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    posted a message on Most useless item in the game?
    Quote from TheLostKooper»

    Could you see the icons in the top-right corner? The notifications? Can you do something about them? It bothers me every time it adds in the days, so I need to do something about it. Besides, I don't have an "apparent minecraft wisdom". Don't argue about that.


    Who is standing up?


    Ahh I see, yes I can, just unsubscribe from this thread, hover on the Tools section on the top right of the thread, and click unsubsribe.

    And let's just refrain from arguing, I'm just saying that quite humbly, everyone (most) have those "apparent minecraft wisdom" anyway ^^

    Posted in: Discussion
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    posted a message on Most useless item in the game?
    Quote from TheLostKooper»

    Oh yes, you're right. Howver, those mobs are hard to find if they spawn naturally and not at night. And if you combine the idea with the "use book and quil to write your home cordiantes" technology you can live with that.


    Apparently we were beaten by a Tree Puncher


    Are you seriously arguing with every single post here? To prove your knowledge? You're not wrong, but it's kinda unnecessary to just sit here and correct everyone with your "apparent minecraft wisdom".

    Oh and has anyone here mentioned gravel to make arrows? A safer way to get ammunition.

    Posted in: Discussion
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    posted a message on Elemental Arrows 1.8

    Hey, do you know how to toggle commands with items? Like right-clicking with a sword to toggle rain?


    Damn this thread is like, an year old already.

    For your question, though, you can have an invisible armor stand teleported to players position when they hold the item (SelectedItem:....), and when you right click it, you give the item to the armor stand. Then you detect the armor stand holding it and perform the command.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Most useless item in the game?

    Book and quill? How about writting down cordinates of your home and special places in it when venturing?

    Posted in: Discussion
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    posted a message on Hexarious Network: Recruiting plugin developers for the quest to revolute minigames
    Quote from 123Donzo123»

    Name: Donzo

    Skype: Donny-r

    Age: i am 14 years old

    In game username: My in game username is Donzo555

    TimeZone: central time zone

    Your experience: i code in Html, master PHP, amateur in C++ and C#, know some snippets of java

    What would i bring to your community?: I would make a good addition to the team by bringing my knowledge of code and helping out the server and also making websites and ect. for this server. I would also be a good addition to the team cause i am capable of teaching my code to others so the community will be able to be making websites and plugins for this server. Another reason i would be a good addition to the team is because i love to work with servers to help them grow

    Extra Information on me: i will be able to work about 4 to 5 hours a day and 18 hours a week i also am a builder


    do i require pay: yes i do but only in certain things like a website and plugins


    I'll contact you soon

    Posted in: Server Recruitment
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    posted a message on Hexarious Network: Recruiting plugin developers for the quest to revolute minigames

    Greetings everyone, as the title said, we're looking for coders, who can join us in the quest to create unique versions of minigames.


    What do you need to do? Config some plugins, modify and combine some together, and ultimately, fill the holes with your own code.


    And here's the form:
    Name:

    Age:
    IGN:
    Skype:
    Your experience (Be straightforward, and be clear):

    Do you require payment (If yes, let me know a bit more info)


    Optional, and a bit of insight, show me your original, unique minigame idea, based on the existing ones:

    We'll contact you through skype if the form is accepted, hope to hear from you guys soon :)

    Posted in: Server Recruitment
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    posted a message on HELP! Testforblock with no comparator!
    Quote from Spiralio»

    How is this relevant to the subject? Well, here are the commands:


    /scoreboard objectives add Invisible dummy

    On clock: /scoreboard players set @e[type=Zombie,name=Steve] Invisible 1 {{Equipment:[{id:diamond_sword,Count:1},{},{},{},{}]}}

    On clock: /effect @e[score_Invisible_min=1] invisibility 1 1 true


    I dont see how this will help but, there you go.


    Well just to check how you use scoreboard, and with your answer, never mind then.

    (Please don't talk about proper English with just one minor word like that)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on HELP! Testforblock with no comparator!
    Quote from Spiralio»

    No, its going to use /testforblocks and when it succeeds to find the block, it gets a score.


    Erm I want to check how you say this.......

    Tell me how you give all zombies with a diamond sword and the name "Steve" the invisible effect.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on HELP! Testforblock with no comparator!

    As far as I know, using success count, as well as using comparator, can't track the block/entity detected this way.

    However you might consider using @r to check and execute each item in one tick, as long as you won't have over 5-10 items need to be checked at once or the delay will be pretty considerable.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Disabling Regen - and Hunger
    Aw too easy, too easy! But you don't have to talk like that about mojang.
    Put this in a clock:
    /effect @a saturation 100 100 true
    Posted in: Maps Discussion
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    posted a message on Whats your favorite block?
    COMMAND BLOCK!!!!
    Redstone block, and barrier
    Posted in: Creative Mode
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    posted a message on Herobrine
    Not a myth, it came from a guy that made it up, then others make parodies and song bla bla, just some inspiration.
    So yea, it's a joke
    Posted in: Discussion
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