To no avail. I've done a few other things, but I can't quite remember right now. I've been getting pretty creative with it. Restarting my server every time though is getting annoying.
Has anyone figured out how to make multi-line lores?
EDIT/UPDATE:
So, ordinarily, when you add multiple blocks, the table will take the last block, and use that. ie, you have two (2) 'set_name' blocks, the table will use the last one you type. BUT, Not with lore. It seems that it sees that as a combination, and just add it. Which makes sense, just not if you understood the mechanics a different way.
(Don't even read this part, feel it)
I would like to invite you to help me on a massive project that we (about 15 of us) have been working on. Just shoot me a message on here or PMC (MutimEndymion)
I would like to learn all there is with DataPacks, and Java programing. I am a wiz with resource packs, so we all may stand to gain something. =)
/give @p minecraft:spawn_egg 1 100 {display:{Name:"Pack Mule",Lore:[Spawn Egg purchased from,the stables.,Will surely be a helpful little donkey]},EntityTag:{id:"EntityHorse",CustomName:"Pack Mule",CustomNameVisible:1,SaddleItem:{id:saddle},ChestedHorse:1,Type:1,Tame:1,Attributes:[{Name:horse.jumpStrength,Base:.80}],Invulnerable:1,PersistenceRequired:1}}
I found this feed by looking for something similar. I instead got creative. This will give you a spawn egg that will place a donkey, with saddle, and chest. Also, tame. And jump allmoost 3 blocks high (you can change the jumpstrength,base:.# if you want it higher of lower. (between 0 and 2{2 is incredibly high, like 20 blocks. lol}) If you are using citizens 2 (like I am) you can have the "trader" trait, and sell this egg to your players. =) I wish you luck! you should respond with your server IP, I would love to come check it out.
If you want to, you can come visit mine (as of writing this, it's still very new. like a few weeks.) Check it out: avalon.myserver.gs
0
TLDR: Here's your code (Post edit)
Example: (Fish Token while fishing)
Pre Edit: How would you get two lines of lore?
I've tried:
To no avail. I've done a few other things, but I can't quite remember right now. I've been getting pretty creative with it. Restarting my server every time though is getting annoying.
Has anyone figured out how to make multi-line lores?
EDIT/UPDATE:
So, ordinarily, when you add multiple blocks, the table will take the last block, and use that. ie, you have two (2) 'set_name' blocks, the table will use the last one you type. BUT, Not with lore. It seems that it sees that as a combination, and just add it. Which makes sense, just not if you understood the mechanics a different way.
(Don't even read this part, feel it)
I would like to invite you to help me on a massive project that we (about 15 of us) have been working on. Just shoot me a message on here or PMC (MutimEndymion)
I would like to learn all there is with DataPacks, and Java programing. I am a wiz with resource packs, so we all may stand to gain something. =)
0
Thank you for this tutorial. It's beautiful! I can't however figure it out, haha. I have my files set up for a dragon egg like this:
{ "parent": "block/block",
"ambientocclusion": false,
"textures": {
"particle": "dragon_egg",
"all": "blocks/dragon_egg2"
},
"elements": [
{ "from": [ 6, 15, 6 ],...etc (very long model mapping)
dragon_egg is in the block folder, and dragon_egg2 is in block/dragon_egg
And blockstates are:
{
"variants": {
{ "model": "dragon_egg" },
{ "model": "dragon_egg/dragon_egg2" }
}
}
And this is what I get.
http://imgur.com/a/ZMcu6
As far as texture's go, I have them both in textures/blocks/dragon_egg (and dragon_egg2)
Thank you so much for the help. This would be of tremendous help!
0
Put this into a command block.
/give @p minecraft:spawn_egg 1 100 {display:{Name:"Pack Mule",Lore:[Spawn Egg purchased from,the stables.,Will surely be a helpful little donkey]},EntityTag:{id:"EntityHorse",CustomName:"Pack Mule",CustomNameVisible:1,SaddleItem:{id:saddle},ChestedHorse:1,Type:1,Tame:1,Attributes:[{Name:horse.jumpStrength,Base:.80}],Invulnerable:1,PersistenceRequired:1}}
I found this feed by looking for something similar. I instead got creative. This will give you a spawn egg that will place a donkey, with saddle, and chest. Also, tame. And jump allmoost 3 blocks high (you can change the jumpstrength,base:.# if you want it higher of lower. (between 0 and 2{2 is incredibly high, like 20 blocks. lol}) If you are using citizens 2 (like I am) you can have the "trader" trait, and sell this egg to your players. =) I wish you luck! you should respond with your server IP, I would love to come check it out.
If you want to, you can come visit mine (as of writing this, it's still very new. like a few weeks.) Check it out: avalon.myserver.gs