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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Hmmm i'm not sure if this is intentional or not. Might possibly be exploitable. However your resin collectors identify player placed logs as a valid tree and collect resin. You may want to add in a check that looks for natural leaves above the collector in a small radius.
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from ElectricalAge

    You are the first feed back about integrated wiki XD
    Cool that you like :)


    You have no idea how awesome that is. A lot of mods tend to use tool tips and clever NEI integration for their mods information. Very few actually integrate a wiki function. A lot of other mods also write countless books that we will probably never read *glares at gregtech*
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from ElectricalAge

    ( sorry i'm very bad in english XD)
    Ahhh i must studie the NEI compatibilties for ore processing.
    Do you have try the ingame "wiki" ? with the X or C key (i don't remember)

    For example when you select the iron dust into this ingame wiki, that show witch machine could craft that.


    o.O

    I just tried that wiki function....I'M IN LOVE!!!!!!!!!
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from ElectricalAge

    Hi,
    IC2 is off course a big inspiration source. This mod go a lot further in complexity/managment/monitoring possibilities. (as you can infer, that was a point that has frustrating me a lot on IC2 XD)

    The integrality of the mod is playable with survival mod. There is some ore processing, even if this part could be improved. You can see that at https://raw.githubus...ts/machines.png.

    It's a good idea to add a FAQ section into the main post :)


    Just wanna say i went gung-ho into your mod without the tutorial. I only have NEI at my disposal. The fact i can use a resin collector to get resin amazes me. You should add small tool tips that give clues to how a item or machine is used. That can make things a little interesting and fun for people.

    Also yay ore processing! I lurves having resources. But like i said i don't care if it did or didn't. I enjoy tech mods. So this is rather refreshing for me.
    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    This has me severely intrigued. you basically re-added the features i loved most from UE. Now comes a major question. One i personally don't give a hoot about. But more of a inb4 to others.

    All this and i have to wonder. Is there a form of ore processing? is that planned or not planned at all?

    Me i couldn't care less if there was. But there are going to be those types of people that will go and say "EWWWWW NO ORE PROCESSING SCREW THAT! ITS NOT WORTH MY TIME! GET THAT HORRID THING OUT OF MY FACE!! i'LL GO PLAY WITH IC2 THANK YOU!!" But i figured i would ask to spare you a head ache later. You could even throw this in as a F.A.Q
    Posted in: Minecraft Mods
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    posted a message on Is there a server that is 24/7 and i can have? You can get all the donations and i'll take care of the server!
    If you want a server so bad. Go get one hosted for you. Its cheap these days for a small server. No one is going to outright hand you console access and say "Here go crazy!". Sorry but it just isn't practical.
    Posted in: Server Recruitment
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    posted a message on [FORGE] TooMuchLoot v4.0.0 - Providing complete dungeon loot customization
    I really like what i see here. Now its just a matter of Mod Pack devs using this.
    Posted in: Minecraft Mods
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    posted a message on CyanideX's Project: Retexture
    Quote from CyanideX

    Well if it ever gets back on track, bring out the monkeys. ;)




    Monkeys are on standby for deployment.
    Posted in: Mods Discussion
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    posted a message on CyanideX's Project: Retexture
    If ...and this is a massive if. If only the development of my mod had not stalled to a grinding halt. I would so be pestering you off the walls like a rabid monkey for textures. Well of course each request would be as polite as possible. Regardless damn son those textures for BC are just...delicious and tasty eye candy.
    Posted in: Mods Discussion
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    posted a message on Tinker's FirmaCraft micropack
    I want to see this on the AT-Launcher so badly!!!

    On a side note will the addons from TiC make it into the pack? But more over how much additional changes are you going to make? As long as you don't overhaul the TFC experience too much. I can see this as being very successful.
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Quote from MCKerrnel

    Didn't see it in the spreadsheet but please consider adding mod support for PortalGun, GravityGun and DartCraft mods. Both of them bypass permissions, or at least they did in 1.5. We removed those mods in 1.6, so I don't know if anything changed.


    Shooting portals into protected areas is protected against. However the portal guns ability to pick up blocks and the gravity guns as well. Can bypass protections easily. I don't know about the force wrench in DC 1.6 but one would assume it might be protected against.
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Quote from Zlepper

    Under the options for world border, you can pregen world. It also has an option for multithreaded generation, however stated that you shouldn't do it on a missed world.
    So my question is, when is the world so modded, that it is no longer safe to use the multithreaded worldgen?
    Is it when you have mods installed that craetes worldgen, like tin ores, or when you have mods like Biomes O' Plenty, or is it something else entirely?


    I ran the generation system on our server. We run the Direwolf20 1.6.4 pack. At the time of generation it was version 1.0.14. The map generated just fine. Granted there were some chunk seams. But that was only because of config changes to biomes o plenty. regardless without the multi-threading generation went smoothly without issue.
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Quote from crizkuro

    Good news, I have managed to update MyTownEcon for the beta versions of MyTown! I only done a small amount of testing but everything appears to be working.

    IMPORTANT: You must be using the beta versions of MyTown in order for this to work, if you still use ee. permissions this will not work!

    Download


    You can be a really big help by making a pull request of your changes to the MyTown Git. This way Lego can see what you did and apply the fixes directly.
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Quote from TechStack

    In the MyTown-1.6.1.16 release I seem to have problems where whenever a player sets the OUT town permissions to NONE other players get bounced back to spawn instead of the block they just walked from. This is annoying the players when they are out exploring and accidentally enter someone else's land just to get sent to spawn without any warning.

    Shouldn't it just place them back on the block they just walked from? They are moving slowly.

    If its a setting I've overlooked I'd appreciate getting pointed in the correct direction. :D

    I'm using Forge with forgeperms-1.6.1.7.jar


    If you use MCPC+ or just the forgeperms with pex. Write a permission file that restricts access to the none flag. Otherwise you'll have trolls doing that all day. Its mostly trolls why i wrote the permissions on our server to not allow towns to be deleted.
    Posted in: Minecraft Mods
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    posted a message on Legobear154's Mods - MyTown, aPerf, and ForgePerms
    Hey Lego fine work on the Wand of Equal Trade. You managed to stop the block breaking mechanic. However it still seems to be able to swap the block you right click on. I am currently using Mytown Beta 6. So far so good.
    Posted in: Minecraft Mods
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