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    posted a message on Star Trek Mod

    Hey there! I worked on the early days of texturing and design but kind of fell inactive in the days in which Numerean fell off the face of the earth. I had NO idea that this would even still be touched. I have read over some of the 15 odd pages since I've been here, and I am so impressed in what you have done. If you need any thoughts or feel like anything hasn't been posted to where you clever guys could find it, I'll look in my old files. If someone somewhat in charge could fill me in on the general direction of the mod now, that would be great. I am blown away by the work done, and so proud of the community. Good job, 89 and gang. Sorry I couldn't of done more over the last yearish.


    NamretsO

    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from Nunnyy

    Hello There!

    Hi, I'm Nunnyy. I've been looking at this forum page for quite a while, and I finally have made up my mind to join your team. I can help with texturing and modeling. Also, I have a few suggestions:

    Do a zeppelin mod-style warp core that allows players to build their own starships to fly around in

    A space, Vulcan, Kronos, etc. biome system that allows you to travel from planet to planet in your starship

    And of course, Vulcan Mind-melds that allow you to heal creatures/other players.

    I hope you let me join your team!

    ~Nunnyy Doesstuff

    PS: Here's some budder :GoldBar:
    Sounds good! Those suggestions are things we are likely to do, and we hope they turn out great. I will message you with a texture and/or model I would like you to do.

    Quote from BraddyGuts

    Hi again.
    I've decided i want to join your team too! I can help with textures and knowledge on Star trek. Also, can i use the new banner?
    Glad to see more wanting to help!I will be doing the same for you, and yes, the banner is for all to use. Spread the word!
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from Llamajack99

    I made a new banner for the mod, tell me what you think...


    Wow! Simply amazing! Thanks much, this beats out mine by far! When we get our new thread up (today, with luck) I will link this image to the thread, if that is ok with you. Could we also re-distribute the banner? We would be sure to credit you, of course.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from Magelight

    UE has split. Mekanism and electrical expansion replace basic components.
    Hmm, that may throw a wrench in everything. Maybe we should use RF power? Seeing how popular it is coming, and that Feed the Beast is going to mostly Redstone Flux, it may be future proofing. We may even want to make our own, but have compatibility with RF?
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    A notice to any and all interested in contributing assets!
    If you would like to help in the areas of modeling, texturing, or audio, message me! I have set up a conversation where we can share and post needed tasks. It will be much easier then operating out of this thread!

    I hope to see you there!
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    I was also thinking of some other energy sources. Variations of solar panels. I think there should be the standard solar panel, which produces very little power and during the day. It should be pretty hard to make.
    The second tear could be a residual microwave receiver, which produces energy by collecting the left-over radiation from the Big Bang. Today, we have gotten pretty good at measuring that radiation, but we have not been able to get enough to produce power from it. However, in 350 years, we should be able to turn a profit, albeit a low one. This should operate 24/7 and be even harder to make. They would also output very little power, equal to the standard panel.
    The last step could be a subspace microwave receiver, which would operate on the same grounds as the other receiver, but this time, it uses subspace, which would (probably) have more radiation to collect. This should output a good amount more than the standard receiver, and still operate 24/7. The recipe should be super hard, with it costing at least three standard receivers, and a good amount of other things to make it subspace worthy.
    But I do not want this to be the preferred source of power. This should only be used in situations where a steady and lowsupply of power needs to be provided. ie, the antimatter pumps.
    I also think it may be a good idea to make EPS conduits benefit from a low-voltage power. I was reading an article about how the great oil pipes of the world have a low amount of power applied to prevent corrosion. Since cleaning the plasma conduits probably would not be the best, maybe the plasma flows faster? I just thought the powering-pipes concept was cool, although it may not be the most useful.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Derp, ignore this post, Chrome is messing with me :P
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from MineHippie

    Hull polarization was an ill defined aspect of the ship systems. That wiki entry suggests that polarization makes the plating harder or denser, to better withstand attack. Sounds like an early form of inertial stabilizer and structural integrity fields. Another ill defined tech from TNG. I know in TNG those systems actually suppressed or increased, as needed, inertial energy for battle and warp travel.

    It's probably important to not get too unhung on things directly from the the shows. Trek-ish is probably good enough. After all the show's technology can be broken up into three categories; Theoretical tech, technology that is being developed by real scientists or supported by real science - Fantasy tech, stuff that would be awesome but is not grounded in any real science other than using fancy real words - and Show Bull tech, stuff made up by writers on the fly to wrap up a plot or situation.

    I have a question for the mod authors. How complicated do you want the warp system? I mean there's the warp drive mod that basically you plop down a warpcore, connect a CC computer, and pump a bunch of energy into. Cool, but feels overly simple to me. In this mod are you going to go for a more complicated system? Cause that would feel more genuine. WarpCore fed by special power systems, creating power that only be shunted through special conduits, running on a fuel that needs ridiculous processing, and travel requiring a complicated monitoring system. That kind of thing? Personally, I would be okay with a system so complicated it would make GregoriousT jealous. But that's me.
    I like where you were going with the warp. So far, we have concluded that high-level reactors (antimatter/matter and fusion) should receive inert plasma to run. The machine will then turn that inert plasma into energized plasma. (with both states of plasma in liquid form) The energized plasma is then piped (via EPS conduits) to wherever you want your power to be. EPS Taps then convert the thermal energy stored in the plasma into Universal Electricity power. However, high level machines will only take plasma directly. Things like replicators, warp coils, transporters, etc. This ensures that you cannot power a warp drive with a bunch of stored energy from a coal generator. This is also good because it was said that warp coils and a few other power monsters use plasma directly. This should stay true to the franchise, and add a few cool mechanics. Here is a link to a wiki article about it if you would like to read on: http://en.memory-alp...o-plasma_system
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from cjegal

    Maybe add a Borg type of each mob? It would make it look like star trek, we could also add a new game mode that has a seed that gives the player a readily generated ship, and the Borg will constantly attack planets turning them into Borg world's, the player has to survive/have at least one non Borg planet for as long as possible, or to rid the universe of the Borg.
    Also, can we add q as a sort of intergalactic villager, but will do things like the lucky block mod depending on how the player intereacts with q.
    I do like the idea of multiple classes of Borg. And for the intergalactic villager, I was thinking Ferangi, which would trade with Latnium.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Dang! You guys got a lot done in the past week or so I was gone! The new contributed models and textures look great, and I am excited to see some possible new coders. If you would like to do some texture work, let me know. There will always be something that needs textured, even if it is not implemented in code just yet. Thanks a bunch for contributing, this is turning into quite a great project!
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from TheNumenorean

    You are quite right, both in the lack of a concrete plan and what we will probably have to do. Hopefully we should be able to figure out some sort of cool effects to go along with the warping, but it will basically be just teleporting. However, it might be possible to make smaller ships (shuttles, etc) be like a ships mod so they can be directly piloted. If it seems feasible, it might also be possible to make it so that the bigger ships can do some small hopping around via impulse thrusters, since they wont be as useful if they are completely stationary, and warping them a couple meters is silly.
    I really like that idea! it is a pretty good solution to a pretty hard problem. Also, it drives the player to make shuttles for their large craft, adding some realism.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from potatosamurai

    Y'all know that Gregtech actually has Dilithium as one of its innumerable chemical elements/compounds? Also, the Portable Scanner's alt name is Tricorder :P

    http://gregtechcommu...wikispaces.com/

    Dilithium Dust is dustDilithium, Dilithium is gemDilithium, and Dilithium Cells are cellDilithium (though, shouldn't this really be a Fuel Cell instead?)
    Lol, this is funny. I think we may want to stick with our version as far as world gen, but make it usable in GT recipes.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Woot! I have gotten a whole bunch of textures done! It would take some time to copy and paste here, so I will just link to my Imugr album. Aluminium Dust, Duranium Dust, Tritanium Dust, and Copper Dust where done. I also re-did the copper ingot texture, it was not very good. The link is here:

    http://imgur.com/a/LaWqw
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Also, I made a basic MineTrek signature that links to this post! But how would I distribute it? Can you simply click on it and save image? Will it keep the link?
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Here is the Aluminium ingot, making the Laser Electron Manipulator fully (mostly) operational!

    //i.imgur.com/jJp7KdR.png" width="" height="" alt="" />" width="" height="" alt="" />
    Posted in: WIP Mods
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