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    posted a message on Has anyone gone back to default-sized textures after using 64x or higher textures?

    Frankly, I use low res packs even after using high-res ones almost entirely due to aesthetic reasons.



    I'm gonna be real - Sphax 16x and Vanilla both look terrible; Sphax only works with higher resolutions due to its dedicated artistic direction calling for it, and vanilla understands nothing about visual design in terms of low resolution art.


    There are certain texture packs at 16x which are simply a feast for the eyes, however. Packs such as Dandelion are fantabulous, with a cohesive visual direction and limited palette choice, they feel warm and vibrant. Packs with limited palettes and clear colour schemes, which focus more on colour, look great at a low resolution, often even better than things like LB. For all its grainy detail, LB cannot keep up with more artfully woven packs.


    I can't give you much direction on your issue. Most of my post is a digression, but my point is that if you find a 16x pack with wide mod support and limited colour schemes, along with a focus on stark visual contrast, you'll likely find something near perfect right there.


    If you don't mind putting in loads of work, you could even make an extension for packs like Dandelion and others which share their palette to suit your needs. But as said, that is a maaaaassive load of extra work.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Something new for a base?

    In my survival worlds, I almost invariably end up living in large, rustic house space for an extended period of time, and I'm getting somewhat sick of it. Obviously, it's a few notches above the standard wooden cuboid, but I want to make something perhaps a bit more creative for my next survival base.


    Since I play on modded, I tend to have expansive basement, with all kinds of automated factory areas and enchanted doohickeys(not to mention my mineshafts). What sort of base could I theoretically build with early-ish game resources that'd allow me to break out of the rustic housing rut?


    I was thinking of going for something more industrial, but it's very difficult to do that without making your base look terribly bleak. I want something bright and enjoyable to live in, which doesn't have to be spacious and huge, but which wouldn't clash with all kinds of large underground structures of different genres. Server racks and magical obelisks will be sharing a relative space here.

    Posted in: Survival Mode
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    posted a message on The JVM, garbage collection, and performance.
    Quote from Alexthe666»

    Thank you for clarifying this. I keep on trying to explain to people that moving MC to C++ might not be a good idea because of Garbage Collector, which C++ lacks.


    One thing I've never understood is why it's common practice among Java coders to keep data cached in memory. In pretty much any other circles, that would be called a memory leak. The GC is a bandaid fix for memory leaking, but it destroys performance and eats up massive amounts of CPU.


    Is there some actual reason why it's common practice to leave data hanging in memory like this? Because I can't think of any good reasons for it outside of lazy programming.

    Posted in: Java Edition Support
  • 0

    posted a message on The JVM, garbage collection, and performance.

    Accidental multi-post. Nothing to see here, ladies and gentlemen.

    Posted in: Java Edition Support
  • 0

    posted a message on The JVM, garbage collection, and performance.
    Quote from jadenPete»

    Thanks for the advice! many websites told me to up it to 2Gs but then my cpu is working like 90-100% for nothing! So I changed it to 1G (was originally 512M). And my minecraft has better lagspike rates!


    You're welcome! ^.^

    And yeah, it's all about finding a balance between the frequency and power of your lag spikes.


    Most games, when they don't need content in memory, simply unload the data, but Minecraft(and I'm tempted to say Java in general, if the coder doesn't run frequent garbage collection) will eat up all of the memory it can with massive, useless data caches.


    The thing with running a server is that you need to allocate varying levels of memory depending on how many players are in your game, because more players means more loaded chunks and more memory actually being used, which can, of course, throw the classic out of memory errors.


    Many public server owners just bloat Minecraft of RAM and then set the server to re-boot periodically. But this can be avoided by using the incremental garbage collector, a less reliable, more performance hungry version of the garbage collector that runs constantly rather than just waiting for the memory cache to get full. In theory, it should be able to handle large numbers of players without needing a reboot, keeping it from having to do massive amounts of work occasionally while avoiding the out of memory error, but your server will need a pretty solid CPU to keep that from causing constant lag spikes of doom.

    Posted in: Java Edition Support
  • 0

    posted a message on How can I bypass the EULA?

    Yeah, these servers are breaking the EULA, but it's poorly enforced anyway.


    Frankly, public servers in general kind of suck. It's way more fun to play with friends only, SSP modded, or best of all, modded with friends.

    Posted in: Discussion
  • 2

    posted a message on Most useless item in the game?

    Don't gold tools and armor have this thing where they get better and/or more enchantments than other materials? I seem to remember hearing that around, but I'm not sure if it's just a load of crap or not.


    Even if that is the case, it doesn't make up for how awful gold tools are.

    Posted in: Discussion
  • 2

    posted a message on The JVM, garbage collection, and performance.

    If you've had crashes after crashes occur in your Minecraft install and have allocated tons of Memory to MC, this may be the thread to read.


    It's become pretty common advice in many circles of the internet to increase the amount of Memory Minecraft can use via the -Xmx argument. To put it simply, this is in many cases poor advice, especially for users with lots of mods and/or very limited hardware resources.


    Minecraft's system of loading objects into memory doesn't quite work as expected. If you fly away from a chunk, and it stops rendering or updating mobs, you have every reason to believe that that chunk has been unloaded from memory, but it hasn't.

    You see, Minecraft has left that information cached in memory, taking up your RAM which could be used on other applications or new chunks. But, to keep this memory from leaking and causing crashes, Java has something called a garbage collector, which activates once the memory buffer(set previously by the -Xmx argument) gets full. This garbage collector eats up CPU resources depending on how much memory it needs to clear, but doesn't operate under normal circumstances until the buffer is filled.


    This can result in massive lag and crashes; while increasing the RAM ceiling for Minecraft at first can seem like a good idea, and will even increase FPS for quite a while, once the garbage collector is called upon, it has a lot of work to do. It stops new chunks from loading for however long it needs and eats up your CPU, causing the internal server to halt for quite a long while.


    This problem is mitigated by leaving the garbage collector with less work to do; if you lower your Minecraft install from using 4gb of RAM to, say, 1gb, the garbage collector will run significantly more often, but it wont consume so much time, resulting in more frequent lag spikes and framerate drops, but a full stop to the frequent crashes experienced when Minecraft's memory buffer gets too bloated.



    In other words, depending on the strength of your CPU's individual cores, it is often more wise to starve Minecraft of RAM than to bloat it, since it allows for more exploration and longer play sessions, but with a lag spike here and there. To boot, it will even let you do more in the background of your Minecraft game like listening to music or looking things up on wikis, and even make your computer run cooler!


    The solution is often unintuitive, but rather than simply giving Minecraft as much memory as you can, it's really a game of balancing between the amount and power of lag spikes. Do you want more lag spikes which only last a few ticks, or one lag spike every half hour which seems to crash Minecraft entirely? For the former, allocate less memory(ie, Xmx512m) and for the latter, allocate more(ie, Xmx2048m).


    Ideally, Minecraft should unload chunks and other data it's currently not using automatically, but as long as it doesn't, being wise about your memory management for MC is the best thing you can do to mitigate performance issues.

    Posted in: Java Edition Support
  • 1

    posted a message on Most useless item in the game?

    Block of Diamond.

    Expensive, garish looking, and pointless as anything besides storage compression. Any time you do something involving this block, you will likely either only use it for the storage services, or simply regret having used it in the first place. Even in creative, really.

    Posted in: Discussion
  • 0

    posted a message on Minecraft Needs its own Launcher instead of Java
    Quote from Zumbuh»

    The only problem I have with the launcher is it doesn't look very nice. The old launcher looked better, but the new one has a lot more useful features besides

    Username
    Password

    PLAY


    Yeah, but there's a lot to be said for simplicity and elegant design. I'm sure a lot of us don't need to see the Mojang site or a debug log every time we sign in. All of the necessary stuff regarding profiles and the like could all be done without having the UI be as cluttered as it is, and with added fancy animations and visual flair to boot.

    Posted in: Suggestions
  • 0

    posted a message on iPixeli's Gender Mod

    Must admit, I'm rather shocked that this mod ended up catching on. I recall seeing this back when you first released it, but it sure has matured a lot. You've done a great job making sure this mod is as robust as possible, and keeping it up to date with Minecraft standards.


    But, I personally am left a tad confused. This made sense back when there was a clear trend towards forcing a male character, with the male sound effects and singular base model. But now that the sounds have taken on a more androdgynous tone, and the 3px Alex skin exists, I simply don't see what this mod can do anymore.


    Clearly I'm wrong in thinking this, else such a mod would never have caught on, but I just don't see what use this is anymore, especially along with its strict adherence to gender binary in contrast with Minecraft's current stance toward androdgyny in default.

    Posted in: Minecraft Mods
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    posted a message on Hyper Hopper - A Hopper that can transfer items faster than 2.5 items/second

    I think that OP is getting at using RNG for 'hyper hopper' transfer, but still having it in general be about 4* faster, or at least, that's what I glean would be the best way to go about this.


    This would also create a more reliable RNG system for Redstone timing than torch burnouts. Or at least, one which can be more complex.

    Posted in: Suggestions
  • 0

    posted a message on Hyper Hopper - A Hopper that can transfer items faster than 2.5 items/second

    Very nice concept, but the current recipe seems a bit cheap for 4* efficiency, non? I'd replace the redstone in the recipe with more gold ingots. Maybe even throw in a diamond, since in its current state it risks throwing the current hoppers completely into obsolescence. Also, that name tho.


    Still, makes good sense to me. Got my support, with some tweaks.

    Posted in: Suggestions
  • 0

    posted a message on Minecraft is dead to me.

    Single player, or start your own server with friends. I think everyone knows that public servers are a bunch of trash by now, ye?

    Posted in: Discussion
  • 0

    posted a message on Good mods for new mod-users

    What's nice is that a lot of mods let you tackle things at your own pace. I personally dove straight in to Thermal Expansion once I was done with what Vanilla had to offer and never looked back, but I understand that such is quite the leap.


    OpenBlocks is great for easing you into the modded world, and is compatible with more advanced stuff whenever you feel comfortable with it. I don't know how I lived without hang gliders in vanilla anymore.

    If you're of the ilk that think Minecraft needs more difficult combat, AtomicStryker's Infernal Mobs will add some nice Diablo-style modifiers to mobs to make minibosses in the overworld.

    Chocolate Quest is also a good one, since it makes exploration more rewarding and adds some tough dungeons without really adding too much complexity to the game. You do get fancy new enchanted weapons and such but many of them aren't craftable or necessary and it adds a certain fantasy feel to the world.

    Biomes 'O Plenty goes to the same goals as Chocolate Quest, making the world more varied and interesting while keeping things simple for you, the player. Rather than introducing new mobs to fight and such, it simply throws a lot more biomes into the mix, making exploration a whole lot more intriguing.


    I tend to be the type who plays a lot with very technical, high level modpacks, so research these mods yourself, but all of these mods are fantastic and take strides to make Minecraft a more interesting game.

    Posted in: Discussion
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