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    posted a message on How do I make a car with no mods?
    If you want to make a basic static car, then here's a compact example I came up with.


    Take a gander at the brick jalopy. Nothing fancy, but it gets the point that it's a car out, and only takes up a 3X5 space.

    Side View

    Isometric View

    Front View

    Back View

    Comes in stone brick gray, ugly cobblestone, environmentally wooden, and brick red. Replace the respective parts with blocks of the needed type for contrast, or make an ugly patchwork thingy by mixing them. Floor of interior (which is by default gray cloth, but customizable) has a pressure plate to open doors, while the driver's wheel can be whatever the heck you desire, though I personally use a stone button to represent it.

    Posted in: Survival Mode
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    posted a message on Diamond golems please ;)
    I actually like the idea of different golems built of different materials having different functions. Sure, each of them would have different stats, with Diamonds likely being among the strongest non-boss creatures in the game, but they should also have a unique trait to keep say, clay golems from merely being inferior versions of Stone/Iron, and so on. A few ideas, for instance:

    Sand golems would "creep" over uneven surfaces rather then jump, rapidly fall to the ground like their respective block when in the air, and "melt" to be able to squeeze through doors, window panels, and fences as well as single block openings. Their main trait would be the ability to engage hostile mobs from within the confines of an otherwise solid structure, perhaps being stored within a piston door and released at will to attack assailants when needed.

    Stone golems, while weaker then iron golems by a significant margin (though still at least slightly tougher then the human player), would be able to throw a ranged attack at an arc (to differentiate their attacks from gold golems and dispensers, as well as give them the ability to attack over walls) at hostiles with a slower rate of fire then their weaker snowy counterparts and less knockback, but be able to damage the target. When paired with snow golems, they would serve as the damage-dealers while their snowy counterparts kept enemies at bay.

    As for diamond golems, thinking of an action for them other then making them immensity powerful is proving to be slightly difficult. Perhaps allowing them to break through obstacles such as wood and dirt in order to reach mobs would suffice, though it would also make guarding structures using them...A potentially messy affair, to say the least.
    Posted in: Suggestions
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    posted a message on 12w08a Snapshot Released
    I remember when Notch said he'd add golems years ago. Seeing that iron knock the crap out of the zombie put a smile on my face.

    And of course, upside-down stairs are awesome! Hah, now I can finally smoothen the undersides of my ships!
    Posted in: Minecraft News
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    posted a message on Experimental Tank Construction!
    Glad everyone's enjoying my designs!


    Based loosely off the designs of a weapon from a simpler age in armour, the Mid-Mark W Trit is meant to be a functional tank. Clad in reinforced wood armor with an fixed compartment housing three dispenser guns for maximum efficiency, the Trit is perfect for fighting off ranged bombardments and, aside from the occasional critical existence failure present in all tanks using the Blakmajik engine, fairly reliable and easy to maintain.

    Specifications:

    Main armament: Three 1X2 dispenser guns.

    Side Arms: Ports next to the cannon allow bow fire.

    Dimensional Specifications:
    10X5 hull / 5X5 Turret (6X6 counting gun length)

    Armor: Reinforced wood.

    Crew: 1-3 (Driver, Commander, Gunner.)

    Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)

    Additional images:

    Top View:

    Back View:

    Interior View:

    Trits in action. The center vehicle was destroyed by a direct cannon shot while the other two have sustained damage, but remain functional. Note the wrecked Mk I2Cs, and the knocked out C3 in the distance.

    Most tanks tend to be rather pricey to craft legitimately, due to the high amount of iron such needed for the tracks and armor. This next tank takes another que from vintage designs and compacts it, resulting in

    The Mark T Battlejuice Tankette. Constructed of exactly 65 blocks, this tiny terror can maneuver through areas where most larger vehicles would snag and be useless. The armor on it is sufficient in blocking attacks, while it's tiny profile makes taking out via artillery difficult. Though the guns tend to jam up after prolonged use, this tank is great for hit and run attacks, and is cheap to produce.

    Main armament: One 1X2 dispenser gun.

    Side Arms: two side dispenser guns.

    Dimensional Specifications:
    7X3 hull

    Armor: Wood.

    Crew: 1

    Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)

    Additional images:

    Interior View:

    Three Battlejuices. Leftmost equipped with "jungle camouflage".
    Posted in: Screenshots
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    posted a message on Experimental Tank Construction!
    Quote from Savajj »
    Amazing. Perhaps one with..
    Wait for it.

    Suspense building.

    Two TNT cannons!


    Two TNT cannons? Hah, that would not only be impractical, but cumbersome beyond belief! Why, it would almost be as silly as...


    This four cannon monstrosity!

    The Mark C3 Ubergriefer needs no introduction. Armed to the teeth with cannons and dispensers, this stone colossus is ready to blow that nearby NPC village intruding on your castle project into a messy paste! Other then the fact that this thing is massive, calibrating the dual-turret to not blow itself up is proving to be somewhat difficult, but hah, even if the main cannon is unruly, this thing is able to obliterate most standing armies with its projectile-hungry secondary dispenser array alone.

    Specifications:

    Main armament: Dual 3X5 TNT cannon with twin coaxial dispenser guns.

    Side Arms: two 3X4 side cannons, two side arrays of five dispensers, five dispenser guns in the front, and two in the back.

    Dimensional Specifications: 15X9 hull / 7X13 Turret
    Armor: Smooth stone composite.

    Crew: 1-3 (Driver, Gunner, and hull gunner.)

    Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)

    Additional Images:

    Top View.

    Back View.

    Interior View.

    Driver's View.

    Im needing A download Link for the game Mine craft Help me Pls :smile.gif:. Im un happy with it.

    As for you, I would suggest using the main site, which can be accessed via www.Minecraft.net for all your Minecraft downloading needs!
    Posted in: Screenshots
  • 0

    posted a message on Recreating Pokemon Yellow
    The main difference between Yellow in Fire red simply comes form the fact that FireRed doesn't use so many friggen marshmallow fences in order to block places, instead preferring to use cliffs. The cave systems for both are also quite different. Path layout is also somewhat different.

    Can't wait to see both interpretations of Kanto.
    Posted in: Screenshots
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    posted a message on Experimental Tank Construction!
    Hate to be the double-poster, but introducing the newest model, the Mark C2 Ghast, bigger, faster, stronger, and generally better!



    (The slimes were annihilated by the side guns)

    Notably, the problem of the C1 has been fixed in the turret, no longer fully exposing the loader and easing up the gunner's job. Of course, with this, comes the need to quickly retreat to the back of the vehicle as it fires, else take the full brunt of the TNT shockwave. Blast-resistant gear is a must! The Larger size also allows room for more equiptment, allowing the tank to store supplies, and even utilize a crafting bench.

    Main armament: 3X4 TNT cannon.

    Side Arms: Four side dispensers, two front dispensers mounted on the glacis pate, Co-axial dispenser gun.

    Dimensional Specifications: 9X7 hull / 3X10 Turret

    Armor: Smooth stone/iron composite.

    Crew: 1-3 (Driver, Gunner, and side-gunner.)

    Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)

    Additional Images:

    Back view.
    Side View 2
    Interior View
    View From Turret, Armed
    Unrelated, but A view of the Current Tank Fleet as of now!
    Posted in: Screenshots
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    posted a message on My Mario Sprite...That Can Be Seen on a Map
    That...Reminds me a lot of a level in Super Mario 3D Land.

    Anyway, great job.
    Posted in: Screenshots
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    posted a message on Experimental Tank Construction!
    Dunno how, but apparently, a creeper got ahold of the Mark C.

    Posted in: Screenshots
  • 2

    posted a message on Experimental Tank Construction!
    Original Concept Drawing:

    A reoccurring dream within the head of many a Minecraft player involved the creation of a massive chunk of iron or (seeing as metal is excruciatingly difficult to obtain in large under normal circumstances) stone, slapping some sort of propulsion system and a TNT cannon atop it, and then precede to blow the crap out of a near-by mountain. While such a fantasy is still just that, a fantasy, it's always fun to see what you can build from currently available resources.

    And with that, I present to you:



    Tank goodness (ignore the figures in the distance, and yes, this was made using creative!). This weapon here is the Tactical Anti-Nemesis Konstruct Mk I, or simply TANK Mk I for short. Specifically, the model showcased is a Mk I B, with a closed turret for maximum crew protection.

    Specifications:

    Main armament:
    Basic dispenser gun.

    Side Arms: Two side dispensers, sponson holes for shooting arrows.

    Dimensional Specifications: 7X5 hull / 3X8 Turret
    Armor: Smooth stone composite.

    Crew: 1-3 (Driver, Gunner, and Side-Gunner.)

    Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)

    Additional Images:

    Back view.
    View from interior.


    Compartment View.
    Side image of the Mk I A.


    View From Turret on the Mk I A.



    Of course, as impressive as the MK I is, it's post-alpha dispenser gun is inadequate at dealing any damage to structures outside of Fire Charges. So, what do you do when you want a weapon capable of leveling a building?



    You build a bigger Tank.

    The "Minecart of a Mad Griefer" Mark C Behemoth is truly an awesome sight to behold. Armed with a fully functional 3X5 TNT cannon, with a co-axial dispenser cannon just cause', the Mark C is capable of both leveling structures and combating enemy tanks. Yet despite being a formidable weapon in its own right, being experimental, the Mark C is not without a few...Small flaws. Problems with the cooling system make it imperative to constantly refill the turret with water after moving for a prolonged distance, leaving a crewman exposed to fire. Another flaw regarding the turret is it's inability to fire the main gun while moving (the end results having shown being...Catastrophic, to say the least.) The main gun itself has to be loaded manually, which given the complex nature of TNT weaponry, also forces a crewman to move outside of the tank to do so. While not ready for the fast-paced Minecraft battlefield as of today, hopefully future implements will allow the heavy tank to fight with as much capacity as their smaller counterparts.


    Main armament:
    3X5 TNT cannon.

    Side Arms: three side dispensers (one on the left and two to the right), Co-axial dispenser gun.

    Dimensional Specifications: 8X5 hull / 3X9 Turret

    Armor: Smooth stone/iron composite.

    Crew: 1-3 (Driver, Gunner, and Reloader.)

    Engine: Blakmajik's Ship Controller (Zeppelin Mod 1.1.0)

    Additional Images:

    Back view.
    Interior shot.
    Alternate Side View (+ Cannon Crater)
    Posted in: Screenshots
  • 0

    posted a message on History of Minecraft
    Quote from Homem Pigman

    First, those were butt ugly.
    Second, they don't really exist on what Minecraft is now.


    Yeah, but seeing that they did have some significance at one point, being the sole source of flint and tinder other then the one the player starts with, maybe a footnote on how the primary humans "rediscovered" the technology of fire by seizing it from the smooths and eventually wiping them out (cause who wasn't lighting mass-amount of Ranas on fire?) could be added, which explains why they aren't around anymore.

    Of course, it is your timeline.
    Posted in: Literature
  • 0

    posted a message on Pirate Ship (Yarrr!)
    That be...A Ship fit fer a pirate lord, and done in ah' efficient time frame, if I say so meself!
    Posted in: Screenshots
  • 0

    posted a message on History of Minecraft
    This description of Minecraft lore is keen and dandy...But you're forgetting the third variation of humans:

    The now extinct smooth skins, or the variation of human that composes Rana and Smooth Steve. Notably, these humans are frailer then both Testificates/Villagers and standard Minecraftians, but their intelligence ranges form being less intelligent then villagers, to having an intellect on par with "blocky" humans (Rana was briefly a playable character in InDev).
    Posted in: Literature
  • 0

    posted a message on [WIP] Server Spawn Town
    The buildings look great, but the entire area looks a tad too...Flat. Sure, a flat surface looks clean and easy to build on, but it also makes things appear a bit unnatural. But depending on what direction you're going to take constructing things, you could pull off keeping the area flat without too many people noticing.
    Posted in: Screenshots
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    posted a message on Minecraft is Officially Out!
    Hah, what a beautiful game this turned out to be.
    Posted in: Minecraft News
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