I doubt there'd be a massive wall of stone seperating the old chunks from the new chunks. However, the biomes might not blend so well, so be prepared for that.
I think cliffs are a much better description than wall of stone.
Of course we don't know, I'm just asking based on personal speculation. What does your gut tell you?
Millenaire, has a lot of time spent in development, but Mojang has the source code which should allow it to perform better, and Notch always has a trick up his sleeve.
My gut tells me Mojangs version will probably fit into the game as a whole better.
Notch did say it is now easier for him to control what biomes show up next to other biomes, and create relationships like the area around rivers is more moist.
Still, it just feels like a slap in the face to find gold, one of the rarest ores, and have nothing spectacular to do with it. I mean, when you find diamonds (the rarest), it opens up the possibility to reach the Nether (without molding), which is an extremely large reward, imo.
Notch was kinda intentionally mocking the normal standard of gold=awesome, because in real life it isn't that awesome for practical uses. It was a long time before it had any value beyond making bottom teir equipment.
Well, considering Gold is more rare than Iron, I do believe gold should have more/better uses.
Iron:
Tools
Armor
Buckets
Iron Doors
Minecarts
Minecart Tracks
Detector Rails
Flint and Steel
Pistons
Compasses
Sheers
Decorative Blocks
Its a supply/demand issue. You find a lot of iron, but you have a ton of things you can spend it on, so you need a lot. Gold is rare, but it also has fewer uses, so you don't need as much. Wood has even more uses than iron, and its even easier to get.
Just because the time period is fuzzy doesn't mean minecraft doesn't have a theme and tone. Minecraft is not even implicitely on earth. There is no way you can equate a guy wandering around the wilderness with any specific time period. Any reasoning based on that (If we have x, and y was invented earlier, we should have y as well) is fundamentally flawed.
Minecraft does have a certain tone and theme. This includes creepers and skeletons, mine tracks, a fear of the dark, magical dust that powers things, and pistons that move aroun blocks. Its not something you can give a precise definition for. Its a judgement call on whether something fits the theme. People generally agree that a car does not fit the theme. Most people agree that guns don't fit the theme. Other people don't see the borders of the theme, and want to include everythign under the sun.
Ultimately, Mojang is the only one who can truly decide on what does or does not fit, particuarly in the edge cases. However, there is another component to additions that must be considered. Gameplay. And cars would not suit the gameplay of minecraft, nor would guns.
Also, the "if you don't want it in your world, don't craft it" does not work as an argument to support adding things off-theme. If notch added a ray gun, UFOS, and aliens, it is clearly a thematic shift away from the current state of the game. You can't tell someone "just ignore the high-tech stuff and pretend it is medieval". It doesn't work like that. If it is part of the game, it is part of the game. You can avoid using it if you don't like the mechancis. Some people don't use beds because they like the danger, others don't fish because they find it boring. But they still acknowledge that beds and fishing poles are part of the world. If it exists in the world, it must be considered as part of the setting.
I'm fine with moss spreading. You're playing the Minecraft beta, guys. You can't base your judgment on updates based on how they will effect old structures and maps. It sucks :sad.gif: but you gotta train yourself to look ahead.
I'm not complaining how it effects old buildings so much as how it destroys the usefullness of moss. If it just spreads, you can't have mixed mossy/cobble buildings. That just a arbitrary and limiting factor that serves no constructive purpose. What benefit does moss spreading give you? Easier access to mossy cobble. And what do you need mossy cobble for? Aesthetics. What is the downside of mossy cobble spreading onto all cobble? It destroy the aesthetics. Ergo, such a change would not be good. It cancels out its own purpose for a net negative movement.
Now, there are ways to make mossy cobble spread that would not do this. My favorite idea is bonemeal. If you use bonemeal on mossy cobble, it spreads to adjacent cobble. This would let you farm it and spread it without destroyign its aesthetic uses. And bonemeal is easy enough to get for this to be practical.
Why not have moss spread? Place a mossy cobble at the bottom of a structure and it will spread slowly over a certain distance (e.g. 8 blocks or so). Using slime balls to make mossy cobble simply wouldn't be worth it due to their rarity (heck I've been around since Beta 1.2 and I've never even seen one)especially when sticky pistons are so much more useful.
Because that destroys all ability to make patterns with it.
For instance, I I like to do something like this with moss:
Arachnephobia may be fairly common, I am an arachnephobe myself, but not to the degree where minecraft will trigger it. The other responses on this thread back that up. Game designer's can't bend over backwards to try to please every little group. There have been several options presented to you to accomodate your needs, but it is not something the entire game needs to conform to.
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I think cliffs are a much better description than wall of stone.
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My gut tells me Mojangs version will probably fit into the game as a whole better.
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Notch was kinda intentionally mocking the normal standard of gold=awesome, because in real life it isn't that awesome for practical uses. It was a long time before it had any value beyond making bottom teir equipment.
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Its a supply/demand issue. You find a lot of iron, but you have a ton of things you can spend it on, so you need a lot. Gold is rare, but it also has fewer uses, so you don't need as much. Wood has even more uses than iron, and its even easier to get.
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Minecraft does have a certain tone and theme. This includes creepers and skeletons, mine tracks, a fear of the dark, magical dust that powers things, and pistons that move aroun blocks. Its not something you can give a precise definition for. Its a judgement call on whether something fits the theme. People generally agree that a car does not fit the theme. Most people agree that guns don't fit the theme. Other people don't see the borders of the theme, and want to include everythign under the sun.
Ultimately, Mojang is the only one who can truly decide on what does or does not fit, particuarly in the edge cases. However, there is another component to additions that must be considered. Gameplay. And cars would not suit the gameplay of minecraft, nor would guns.
Also, the "if you don't want it in your world, don't craft it" does not work as an argument to support adding things off-theme. If notch added a ray gun, UFOS, and aliens, it is clearly a thematic shift away from the current state of the game. You can't tell someone "just ignore the high-tech stuff and pretend it is medieval". It doesn't work like that. If it is part of the game, it is part of the game. You can avoid using it if you don't like the mechancis. Some people don't use beds because they like the danger, others don't fish because they find it boring. But they still acknowledge that beds and fishing poles are part of the world. If it exists in the world, it must be considered as part of the setting.
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what if that is the only one within a 10 mile radius?
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I'm not complaining how it effects old buildings so much as how it destroys the usefullness of moss. If it just spreads, you can't have mixed mossy/cobble buildings. That just a arbitrary and limiting factor that serves no constructive purpose. What benefit does moss spreading give you? Easier access to mossy cobble. And what do you need mossy cobble for? Aesthetics. What is the downside of mossy cobble spreading onto all cobble? It destroy the aesthetics. Ergo, such a change would not be good. It cancels out its own purpose for a net negative movement.
Now, there are ways to make mossy cobble spread that would not do this. My favorite idea is bonemeal. If you use bonemeal on mossy cobble, it spreads to adjacent cobble. This would let you farm it and spread it without destroyign its aesthetic uses. And bonemeal is easy enough to get for this to be practical.
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At least its possible. Try doing this with any other game.
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Because that destroys all ability to make patterns with it.
For instance, I I like to do something like this with moss:
You can't do that if it is going to spread.
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