though the built-in forge is out of date.
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from noswanson1982»

    And if your mod is not working right at this point, I would suggest

    1) Make sure that your generic folder (found within the resources folder) is populated with Ruins to generate.
    2) Ruins-1.7.10.jar, UpdateCheckerMod-1.7.10.jar are both in mod folder. Also, make sure the resources folder is also in the mod folder. (There are mods like Resource Loader (Sim-U-Kraft dependency) that have their own resource directory in the .minecraft folder instead of the mod folder.
    3) Ruins.txt and Ruins_log.txt get generated when the mod runs. Ruins.txt is a global config file. If the mod isn't running, it doesn't generate. (Although it is odd that you have the Ruins_log.txt file and not the actual config file).

    And if all of that checks out, then the next step would be to find if there are any conflicts. To do that, run this mod by itself (with none of the others). Eventually start adding mods in (creating new worlds every time) until you find a mod that causes the Ruins mod to not work. I will report that I've never had issues with any of the mods I've ran with it, but I'm sure I've not run every mod either. :P

    Would redownloading work? Becuase the only issue is that that the ruin.txt is not there. There are ruins, the version is the most recent available on curse. Should i just, get it again, or make the .txt file myself?
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from noswanson1982»

    Go into your game and try typing this in game:

    /testruin generic/MoaiHead

    If nothing happens, then your mod is outright not working. At this point, try to look at your console and see if there are any error messages.

    Usually doing this, should spawn the statue.

    It said it could not open my file. It recognizes the file is there, but it can't access any of it.

    Does it help if i say my computer is a Mac? Maybe thats doing something?
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from noswanson1982»


    You mean you have a Ruins-1.7.10.jar? and a ruins_log.txt ?


    Did
    you make sure the resources folder got installed into the mods folder
    as well? The fact you have a ruins_log.txt means that it has attempted
    to spawn ruins.


    But without a resources folder, it won't be able to find any ruins to spawn, therefore nothing will generate.


    I have the resources folder too. But I don't really have a file directly called ruins.txt. I have explored a very large area and have found literally nothing. Could another mod be interfering, like the Better Dungeons mod?
    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Hello again. i was told i would have a ruins.txt but i do not have it. Instead i have a folder titled Ruins-1.7.10, and a ruins_log.txt. Is this supposed to happen, or was it simply unable to generate?


    (i ask as i have yet to run into a single ruin at all, and i have now traveled quite far.)

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    Ah thank you. Do i put what i want all into the generic, or do i make a new plains folder if i want some plains structures to spawn?


    I suppose i will see if it works with how i did it (made a new plains folder and moved what i wanted into it). Though now i wonder if the mod is working cause i have not found a single ruin yet (didn't explore super far though).

    Posted in: Minecraft Mods
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    posted a message on [1.15.2] Ruins (Structure Spawning System)

    anyone willing to put up a jar file of ruins that has all the other structures active and spawnable? Because i really want those. Like desperatly. They are really ineresting (they are in all the other mod packs i have. i have no way to actually do it myself as one, i am kinda stupid, and two, i use a Mac, not PC, which makes it extra difficult.

    Posted in: Minecraft Mods
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