• 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3

    Go look at the FAQ before people get pissed off at you

    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3

    its not randomly generated

    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3

    ---- Minecraft Crash Report ----
    // Oops.

    Time: 7/12/15 7:58 PM
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraft.client.renderer.texture.TextureMap.<init>(ILjava/lang/String;Z)V
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:540)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:540)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows Vista (amd64) version 6.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 128318128 bytes (122 MB) / 280809472 bytes (267 MB) up to 4281597952 bytes (4083 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1490 Optifine OptiFine_1.7.10_HD_B6 16 mods loaded, 16 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1490-1.7.10.jar)
    UCH Forge{10.13.4.1490} [Minecraft Forge] (forge-1.7.10-10.13.4.1490-1.7.10.jar)
    UCH TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCH lotr{Beta v24.2 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B24.2.jar)
    UCH DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar)
    UCH advcapes{1.2} [Advanced Capes] (advancedcapes-1.2.jar)
    UCH BetterFoliage{1.0.11} [Better Foliage] (BetterFoliage-mc1.7-1.0.11.jar)
    UCH FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
    UCH ragdollCorpses{0.12} [Ragdoll Corpses] (ragdollCorpses-0.12 for 1.7.10.jar)
    UCH ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar)
    UCH RWG{Alpha 1.3.2} [Realistic World Gen Alpha] (RWG-alpha-1.3.2.jar)
    UCH tabbychat{1.11.2.2} [TabbyChat] (TabbyChat-1.7.10-1.11.2.2-fml.jar)
    UCH worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
    UCH Kradxns Minimap{2.0} [Minimap] (Xray2.02.jar)
    UCH zyinhud{1.3.9} [Zyin's HUD] (ZyinsHUD-(1.7.10)-v.1.3.9.jar)
    Launched Version: 1.7.10-Forge10.13.4.1490-1.7.10
    LWJGL: 2.9.1
    OpenGL: GeForce 8400GS/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Minecraft Mods
  • 0

    posted a message on Is the above avatar Good Or Evil?

    Evil

    Posted in: Forum Games
  • 0

    posted a message on Would You Keep The Avatar Above You As A Pet?

    No

    Posted in: Forum Games
  • 0

    posted a message on Is the above avatar Good Or Evil?

    Evil

    Posted in: Forum Games
  • 0

    posted a message on Would You Keep The Avatar Above You As A Pet?

    Yes!

    Posted in: Forum Games
  • 0

    posted a message on Is the above avatar Good Or Evil?

    Im good

    Posted in: Forum Games
  • 0

    posted a message on Is the above avatar Good Or Evil?

    Good

    Posted in: Forum Games
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]

    please make 1.7.10


    NOt happening soon

    Posted in: Minecraft Mods
  • 0

    posted a message on [Aesthetic] Animated Player - Compatibility and Flying! [v1.5.1]
    Quote from RealTreybana»

    i cant wait for update 1.7.10!!!


    Not happening soon

    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from kakkiss»

    I might be the idiot here but i can't get the mod to work for me, when i look in the list of enabled/listed mods it's not there.


    I have gone through the Installation steps but it will still not work for me, why?



    (So undefined)


    Hello how did you install the mod???

    Posted in: Minecraft Mods
  • 0

    posted a message on The Lord of the Rings Mod: Bringing Middle-earth to Minecraft - Update 34.3
    Quote from HardGamingJoJo»

    just a question

    will the one ring/gold ring allow you to go invisible for {insert amount of time}?


    no

    Posted in: Minecraft Mods
  • 0

    posted a message on Texture for axes

    This has to do with the LOTR mod

    Posted in: Resource Pack Help
  • 0

    posted a message on Texture for axes

    Can someone make this axe


    Image result for Gimli

    From this

    Posted in: Resource Pack Help
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