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    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from Chameleonred5»
    Your attitude annoys me. I understand why it may be necessary sometimes (there really are a lot of idiots), but over-advertising yourself before telling me what you're suggesting and writing obvious statements repeatedly in red make me want to reject your suggestion outright instead of reading it.

    Anyways, onto your suggestion. I like the feel of it, and I like the idea of it, but I think it needs a few modifications for these strategies:

    1. Damage potions. Lots of them.

    2. Constant knockback.

    3. Knocking it into a hole in which it cannot escape.

    4. Digging straight to the treasure. (If it cannot get there itself, how can it defend the treasure if you can just dig to it?)

    5. Hiding behind a pillar and hitting it while circling around.

    I have suggestions for each of these.

    1. Immunity or reduction to potion damage.

    2. Make its reach longer than our reach. This makes knockback less effective as well as making it harder to fight.

    3. Climbing. Combine this with number 5 so that an overhang won't stop it.

    4. There is a switch on the ceiling of the temple that the gold golem pulls if you open a chest within its range. This switch detonates the TNT.

    5. It can crack through something if it hits it over and over again.

    Those few modifications aren't small at all. You found strategies to fight the boss, it's not supposed to be direct head to head combat without workarounds. You've clearly not been here long enough to realize that this suggestion has been fine tuned for a long time to be easily implemented and fit the Minecraft theme. Your adjustments would make it overpowered, be a pain to code, something that doesn't fit well into Minecraft as a simple guardian, and just seems like your trying to make it an actual direct fight (which would be useless, not to mention not worthy of the loot). You clearly did not read the whole post considering a lot of your "issues" have been addressed.

    Also, I doubt anyone cares that you find something annoying, as many people have not, and it's actually quiet standard to have things like that in suggestions. It making you want to reject it right away is fine, because do notice you can't reject it since you have no authority in Mojang nor does your lack of support affect this topic whatsoever. If you had the read whole topic, you would have noticed people who actually do have some say, respect, or what-have-you have actually supported the idea. So please, stop with your authoritative attitude, since you have no authority.
    Posted in: Suggestions
  • 1

    posted a message on Carpenter's Blocks
    Quote from ShalimarMace

    Currently his time is better spent on what he wants to add to the mod. Suggestions such as this may be looked into in the distant future but not for now.


    I know your whole "i'm his roommate and tester" spiel, but I think you should at least recognize that Mineshopper is the coder of this mod and he determines how his time is better spent. I'm sorry if I sound a little rude, but I prefer the person who actually codes the mod give me an answer, not a person who knows him IRL and thus became a tester.
    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    I have tried once or twice to make the hammer have limited uses. However, I was having trouble getting the left-click functionality to work. I may be able to fix this by doing it all server-side - I will take another look.


    I disagree with this idea. Carpenter's Blocks basically exists for the creative perspective. There is barley any functional use that could come out of using these blocks in a survival scenario. You've made that perfectly clear with other scenarios. Considering the fact that the limited usage would be survival only, it doesn't make much sense considering the cost of making X block into an X Carpeneter's ___. The hammer provides manipulation while the block is already created at a high price (in survival at least). Unless you make big changes to the recipe (not in terms of the yield of the Carpenter's ___, but in the actual make-up) to make it reasonable and a simple non-essential resource depleting, it makes sense to keep the one needed aspect to the mod's change and maneuverability limitless.
    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Just because of 1.6, Carpenter's Horse. Just go with it....
    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    My suggestion:
    Add support for the frames from Kaevator's work.
    Add Slabs to the Creative Menu
    Add Doors (might be hard)
    Add support for placement of Rails on Slopes and Stairs.

    My last suggestion was surpassed with your amazing skill, you did fine work. This mod has grown to become my essential. God Bless You.
    Posted in: Minecraft Mods
  • 1

    posted a message on Snapshot 13w25a Full of Bugfixes!
    Grum manages to spend countless hours adjusting code and helping making this game great. Honestly, he's a great part of the team. Of course, the only thing we will remember him for is photo bombing every single snapshot and making elmo look creepy and awesome......
    Posted in: Minecraft News
  • 1

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from flameoguy

    Clearly, none of you know what a temple is, beacasue noone would try to guard one. If I walked into a church, noone will chase after me trying to kill me, just beaause of some false belief I am a thief.


    Clearly you are just doing this from spite. You have once again reposted the same points, thrown in opinion, denied the actual dictionary, and brought up a dead argument that was already won. You have no solid point, no evidence, and are purely going my selfish means in a game that wasn't created for you. Case closed.
    Posted in: Suggestions
  • 2

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from tubera

    If it were her "day"time job it would be easy, but since she isn't and has a very demanding job it just isn't very high on her priority list. And since it's her hobby to make this mod she's not going to outsource it. Just like you're not going to outsource playing minecraft.


    Eloraam technically has a team. The Forge team. Elo works hard to help develop that coremod with Lex Manos and all the others (hence the reason why we see such good code manipulation in RP). However, the forge server that runs all these mods updates as soon as all modders do. RP was not included in the 1.5.2 version of the server, so I am guessing Elo did not help with the latest update of Forge. Chances are, you are not going to see an update for a while, and even so, Elo would first catch up to Forge, then work on the solo mod that is RP. There is a team, just not directly involved in the mod. The manipulation of Forge coding is the only way you will ever get RP like mods.
    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    To be clear, are you saying that you would prefer the shift left click functionality to instead be mapped to shift right-click? I'll brainstorm on ways to make slope selection more intuitive.


    See that's where you have gone down the wrong path. There is only a handful of players who wanna see an more intuitive method of switching. The selection process shouldn't require a shift-right click, just right click. Your over complicating a simple thing. Just let us cycle through them all with one. If your going to go towards making it less packed, just make different types of slopes or hammers to work with. The singularity is preferred, but no need to go crazy on selections, it's not much to cycle through if you click one time too many. With it's application with other mods, most players who use this will be more inclined towards building, and many builders have patience. There is no need for fancy effects and crazy GUIs to select a slope, you've already consolidated a big mod into a smaller more efficient scale. There's no other options, so simplicity over quality isn't a choice you have to worry about with your audience.
    Posted in: Minecraft Mods
  • 2

    posted a message on THE ORIGINAL! ::Desert Temple Guardian:: {{Day1625+}} NEW IMAGES! 11/8/2016
    Quote from flameoguy

    Great... A mob that randomly attacks players for no reason, and adds an enemy to a simple temple. Also, why couldn't it be crafted by the player, iron golems can, and why not replicate that in gold? Also, it is suppost to kill theives, but saying players are theives is wrong. Many a time, I have made a home early-game in a pyramid. No support.


    Wow, you didn't read the post at all. Thanks for not even understand how Pyramids work. They hold lots of things that are very overpowered for players to have in the early game, and don't protect them well enough. Second, this thing is a mini-boss to protect loots that could ruin a game at a certain point, exactly like the Wither and Dragon. And why should it be able to be crafted just because the iron golem can? Let's disregard the fact that players taking a pyramids treasure IS THIEVING and ignore the fact that you supposedly made a lot of homes in pyramids when they are one of the rarest structures and the resources you need for survival would probably not even be close......So you don't have any reasons except your just too lazy to read the whole OP and bad some really bad assumptions. Oh and last, Only people who are attention hogs underline their main point after stating it dozens of times before it,
    Posted in: Suggestions
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