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    posted a message on MCEdit Filter? HELP

    I do realize that something similar to this has already been done, but I want to know, how do you install MCEdit plugins/filters? Now let me explain, I go to my MCEdit folder and see 3 things "MCEdit 2 Files", "MCEdit User Data", and "mcedit2.exe".


    Every tutorial already seems to have a folder for their filters/plugins, did they make it? And I put the plugins I download into the folder "plugins" in the "MCEdit User Data" folder, yet I go on MCEdit and they don't show up?


    Am I missing something here? Or is my MCEdit messed up?

    (P.S. This is probably an easy question, but I'm too lazy to figure it out)


    Also, I have no idea where to put this thread...

    Posted in: Mods Discussion
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    posted a message on Resource Packs in Single Player World

    Ehem, what was the point of that comment? You do realize that added nothing at all. Oh, and btw, it's not simple not everyone knows or uses it. And I did mean a preloaded texture pack, not pre-installed.

    Posted in: Maps Discussion
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    posted a message on Resource Packs in Single Player World
    Quote from kwertiยป

    Place the pack inside the save file under the name "resources.zip"




    Maybe it's just me, but my world saves don't have a file named 'resources.zip' contained in them. Btw, loved your post about how to use /execute.


    Nvm, thanks for the help! I realized what to do.

    Posted in: Maps Discussion
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    posted a message on Resource Packs in Single Player World

    Anyone? I do realize that this is a question that takes research and not everyone knows it, but that's all the more reason to answer it.

    Posted in: Maps Discussion
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    posted a message on Resource Packs in Single Player World

    I was wondering something rather perplexing recently, how does one force a resource/texture pack in a single player world? By this I mean, how does one prompt, or even have a texture pack already loaded into the world? Such as that of the map Soul of the Soulless City by Tate, in which the player spawns in with the resource pack preloaded. I was wondering this, because I want to do something along those lines in my map, as it requires the player to use certain textures. Can anyone help? (P.S, just so you know, I know how to install a texture pack, but I don't know how to prompt one to a single player user)


    Oh, and btw, I haven't been on the forums for all that long, so I haven't the slightest idea where this thread goes...

    Posted in: Maps Discussion
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    posted a message on How To Use The /execute Command

    Thanks, that helped out my map a lot. Quest Items FTW!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How To Use The /execute Command

    I am attempting to make it so that whenever a player is near a certain villager, the villager is supposed to "speak" to the player. But it hasn't been working at all. Here's the command:

    /execute @e[type=Villager,name=Kris the Tinkerer] ~ ~ ~ tellraw @p[r=2] "*Psst* I know something. . ."
    Posted in: Commands, Command Blocks and Functions
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