If you have an existing community, then that's a good start. But your server quality matters too. If it's another Factions/Minigames server, it'll probably die really fast,
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Feb 24, 2016Nanozone posted a message on Please, make a good use of the term "Americans" or use a better descriptionPosted in: Suggestions
But yeah, it's rather picky. I wouldn't mind it, but then again, I had no idea this existed in the first place.
Feb 21, 2016Nanozone posted a message on Threads created should be able to be locked by the OPPosted in: Forum Discussion & Info
This is a classic consider the source. You have made illogical arguments and rigged your polls.
Aaaannyyway, I can see this feature being abused quite a bit. We're doing just fine without a thread lock option, and I don't see a real need to add it.
Feb 21, 2016Nanozone posted a message on The above avatar is now the dictator of your country, what do you do?Posted in: Forum Games
Dogs and rodents beware.
Feb 17, 2016Posted in: Suggestions
Insomnia's terrible, ain't it?
But I can Support this. It'd make Villagers a bit more interesting.
Edit: I just noticed the guard villagers. Remove those, they make Iron Golems useless.
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Dec 19, 2015Posted in: Minecraft Story Mode
WILL YOU SHUT THE HELL UP?!
Okay, Rainbow. Deep breaths.
Sorry about that. But I've seen a number of threads by you, and they all involve you asking a stupid question, and then ignoring any reason why that question is stupid. So will you just stop it?!
Feb 27, 2016DaBomb posted a message on Could you fill out my questionnaire about film and media that is part of my college work?Posted in: General Off Topic
My crisp green leaves have been tainted by this blatant enforcement of binary gender.
Feb 27, 2016Phrossbite posted a message on Could you fill out my questionnaire about film and media that is part of my college work?Posted in: General Off Topic
Wow, only two choices for gender? It's 2016, Tef.
Feb 24, 2016Posted in: General Off Topic
People getting annoyed at dumb things like how overrated Google is, how overrated Apple is, all the "new age" music, singing, hot weather, getting up early, people telling them what to do, people being greedy, fat people eating in McDonald's.
And Dextrous. Pew pew, pew pew. Look at me, I'm edgier than... Oh God, I'm terrible at edginess jokes... All of you. So there.
Feb 24, 2016Taigona posted a message on Your opinion on using Minecraft as a punishment weaponPosted in: Discussion
A kid's idea of a "stupid reason" for punishment is far different from a parent's idea of improper reasoning. As others have said, since it was most likely your parents who bought the game, they have the right to take it away when you disobey them. I remember when I was a little kid and misbehaved at school. As punishment, my parents didn't let me play Neopets for two weeks.
Did I survive? Yes.
Was I angry? Yes.
Did I understand why they could do that? Yes.
Have I learned from this? Yes--I'm not going to misbehave like that again.
I'm sure you can explain to your friends later about the belated 1.9 party and hopefully they'll understand. Have a nice day.
Feb 23, 2016Trinity2434 posted a message on Your opinion on using Minecraft as a punishment weaponPosted in: Discussion
Minecraft loving mom chiming in here. You might think you've been grounded from Minecraft for a stupid reason but I highly doubt that. We don't discipline children for no reason because it's hard work. We discipline because rules were broken. We have to find the right currency so that it makes a lasting impression so the rules are not broken again. If that currency is a favorite game then so be it. Don't want to lose a privilege, playing games is a privilege, then don't break the rules. Easy right? Spend this time thinking about what you did. Is there someone who can get a message to your friends on the server telling them what's going on? You can always throw a 1.9 party after you return to the game.
Feb 22, 2016Posted in: Suggestions
As already said by VampArcher, Mojang won't just be able to magically block people from editing that code, somehow someone will find a way. Case in point, look at any game that uses DLL injection to force mods into the game, ie Grand Theft Auto. GTA has absolutely no way to mod the game, however using custom DLL libraries modders are able to inject code into the game in real-time, forcing a mod loading system into a game which isn't designed to have one, that's coded in C++.
The reason why this won't work is purely because there's always a way to bypass something, no matter how well you write it, what language it's written in and what measures you use to prevent people from bypassing it, there is always a way. My point was an identification branding, cars have the exact same thing, it's called a vehicle identification number (or VIN) and it's a little badge that usually resides under the bonnet / hood, and it's pretty much that car's DNA or indentifier, it's used to keep track of cars without needing knowledge of the owner or brand. However, someone can easily just remove the VIN badge and plop a new one in place of the old one, essentially fooling any observers into thinking the car is different to what it actually is. That's how easy swapping identification on the car is, and software is much easier. Actual software, to prevent a mod from crashing my game, I grabbed a JVM bytecode editing program and edited the bytecode belonging to a mod by forcing an IF statement to always return false (and hence stop the mod from rendering a GUI element, stopping the crashing). This is with no access to the mod's source code, I literally downloaded the mod, looked for a tool online, and just dissected and edited the mod I had downloaded.
With software basically all you have to do is use a program to read an application's block of memory and have knowledge of where your desired piece of data is (which isn't hard, look for any identifying accompanying data, look at the value stored there, etc), then you can practically hotswap the contents of that data in real-time whilst the game is running, this is how you can give yourself infinite health and even spawn objects in through Cheat Engine, it's just changing the data from what the developers intended to what you want, and no matter how good you write measures to do this, programs will always one-up your code and be able to force your program to do stuff it shouldn't. And this is the easiest way, the hardest way can do this without any user action by changing the actual value in-code (ie modding the application / game).
Mojang cannot and will not just magically make a system that just works every time. Developers have access to the very same code Mojang writes, if they write even the best system, developers have immediate and unparalleled access to it. This is just how Java is.
And this isn't a matter of what technology we have, this is a matter of how computers work at a fundamental level. No matter how good our computers get, this will always be an issue that will be prevalent. No technological advance can prevent it. The only way to prevent it is to change how programs work fundamentally to execute solely off a server and send data back to a client and purely have the client just render the data and accept new data, but even then the problem of identifying whether a program is modded or not is still around. Unless servers have actual direct access to the files stored on your computer, servers will have to rely on the client sending a reliable piece of data identifying whether or not the client is modded or not, and as already demonstrated, that is easily exploited by just changing out a simple IF statement to be true.
You seem to just be under the impression "Mojang will somehow make it work." The dev team working on the game aren't wizards who wave their wands and the hackers vanish. "I'm sure they will make it work" doesn't really address the core issue, this won't work.
If they were to engage in this battle against the multiplayer cheaters, it would be near impossible. You can't fight hack coders with code, that would be like a fireman shooting a burning building with a flamethrower to extinguish it. It just won't work. So many companies have tried to stop hacks and mods and failed miserably again and again.
I have been here for a while and I have never seen a single suggestion which seems like a practical, functional, and fair way that would keep cheaters out. It's always: wouldn't work, would take a lot of time and resources to pull off, ruin the multiplayer experience, or would be unfair.
You two are very correct. I have spent some time thinking about this, and I now realize that this will not resolve the issue of Hacking. I respect that, and I commend the work of our wonderful server community against Hacking. For example, I believe the Hypixel system is working very well. Thank you all for your opinions and sharing them with me. I have learned a lot from all of you, and I thank you for that.
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