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Aug 13, 2011Posted in: Minecraft ModsQuote from The cake is a pie
Well, i think you did it. No more dirt wall. I havnt played with it, just booted it up to see if i got a dirt wall, I havnt played a ton with it, so im not sure if all the features are in tact, but i spawned in a snow biome, and it was snowing. So il take it that you've fixed it. Good job! :biggrin.gif:
I just need to know if the SeasonWatch and the Thermometer images are being rendered correctly. Then I can release 1.31.
Aug 13, 2011Can you guys try to extract all the images from the package, and open then all? Maybe they are corrupted.Posted in: Minecraft Mods
EDIT: Alright, I think it'll work now, or at least will give another error.
Download from the same link.
@About Pam's Harvestcraft conflict:
It'll be fixed soon, I just need to talk to her. Pam, if you are seeing this, please ping me at IRC!
Aug 13, 2011To people having the dirt wall:Posted in: Minecraft Mods
I tried something. Download the test version and try it, please!
Quote from Zaurkahn
I think I have a bug to report, or perhaps it's just a feature of the config I can't figure out. I had been using 1.21 of Seasons with Pam's Harvestcraft 3.1. When I hoed the ground Iwas able to gather her seeds for the various plants she had added. Now, after updating your Seasons Mod to 1.3, I can only get the vanilla MC seeds - and a LOT of them as well.
I'll look into it, and thank you :biggrin.gif:
Aug 4, 2011Thank you guys!Posted in: Minecraft Mods
I'm taking note of every suggestion/bugfix.
Next version is going to have some winter dangers, season-specific length, changes in the "seed nerf", and maybe even more.
Oh, and a non-adfly link.
Jul 30, 2011Posted in: Minecraft ModsQuote from PrinZord
Hello, when I wanna go in the Nether, "saving chunk" screen as appeared
I've some mods installing :
Modloader and SAPI to make works your mod
WildGrass but I already used i) in the ancient versions with no problem at all, I think it's not that which makes bugs
MAtmos but seen that it adds only sounds, I do not see why that would have a relationship
and TMI / SPC
Then I wanted to know if it was because of your mod if it did not work any more
(reverso translates very badly then sorry for the faults)
Do you have any error logs?
Jul 29, 2011Posted in: Minecraft ModsQuote from tt8989
I have a suggestion as to how to make leaves "Fall" in autumn and "Grow Back" In Spring, without being tedious and hard to program.
During Autumn, every 100 ticks, a leaf block has a 1 in 10 chance of turning into another block (That is, if it isn't the pine needles from the pine tree, if you can program it like that). This other block would be invisible and would allow the player to walk through it, not unlike the Air block (Actually it could just be a complete copy of the air block). During spring,every 100 this block has a 1 in 10 chance of turning back into a block of leaves. Optionally, the amount of ticks in the interval could be decreased if the block was next more leaves or a wooden log.
Quote from mwchase
If that is workable, the modified blocks would need to keep the leaf decay code. Otherwise, you've got phantom blocks that could potentially mess with tree growth in bizarre ways.
(I almost wonder if it would be reasonable to make them drop saplings on changing over, but this would make an utter mockery of game balance with my mix of mods, even moreso than the whole mess already is.)
Again, assuming something like that is workable. Now I think about it, that's an alteration to the behavior of an existing block. Which means it needs a core class override, which would be inconvenient, unless it's in one of the already-overridden core classes. *shrug*
I thought of the same thing when I planned this mod. I think now it's time to try to do it.
Block overrides aren't that bad, I use reflection so it does not edit directly the core class.
Jul 29, 2011Posted in: Minecraft ModsQuote from innyq57
Do this mod is compatible of FINITELIQUID V4 ?
Because how did the winter the new water is not frozen. :dry.gif:
I didn't change how snowing works. You should talk to the FiniteLiquid developer about it not freezing on snowfall.
Quote from Vaelkyri
Only thing turning me off atm is the seed nerf, having to go chase down seeds in long grass after every harvest is kind of annoying, specialy with large scale farming :sad.gif: Not to mention it makes no sense- why would I not save seed stock at harvest? :tongue.gif:
Maybe keep seed drops from wheat, but nerf the drop rate from long grass?
You can "disable" the seeds not dropping from ready wheat. Maybe I should consider nerving long grass then :tongue.gif:
Jul 29, 2011Posted in: Minecraft ModsQuote from TehAscension
For some reason, when I started a new world with this mod installed, and it switched to a new season, it stayed in that new season, and it would not cycle to the next. I slept night after night and it was still Winter. I had to manually change the season and then spring as well, would not change. The season clock stayed in the same position throughout my endeavors with this mod. Any ideas how to fix it?
Seasons are long, and each season day is counted 30 secs(it's on the config) after you wake up.
Quote from grimper12341
Oooh yeh I forgot about that, so that's another bug lol <.<
Snow not appearing on top of any trees or half blocks in non snow biomes (but the half block thing is a mojang bug right?)
Still an epic mod ^^
They are not bugs. The snowing code prevents snow forming above non-opaque blocks, like glass, leaves, block with non-full models, etc.
But maybe I can make a workaround to make snow form above leaves, without editing a core class.
Jul 28, 2011Posted in: Minecraft ModsQuote from 8deathshadow
I still sadly get the bug, I don't understand it.
java.lang.IllegalArgumentException: Unknown image type 0 at java.awt.image.BufferedImage.<init>(Unknown Source) at TextureThermometerFX.<init>(TextureThermometerFX.java:31) at mod_seasons.RegisterAnimation(mod_seasons.java:100) at ModLoader.RegisterAllTextureOverrides(ModLoader.java:1216) at ModLoader.OnTick(ModLoader.java:978) at EntityRendererProxy.b(EntityRendererProxy.java:16) at net.minecraft.client.Minecraft.run(SourceFile:781) at java.lang.Thread.run(Unknown Source) Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com
I already said it to you. Your archiver corrupted the thermometer image or you didn't install the mod correctly.
Quote from zez4eva4
I used this mod on a lets play
I'll have a look into it :smile.gif:
Jul 28, 2011Next version:Posted in: Minecraft Mods
-> Option to disable saplings growing
-> Option to limit sapling growing only on forest biomes
-> Option to disable completely the seed nerf
I have no idea of what is causing the button/water issue. Maybe something related to the world time, that is affected by summer/winter. You may want to disable the DayNight options from the Seasons to see if it's fixed.
Lots of bugs that you guys are experiencing are fixed by editing some core classes, like World.class. I'm making my best to not do it, because it would be incompatible with some mods(even if I merge then, would still not be good) :|
The bushes are the other kind of tallgrass in the game, the ones that only grows on forests.
Jul 27, 2011Posted in: Minecraft ModsQuote from 8deathshadow
Same problem with me and two other people, hes not sure why...
Go to #Risucraft on irc.esper.net and tell them to give you the error test program, run it, and paste the error log here.
Quote from burningacidsdk
Will there be the chance of an SMP compatible Version of this???
Would be really cool.. otherwise do you grant permissions to make an SMP Mod ??
I'll make a SMP version eventually.
But I don't grant permissions to anyone to do it.
Jul 26, 2011Posted in: Minecraft ModsQuote from grimper12341
Mkay downloaded the new version and now my normal world is out of Autumn and back to default minecraft it seems, no evidence of seasons. Newly generated worlds all seem to be default minecraft too >.<
Summer/Spring are very close to the default minecraft.
Try enabling the debug config and pressing H to change the season.
Also, see the config file for other options.
Quote from zicks07
could you please make this mod compatible with Mo' Creatures?
It is. You can see some Mo' Creatures mobs in the screenshots.
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