Hunger is not optional because it is not a tacked on mechanic. It has been fully integrated into the gameplay, and toggling it makes about as much sense as toggling lighting.
The problem is that now we have to play Parkour/Adventure etc maps in the creative mode
They are planning on adventure mode, which be designed precisely for things like that. Once that comes out, they have to worry about that. Until then, they should not hold the game back to try to preserve them.
Some of them them were direct replies to you. I've compiled a list, so sorry if they aren't exactly all relevant.
page 13 -mystify
page 14- mystify
page 16- mystify
page 16 - liquify in reply to Mystify
page 17 - mysitfiy in reply to liquify
page 21 -mystify in reply to wedhro
page 22 -mystify in direct reply to you
page 24 - mystify in direct reply to you
If they are going to properly implement tables, I want them to proeprly implement tables. Not hack togethr a quick model, ignore all connecting logic, only create 1 skin for it, ignore special redstone interactions, etc. The pressure plate/fence is not even implicitly a final product. If they didn't add it to the village, you may never have noticed the change, or be in the least bit inconvienced by it. If you make a proper table model, skin it, and add in a crafting recipie, you have just added a table. A poor, buggy table, but it is still there as a feature. You have spent time on it, and produced an inferior product, and put it out. It was not done on a whim, it took actual effort to include it. As opposed to making a quick change that is obviously not a final product, and is meant for aesthetic purposes only.
If you are going to bring up point 3, lets do the full exploraton.
1. we get the pressure plate tables now, and real tables later
2. We get nothing now, and real tables later.
3. Get pressure plate tables and never getting real tables.
4. never get any tables at all.
unless the transition is from case 2 to case 3, WE LOSE NOTHING. If it was case 4, adding the pressure plate table moved us to state 3, but harms nothing, and lets people make things that look like tables, even if they do not function as them. Still a positive change. If we were in case 2, we gain the aesthetic tables now, and move to state 1. So unless you think we were in state 2, and are moving to state 3, we are still better off. and I honestly do not beleive that that quick work around would eliminate their plans to add real tables.
And I fail to see how a cake on a table is any more accessable than a cake on a wooden block.
Yeah, judging from the movie, it isn't as though there's nothing going on with them to begin with. I wish I could see a little better, but some of the footage looks pretty awesome.
I wonder if they've considered fence posts as supports instead of (or in conjunction with) wooden blocks. I guess I could see it looking strange against a wall, because the blocks are more against it than the posts would be, but at least for the center of some places, the posts might look pretty nice.
I've considered that, and I came up with 1 reason why not to:
if yo ulook at the glass panes, they conenct like fences. However, they also merge with otehr blocks. They may want to change fences to do the same thing, which I would like since my fences look weird ending short of a wall. If they did make this change, it would no longer look like supports in the mine.
I actually disagree with this.
The fact is that everyone THINKS they know what they want, but humans are prone to self sabotage (such as using cheats in video games til it gets boring when it would have lasted twice as long if you didn't cheat). I realize you're not a designer of interactive media, but this is a common situation among people who create it: how to design the game so that people enjoy it. If you were to design a game based on the loudest yelling individuals, you would ultimately have a terrible game, and most game studios and designers know this (Bethesda is a good example, there are times to listen to criticism, and times to ignore it) Pandering to peoples wants does not automatically equate to making the game more enjoyable, as in reality people do not always know what they want, or what they want is often short term or short sighted or self defeating. Why do you think Diablo has a hardcore mode that deletes your save file when you die? It's because the designers at Blizzard know that people who want to play that way will, in that last moment of losing their hard earned character who got so far, decide instead to not delete the character, and cheapen the value of the setting in any sense, because people are weak and often will undermine a goal they set for themselves.
Sometimes forcing people to do things they don't want to do, is the best way to get them to have fun. If you don't believe this is true, then you are simply naive, because I can guarantee you've had fun at a time when you were certain you wouldn't. This is a natural part of interactive media design, and your naivety of the topic is showing.
Also: what Mystify said.
Notch once said somethign along the lines of "I give players what they want, not what they think they want". Because honestly, people don't really know what is good design. I had to flee the suggestions board because this became so aparant.
Maintenance is not fulfilling gameplay. It's just irritating.
But this hunger bar is not about maintanance. In fact, I suspect that eating food just ot maintain hunger will be a rare occurance. It is probably going to be far more relevant as fuel for sprinting, or being consumed to get some healing. The change revolutionized many mechanics, fixes a lot of long-standing problems in the game. The cost? Occasionally, you might have to eat some food to not die. Eating food to stay alive is not the focus of the mechanic. If there is something that drains your hunger, so you need to eat, that is an alternative form of danger, countered with food. Things that drain your hunger bar are really just costing food to perform. I agree, if the mechanic was just "eat food every 15 minutes or you die", it would be an irritating maintenance task. But notch has not done that.
Personally, I like how they look. Much more interesting to explore than a bunch of neat tunnels would be. Could they be improved? Sure. But I'm not sure precisely what you would change. maybe if they had artifical floors built across the caves.
Personally, I think it's just a block, that got into the way of Notch's pic... Texture is completely the same as the sand's texture. Check pixel by pixel if you want.
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Seeing how this is a weekend, and he is working.
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They are planning on adventure mode, which be designed precisely for things like that. Once that comes out, they have to worry about that. Until then, they should not hold the game back to try to preserve them.
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I have to admit, seeing that list made me laugh.
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If they are going to properly implement tables, I want them to proeprly implement tables. Not hack togethr a quick model, ignore all connecting logic, only create 1 skin for it, ignore special redstone interactions, etc. The pressure plate/fence is not even implicitly a final product. If they didn't add it to the village, you may never have noticed the change, or be in the least bit inconvienced by it. If you make a proper table model, skin it, and add in a crafting recipie, you have just added a table. A poor, buggy table, but it is still there as a feature. You have spent time on it, and produced an inferior product, and put it out. It was not done on a whim, it took actual effort to include it. As opposed to making a quick change that is obviously not a final product, and is meant for aesthetic purposes only.
If you are going to bring up point 3, lets do the full exploraton.
1. we get the pressure plate tables now, and real tables later
2. We get nothing now, and real tables later.
3. Get pressure plate tables and never getting real tables.
4. never get any tables at all.
unless the transition is from case 2 to case 3, WE LOSE NOTHING. If it was case 4, adding the pressure plate table moved us to state 3, but harms nothing, and lets people make things that look like tables, even if they do not function as them. Still a positive change. If we were in case 2, we gain the aesthetic tables now, and move to state 1. So unless you think we were in state 2, and are moving to state 3, we are still better off. and I honestly do not beleive that that quick work around would eliminate their plans to add real tables.
And I fail to see how a cake on a table is any more accessable than a cake on a wooden block.
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I've considered that, and I came up with 1 reason why not to:
if yo ulook at the glass panes, they conenct like fences. However, they also merge with otehr blocks. They may want to change fences to do the same thing, which I would like since my fences look weird ending short of a wall. If they did make this change, it would no longer look like supports in the mine.
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Notch once said somethign along the lines of "I give players what they want, not what they think they want". Because honestly, people don't really know what is good design. I had to flee the suggestions board because this became so aparant.
But this hunger bar is not about maintanance. In fact, I suspect that eating food just ot maintain hunger will be a rare occurance. It is probably going to be far more relevant as fuel for sprinting, or being consumed to get some healing. The change revolutionized many mechanics, fixes a lot of long-standing problems in the game. The cost? Occasionally, you might have to eat some food to not die. Eating food to stay alive is not the focus of the mechanic. If there is something that drains your hunger, so you need to eat, that is an alternative form of danger, countered with food. Things that drain your hunger bar are really just costing food to perform. I agree, if the mechanic was just "eat food every 15 minutes or you die", it would be an irritating maintenance task. But notch has not done that.
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I'm not surprised, it wasn't a widespread complaint.
As for being distinctive, they would actually look like pigs now without a pig skin.
Theory: He is adding snouts because the vilagers are pigmen, and he want them to have snouts. Adding snouts to the pig keeps it consistent.
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I was refuting this statement.
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Yeah, that is probably right.
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Here is the ... anomaly.. circled.
After getting a closer look at it, it is definitely not aligned with the grid.