• 0

    posted a message on [1.14] Loot Table Stopped Working

    TLDR: Here's your code (Post edit)

    Example: (Fish Token while fishing)


    {
        "pools": [
            {
                "rolls": 1,
                "entries": [
                    {
                        "type": "item",
                        "weight": 1,
                        "name": "minecraft:iron_nugget",
                        "quality": 1,
                        "functions": [
                            {
                                "function": "set_count",
                                "count": {
                                    "min": 1,
                                    "max": 2
                                }
                            },
                            {
                                "function": "set_nbt",
                                "tag": "{CustomModelData:31}"
                            },
                            {
                                "function": "minecraft:set_lore",
                                "lore": [
                                [{"text":"ITEM LORE","color":"gold"}]
                                ]
                            },
                            {
                                "function": "minecraft:set_lore",
                                "lore": [
                                [{"text":"ITEM LORE2","color":"gold"}]
                                ]
                            },
                            {
                                "function": "set_name",
                                "name": {"text":"Fishing Token","color":"gold"}
                            }
                        ]
                    }
                ]
            }
        ]
    }






    Pre Edit: How would you get two lines of lore?

    I've tried:


    {[/s]
    [s] "function": "minecraft:set_lore",[/s]
    [s] "lore": [[/s]
    [s] [{"text":"ITEM LORE","color":"gold"},{"text":"ITEM LORE2","color":"gold"}][/s]
    [s] ][/s]
    [s]}


    To no avail. I've done a few other things, but I can't quite remember right now. I've been getting pretty creative with it. Restarting my server every time though is getting annoying.


    Has anyone figured out how to make multi-line lores?

    EDIT/UPDATE:


    So, ordinarily, when you add multiple blocks, the table will take the last block, and use that. ie, you have two (2) 'set_name' blocks, the table will use the last one you type. BUT, Not with lore. It seems that it sees that as a combination, and just add it. Which makes sense, just not if you understood the mechanics a different way.

    (Don't even read this part, feel it)

    I would like to invite you to help me on a massive project that we (about 15 of us) have been working on. Just shoot me a message on here or PMC (MutimEndymion)


    I would like to learn all there is with DataPacks, and Java programing. I am a wiz with resource packs, so we all may stand to gain something. =)

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on 1.8 TUTORIAL - Alternate textures and custom models

    Thank you for this tutorial. It's beautiful! I can't however figure it out, haha. I have my files set up for a dragon egg like this:


    { "parent": "block/block",
    "ambientocclusion": false,
    "textures": {
    "particle": "dragon_egg",
    "all": "blocks/dragon_egg2"
    },
    "elements": [
    { "from": [ 6, 15, 6 ],...etc (very long model mapping)

    dragon_egg is in the block folder, and dragon_egg2 is in block/dragon_egg


    And blockstates are:

    {
    "variants": {
    { "model": "dragon_egg" },
    { "model": "dragon_egg/dragon_egg2" }
    }
    }


    And this is what I get.

    http://imgur.com/a/ZMcu6


    As far as texture's go, I have them both in textures/blocks/dragon_egg (and dragon_egg2)


    Thank you so much for the help. This would be of tremendous help!

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Command to spawn in Donkey with a saddle?

    Put this into a command block.


    /give @p minecraft:spawn_egg 1 100 {display:{Name:"Pack Mule",Lore:[Spawn Egg purchased from,the stables.,Will surely be a helpful little donkey]},EntityTag:{id:"EntityHorse",CustomName:"Pack Mule",CustomNameVisible:1,SaddleItem:{id:saddle},ChestedHorse:1,Type:1,Tame:1,Attributes:[{Name:horse.jumpStrength,Base:.80}],Invulnerable:1,PersistenceRequired:1}}


    I found this feed by looking for something similar. I instead got creative. This will give you a spawn egg that will place a donkey, with saddle, and chest. Also, tame. And jump allmoost 3 blocks high (you can change the jumpstrength,base:.# if you want it higher of lower. (between 0 and 2{2 is incredibly high, like 20 blocks. lol}) If you are using citizens 2 (like I am) you can have the "trader" trait, and sell this egg to your players. =) I wish you luck! you should respond with your server IP, I would love to come check it out.


    If you want to, you can come visit mine (as of writing this, it's still very new. like a few weeks.) Check it out: avalon.myserver.gs

    Posted in: Discussion
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