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  • NJM1564
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  • Member for 10 years, 11 months, and 26 days
    Last active Sun, Oct, 17 2021 19:07:40
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  • View NJM1564's Profile

    1

    Jan 15, 2015
    NJM1564 posted a message on MapWriter - An open source mini-map!
    To whom it may concern.
    Opis has mapwrighter built into it and is updated to 1.7.10.
    http://minecraft.curseforge.com/members/ProfMobius/projects
    Posted in: Minecraft Mods
  • View NJM1564's Profile

    2

    Jan 9, 2015
    NJM1564 posted a message on Minecraft "2.0" Should it be a code rework?
    That is what the last 3 or 4 updates have bin about. Substantualy re-wrighting the code.
    Posted in: Discussion
  • View NJM1564's Profile

    1

    Dec 28, 2014
    NJM1564 posted a message on Morph - Turn into almost any mob!
    Suggestion: A way to disable particles on some morphs. Blazes for one.
    Posted in: Minecraft Mods
  • View NJM1564's Profile

    1

    Jul 5, 2014
    NJM1564 posted a message on Draconic Evolution[2.0.1.126]
    At first glance it looks nice with a lot of potential but those high def textures are a little off putting. You should really think about converting them into normal def textures. I think with a little work they could look rather nice.
    Posted in: Minecraft Mods
  • View NJM1564's Profile

    3

    Jun 22, 2014
    NJM1564 posted a message on Saturday with Sach: The Villager Project, Day 1
    Anyone want to take bets on how long untill the villagers kill him?
    Posted in: Minecraft News
  • View NJM1564's Profile

    1

    Jun 14, 2014
    NJM1564 posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Konitor

    There's still no recipe for sand....

    My deserts already look very non-natural. :)


    Try grinding cobble. :D
    Posted in: Minecraft Mods
  • View NJM1564's Profile

    2

    Apr 28, 2014
    NJM1564 posted a message on Tonius's Mods - Simply Jetpacks - NEI Integration - FancyGrass
    IC2 has jet packs. Oh yah I stopped playing with that mod so long ago that I forgot. :/
    Seriously the IC2 guys need to pull a stick out of there but.
    Posted in: Minecraft Mods
  • View NJM1564's Profile

    2

    Mar 29, 2014
    NJM1564 posted a message on MCX360: TU14 Update Here!
    It's going to be funny when they fully catch up and start wining about contest updates taking so long like the rest of us.
    Posted in: Minecraft News
  • View NJM1564's Profile

    1

    Mar 13, 2014
    NJM1564 posted a message on DartCraft Beta 0.2.20
    Are you going to add support for RF? Force engens emitting RF infuser excepting it that sort of thing.
    Posted in: Minecraft Mods
  • View NJM1564's Profile

    1

    Mar 10, 2014
    NJM1564 posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from Luth123htul

    I just want to say, The ME system is the most worsly coded item in the game, says 3 servers ive been to, and i agree, because it causes massive amounts of lag, esspecially the autocrafting and import/export busses. I like it, but then again, reread the first sentance.
    i really hope you can program this to make less lag. =|



    The lag of those functions are no greater than any other automated system you can think of. The only part that is known for lag is the visual effects of the wires and that is only a issue for massive systems and can be turned off with a config.
    Posted in: Minecraft Mods
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  • View ColdFusionGaming's Profile

    128

    Jan 3, 2012
    ColdFusionGaming posted a message on =Gloria=


    Gloria has been re-released on the Minecraft Marketplace! Check it out here: Marketplace Link


    The old Java version is still available for download here: CurseForge Link

    Posted in: Maps
  • View Captain_Chaos's Profile

    487

    Mar 29, 2011
    Captain_Chaos posted a message on WorldPainter - graphical & interactive map creator/generator

    Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.

    Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:



    Features:

    • Custom biome painting
    • Create your own custom brushes
    • Add custom objects from bo2 files or schematics to the world
    • Customise the location and frequency of underground ores and resources
    • Add snow and ice
    • Easy to use yet flexible and powerful paint-like tools
    • Create oceans, landmasses, plains and mountains
    • Change the terrain type, add trees and create caverns

    → To download WorldPainter, go to the official website at https://www.worldpainter.net/


    → For support, please use the official WorldPainter subreddit!


    Troubleshooting - FAQ - other documentation - support.

    You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.

    It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.

    The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.

    The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.

    This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.

    Please donate!

    WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .

    You can also donate bitcoins! The bitcoin address for donations is: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF. You can also scan this QR code with a Bitcoin app:

    Linking to WorldPainter

    If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/

    Frequently Asked Questions

    If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.

    Posted in: Minecraft Tools
  • View FyberOptic's Profile

    50

    Sep 5, 2014
    FyberOptic posted a message on Forge 1.6.4/1.7.2 + Java 8 compatibility patch
    So you may have heard that as of Java 8 update 20, a bug came to light in Forge which causes a crash at startup. This appears to affect both Minecraft 1.6 and 1.7. Fortunately, later versions of Forge for 1.7.10 correct the issue. But 1.6.4 and 1.7.2 are still affected, as are many versions for 1.7.10 still in use. You could easily just use Java 7, or Java 8 update 11, and not be affected by this bug. But for future-proofing sake, in case someone wants to run Java 8 but a security issue is discovered at some point in the future which makes update 11 not very safe, I decided to just fix Forge.

    Only one file is the problem, so that's all you need:

    CoreModManager.class, for Forge #965 for Minecraft 1.6.4.
    or
    CoreModManager.class, for Forge #1121 / #1147 for Minecraft 1.7.2
    or
    CoreModManager.class, for Forge #1208 for Minecraft 1.7.10

    -- Vanilla --

    I'm going to assume you already have Forge installed into the vanilla launcher for these instructions.

    From here you need to find your way into your libraries directory for Forge. On Windows, the direct route would be:

    For 1.6.4: %appdata%\.minecraft\libraries\net\minecraftforge\minecraftforge\9.11.1.965

    For 1.7.2: %appdata%\.minecraft\libraries\net\minecraftforge\forge\1.7.2-10.12.2.1147 (or switch 1147 for the version you're using)

    For 1.7.10: %appdata%\.minecraft\libraries\net\minecraftforge\forge\1.7.10-10.13.0.1208

    If you use Linux then you know your way around your home directory. And if you use OSX, then I'm sure someone else can help you find it, but I imagine that your base Minecraft directory is in your home directory somewhere as well like Linux.

    You can make a backup of the JAR if you want at this point. But now open up the JAR in WinRAR or what ever program you use for such things. First, go ahead and delete the META-INF directory in the root of the JAR, or you'll get a crash related to security, just like in the old JAR-modding days. Now navigate your way through cpw/mods/fml/relauncher. You should see a CoreModManager.class in here. Just drop this patched version on top, and you should be good to go!


    -- FTB --

    This is relatively identical to the above instructions. The only difference is that you have to find the libraries directory inside your FTB directory instead. Then do the same process as above, and this should fix every related pack on the launcher.

    -- Technic --

    This is a bit different. You need to patch individual modpacks. And every time a pack is updated, you'll probably have to patch it again. But it's not a big deal. For this, first go into your packs directory. For Windows this is: %appdata%\.technic\modpacks

    Now go into whichever pack you want to fix. For this example we'll use the main Tekkit. So navigate into tekkitmain, then into bin. You should see a modpack.jar here. This is basically your Forge JAR. Follow the process of above for patching the JAR, of deleting META-INF and adding the class file into the appropriate place, and your pack should now run again.

    -- ATLauncher --

    Again, this is slightly different, requiring you to fix per-instance like Technic. Go to your ATLauncher directory, then into instances. Find the instance you want to repair, then go into jarmods. You should see the Forge JAR here. So do the above mentioned process to patch the JAR, and the pack should be fixed. Like Technic, updates might break it.

    -- MultiMC --

    I have no easy fix for this at this time, because it automatically redownloads the Forge JAR after it detects modification, which is both nice and annoying depending on the situation!


    -- Servers --

    In this case, Forge will already be in the server JAR. You won't want to erase all of META-INF or the server won't launch, just deleting FORGE.DSA is enough according to DAOWAce's post below. Then just copy the class file you downloaded into the appropriate place in the JAR.



    -- Misc --

    Now for the technical details of what this does, for those interested. Java 8 update 20 changed the way Collections.sort works, no longer cloning a List but modifying it in-place. Since FML is iterating this list at this particular moment, you get the crash. So what this patch does is replace Collections.sort with a wrapper function inside CoreModManager.

    It does this:

    public static <T> void sort(List<T> list, Comparator<? super T> c)
    {
    T[] toSort = list.toArray((T[])new Object[list.size()]);
    Arrays.sort(toSort, c);
    for (int j = 0; j < toSort.length; j++) list.set(j, toSort[j]);
    }

    This is basically a modified version of the same code used to fix later versions of FML, just implemented differently for the sake of a patch.

    What I did was compile this bit of code in an otherwise empty class, then used Java Bytecode Editor to extract the bytecode from that class and create the identical method in CoreModManager. Lastly I modified the sortTweakList method to invoke cpw/mods/fml/relauncher/CoreModManager/sort instead of java/util/Collections/sort. You can use JBE to confirm youself that that's the only difference between this patched file and the original if you're concerned at all.

    There's a chance that the 1.6.4 patch will work on other versions of Forge for 1.6.x, you would just have to try it and see. The two 1.7.2 builds are the 'latest' and 'recommended' ones, and both had an identical version of CoreModManager, though it might work on earlier builds for that version as well if necessary.

    Hope this helps!
    Posted in: Minecraft Mods
  • View Markillion's Profile

    681

    Oct 25, 2011
    Markillion posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    We no longer use the MCF.
    Posted in: PC Servers
  • View JohnOptegrove's Profile

    4

    Jun 30, 2014
    JohnOptegrove posted a message on NOTICE: Important Forum Update Information
    You better not have kept that absolutely horrible pastel theme.
    Posted in: Minecraft News
  • View Galactic_Muffin's Profile

    1990

    Apr 1, 2012
    Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    NEWS:------------------------------------------------------------------------------

    HUGE NEWS!
    it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
    Guys, WE DID IT!



    Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3

    However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!

    Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
    Topic:---------------------------------------------------------------------------

    "So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"


    "...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"



    Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
    (images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)

    ===============================================================

    [NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^

    ===============================================================

    Here is how it could work:

    Color Glass Blocks & Changing The Color of Light


    Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
    Here is a little diagram that briefly explains my proposition:





    Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:



    Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use. :D



    Tell me what you guys think :)

    Support colored glass by wearing this banner:
    (Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)

    [url="http://www.minecraftforum.net/topic/1133916-colored-glass/page__p__13917156#entry13917156"][IMG]http://i.imgur.com/01oHHUZ.gif[/IMG][/url]




    Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!! :D


    Cool Ideas by you guys -_^:


    Quote from ChadGarion25

    Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
    • Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
    • 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
    This solves the realistic problem with dying glass with a powder. It also gives Cauldrons a useful role. You can take the process further by being able to bottle dye from the cauldron but that would require potions to be stack-able and even though it's more efficient it's cumbersome to mass produce.

    Here are some images that better explain the proccess:



    Quote from neraphim

    If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.


    Common Questions:
    I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light
    if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic. :)

    "Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
    You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
    So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.


    Is it possible to change the color of the light?
    Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
    (question aswered by Nocte)


    Will it cause lag?
    Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
    (question aswered by Nocte)

    "Are there any Mods with Colored glass or colored light?":
    Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:

    • Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^

    Discussion found here:
    http://www.minecraft.../page__st__1900


    • Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^

    • CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
    http://www.minecraft...-colored-glass/
    http://www.minecraft.../#entry24515141



    • Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
    Colored sands into colored glass

    • Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
    Video 1
    Video 2


    "I don't like colored sand because it would add too many new blocks to MC":
    I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.


    Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
    categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.

    If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.

    "Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
    Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions! :D

    "Has Mojang seen this?"
    Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
    Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.


    The whole conversation can be found here:
    https://twitter.com/...219652471980032

    ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft! :D

    Check it out!

    https://twitter.com/...583946977497088

    So basically what we can assume from all this is:

    1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^

    2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!

    3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.

    [represent]
    Posted in: Suggestions
  • View ironclad49er's Profile

    50

    May 2, 2011
    ironclad49er posted a message on [1.5.2] Ironclad49er's Mods
    Ironclad49er's Mods
    All Current Mod Information can be found here

    Please see this post on submitting bug reports. If you fail to give me all of the information outlined in this post, don't be surprised if I decide to ignore your post entirely.
    Bug Reports can be submitted either as a reply on this thread or in an email to [email protected].

    Dynamic Elevators is now being developed and maintained by the modders at SlimeVoid and can be found at:
    SlimeVoid: Dynamic Elevators



    Current Mods
    • Powerstone Mod - [Mod Information]
    • Dynamic Elevators - [Mod Information]
    • Tall Doors - [Mod Information]
    • Sponges - [Mod Information]
    • Compressed Earth - [Mod Information]
    Bukkit Ports
    • Minecraft 1.2.3 Bukkit Ports - by DV8FromTheWorld (All mods except Sponges)
    • Minecraft 1.2.4 Bukkit Ports - by DV8FromTheWorld (Tall Doors, Compressed Earth, Dynamic Elevators)
    Older Mod Versions

    Recent Mod Updates

    Known Bugs

    FAQ









    Dynamic Elevators V1.5 - Vertical Minecart Demo
    (Minecraft Save Download)



    Powerstone Mod V2.4.1
    For Minecraft 1.2.5


    DOWNLOAD LINK

    Download (Client) - [Site 1]
    Download (Server) - [Site 1]

    Bukkit Port for V2.3 by LastHero - [Link]

    Client: requires ModLoader and Forge
    Server: requires Forge


    Block IDs required: 11 (default: 200 through 211)
    Item IDs required: 4 (default: 450 through 453)
    Block Textures required: 0 (Uses Forge)
    Item Textures required: 0 (Uses Forge)


    Powerstone Mod Information












    Top
    Dynamic Elevators V1.5.1/V1.6
    For Minecraft 1.2.5

    Dynamic Elevators is now being developed and maintained by the modders at SlimeVoid and can be found at:
    http://slimevoid.net/dynamic-elevators


    DOWNLOAD LINK
    Download V1.5.1 (Client) - [Site 1] [Site 2]
    Download V1.5.1 (Server) - Back soon!


    Download V1.6 (Singleplayer: Forge) - [Site 1]


    Client: requires ModLoader and ModLoaderMP
    Server: requires ModLoaderMP

    Singleplayer V1.6: requires ModLoader and Forge

    Block IDs required: 3 (default: 213, 214, and 215)
    Item IDs required: None
    Block Textures required: 0
    Item Textures required: 0


    Dynamic Elevators Mod Information














    Top
    Taller Doors V2.3.1
    For Minecraft 1.2.5


    DOWNLOAD LINK
    Download (Client) - [Site 1]
    Download (Server) - [Site 1]


    CraftBukkit Port by shad_dow for V2.1 (Minecraft 1.1) - [Link]


    Client: requires ModLoader and Forge
    Server: requires Forge

    Block IDs required: None
    Item IDs required: None
    Block Textures required: 0
    Item Textures required: 0


    Taller Doors Mod Information












    Top
    Sponges V1.2.1
    For Minecraft 1.2.5

    DOWNLOAD LINK
    Download (Singleplayer) - [Site 1]

    Singleplayer: requires ModLoader and Forge

    Block IDs required: None
    Item IDs required: None
    Block Textures required: 2
    Item Textures required: 0


    Sponges Mod Information













    Top
    Compressed Earth V1.4.1
    For Minecraft 1.2.5

    DOWNLOAD LINK
    Download (Client) - [Site 1]
    Download (Server) - [Site 1]

    Alternative Textures by srcdest - [Link]

    Client: requires ModLoader and Forge
    Server: requires Forge


    Block IDs required: None
    Item IDs required: None
    Block Textures required: 1
    Item Textures required: 1


    Compressed Earth Mod Information











    Top

    Related Ideas and Mods
    • The Bluestone Dust Idea - by Starfrish the original inspiration for this mod
    • An RGB block idea - supplied some of the inspiration for the RGB block part of this mod
    • RedPower - a related mod by Eloraam that gives an alternative solution to minimizing redstone circuit space
    • TehKrush's Mods - provided me with a lot of help through example when converting over to Forge and ModLoader
    • Powerstone Mod Development Thread
    The texture pack used in some of the above screenshots is a version of the Painterly Pack, which I highly recommend.
    Posted in: Minecraft Mods
  • View maxpowa's Profile

    132

    Feb 23, 2013
    maxpowa posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    Hey guys, sorry for the news but I am no longer developing this mod. If anyone wants to take up the challenge of maintaining this miserable codebase the repository is here.


    Originally created by Vazkii, updated by maxpowa

    Requires Minecraft Forge 9.11.1.916+


    Download [V3.2.5] (Minecraft 1.6.x):
    Preferred Download | Mirror

    The 1.6+ healthbars DO NOT require a server mod.

    Download for FTB (1.5.2 packs):
    Download (no adfly)

    HOW TO INSTALL FORGE AND FORGE MODS FOR 1.6
    Latest Changes: Fixes chat, finally. Adds option to disable text above healthbars

    Like the TukMC style, but don't need all the extra features? Check out Compact Display HUD!

    KNOWN BUGS:
    Pressing / to open chat with the slash doesn't work.
    HD Fonts screw with things
    Colorblind mode causes crashes.
    Rei's Minimap doesn't get the codes from the server (I won't fix)

    People using MagicLauncher suddenly become albino manatees1. You might want to avoid MagicLauncher if you feel that becoming a manatee isn't really your thing.


    Description

    TukMC is a mod based off of the WoW UI mod, TukUI. It aims to mimic the visual appearance of that HUD in a way which can be attained without losing visual elements of the vanilla minecraft HUD. It also adds some utility things, such as onscreen FPS and ping in the bottom right corner, number of online players and username in the bottom left corner, and biome, direction, and free inventory slots on the top, along with 4 slots for your armour items.
    The hotbar is reskinned to match the TukUI theme, as well as the health, xp, food, etc. textures are changed to slick bars.
    Almost every part of this mod is customizable, so if you prefer not to have certain elements, you can disable them using the config menu, accessed by the K key ingame.

    TL;DR; Watch one of the YouTube videos below.



    Old Versions:
    ALL PREVIOUS VERSIONS CAN BE FOUND HERE

    1.4.7 or 1.4.6
    1.0 - Direct DL
    1.1 - Direct DL
    1.2 - Direct DL
    1.3 - Direct DL
    1.4 - Direct DL
    1.5 - Direct DL
    1.6 - Direct DL
    1.7 - Direct DL
    1.8 - Direct DL
    1.9 - Direct DL

    1.5
    2.0 - Direct DL
    2.1 - Direct DL
    2.2 - Direct DL

    1.5.1
    2.3 - Direct DL
    2.4 - Direct DL
    2.5 - Direct DL
    2.6 - Direct DL

    Changelog:
    Most up to date changes can be found on the GitHub repo, here

    Damage Indicators Skin Pack: Download Here
    Thanks to chrisk123999 for most of the work!


    Spotlights
    Woo, TukMC was in YogLabs! (The first 6 minutes is about TukMC)
    Thanks to the CrafterBox!
    Thanks to draciseries!

    Slightly outdated videos, but still represent most of the mod

    Thanks to TewDo for this one!
    Thanks to VeteranPendragon!
    Thanks to LexLV for this one!
    ... And PCGXI for this one!




    Keybinds:
    K - Opens config screen
    DELETE - Shows tooltips (ie; chatmessage timestamps and item info)


    FAQ
    Q: PINGPINGPINGPING How the hell do I turn that noise off?
    A: Press the N button above your chatbox.

    Q: Why does the multiplayer nametag bar render behind chests/signs/etc?
    A: Its a vanilla bug, though its harder to notice in vanilla.

    Q: Why don't my CC turtles or buildcraft pipes show up on my hotbar?
    A: Upgrade to v1.5+

    Q: Why do my items disappear when inside IC2 machinery?
    A: Its a known bug, temporary fix is to turn of the &amp;amp;quot;Block at Pointer&amp;amp;quot; option in the config.

    Pictures



















    How to Install


    A guide I created just for you guys and 1.6+ Forge installation.

    http://goo.gl/a938p

    Once you finish that guide, throw TukMC into your mods folder.



    COPYRIGHT
    This mod (plugin, patch to Minecraft source, henceforth &amp;amp;quot;Mod&amp;amp;quot; or &amp;amp;quot;The Mod&amp;amp;quot;), by the terms of http://www.minecraft.net/copyright.jsp are sole property of the Mod author (maxpowa, henceforth &amp;amp;quot;Owner&amp;amp;quot; or &amp;amp;quot;The Owner&amp;amp;quot;). By default it may only be distributed on minecraftforums.net. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission.

    I DO NOT OWN TUKUI.

    URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission.
    Please PM me if you wish to include this mod in your modpack(s).

    Permission


    Post #26 HERE.

    GitHub Repo: https://github.com/maxpowa/tukmc

    Want to play MC with me? You can usually find me lurking around the servers below!



    1maxpowa is in no way liable for any damages incurred in becoming an albino manatee, nor are they guaranteeing that you will becoming an albino manatee, simply that it has been a side effect that has been revealed through thorough community testing.


    [represent]
    Posted in: Minecraft Mods
  • View MistPhizzle's Profile

    2

    Sep 11, 2011
    MistPhizzle posted a message on Immortal Minecraft Server - Bukkit - Legit - Friendly - Survival!

    We're a laid back, survival/freebuild anti-grief server. It is free to join and PVP is 100% optional! You can build pretty much anywhere and you don't need to worry about your items being stolen or your hard work being grieved.

    How to play on Immortal:
    1) Although you do not need to sign up on the forum to join, it is strongly suggested that you do. It will help you stay in the loop with server news and other things going on within the community.
    2) You can look around without filling out an application. Simple connect using the IP mc.immortalminecraft.net:25583
    3) Once you have decided if you want to sign up or not... go here: http://immortalminecraft.net/apply
    4) Wait for the application to be approved.
    5) Once approved, you are an official member of the Immortal Community!

    Why you should play on Immortal:
    • Founded in September of 2011, after several unsuccessful attempts we have figured out how to make your playing experience as smooth as possible.
    • An 8000 x 8000 block Build World. Everyone has plenty of space to build and it will be doubled in the coming weeks.
    • A 6000 x 6000 PVP World. If survival is your thing, you can come in here and play.
    • A nice online community hosted on Enjin!
    • Anti-Grief plugins like LogBlock to log all block actions, and Lockette to keep your chests and doors secure.
    • The Admins and Moderators do NO item Spawning. All the materials used to build with are obtained legitimately.
    • Nether is enabled to the public.
    What are you waiting for? Hurry up and join!
    Posted in: Minecraft Survival Servers (archive)
  • View WolvesAndCookies's Profile

    7

    Jul 20, 2011
    WolvesAndCookies posted a message on Mod Spotlight: The Aether
    Could you please approve this post because i need 10 approved posts before i can post my ideas to you...
    Posted in: Minecraft News
  • To post a comment, please login.

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