• 135

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    This mod is about wide gauge, big turns, steam locomotives, trains, armoured trains, and other awesome stuff. I don't need modelling and/or artistic and/or idea help at the moment. Currently only programming help with developing the core is acceptable. When the core is done, I will announce that and start adding rolling stock you make/propose. Please, don't spam me or this thread with modelling/art help or RS suggestions until that moment.

    Follow the official Twitter to keep abreast or join our Discord to converse with other fans and creators themselves! There's also and official railsofwar.net website!

    If you encounter a bug or an issue, take a look at our Bitbucket issue tracker.

    Also take a look at RoWAM if you want some more automation features for RoW trains.

    We also have an IRC channel #railowar at EsperNet.

    Pictures:




    USAGE GUIDE

    Currently, no recipes are present. They would be added after machinery and proper interactions are implemented. All items are available in «Rails of War» creative inventory tab.
     To place different types of track you need a solid base underneath. Thus straight track takes 3w*1d blocks, dead end takes 3w*2d blocks, crossings takes 3w*3d blocks, and other have specific form that can be seen above.
     Switches allows your trains to be guided from one track to another. To control them, the pointer lever is used; place it aside the switch. If you have placed it in a right position, you'll see that it rotates the arrow/light when you click it.
     After building the railway use a specific item to place rolling stock. To fuel a locomotive, right-click it with coal, then you can climb up and control the loco by pressing R/F/V to increase/decrease/zero the reverse. B toggles the brakes, L toggles the headlight if you have enabled it in the config (.minecraft/config/row.cfg). You can only delete stock when in creative, sneak and left-click it.
     To couple carts, a tool named ‘Prybar’ is used. Left-click on a cart to start/stop creating/eliminating a link, and right-click anywhere to reset. When making trains, note that every cart has two couplers (front and rear) and it matters where you click (which coupler do you select). The distance between selected couplers matters too, they should be closer than 2m to each other.
     Lamp posts are activated by redstone signal. Wall lamps are always turned on.

     Now, have fun and wait for further updates!


    Downloads


    Used Minecraft Forge:
       1.7.10-10.13.4.1558


    Older downloads can be found in this dropbox.

    By downloading the mod you accept the license given below.
    License:

    This modification (plugin, a patch to Minecraft source, henceforth "Modification") is the intellectual property of person known as Nathaniel Iten (also known as Naiten or Nait) (hereafter referred to as "the Owner"). By using this modification or any of its parts in any way, you accept next terms:
    • This Modification is sole property of the Owner.
    • By default it the Modification only be distributed by the Owner. It only be mirrored or reposted with crediting the source and authors.
    • Any attempts to make profits out of the Modification are strictly forbidden.
    • You may NOT decompile/recompile or make any changes to the Modification with any intent.


    Installation:

    Install proper Minecraft Forge version, put the mod *.jar file into /mods folder in your Minecraft directory.


    Things not to bother me with:

    • Updates
    • Backports
    • Rolling stock
    • Traincraft
    • Railcraft
    • Real trains mod (especially)

    I express my gratitude to all people who are or were helping me to develop the mod. This also relates to appreciative audience, which gave me moral forces to go on.

    Русскоязычные пользователи могут посетить тему на официальном русском сообществе Minecraft.
    There's also a page on PMC.


    If you want to support me, you can pledge me via Patreon:

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»

    Nathen when are you going to add switches to narrow gauge


    Quote from Balisticyoshi5»


    BTW Naiten when are you going to add slopes


    I'm adding things as soon as I'm able to. I can't give exact dates.
    Quote from gojira1001»

    hey Naiten, do you mind if I put this in a mod pack for me and a couple friends? we're planning on doing a video series


    Feel free to do that.
    Quote from WolfenVic»

    Bogies are merely virtual, thus even two-axled cars have this feature.

    So my first question is. Which indev version of the mod is up to date? Is it the newest one from the dropbox? And second of all, which version of Forge is the best one to cooperate with the newest indev version?

    Is it safe to start making a map in a creative mode at this time of development? To be more specific I would like to know if future updates won't mess up my game save?


    The version with the highest numbering in the name is the latest. 1.10.2 RoW was built with 12.18.0.2007 Forge. Most likely, future updates will ruin your map or will add new minerals which you will not be able to find in old chunks.
    Quote from Mohandar»

    Any news about a tunnel-bore implementation?
    It would be really nice to have just RoW as a stand-alone mod.


    It will have it's time.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»

    Will you still be able to lay track like in the twitter post


    That's still in the code, though it was never actually implemented. I'll work on that when time allows.
    Quote from K_Kroon»

    I can't wait until the new release of this mod.


    Me too...
    Quote from Larky2k»

    all we need now in the picture is the Diesel loco replaced by a Shay or Climax Locomotive :D


    Well, we have some queue and it'll take a while to finish it.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from K_Kroon»

    Naiten, will you add 45° tracks to the narrow mod also? (I wish and I hope.)


    Yes, eventually.
    Posted in: WIP Mods
  • 1

    posted a message on Traincraft

    If you're too lazy to report it at the proper place, or give any details on the process of how this happened so we can replicate the glitch, why would you possibly think I'd care enough to deal with your problem?


    Replicate? Place the track, place the Shay engine, fuel the engine, voila.


    That's a bug in your mod, not mine, thus a problem of yours, lol.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from diegoarpino»

    My god. You are a genius. Thank you. By the way, where did you learn to modify and how long did it take you to become this good?

    At home, googling stuff. Five years.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Mohandar»

    Would be interesting to implement a sort of "rotary excavator locomotive", that would dig a semi-arc or a square area of 5x5 or 7x7 when moving on, and placing the real automatically.
    This thing would be great to makes galleries, because... let's be honest, making them by hand is awful for long distances.

    Also in the "age of trains" it would be silly have to excavate galleries by hand/pickaxe :P


    Depends on DDC, he models everything.

    Quote from ciekma»

    What is really need for this mod, is better curved track placement, even with track hologram it is very hard to place complementary curved track from the 'other side' in real mc world (non-flat one), with obstacles such tunnels, mountains edges etc.

    That's noted. The thing is worked on.
    Quote from don_bruce»
    One of the reasons I love RoW is that it doesn't add any factories, generators, or energy systems that can mess with the Minecraft asthetic.

    But that was a matter of time from my point!
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Balisticyoshi5»

    I would like to ask 2 questions:

    1.Are you going to add a derail feature?

    2.will you be able to build trains like you can lay track?


    1. Yes, I am.
    2. I can't get that idea. Tacks are laid by item in one click, trains are build by item in one click... What?
    Quote from Eetes_The_Epic»

    The ROWAN Link is broken.


    1. RoWAM
    2. Fixed that, thanks.
    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update

    Naiten , if you update Row to 1.10.2 , you continue to update the 1.7.10 version and make it better or ( sadly for me :'( ) you stop the development of row 1.7.10 ?



    I'll do some things at 1.7.10, but most of my work will be focused on 1.10.2. Backporting feature-to-feature is problematic, and backporting whole mod is kinda time-demanding and not interesting for developers. Why would you stay on 1.7.10?


    Make GUIs for trains so we can put the coal instead of right click the train.



    Firstly, don't tell other people what to do until you're their chief. You're NOT my chief. Secondly, this exactly is a horrible idea from my point of view. Regarding new stock — read the original post.

    Posted in: WIP Mods
  • 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from soccerguy3»

    Difficult to plan tracks (curved tracks hard to connect)

    Hitboxes for connecting trains needed numerous tries to find , resulting in breaking the tracks

    The sound becomes more distorted the faster the train goes

    Kids are going to find it hard to use in current state , i had to figure it out to help them



    Well, I have some idea on track planning, until that you can use Don's ghost track feature.
    When the multi-entity system is up and debugged, the issue with coupling cars will be extinguished, but I experience some troubles with working the thing out yet.
    Sounds distort and mounting is not possible due to stock desync. We have worked on the issue, but well, looks like it's not enough...

    Thing is, this is not a mod for kids. I intend the mod for people who can figure things out less or more by themselves (railway is not a simple thing, you know), railway fans basically. If twitter analytics is trusted source, more than half of my audience is of full age:


    I'm not aiming for this in any way:


    I hope you'll be able to teach your kids how to use things.

    Quote from Doffen1234»

    A nice update to the locomotives. Its a bit harder to use at first, espesially the Ov, but with a bit of practise I supose it will go just fine. I found one problem though. If you leave a locomotive, and then tries to get back in, it sometimes won't let you do so. You cant enter any stock, and have to exit and re-enter the world, wich can be a problem if you have a train running.


    Thanks. And what about mounting — it happens due to desync. I think of adding another button like that stock remover, but for syncing.

    Found a little grapic error on the 1/12 and the 1/25 slope:


    There is no more timeout for the horn. Like the Brake has it.


    Thanks, noting.

    Quote from DB_V200»

    Hey Naiten, I have an error on my map. I cannot place rolling stock without a crash. A crashreport is in the spoiler below.


    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 9/16/16 10:26 PM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at net.row.item.ItemRollingStock.func_77648_a(ItemRollingStock.java:96)
    at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505)
    at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:389)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.row.item.ItemRollingStock.func_77648_a(ItemRollingStock.java:96)
    at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505)
    at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128)
    at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:389)
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_91, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1047438976 bytes (998 MB) / 2686451712 bytes (2562 MB) up to 4772593664 bytes (4551 MB)
    Mod Pack: Unknown / None
    LiteLoader Mods: 1 loaded mod(s)
    - WorldEditWrapper version 1.2.0
    LaunchWrapper: 25 active transformer(s)
    - Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
    - Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
    - Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
    - Transformer: net.minecraftforge.classloading.FluidIdTransformer
    - Transformer: codechicken.lib.asm.ClassHeirachyManager
    - Transformer: codechicken.core.asm.InterfaceDependancyTransformer
    - Transformer: codechicken.core.asm.TweakTransformer
    - Transformer: codechicken.core.asm.DelegatedTransformer
    - Transformer: codechicken.core.asm.DefaultImplementationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
    - Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
    - Transformer: codechicken.core.asm.CodeChickenAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ItemStackTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
    - Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
    - Transformer: com.mumfrey.worldeditwrapper.asm.InteractionTransformer
    - Transformer: com.mumfrey.liteloader.common.transformers.LiteLoaderPacketTransformer
    - Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms768m -Xmx5120m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 Optifine OptiFine_1.7.10_HD_U_D6 23 mods loaded, 23 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
    UCHIJAAAA Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10-universal.jar)
    UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAA BiblioCraft{1.11.5} [BiblioCraft] (BiblioCraft[v1.11.5][MC1.7.10].jar)
    UCHIJAAAA CarpentersBlocks{3.3.6} [Carpenter's Blocks] (Carpenter's Blocks v3.3.6 - MC 1.7.10.jar)
    UCHIJAAAA ChickenChunks{1.3.4.16} [ChickenChunks] (ChickenChunks-Mod-1.7.10-Recommended.jar)
    UCHIJAAAA ComputerCraft{1.74} [ComputerCraft] (ComputerCraft1.74.jar)
    UCHIJAAAA BuildMod{v1.0} [Build Mod] (coroutil-1.7.10-1.1.5.jar)
    UCHIJAAAA CoroPets{v1.0} [CoroPets] (coroutil-1.7.10-1.1.5.jar)
    UCHIJAAAA CoroAI{v1.0} [CoroAI] (coroutil-1.7.10-1.1.5.jar)
    UCHIJAAAA ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.7.10-1.1.5.jar)
    UCHIJAAAA ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.7.10-1.1.5.jar)
    UCHIJAAAA flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar)
    UCHIJAAAA germansignsatrails{1.7.10-1.0.0} [Germans Signals at Rails] (germanssignalsatrails-1.7.10-1.0.1.jar)
    UCHIJAAAA mcheli{1.0.2} [MC Helicopter] (mcheli)
    UCHIJAAAA minepainter{0.2.6} [MinePainter] (minepainter-0.2.6.jar)
    UCHIJAAAA row{1.7.10-5.8-RC4} [Rails of War] (RailsOfWar-1.7.10-5.8-RC4.jar)
    UCHIJAAAA rowam{7.2.3} [Rails of War Automation Module] (ROWAM-1.7.10-7.2.3.jar)
    UCHIJAAAA SimpleLantern{1.0} [Simple Lantern] (SimpleLantern-1.7.10-1.0.jar)
    UCHIJAAAA SlimevoidLib{2.0.4.6} [Slimevoid Library] (SlimevoidLibrary-2.0.4.6.jar)
    UCHIJAAAA weather2{v2.3.11} [Localized Weather & Storms] (weather2-1.7.10-2.3.10.jar)
    UCHIJAAAA WirelessRedstoneCore{1.8.0.0} [Wireless Redstone] (WirelessRedstoneCore-1.8.0.0.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Jeypack97'/157, l='Lande von Ebengerode', x=-467.22, y=65.00, z=452.28]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.7.10_HD_U_D6
    Render Distance Chunks: 9
    Mipmaps: 0
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.4.0 - Build 20.19.15.4360
    OpenGlRenderer: Intel(R) HD Graphics 530
    OpenGlVendor: Intel
    CpuCount: 8


    The interesting thing on it is, that the error appears over time. Yesterday I played my world, but I was not able to spawn an locomotive. Now I can't spawn any rolling stock. I tryed a SSW and a flat bed, both produces the error.


    I will test the next days, if the root of that is an other mod.

    EDIT: The map is an old one, before the new ROW was installed, I used Don's version 5.5.2.


    I hope, that you can help me and greetings from germany.


    PS.: My english skills are limited, sorry for my bad english.


    Quote from don_bruce»

    Best I can tell, you're spawning a train onto a rail that doesn't have a Tile Entity associated with it in the internal RoW track mapping system. Have you re-placed all of your track that was paced before my branch? Try removing all the track in the section that you're getting errors placing the locomotive on and placing it fresh. Should fix your issue.


    Or he could use the track-restoring wand and update his tracks to new system.
    Posted in: WIP Mods
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