- Mw119
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Member for 12 years, 7 months, and 28 days
Last active Thu, Mar, 17 2016 19:15:03
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- 74 Total Posts
- 4 Thanks
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May 3, 2013Mw119 posted a message on Minecon 2013 Set For the US East Coast, Details To FollowHit us up in DC or Richmond. A Minecon DC would be amazing.Posted in: News
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Aug 28, 2011Mw119 posted a message on PAX - 1.8 Game Features!Thanks for the info Sacheverell!!Posted in: News
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~Mw119
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Its a pretty close resemblance to that and CAN include a friends menu.
http://www.minecraftforum.net/topic/1582258-147-fancygui-125/
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Nice job,
~Mw119
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Also a question worth noting: Will this update mean Rp2 is Rp3?
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Thnx,
~Mw119
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Here's how:
Thnx, Please visit us!
~Mw119
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46 mods, not going through all of them. Most of them are the ones we've all heard of.
Here's how:
Its a .zip file, and you can use MultiMC, which I am, or option 2:
Take the .minecraft & replace it with the one in your appdata, and take instMods and put the .zips into your jar.
The ip:
1: Hamachi, yes Ik how to portforward, firewall is blocked. Join ModdedMw01/02/03 with the Pass:password
2: Then you can join 5.53.233.158!
It comes with Sphax & Faithful, neither of which have all textures, so you can choose what to use.
Rules:
Please, no griefing of any kind, we dont give refunds people.
Mystcraft is on the server, so please, if you feel like using TNT, use your own world.
*The server might not be up for all the time.
Thnx, Mw119
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Crash Report:---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 11/6/12 4:58 PM
Description: Unexpected error
java.lang.RuntimeException: codechicken.core.NetworkClosedException
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.client.FMLClientHandler.haltGame(FMLClientHandler.java:180)
at cpw.mods.fml.common.FMLCommonHandler.raiseException(FMLCommonHandler.java:192)
at ModLoader.throwException(ModLoader.java:885)
at codechicken.core.ClientUtils.getServerIP(ClientUtils.java:72)
at codechicken.core.ClientUtils.isLocal(ClientUtils.java:81)
at codechicken.nei.ClientHandler.onWorldChange(ClientHandler.java:206)
at codechicken.nei.ClientHandler.tickStart(ClientHandler.java:159)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:116)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:353)
at net.minecraft.client.Minecraft.l(Minecraft.java:1452)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
Caused by: codechicken.core.NetworkClosedException
at codechicken.core.ClientUtils.getServerIP(ClientUtils.java:67)
... 10 more
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows XP (x86) version 5.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 215101144 bytes (205 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 92 (5152 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 Optifine OptiFine_1.4.2_HD_U_A7 47 mods loaded, 47 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator [TreeCapitator] ([1.4.2]Treecapitator.FML.1.4.2.r03.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.71-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ArmorBarMod [Armor Bar Mod] (ArmorBarModv0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BuffBarMod [Buff Bar Mod] (BuffBarModv0.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ValvePipe [Valve Pipe] (Buildcraft-Z-ValvePipe-MC1.4.2-Mod1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.1.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.2.0.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
factorization [Factorization] (Factorization-0.6.9_563.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.0.0pre5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ImmibisCore [Immibis Core] (immibis-core_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (ironchest-universal-4.2.1.120.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.6.0.pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PortalGun [PortalGun] (portalgun1.4.2v0.2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a18.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Core [Thermal Expansion] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Condensed Block [Condensed Block] (Zcondensed_blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_DimensionalAnchors [Dimensional Anchors] (zdimensional-anchor_50.2.1_for_1.4.2-joined.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Sphax 64x.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 90 (5040 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- World MpServer Entities: 10 total; [axc['Mw119'/268, l='MpServer', x=0.50, y=73.24, z=0.50], oq['Squid'/182, l='MpServer', x=30.97, y=49.91, z=10.28], og['Bat'/373, l='MpServer', x=-13.56, y=35.09, z=-11.76], pw['Skeleton'/410, l='MpServer', x=33.50, y=27.00, z=47.50], pw['Skeleton'/411, l='MpServer', x=30.50, y=27.00, z=47.50], pw['Skeleton'/412, l='MpServer', x=29.50, y=27.00, z=46.50], pm['Enderman'/403, l='MpServer', x=52.50, y=46.00, z=52.50], om['Ocelot'/495, l='MpServer', x=0.50, y=69.00, z=34.50], om['Ocelot'/496, l='MpServer', x=0.50, y=69.00, z=33.50], pw['Skeleton'/549, l='MpServer', x=-20.50, y=11.00, z=56.50]]
- World MpServer Players: 1 total; [axc['Mw119'/268, l='MpServer', x=0.50, y=73.24, z=0.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 65
- Forced Entities: 10 total; [pw['Skeleton'/410, l='MpServer', x=33.50, y=27.00, z=47.50], og['Bat'/373, l='MpServer', x=-13.56, y=35.09, z=-11.76], pw['Skeleton'/411, l='MpServer', x=30.50, y=27.00, z=47.50], om['Ocelot'/495, l='MpServer', x=0.50, y=69.00, z=34.50], pw['Skeleton'/549, l='MpServer', x=-20.50, y=11.00, z=56.50], axc['Mw119'/268, l='MpServer', x=0.50, y=73.24, z=0.50], pw['Skeleton'/412, l='MpServer', x=29.50, y=27.00, z=46.50], pm['Enderman'/403, l='MpServer', x=52.50, y=46.00, z=52.50], om['Ocelot'/496, l='MpServer', x=0.50, y=69.00, z=33.50], oq['Squid'/182, l='MpServer', x=30.97, y=49.91, z=10.28]]
- Retry Entities: 0 total; []
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https://twitter.com/Dinnerbone/status/254689806309797888
Assuming this is an Anvil Behind him, This is my suggestion: *Note* Suggestion is EXTREMELY Subject to Change.
The enchantability of gold is higher than most, and he states that he wants the levels high. What if you could create a gold anvil? You could have to pay less levels than the other anvil. We'll assume this anvil is made of Iron. Or maybe the gold anvil gets better enchantments than the Iron one. I'm not saying we go all out making wood and stone and iron and gold and a diamond one. I'm just thinking we should have a gold one.
Once again, This Suggestion is EXTREMELY Subject to Change. And I do know it hasn't been Implemented yet. But it might be good to put in a suggestion about this now.
Thanks for your time,
~Mw119