I remember when Notch said he'd add golems years ago. Seeing that iron knock the crap out of the zombie put a smile on my face.
And of course, upside-down stairs are awesome! Hah, now I can finally smoothen the undersides of my ships!
- Namkob
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Member for 12 years, 7 months, and 15 days
Last active Wed, May, 9 2012 21:53:53
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Nov 18, 2011Namkob posted a message on Minecraft is Officially Out!Hah, what a beautiful game this turned out to be.Posted in: News
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Jun 3, 2011Namkob posted a message on Digital Diamond: Minecraft Timelapse Building: Episode 3 - City of ArchesHeh, most impressive thing I've seen since Fort Zero, and I've seen loads of impressive builds in my time!Posted in: News
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Take a gander at the brick jalopy. Nothing fancy, but it gets the point that it's a car out, and only takes up a 3X5 space.
Side View
Isometric View
Front View
Back View
Comes in stone brick gray, ugly cobblestone, environmentally wooden, and brick red. Replace the respective parts with blocks of the needed type for contrast, or make an ugly patchwork thingy by mixing them. Floor of interior (which is by default gray cloth, but customizable) has a pressure plate to open doors, while the driver's wheel can be whatever the heck you desire, though I personally use a stone button to represent it.
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Sand golems would "creep" over uneven surfaces rather then jump, rapidly fall to the ground like their respective block when in the air, and "melt" to be able to squeeze through doors, window panels, and fences as well as single block openings. Their main trait would be the ability to engage hostile mobs from within the confines of an otherwise solid structure, perhaps being stored within a piston door and released at will to attack assailants when needed.
Stone golems, while weaker then iron golems by a significant margin (though still at least slightly tougher then the human player), would be able to throw a ranged attack at an arc (to differentiate their attacks from gold golems and dispensers, as well as give them the ability to attack over walls) at hostiles with a slower rate of fire then their weaker snowy counterparts and less knockback, but be able to damage the target. When paired with snow golems, they would serve as the damage-dealers while their snowy counterparts kept enemies at bay.
As for diamond golems, thinking of an action for them other then making them immensity powerful is proving to be slightly difficult. Perhaps allowing them to break through obstacles such as wood and dirt in order to reach mobs would suffice, though it would also make guarding structures using them...A potentially messy affair, to say the least.
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And of course, upside-down stairs are awesome! Hah, now I can finally smoothen the undersides of my ships!
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Based loosely off the designs of a weapon from a simpler age in armour, the Mid-Mark W Trit is meant to be a functional tank. Clad in reinforced wood armor with an fixed compartment housing three dispenser guns for maximum efficiency, the Trit is perfect for fighting off ranged bombardments and, aside from the occasional critical existence failure present in all tanks using the Blakmajik engine, fairly reliable and easy to maintain.
Specifications:
Main armament: Three 1X2 dispenser guns.
Side Arms: Ports next to the cannon allow bow fire.
Dimensional Specifications: 10X5 hull / 5X5 Turret (6X6 counting gun length)
Armor: Reinforced wood.
Crew: 1-3 (Driver, Commander, Gunner.)
Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)
Additional images:
Top View:
Back View:
Interior View:
Trits in action. The center vehicle was destroyed by a direct cannon shot while the other two have sustained damage, but remain functional. Note the wrecked Mk I2Cs, and the knocked out C3 in the distance.
Most tanks tend to be rather pricey to craft legitimately, due to the high amount of iron such needed for the tracks and armor. This next tank takes another que from vintage designs and compacts it, resulting in
The Mark T Battlejuice Tankette. Constructed of exactly 65 blocks, this tiny terror can maneuver through areas where most larger vehicles would snag and be useless. The armor on it is sufficient in blocking attacks, while it's tiny profile makes taking out via artillery difficult. Though the guns tend to jam up after prolonged use, this tank is great for hit and run attacks, and is cheap to produce.
Main armament: One 1X2 dispenser gun.
Side Arms: two side dispenser guns.
Dimensional Specifications: 7X3 hull
Armor: Wood.
Crew: 1
Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)
Additional images:
Interior View:
Three Battlejuices. Leftmost equipped with "jungle camouflage".
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Two TNT cannons? Hah, that would not only be impractical, but cumbersome beyond belief! Why, it would almost be as silly as...
This four cannon monstrosity!
The Mark C3 Ubergriefer needs no introduction. Armed to the teeth with cannons and dispensers, this stone colossus is ready to blow that nearby NPC village intruding on your castle project into a messy paste! Other then the fact that this thing is massive, calibrating the dual-turret to not blow itself up is proving to be somewhat difficult, but hah, even if the main cannon is unruly, this thing is able to obliterate most standing armies with its projectile-hungry secondary dispenser array alone.
Specifications:
Main armament: Dual 3X5 TNT cannon with twin coaxial dispenser guns.
Side Arms: two 3X4 side cannons, two side arrays of five dispensers, five dispenser guns in the front, and two in the back.
Dimensional Specifications: 15X9 hull / 7X13 Turret
Armor: Smooth stone composite.
Crew: 1-3 (Driver, Gunner, and hull gunner.)
Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)
Additional Images:
Top View.
Back View.
Interior View.
Driver's View.
As for you, I would suggest using the main site, which can be accessed via www.Minecraft.net for all your Minecraft downloading needs!
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Can't wait to see both interpretations of Kanto.
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(The slimes were annihilated by the side guns)
Notably, the problem of the C1 has been fixed in the turret, no longer fully exposing the loader and easing up the gunner's job. Of course, with this, comes the need to quickly retreat to the back of the vehicle as it fires, else take the full brunt of the TNT shockwave. Blast-resistant gear is a must! The Larger size also allows room for more equiptment, allowing the tank to store supplies, and even utilize a crafting bench.
Main armament: 3X4 TNT cannon.
Side Arms: Four side dispensers, two front dispensers mounted on the glacis pate, Co-axial dispenser gun.
Dimensional Specifications: 9X7 hull / 3X10 Turret
Armor: Smooth stone/iron composite.
Crew: 1-3 (Driver, Gunner, and side-gunner.)
Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)
Additional Images:
Back view.
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Anyway, great job.
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A reoccurring dream within the head of many a Minecraft player involved the creation of a massive chunk of iron or (seeing as metal is excruciatingly difficult to obtain in large under normal circumstances) stone, slapping some sort of propulsion system and a TNT cannon atop it, and then precede to blow the crap out of a near-by mountain. While such a fantasy is still just that, a fantasy, it's always fun to see what you can build from currently available resources.
And with that, I present to you:
Tank goodness (ignore the figures in the distance, and yes, this was made using creative!). This weapon here is the Tactical Anti-Nemesis Konstruct Mk I, or simply TANK Mk I for short. Specifically, the model showcased is a Mk I B, with a closed turret for maximum crew protection.
Specifications:
Main armament: Basic dispenser gun.
Side Arms: Two side dispensers, sponson holes for shooting arrows.
Dimensional Specifications: 7X5 hull / 3X8 Turret
Armor: Smooth stone composite.
Crew: 1-3 (Driver, Gunner, and Side-Gunner.)
Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)
Additional Images:
Back view.
Of course, as impressive as the MK I is, it's post-alpha dispenser gun is inadequate at dealing any damage to structures outside of Fire Charges. So, what do you do when you want a weapon capable of leveling a building?
You build a bigger Tank.
The "Minecart of a Mad Griefer" Mark C Behemoth is truly an awesome sight to behold. Armed with a fully functional 3X5 TNT cannon, with a co-axial dispenser cannon just cause', the Mark C is capable of both leveling structures and combating enemy tanks. Yet despite being a formidable weapon in its own right, being experimental, the Mark C is not without a few...Small flaws. Problems with the cooling system make it imperative to constantly refill the turret with water after moving for a prolonged distance, leaving a crewman exposed to fire. Another flaw regarding the turret is it's inability to fire the main gun while moving (the end results having shown being...Catastrophic, to say the least.) The main gun itself has to be loaded manually, which given the complex nature of TNT weaponry, also forces a crewman to move outside of the tank to do so. While not ready for the fast-paced Minecraft battlefield as of today, hopefully future implements will allow the heavy tank to fight with as much capacity as their smaller counterparts.
Main armament: 3X5 TNT cannon.
Side Arms: three side dispensers (one on the left and two to the right), Co-axial dispenser gun.
Dimensional Specifications: 8X5 hull / 3X9 Turret
Armor: Smooth stone/iron composite.
Crew: 1-3 (Driver, Gunner, and Reloader.)
Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)
Additional Images:
Back view.
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Yeah, but seeing that they did have some significance at one point, being the sole source of flint and tinder other then the one the player starts with, maybe a footnote on how the primary humans "rediscovered" the technology of fire by seizing it from the smooths and eventually wiping them out (cause who wasn't lighting mass-amount of Ranas on fire?) could be added, which explains why they aren't around anymore.
Of course, it is your timeline.
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The now extinct smooth skins, or the variation of human that composes Rana and Smooth Steve. Notably, these humans are frailer then both Testificates/Villagers and standard Minecraftians, but their intelligence ranges form being less intelligent then villagers, to having an intellect on par with "blocky" humans (Rana was briefly a playable character in InDev).
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