
- Naddox
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Member for 13 years, 11 months, and 4 days
Last active Sun, Jul, 3 2016 19:54:48
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- 135 Total Posts
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Glyth84 posted a message on [1.5.1] [Forge] [WIP] Server side chests, doors, beacons, etc. protection and locking modHey we are looking for a plugin/mod like this for our server, HOWEVER! this mod/plugin would be extremely awesome if you could add some other commands that would allow you to lock doors (both wood and iron) along with locking anvils, furnaces, etc. Such a plugin is available for Bukkit serves but not forge. So if you were able to impliment some of the commands from this plugin - http://dev.bukkit.org/server-mods/lockette/ - into your's, that would be extremely awesomePosted in: WIP ModsWe would be more than happy to test this as well.
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XavierHorovitz posted a message on [April Fools] Minecraft 2.0 is Finally Coming!Shame that half of those features would actually be good for the game.Posted in: Minecraft News -
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Xetosphere posted a message on [1.5.2] Xetos Forge Modding Tutorials - Going to start up again!Posted in: TutorialsQuote from Naddox
Can you do a tutorial on making tools? Every tutorial I have looked at is either too confusing to follow or is for an older version and no longer works. Thanks.
Also I was going to suggest adding to your block tutorial a way to define the drop for the block when its mined, so if I make a custom ore and I want it to drop an item or make a block like stone that drops cobblestone, ect.
Tools is added in the planed list.
The custom drops for your block will be added soon. -
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Xetosphere posted a message on [1.5.2] Xetos Forge Modding Tutorials - Going to start up again!Posted in: TutorialsQuote from Naddox
Wow, can't believe I didnt notice this, I even went over it and rewrote it several times >_<
Thanks a bunch, works perfectly and so do the textures.
Glad to help. -
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Xetosphere posted a message on [1.5.2] Xetos Forge Modding Tutorials - Going to start up again!You are giving the proxies the wrong location. You say that you got your ClientProxy and CommonProxy inside your mod_Naddox class instead of inside your package with the ClientProxy and CommonProxy.Posted in: Tutorials
Change this:
@SidedProxy(clientSide = "com.NaddoxMod.Mod_Naddox.ClientProxy", serverSide = "com.NaddoxMod.Mod_Naddox.CommonProxy")
To this:
@SidedProxy(clientSide = "com.NaddoxMod.ClientProxy", serverSide = "com.NaddoxMod.CommonProxy")
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Xetosphere posted a message on [1.5.2] Xetos Forge Modding Tutorials - Going to start up again!Posted in: TutorialsQuote from Naddox
Thanks a lot, this is the only tutorial I was able to find that covered 1.5+
Can you clarify where we should save textures at with a bit more detail? From what I understood they should be inside the minecraft.jar under mods/<method_name>/textures/<blocks/items>/<texture>.png
and every texture should be the name of the item name within the code. But what I didnt understand was this part:
Which method name am I supposed to use? Do we have to use the method name or could we use the mod name or something else? Thanks for all the help!
Yeah I saw that I was a bit unclear here, what I meant was that the second folder, the folder inside the mods folder, should be called the same as what you put in here : "theNameHere:" + texture. With other words the theNameHere is what you call the folder.
Hope that cleared up the difficulties. -
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IVCraft posted a message on Revolution in Piston Mechanics: Cars, Infinite memory, Piston Robots and More!Some time ago, I was following the article "What would improve redstone in minecraft" by Regular Hexahedron when I had an idea that could greatly improve minecraft redstone mechanics. Here I describe the actual idea and describe a feasible way to implement it in vanilla minecraft:Posted in: Suggestions
Revolutionarizing piston mechanics:
Moveable Dependent Blocks
Introduction
The idea behind this topic is to change piston mechanics, allowing some things that were before considered impossible in minecraft to become true. By this I mean: Free-floating, self contained flying machines, piston based cars and completely automated moving piston robots. Also, self building houses (but this time with beds and paintings on the walls), signs that pop out of the ground and more.
Of course some of these contraptions may be quite complicated to do, but they are possible with just some tweaks in minecraft mechanics. And now I'll show how:
Dependent blocks
What I mean here with "dependent blocks" are blocks that need another block to exist: torches, rails, levers and some tile entities, like paintings, signs and piston heads.
When the parent block is broken or moved away, the dependent (i.e. child) block is immediately dropped - like when you break a block that is under a torch.
And for the pistons, the idea by itself is very simple:
Whenever you do something like this...
This should happen:
Torch moves with the block
You could also push\pull the torch in every direction and it should work the same. And if you have a stack of blocks with torches, levers, pressure plates or any child blocks attached, it should move those blocks as well:
*clicks on lever*
It should work on levers, torches and any other blocks attached to those stone blocks in front of the piston.
However, when there is already a block where the child block should be moved to, either the child block breaks (if the block obstructing the path is a solid block) or the block obstructing the path does (if it's not a solid block):
Solid block:
Nonsolid block:
There is one exception to this rule: when the child block is piston head, it will not break - instead, it will only push\break any blocks in front of it. This is so to allow extended pistons push other extended pistons without breaking in the process.
Practical uses
One thing many people were suggesting in Regular Hexaedron's thread (the one I mentioned above) was to fix a glitch in minecart rails that, when pushed up by a piston, and then back down, they simply break:
This happens because when the piston extends, it pushes normally the blocks in front of it as it does with any other block, but when it retracts, it doesn't "stick" the blocks above it, so the rail acts just like these stone blocks would:
Sticky piston retracting - Does not stick to more than one block
But without it's parent block, the rail, which is floating on the air, simply breaks.
If moveable dependent blocks are allowed, the rail will attach to the stone block when the piston retracts, so the contraption will work as expected, while the stone blocks will behave exactly the same way.
Another example where it can be useful is in cocoa beans farms. Youtube user "monkeyfarm" has done a great job creating a cocoa bean farm that works by pushing the trunk of the tree with pistons, but this relies in a block update bug. His farm can be seen here:
With the new behaviour for cocoa beans when pushed this way, this no longer works, but leaves space for a more reliable (and kinda interesting) cocoa bean farm:
So, how does it work? Simple. The tree is pushed up, then down. The iron saw-like structure stops the cocoa beans from moving, so they break. (Note that this is just to illustrate the concept, I did not optimize it and, sometimes, the cocoa beans gets stuck on the saw - so maybe it's not really "reliable" as I mentioned)
Ok, now getting on the fun part. How can this change make things like robots and cars in vanilla minecraft possible?
Vehicles and robots in vanilla minecraft
This engine is the basis of all moveable devices in minecraft:
The furnace would be sticky piston pointing towards the normal piston on the back
When you flip the lever, the sticky piston extends. You then flip the lever off and the sticky will pull the normal piston near the torch, thus updating it. The normal piston gets powered by the torch and pushes the entire structure forwards, restarting the cycle. Not being powered anymore, the normal piston retracts.
In an real machine, the lever would be an clocked redstone signal coming from some circuit. This would activate the "motors" that would move the entire machine. They could then be stacked side to side, or in a variety of shapes to create automated cars, planes and robots. One of the best thing about it is that a robot could be used to make infinitely extensible memory for redstone devices.
Infinitely extensible memory
Imagine two robots in a sandstone, superflat world. And a computer.
One of the robots is the "signal carrier", and the other is the "tape head". The "tape head" is over the current byte of data, let's say byte 12, and the "signal carrier" is attached to the computer. To increase the value stored on the current bit, the computer activates the "signal carrier", which decouples and goes forward until it detects a redstone signal coming in front of it (the "tape head", telling it is there). It then stops and sends the signal to increase the current value. Then, a sequence of downward pointing pistons move the sandstone under the "tape head" to encode the resulting byte, and the "signal carrier" returns to it's original position. To move the "tape head" one byte forward, a similar process should occur. The "signal carrier" takes the signal from the computer to the "tape head", which will then move further or nearer to the computer to access other bytes of data.
The problem is, the further the "tape head" is from the computer, the slower will be the command processing. But we can have infinite memory in minecraft! (At least before the memory overflows, by reaching the far lands)
Here are the schematics for the machine:
And yes, it was done on ms-paint...
Anyways, let's take a look at the
Extra compactness for redstone mechanisms
That's kinda what every redstone update in minecraft is about today, so let's see what we can do with it.
In RH's thread, I noticed that people were insistently requesting a "power block" in minecraft, one that could be pushed up and down (impossible with the minecart-over-rail method) - And this is also made possible, if you have an lever and a single block. Placing the lever on any side of the block, you will have a toggleable power block, that you can move anywhere.
This concept, as pointed out by user ryanninjasheep, could be used to implement a new kind of piston tape:
In this design, the memory is encoded by blocks with levers on them. On lever means "1", off lever means "0". The blocks could be easily cycled through, would be readable without any repeaters and you could change the memory contents with the click of an mouse! Without mentioning it's a much cheaper method in survival world.
I'm sure there are much more possibilities, principally with the moveable redstone torches, like "super compact BUD switches", "4-block XOR gate" and so on which will simplify redstoners' life, but unfortunately I'm not very good at designing those devices, so I will leave this to real redstone experts.
Publishing the Idea
User BadPrenup has done an amazing banner for my suggestion, so if you want to help publishing it, just copy the code below to your sig:
[url="http://www.minecraftforum.net/topic/1571723-revolution-in-piston-mechanics-cars-infinite-memory-piston-robots-and-more/"][img]http://i.imgur.com/n4Oop.gif[/img][/url]
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So, that's it. I'm brazillian, so if you see any spelling errors or something like that, please tell me - I spent a LONG time refining this suggestion to get it to the way it's now. Also, if this article sounds confusing for you, feel free to ask anything - I will be following it daily. -
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Xetosphere posted a message on [1.5.2] Xetos Forge Modding Tutorials - Going to start up again!Posted in: Tutorials
I have been modding minecraft for some time now and I've learned a lot of nice stuff. Now I want others to learn stuff just like I did and to give them the opportunity to make what they want to make. I can't say that I am an expert and can the answer of everything, but I have a fair bit of knowledge and can try to solve your problems as good as I can.
Minecraft 1.5.2
Video tutorials- None for now
Planned: (in exactly this order)- Setting up Eclipse- Basic classes- Custom Block- Multi Textured Block- Custom Item- Adding Configs- Custom tools- Custom Armour- Custom Recipes- Custom Creativetab- Custom Fuel- Custom Food- Adding Potion Effects to your food- Custom Mob- Custom Tree
Support this tutorial with the banner made by GristlyIsMe:[represent][center][url="http://www.minecraftforum.net/topic/1625686-147-xetos-forge-modding-tutorials-updated-09032013"][img]http://i45.tinypic.com/2usy8li.png[/img][/url][/center]
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Dinodude232 posted a message on I want a challenge! Closed due to illnessHow about a recreation of Pac-Man in MineCraft?Posted in: Redstone Creations -
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SteevyT posted a message on 13 Year old girl looking for a minecraft boyfriend!Posted in: General Off Topic
Pretty fly for a white guy?
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Small bugs I noticed, the player is able to destroy redstone lamps, glass, & glass panels.
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Are you kidding? PC has everything, PE and MCX have nothing compared to the PC edition.
Can they add upside down stairs and slabs now? It is rather annoying not having those.
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From your forum post I would assume that this is a planned mod that you're asking for supporters for.
/pass
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Think I will pass haha, I actually kick people on my server who are 'dating' lol, if you kids want a relationship, gtfo and go outside xD
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The luls..
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Rules:
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Edit: I made 4 worlds with these seeds:
Thats what I found