• 0

    posted a message on Dimensional Pockets
    Great! Thank you very much for the video :D
    Posted in: Minecraft Mods
  • 1

    posted a message on Dimensional Pockets
    New version 0.10.4



    • Added
      • Ability to transfer items into and out of the Dimensional Pocket. The DP forwards all items to inventories that are adjacent to it or it's inner Connectors. (Given that the mode of the side in question is set to "Transfer")

    • Changed
      • Changed "RF-Transfer" mode to "Transfer". There is no need for two different modes. (At least not yet)

    • Fixed
      • Disabled teleport ability of EnderIO Traveler Staff and Ender Pearls inside of Dimensional Pockets

    Posted in: Minecraft Mods
  • 0

    posted a message on NinjaKid's One-Stop Render/Youtube Avatar/Icon Shoppe!!
    Hey there nice images you made there! :)

    If you find the time, I would request a Youtube Avatar:



    • Your IGN:
      • I have two: "NPException" (greenish skin) and "Evil_NPException" (redish skin)

    • Facial Expression (IF ANY)
      • I would like to have both of my chararcters be in some kind of stare-down situation, like right before an epic duel ^^

    I want to use that not only on YT but on Twitter, GitHub and other platforms as well, so both faces should be visible in a small scale too. :)
    Posted in: Art Shops
  • 1

    posted a message on Dimensional Pockets
    Updated to 0.10.3
    Kind of a critical bugfix, so you should probably get it.

    Changelog:



    • Added
      • Config option to disable/enable chunk loading of pocket rooms

    • Changed
      • Pocket room generation. No more "noisy neighbours". Pockets are now spaced 20 chunks apart, so you neither have to render stuff from other pockets, nor hear noises from them or even have them loaded. That's just the case for newly generated pockets though.
      • Buffed up the update check a bit

    • Fixed
      • Horrible, horrible bug which was fortunately not noticeable in earlier versions

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Quote from tastwister95
    ... I would recommend stating how to allow the transfer of Rf in the forum.

    Hey thanks for the feedback!
    I definitely will do so sooner or later. :)

    As a "thank you" I might as well tell you about a small secret, in case you find that crafting a second Nether Crystal is too expensive: Take a stick, put it in an anvil, and rename it to "Pocket Wrench". Try using it on the DP. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Updated to 0.10.2

    • Added
      • Config option to make DP better suited for people who are colorblind
      • Config options to tweak the pocket rendering for lower spec computers
      • Command to temporarily try the new config options:
        • /dimptweak <colorblindMode|particlePlanes|fancyRendering> [value]
        • When used alone, the command returns the current value for each option
        • Valid values for each sub command:
          • colorblindMode = true or false
          • particlePlanes (number of rendered particle planes) = 1 - 50
          • fancyRendering = true or false (if false, the walls of a DP will be rendered as a static texture)



    • Changed
      • When dropped as an item a DP just uses a static texture instead of the complex particle field

    • Fixed
      • Books no longer stackable
      • Pocket no longer renders way darker than it should
      • Walls can no longer be picked up via middle click, cannot be placed at all, and are not breakable even in creative mode. (If you really want to do that anyway, there is a config option now that reenables that stuff)

    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Having kind of "upgradable" pockets is an idea we already have for the future, just don't expect it to be implemented very soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    It does just use a single dimension for all pockets. :)

    Using one dim for each would be pretty wastefull on the resources imho.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    If the unbreakable block is an issue you need to get fixed asap, open the dimensionalPockets.cfg file and set can_break_pocket_wall_in_creative to true. Just try not to destroy parts of the wall itself. Especially not the connector parts.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dimensional Pockets
    Quote from Molle»
    Mod's amazing, but i've got a few problems. One is that the inside walls of the pocket dimension can be middle clicked in creative, and then placed. The blocks placed this way are invisible and can't be destroyed, which is an issue.

    Second is that the interiors are 14x14, which makes focusing a dimension around a single block (an enchanting table, for example) really painful on the need to even everything out. 16x16, the size of a chunk i believe would work much better for that.

    Ooohhh... thanks for pointing that out! I'll make an issue for that on our GitHub, which I should probably link in the main post... I'll take a look at it today. Will be fixed in the next version.

    On your second part I would like to point to what Minipete said:
    Quote from Minipete»
    I'd imagine the interior is 14x14 because the exterior is 16x16, the exact size of one chunk. It's entirely possible the pocket dimension doesn't generate any more chunks than the one. Expanding the interior would change that.

    The rooms are 14x14 so that they just use one chunk (you have to take the walls into account). The reason for that is because we simply wanted to use the maximum space available in a chunk.
    Posted in: Minecraft Mods
  • 7

    posted a message on Dimensional Pockets

    From the manual: Thanks for purchasing your personal Dimensional Pocket for only 6 baziptimorillion dollars!
    It will be a great help for your everyday mining, storage and base building needs.
    Just give it a right click, step inside and use the space it offers you to your liking!

    (Sleeping inside a Dimensional Pocket is strictly prohibited. There were a few "accidents" during the testing phase, which suggest not to use a bed in there.)


    What this mod actually does:

    This mod adds a block that can be "entered" so to speak. The Dimensional Pocket. Right click with an empty hand to enter it. Sneak-right click a wall, floor or ceiling inside the pocket to exit it. You can build stuff in it, for example a storage room or a small base. If you pick up the Dimensional Pocket you can place it down elsewhere, the content will remain. You can even place a Dimensional Pocket inside a Dimensional Pocket :D



    Changelog for the latest version




    "This is a ripoff of Compact Machines!" - No it isn't. Let me explain.

    Yes, Dimensional Pockets is incredibly similar to Compact Machines. The base idea is pretty much exactly the same.
    But both were developed independently, without us authors even knowing of each others mods.
    We got in contact with Davenonymous and turns out he's a really cool guy. Long story short, I just quote the essential part of his response here:

    I did not know about Dimensional Pockets until after I released CompactMachines. I had the idea in a "under the shower", "just went to bed" moment. I don't feel ripped off and I hope the same goes for you.

    You can quote me on this if you like, but i would rather see "Dimensional Pocket + CompactMachines" than "vs", i.e. the best way would be to remove that whole section from your project page, ignore all the ignorant haters and say something like this: "I talked to Davenonymous and neither of us feels ripped off from the other one - quite the opposite, we will try to work together on improving our mods by sharing ideas and living the open source spirit."

    Cheers,Dave



    We need your help:

    If you see Dimensional Pockets hosted anywhere else than here on Curse or on our GitHub, please write us a private message, leave a comment, tweet us (@Jezzadabomb338, @NPException) or even open an issue on Github.
    Those sites might have outdated versions or even modified ones to contain Malware.

    Lookup more info on the topic on http://stopmodreposts.org/



    Roots: This mod came to life during the ModJam 4 in May 2014 and even placed 2nd in the "Most Inventive" category.

    Posted in: Minecraft Mods
  • 0

    posted a message on Space Folding (Compact Factories)
    Quote from TNT123BOOM

    Aww man :( is there a 1.5.2?


    No, sorry. We will not backport to 1.5.2.

    But we do now have a backport for 1.6.4.
    Here are the current links:

    MC 1.7.2: https://github.com/NPException42/Modjam-4/releases/tag/0.07
    MC 1.6.4: https://github.com/NPException42/DimPockets-1.6.4-Backport/releases/tag/0.07-backport
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Space Folding (Compact Factories)
    Quote from TNT123BOOM

    for wat version?


    for MC 1.7.2
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Space Folding (Compact Factories)
    Hey there! :)
    Me and my team used your idea as an inspiration for our Modjam-4 entry.
    We looked for an idea till the last day before modjam, and were really fascinated by your idea when we stumbled across it.
    Thanks for that awesome inspiration!

    Here's a link to the modjam version release: https://github.com/NPException42/Modjam-4/releases/tag/0.6
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Time Clock
    can be done with ComputerCraft and Open Peripherals, using the Terminal Glasses.
    Posted in: Requests / Ideas For Mods
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