• 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    This was working fine until I installed OptiFine, then this and WMLL refused to work. Minecraft runs normally, but the minimap and WMLL do not appear no matter what I do.

    Anyone know how to fix?
    Posted in: Minecraft Mods
  • 0

    posted a message on Bring Back Beaches!
    This so hard.
    Posted in: Suggestions
  • 0

    posted a message on 9 biome suggestions (pictures)
    >Spawns in the Darklands.

    This would be awesome, though.
    Posted in: Suggestions
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    No 1.6 version yet? I'll wait.
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Water/Lava Physics
    Quote from 0_Zippy

    Not every single possible game element is worth the time to add, and it might be so tricky and tedius to implement that it brings way more bugs and complications than it would benefits.


    True, and I while I will still be annoyed at the fact I can't actually use water without MCEdit, Mojang may have actually made it the way it is for a reason other than long and hard programming, so we might as well ignore that I ever made this. I see my mistake.

    Also, it's tedious.

    Quote from Acknid

    Yeah, this isn't really how game design works. Just because you can add something to the game doesn't mean you should. And that's not something you can use to help defend your suggestion. Your idea would take long as hell to add and would take even longer to sort out the bugs because minecraft has and gets a lot of them.


    Pretty much addressed this.
    Posted in: Suggestions
  • 0

    posted a message on Better Water/Lava Physics
    Quote from 0_Zippy

    Water doesn't flow through most things because the programming of things like slabs or stairs are treated as one full block on the game's grid system. I doubt something like this would ever exist, because that requires insane amounts of coding for water to react to every possible combination of touching non-full blocks.


    Makes sense, but they have created Minecraft, which wouldn't be easy anyway, and they do have an entire development team. It would take quite a while, yes, but what game or element of a game doesn't take a while to finish?
    Posted in: Suggestions
  • 1

    posted a message on Better Water/Lava Physics
    Something that has annoyed me about Minecraft since I started is the extremely unrealistic water and lava physics. They get stopped when something they should pass through is in their way and they don't actually fill up anywhere. I would love to see more realistic water and lava physics in the game.

    As an example of what I mean, I make diagrams.

    Current

    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:

    ...A few seconds later...

    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    ...One minute later...

    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    Nothing interesting happens at all.

    After Small Improvement

    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:

    ...A few seconds later...

    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    ...One minute later...

    :cobblestone: :Water: :Water: :Water: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    The hole actually fills up with water like a hole would if you had a hose or pipe running into it.

    After Complete Improvement

    :cobblestone: :: :Water: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:

    ...A few seconds later...

    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    ...One minute later...

    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :: :: :: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    The water acted like real water would if you had one block of water: it split to being three 1/3 blocks.
    Current


    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :: :: :cobblestone:

    ...A few seconds later...


    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    Nothing interesting happens.

    After Small Improvement

    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :: :: :cobblestone:

    ...A few seconds later...

    :cobblestone: :Water: :cobblestone: :Water: :cobblestone:
    :cobblestone: :Water: :cobblestone: :Water: :cobblestone:
    :cobblestone: :Water: :cobblestone: :Water: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    It completely fills up both sides, like it would with a hose or pipe, although it would take longer than a few seconds if you were to try IRL.

    After Complete Improvement


    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :: :: :cobblestone:

    ...A few seconds later...

    :cobblestone: :: :cobblestone: :: :cobblestone:
    :cobblestone: :: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :cobblestone: :Water: :cobblestone:
    :cobblestone: :Water: :Water: :Water: :cobblestone:

    The four blocks are still a total of four blocks, and they have found equilibrium.
    Current

    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :_: :: :cobblestone:

    ...Later...

    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :_: :: :cobblestone:

    Nothing interesting happens.

    After Small Improvement

    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :_: :: :cobblestone:

    ...Later...

    :cobblestone: :Water: :cobblestone: :Water: :cobblestone:
    :cobblestone: :Water: :Water: :cobblestone:

    The water not only passed through the gap, but filled up completely, like with a pipe or hose.

    After Complete Improvement


    :cobblestone: :Water: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :_: :: :cobblestone:

    ...Later...

    :cobblestone: :: :cobblestone: :: :cobblestone:
    :cobblestone: :Water: :_: :Water: :cobblestone:

    The water passed through the gap and gave each side as much water as possible, making each side 1/2 a block.

    The exact same thing goes for lava, but it would take longer.
    Posted in: Suggestions
  • 0

    posted a message on Risugami's Mods - Updated.
    The Elemental Arrows for 1.6.1 mod is missing four images. The BowHoming should have four images, _standby, _pulling_0, _pulling_1, and _pulling_2. I have fixed it in my own Minecraft, and it should be an easy fix for you, as well, Risugami. I shall include the four images to make it faster for you.

    _standby to _pulling_2 in order.




    Posted in: Minecraft Mods
  • 0

    posted a message on Spawn Point Changes and Connection Problems
    FirstSpawn, WorldEdit, WorldGuard, and TelePads.

    None of those should interfere with connectivity.

    Also, I wasn't saying the spawn point was the problem, but the editing of the area around the spawn point was the problem, but that's fixed now.
    Posted in: Server Support and Administration
  • 0

    posted a message on Spawn Point Changes and Connection Problems
    Hello. I am having a problem with my server saving changes near the spawn point. It saved my entire spawn point house with food, armor, and random stuff in chests, and some signs when I first put them there, but it no longer saves changes to the spawn point after changing, adding, or removing things from the spawn house after I stop the server. It even negates any changes made after changing the spawn point house.

    Is there any way to stop this from happening?
    [FIXED!] Just needed to enter "reload" within the console to get the changes to save.



    Also, my friends cannot connect to my server from their houses, while I can connect to it no matter what computer I add the server to. I can connect from my main computer containing the game itself to my almost ten-year-old computer running the server and can connect to if both are on the same computer (expected), but no one else can connect. They have premium accounts, so I don't get it. I have checked CanYouSeeMe and some other site, and my 25565 port is, in fact, open and forwarded.

    Is there a fix for this?
    Posted in: Server Support and Administration
  • 0

    posted a message on Forge Server Freezing
    Hello. My Forge server freezes while starting up when the console displays "...11 more."


    2012-11-24 16:12:22 [INFO] [ForgeModLoader] Forge Mod Loader version 4.5.14.455 for Minecraft 1.4.5 loading
    2012-11-24 16:12:22 [INFO] [ForgeModLoader] Downloading file http://files.minecra...uava-12.0.1.jar
    2012-11-24 16:13:07 [INFO] [ForgeModLoader] Download complete
    2012-11-24 16:13:07 [INFO] [ForgeModLoader] Downloading file http://files.minecra...asm-all-4.0.jar
    2012-11-24 16:13:31 [INFO] [ForgeModLoader] Download complete
    2012-11-24 16:13:31 [INFO] [STDERR] Exception in thread "main" java.lang.RuntimeException: java.lang.NoClassDefFoundError: com/google/common/collect/Multimap
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:175)
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.relaunchServer(FMLRelauncher.java:133)
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.handleServerRelaunch(FMLRelauncher.java:33)
    2012-11-24 16:13:31 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:1364)
    2012-11-24 16:13:31 [INFO] [STDERR] Caused by: java.lang.NoClassDefFoundError: com/google/common/collect/Multimap
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.Class.getDeclaredConstructors0(Native Method)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.Class.getConstructor0(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.registerTransformer(RelaunchClassLoader.java:64)
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchLibraryManager.handleLaunch(RelaunchLibraryManager.java:237)
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.FMLRelauncher.setupHome(FMLRelauncher.java:155)
    2012-11-24 16:13:31 [INFO] [STDERR] ... 3 more
    2012-11-24 16:13:31 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: com.google.common.collect.Multimap
    2012-11-24 16:13:31 [INFO] [STDERR] at java.net.URLClassLoader$1.run(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.security.AccessController.doPrivileged(Native Method)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.net.URLClassLoader.findClass(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:109)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-11-24 16:13:31 [INFO] [STDERR] ... 11 more
    Posted in: Server Support and Administration
  • 0

    posted a message on Open Port 25565
    Thanks anyway.









    .......................Wait, what's this under Security?

    ...Found "Port Filtering" under Security. Now I can choose TCP/UDP.

    That was stupidly easy.
    Posted in: Server Support and Administration
  • 0

    posted a message on Open Port 25565
    I do not have the option to allow TCP/UDP when I go to my router in my browser.

    My router is a Verizon MiFi Aircard Jetpack.




    I do not know what option to use, as I obviously do not have TCP/UDP options.
    Posted in: Server Support and Administration
  • 0

    posted a message on NameDollars Theme V.2
    Hello. I have remade my texture pack and made it better. (Less of a recolor.)

    Includes:

    "Slenderman Enderman" - Now with tie!
    "Magma Creeper"
    "Flame Zombie" - No longer just recolor.
    "Zombie Skeleton" - Completely redone.
    "Flare Slimes" - Guts are now circles!
    "Swither Skeleton"
    "Swither"
    Some GUI Elements
    Gold
    Diamond
    TRULY Cyan Wool - This always annoyed me
    that it isn't actually cyan. Also just a recolor to
    real cyan.

    ^Click to download.^
    Posted in: Resource Packs
  • 0

    posted a message on NameDollars's Theme
    Thanks, dude.
    Posted in: Resource Packs
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